// Copyright (c) Meta Platforms, Inc. and affiliates. #pragma once #include "CoreMinimal.h" #include "OculusXRAnchorComponent.h" #include "OculusXRAnchors.h" #include "OculusXRSpatialAnchorComponent.generated.h" DECLARE_LOG_CATEGORY_EXTERN(LogOculusSpatialAnchor, Log, All); UCLASS(meta = (DisplayName = "Oculus Spatial Anchor Component", BlueprintSpawnableComponent)) class OCULUSXRANCHORS_API UOculusXRSpatialAnchorComponent : public UOculusXRAnchorComponent { GENERATED_BODY() public: UOculusXRSpatialAnchorComponent(const FObjectInitializer& ObjectInitializer); static bool Create(const FTransform& NewAnchorTransform, AActor* OwningActor, const FOculusXRSpatialAnchorCreateDelegate& Callback); bool Erase(const FOculusXRAnchorEraseDelegate& Callback); bool Save(EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorSaveDelegate& Callback); private: };