28 lines
746 B
C++
28 lines
746 B
C++
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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class IPropertyHandle;
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class OCULUSXREDITOR_API FOculusXRSettingsToggle : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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// End of IDetailCustomization interface
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private:
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bool IsToggleValue(bool bValue) const;
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void OnToggledTo(bool bSetTo);
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void OnNavigateHyperlink(FString Url);
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FText GetDescriptionText() const;
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TSharedPtr<IPropertyHandle> TogglePropertyHandle;
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TWeakObjectPtr<UObject> ToggleSettingObject;
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};
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