50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/BlueprintFactory.h"
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#include "OculusXRMovementAssetsFactories.generated.h"
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UCLASS(Abstract, hidecategories = Object, MinimalAPI)
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class UOculusXRMetahumanRetargetAssetFactory : public UBlueprintFactory
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{
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GENERATED_BODY()
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public:
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UOculusXRMetahumanRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
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virtual bool ConfigureProperties() override;
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
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virtual uint32 GetMenuCategories() const override;
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protected:
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virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const PURE_VIRTUAL(UOculusXRMetahumanRetargetAssetFactory::SetDefaults, );
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};
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UCLASS(hidecategories = Object, MinimalAPI)
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class UOculusXRMetahumanFaceRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
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{
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GENERATED_BODY()
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public:
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UOculusXRMetahumanFaceRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
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virtual FText GetDisplayName() const override;
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protected:
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virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
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};
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UCLASS(hidecategories = Object, MinimalAPI)
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class UOculusXRMetahumanBodyRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
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{
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GENERATED_BODY()
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public:
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UOculusXRMetahumanBodyRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
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virtual FText GetDisplayName() const override;
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protected:
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virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
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};
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