VRTowerDef/Plugins/MetaXR/Source/OculusXREditor/Private/OculusXRMovementAssetsFacto...

50 lines
1.6 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "Factories/BlueprintFactory.h"
#include "OculusXRMovementAssetsFactories.generated.h"
UCLASS(Abstract, hidecategories = Object, MinimalAPI)
class UOculusXRMetahumanRetargetAssetFactory : public UBlueprintFactory
{
GENERATED_BODY()
public:
UOculusXRMetahumanRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
virtual uint32 GetMenuCategories() const override;
protected:
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const PURE_VIRTUAL(UOculusXRMetahumanRetargetAssetFactory::SetDefaults, );
};
UCLASS(hidecategories = Object, MinimalAPI)
class UOculusXRMetahumanFaceRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
{
GENERATED_BODY()
public:
UOculusXRMetahumanFaceRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
virtual FText GetDisplayName() const override;
protected:
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
};
UCLASS(hidecategories = Object, MinimalAPI)
class UOculusXRMetahumanBodyRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
{
GENERATED_BODY()
public:
UOculusXRMetahumanBodyRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
virtual FText GetDisplayName() const override;
protected:
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
};