// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #include "OculusXRMR_State.h" #include "OculusXRMRFunctionLibrary.h" UOculusXRMR_State::UOculusXRMR_State(const FObjectInitializer& ObjectInitializer) : TrackedCamera() , TrackingReferenceComponent(nullptr) , ScalingFactor(1.0f) , ChangeCameraStateRequested(false) , BindToTrackedCameraIndexRequested(false) { }