57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRAnchorTypes.h"
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#include "Components/ActorComponent.h"
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#include "OculusXRAnchorComponent.generated.h"
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UCLASS(meta = (DisplayName = "Oculus Anchor Component"))
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class OCULUSXRANCHORS_API UOculusXRAnchorComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UOculusXRAnchorComponent(const FObjectInitializer& ObjectInitializer);
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virtual void BeginPlay() override;
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virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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FOculusXRUInt64 GetHandle() const;
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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void SetHandle(FOculusXRUInt64 Handle);
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UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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bool HasValidHandle() const;
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UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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FOculusXRUUID GetUUID() const;
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void SetUUID(FOculusXRUUID NewUUID);
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UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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bool IsStoredAtLocation(EOculusXRSpaceStorageLocation Location) const;
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// Not exposed to BP because this is managed in code
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void SetStoredLocation(EOculusXRSpaceStorageLocation Location, bool Stored);
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UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
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bool IsSaved() const;
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protected:
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bool bUpdateHeadSpaceTransform;
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private:
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FOculusXRUInt64 AnchorHandle;
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FOculusXRUUID AnchorUUID;
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int32 StorageLocations;
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UPROPERTY()
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class APlayerCameraManager* PlayerCameraManager;
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void UpdateAnchorTransform() const;
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bool ToWorldSpacePose(FTransform CameraTransform, FTransform& OutTrackingSpaceTransform) const;
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};
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