50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "OculusXRAnchorsRules.h"
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#include "CoreMinimal.h"
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#include "OculusXRHMDRuntimeSettings.h"
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#include "OculusXRAnchorComponents.h"
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#include "OculusXRPSTUtils.h"
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#include "OculusXRSceneActor.h"
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namespace OculusXRAnchorsRules
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{
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bool FEnableAnchorSupportRule::IsApplied() const
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{
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const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
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return Settings->bAnchorSupportEnabled;
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}
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void FEnableAnchorSupportRule::ApplyImpl(bool& OutShouldRestartEditor)
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{
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OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bAnchorSupportEnabled, true);
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OutShouldRestartEditor = false;
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}
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bool FEnableAnchorSupportRule::IsValid()
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{
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return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXRBaseAnchorComponent>() || OculusXRPSTUtils::IsComponentOfTypeInWorld<AOculusXRSceneActor>();
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}
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bool FEnableSceneSupportRule::IsApplied() const
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{
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const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
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return Settings->bSceneSupportEnabled;
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}
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void FEnableSceneSupportRule::ApplyImpl(bool& OutShouldRestartEditor)
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{
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OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bSceneSupportEnabled, true);
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OutShouldRestartEditor = false;
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}
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bool FEnableSceneSupportRule::IsValid()
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{
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return OculusXRPSTUtils::IsComponentOfTypeInWorld<AOculusXRSceneActor>();
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}
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} // namespace OculusXRAnchorsRules
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#undef LOCTEXT_NAMESPACE
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