// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "Materials/MaterialInterface.h" #include "OculusXRResourceHolder.generated.h" /** * */ UCLASS() class UOculusXRResourceHolder : public UObject { GENERATED_UCLASS_BODY() public: UPROPERTY() UMaterial* PokeAHoleMaterial; };