// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/SoftObjectPath.h" class FOculusAssetDirectory { public: #if WITH_EDITORONLY_DATA OCULUSXRHMD_API static void LoadForCook(); OCULUSXRHMD_API static void ReleaseAll(); #endif static FSoftObjectPath AssetListing[]; };