// Copyright (c) Meta Platforms, Inc. and affiliates. #include "OculusXRSpatialAnchorComponent.h" DEFINE_LOG_CATEGORY(LogOculusSpatialAnchor); UOculusXRSpatialAnchorComponent::UOculusXRSpatialAnchorComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UOculusXRSpatialAnchorComponent::Create(const FTransform& NewAnchorTransform, AActor* OwningActor, const FOculusXRSpatialAnchorCreateDelegate& Callback) { EOculusXRAnchorResult::Type AnchorResult; return OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(NewAnchorTransform, OwningActor, Callback, AnchorResult); } bool UOculusXRSpatialAnchorComponent::Erase(const FOculusXRAnchorEraseDelegate& Callback) { EOculusXRAnchorResult::Type AnchorResult; return OculusXRAnchors::FOculusXRAnchors::EraseAnchor(this, Callback, AnchorResult); } bool UOculusXRSpatialAnchorComponent::Save(EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorSaveDelegate& Callback) { EOculusXRAnchorResult::Type AnchorResult; return OculusXRAnchors::FOculusXRAnchors::SaveAnchor(this, Location, Callback, AnchorResult); }