// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #include "OculusXRToolStyle.h" #include "Styling/SlateStyleRegistry.h" #include "Framework/Application/SlateApplication.h" #include "Slate/SlateGameResources.h" #include "Interfaces/IPluginManager.h" TSharedPtr FOculusToolStyle::StyleInstance = nullptr; void FOculusToolStyle::Initialize() { if (!StyleInstance.IsValid()) { StyleInstance = Create(); FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); } } void FOculusToolStyle::Shutdown() { FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); ensure(StyleInstance.IsUnique()); StyleInstance.Reset(); } FName FOculusToolStyle::GetStyleSetName() { static FName StyleSetName(TEXT("OculusToolStyle")); return StyleSetName; } #define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__) #define BOX_BRUSH(RelativePath, ...) FSlateBoxBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__) #define BORDER_BRUSH(RelativePath, ...) FSlateBorderBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__) #define TTF_FONT(RelativePath, ...) FSlateFontInfo(Style->RootToContentDir(RelativePath, TEXT(".ttf")), __VA_ARGS__) #define OTF_FONT(RelativePath, ...) FSlateFontInfo(Style->RootToContentDir(RelativePath, TEXT(".otf")), __VA_ARGS__) const FVector2D Icon16x16(16.0f, 16.0f); const FVector2D Icon20x20(20.0f, 20.0f); const FVector2D Icon40x40(40.0f, 40.0f); TSharedRef FOculusToolStyle::Create() { TSharedRef Style = MakeShareable(new FSlateStyleSet("OculusToolStyle")); Style->SetContentRoot(IPluginManager::Get().FindPlugin("OculusXR")->GetBaseDir() / TEXT("Resources")); Style->Set("OculusTool.MenuButton", new IMAGE_BRUSH(TEXT("ButtonIcon_80x"), Icon40x40)); Style->Set("OculusTool.OpenPluginWindow", new IMAGE_BRUSH(TEXT("ButtonIcon_80x"), Icon40x40)); return Style; } #undef IMAGE_BRUSH #undef BOX_BRUSH #undef BORDER_BRUSH #undef TTF_FONT #undef OTF_FONT void FOculusToolStyle::ReloadTextures() { if (FSlateApplication::IsInitialized()) { FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); } } const ISlateStyle& FOculusToolStyle::Get() { return *StyleInstance; }