// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "OculusXRHMDPrivate.h" #if OCULUS_HMD_SUPPORTED_PLATFORMS #include "HAL/IConsoleManager.h" namespace OculusXRHMD { //------------------------------------------------------------------------------------------------- // FConsoleCommands //------------------------------------------------------------------------------------------------- class FConsoleCommands : private FSelfRegisteringExec { public: FConsoleCommands(class FOculusXRHMD* InHMDPtr); // FSelfRegisteringExec interface virtual bool Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override; private: FAutoConsoleCommand UpdateOnRenderThreadCommand; FAutoConsoleCommand PixelDensityMinCommand; FAutoConsoleCommand PixelDensityMaxCommand; FAutoConsoleCommand HQBufferCommand; FAutoConsoleCommand HQDistortionCommand; FAutoConsoleCommand ShowGlobalMenuCommand; FAutoConsoleCommand ShowQuitMenuCommand; #if !UE_BUILD_SHIPPING // Debug console commands FAutoConsoleCommand StatsCommand; FAutoConsoleCommand CubemapCommand; FAutoConsoleCommand ShowSettingsCommand; FAutoConsoleCommand IPDCommand; #endif // !UE_BUILD_SHIPPING }; } // namespace OculusXRHMD #endif //OCULUS_HMD_SUPPORTED_PLATFORMS