VR Project Template
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# Auto detect text files and perform LF normalization
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* text=auto
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.duf filter=lfs diff=lfs merge=lfs -text
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*.bin.fbx filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.cubemap filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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[/Script/UnrealEd.EditorPerformanceProjectSettings]
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RealtimeScreenPercentageMode=BasedOnDPIScale
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=True
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=True
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=False
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.EyeAdaptation.EditorOnly=False
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.SSGI.Enable=False
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r.AntiAliasingMethod=3
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=0
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=True
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r.MobileHDR=False
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vr.MobileMultiView=True
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r.Mobile.UseHWsRGBEncoding=True
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.MeshStreaming=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.RayTracing.UseTextureLod=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.LightPropagationVolume=False
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r.Mobile.AmbientOcclusion=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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r.Mobile.PlanarReflectionMode=0
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=None
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=None
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r.Mobile.AntiAliasing=3
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r.Mobile.FloatPrecisionMode=2
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r.OpenGL.ForceDXC=0
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Mobile
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AppliedTargetedHardwareClass=Mobile
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Slate.SlateSettings]
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bExplicitCanvasChildZOrder=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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MinimumOSVersion=MSOS_Vista
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bTarget32Bit=False
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=Built-in Spatialization
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ReverbPlugin=Built-in Reverb
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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bUseAudioStreamCaching=False
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CacheSizeKB=0
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=0.000000
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HighSampleRate=0.000000
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MedSampleRate=0.000000
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LowSampleRate=0.000000
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MinSampleRate=0.000000
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CompressionQualityModifier=0.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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PackageName=com.epicgames.[PROJECT]
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StoreVersion=1
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StoreVersionOffsetArmV7=0
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StoreVersionOffsetArm64=0
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StoreVersionOffsetX8664=0
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ApplicationDisplayName=
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VersionDisplayName=1.0
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MinSDKVersion=23
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TargetSDKVersion=25
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InstallLocation=InternalOnly
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bEnableGradle=True
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bEnableLint=False
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bPackageDataInsideApk=True
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bCreateAllPlatformsInstall=False
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bDisableVerifyOBBOnStartUp=False
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bForceSmallOBBFiles=False
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bAllowLargeOBBFiles=False
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bAllowPatchOBBFile=False
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bAllowOverflowOBBFiles=False
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bUseExternalFilesDir=False
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bPublicLogFiles=True
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Orientation=SensorLandscape
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MaxAspectRatio=2.100000
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bUseDisplayCutout=False
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bRestoreNotificationsOnReboot=False
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bFullScreen=True
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bEnableNewKeyboard=True
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DepthBufferPreference=Default
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bValidateTextureFormats=True
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bEnableBundle=False
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bEnableUniversalAPK=True
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bBundleABISplit=True
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bBundleLanguageSplit=True
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bBundleDensitySplit=True
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ExtraApplicationSettings=
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ExtraActivitySettings=
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bAndroidVoiceEnabled=False
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+PackageForOculusMobile=Quest2
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+PackageForOculusMobile=Quest
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bRemoveOSIG=False
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+GoogleVRCaps=Daydream33
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bGoogleVRSustainedPerformance=False
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KeyStore=UE.keystore
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KeyAlias=DistroKey
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KeyStorePassword=codesigner
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KeyPassword=
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bBuildForArm64=True
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bBuildForX8664=False
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bBuildForES31=False
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bSupportsVulkan=True
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bSupportsVulkanSM5=False
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ClangSanitizer=None
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bAndroidOpenGLSupportsBackbufferSampling=False
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bDetectVulkanByDefault=True
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bBuildWithHiddenSymbolVisibility=False
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bSaveSymbols=False
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bForceLDLinker=False
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bEnableGooglePlaySupport=False
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bUseGetAccounts=False
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GamesAppID=
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bEnableSnapshots=False
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bSupportAdMob=True
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AdMobAdUnitID=
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GooglePlayLicenseKey=
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GCMClientSenderID=
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bShowLaunchImage=True
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bAllowIMU=True
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bAllowControllers=True
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bBlockAndroidKeysOnControllers=False
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bControllersBlockDeviceFeedback=False
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AndroidAudio=Default
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AudioSampleRate=44100
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=4
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AudioMaxChannels=0
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AudioNumSourceWorkers=0
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SpatializationPlugin=Built-in Spatialization
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ReverbPlugin=Built-in Reverb
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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bUseAudioStreamCaching=False
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CacheSizeKB=0
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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SoundCueCookQualityIndex=-1
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MaxSampleRate=0.000000
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HighSampleRate=0.000000
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MedSampleRate=0.000000
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LowSampleRate=0.000000
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MinSampleRate=0.000000
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CompressionQualityModifier=0.000000
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AutoStreamingThreshold=0.000000
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AndroidGraphicsDebugger=None
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MaliGraphicsDebuggerPath=(Path="")
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bEnableMaliPerfCounters=False
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bMultiTargetFormat_ETC2=True
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bMultiTargetFormat_DXT=True
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bMultiTargetFormat_ASTC=True
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TextureFormatPriority_ETC2=0.200000
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TextureFormatPriority_DXT=0.600000
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TextureFormatPriority_ASTC=0.900000
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SDKAPILevelOverride=
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NDKAPILevelOverride=
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bStreamLandscapeMeshLODs=False
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.NavigationSystemV1]
|
||||||
|
bAllowClientSideNavigation=True
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VRTowerDefense")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VRTowerDefense")
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=2F547EF4400418D3FB12129BB0C746AB
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=42A0A30942040EF9F611A6BDA60C8E45
|
||||||
|
bStartInVR=True
|
||||||
|
|
|
@ -0,0 +1,113 @@
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
|
[/Script/OpenXRInput.OpenXRInputSettings]
|
||||||
|
MappableInputConfig=/Game/VRTemplate/Input/PMI_VRTemplate.PMI_VRTemplate
|
||||||
|
bUseEnhancedInput=True
|
||||||
|
|
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset (Stored with Git LFS)
Normal file
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset (Stored with Git LFS)
Normal file
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset (Stored with Git LFS)
Normal file
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset (Stored with Git LFS)
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BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset (Stored with Git LFS)
Normal file
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Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset (Stored with Git LFS)
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BIN
Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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BIN
Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset (Stored with Git LFS)
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Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset (Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset (Stored with Git LFS)
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Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV_Reset.uasset (Stored with Git LFS)
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Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV_Reset.uasset (Stored with Git LFS)
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Content/VRSpectator/Input/Actions/IA_VRSpectator_FadeInOut.uasset (Stored with Git LFS)
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Content/VRSpectator/Input/Actions/IA_VRSpectator_FadeInOut.uasset (Stored with Git LFS)
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Content/VRSpectator/Input/Actions/IA_VRSpectator_ResetRotation.uasset (Stored with Git LFS)
Normal file
BIN
Content/VRSpectator/Input/Actions/IA_VRSpectator_ResetRotation.uasset (Stored with Git LFS)
Normal file
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BIN
Content/VRSpectator/Input/Actions/IA_VRSpectator_Toggle.uasset (Stored with Git LFS)
Normal file
BIN
Content/VRSpectator/Input/Actions/IA_VRSpectator_Toggle.uasset (Stored with Git LFS)
Normal file
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Reference in New Issue