// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OculusXRScene : ModuleRules { public OculusXRScene(ReadOnlyTargetRules Target) : base(Target) { bUseUnity = true; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "OculusXRHMD", "OculusXRAnchors", "OVRPluginXR", "ProceduralMeshComponent", }); PrivateIncludePaths.AddRange( new string[] { // Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source "OculusXRHMD/Private", "OculusXRAnchors/Private" }); PublicIncludePaths.AddRange( new string[] { "Runtime/Engine/Classes/Components", }); } } }