// Copyright (c) Meta Platforms, Inc. and affiliates. #include "OculusXRSceneAnchorComponent.h" #include "Engine/StaticMeshActor.h" UOculusXRSceneAnchorComponent::UOculusXRSceneAnchorComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bUpdateHeadSpaceTransform = false; } void UOculusXRSceneAnchorComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); if (GetHandle().Value == 0) { return; } }