Config for building for Quest

This commit is contained in:
2024-05-29 11:53:41 +03:00
parent 15cbcf8752
commit 0db31c34d1
353 changed files with 74095 additions and 3 deletions

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class OculusXRAnchors : ModuleRules
{
public OculusXRAnchors(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"OculusXRHMD",
"OVRPluginXR",
"ProceduralMeshComponent",
});
PrivateIncludePaths.AddRange(
new string[] {
// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
"OculusXRHMD/Private",
});
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Components",
});
}
}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRHMD.h"
#include "OculusXRSpatialAnchorComponent.h"
#include "OculusXRAnchorsPrivate.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRAnchorManager.h"
#include "Kismet/BlueprintFunctionLibrary.h"
AActor* UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorHandle(UObject* WorldContextObject, FOculusXRUInt64 Handle, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation Location, UClass* ActorClass,
AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod)
{
FActorSpawnParameters SpawnInfo;
SpawnInfo.Owner = Owner;
SpawnInfo.Instigator = Instigator;
SpawnInfo.ObjectFlags |= RF_Transient;
SpawnInfo.SpawnCollisionHandlingOverride = CollisionHandlingMethod;
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid WorldContext Object for SpawnActorWithAnchorHandle."));
return nullptr;
}
AActor* NewSpatialAnchorActor = World->SpawnActor(ActorClass, nullptr, nullptr, SpawnInfo);
if (NewSpatialAnchorActor == nullptr)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to spawn Actor in SpawnActorWithAnchorHandle"));
return nullptr;
}
UOculusXRSpatialAnchorComponent* SpatialAnchorComponent = NewSpatialAnchorActor->FindComponentByClass<UOculusXRSpatialAnchorComponent>();
if (SpatialAnchorComponent == nullptr)
{
SpatialAnchorComponent = Cast<UOculusXRSpatialAnchorComponent>(NewSpatialAnchorActor->AddComponentByClass(UOculusXRSpatialAnchorComponent::StaticClass(), false, FTransform::Identity, false));
}
if (!IsValid(SpatialAnchorComponent))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to find or spawn Spatial Anchor component in SpawnActorWithAnchorHandle"));
return nullptr;
}
SpatialAnchorComponent->SetHandle(Handle);
SpatialAnchorComponent->SetUUID(UUID);
SpatialAnchorComponent->SetStoredLocation(Location, true);
return NewSpatialAnchorActor;
}
AActor* UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorQueryResults(UObject* WorldContextObject, const FOculusXRSpaceQueryResult& QueryResult, UClass* ActorClass, AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod)
{
return SpawnActorWithAnchorHandle(WorldContextObject, QueryResult.Space, QueryResult.UUID, QueryResult.Location, ActorClass, Owner, Instigator, CollisionHandlingMethod);
}
bool UOculusXRAnchorBPFunctionLibrary::GetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool& bIsEnabled)
{
UOculusXRAnchorComponent* AnchorComponent = Cast<UOculusXRAnchorComponent>(TargetActor->GetComponentByClass(UOculusXRAnchorComponent::StaticClass()));
if (!IsValid(AnchorComponent))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Anchor Component provided to GetAnchorComponentStatus"));
bIsEnabled = false;
return false;
}
bool bOutIsEnabled = false;
bool bIsChangePending = false;
EOculusXRAnchorResult::Type AnchorResult;
bool bDidCallStart = OculusXRAnchors::FOculusXRAnchors::GetAnchorComponentStatus(AnchorComponent, ComponentType, bOutIsEnabled, bIsChangePending, AnchorResult);
if (!bDidCallStart)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start call to internal GetAnchorComponentStatus"));
bIsEnabled = false;
return false;
}
bIsEnabled = bOutIsEnabled;
return bIsEnabled;
}
bool UOculusXRAnchorBPFunctionLibrary::GetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform)
{
FOculusXRAnchorLocationFlags AnchorFlags(0);
return TryGetAnchorTransformByHandle(Handle, OutTransform, AnchorFlags);
}
bool UOculusXRAnchorBPFunctionLibrary::TryGetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform, FOculusXRAnchorLocationFlags& OutLocationFlags)
{
OculusXRHMD::FOculusXRHMD* OutHMD = OculusXRHMD::FOculusXRHMD::GetOculusXRHMD();
if (!OutHMD)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve OculusXRHMD, cannot calculate anchor transform."));
return false;
}
ovrpTrackingOrigin ovrpOrigin = ovrpTrackingOrigin_EyeLevel;
const bool bTrackingOriginSuccess = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetTrackingOriginType2(&ovrpOrigin));
if (!bTrackingOriginSuccess)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to get tracking origin, cannot calculate anchor transform."));
return false;
}
OutTransform = FTransform::Identity;
OutLocationFlags = FOculusXRAnchorLocationFlags(0);
const ovrpUInt64 ovrpSpace = Handle.GetValue();
ovrpSpaceLocationf ovrpSpaceLocation;
const bool bSuccess = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().LocateSpace2(&ovrpSpaceLocation, &ovrpSpace, ovrpOrigin));
if (bSuccess)
{
OutLocationFlags = FOculusXRAnchorLocationFlags(ovrpSpaceLocation.locationFlags);
if (OutLocationFlags.IsValid())
{
OculusXRHMD::FPose Pose;
OutHMD->ConvertPose(ovrpSpaceLocation.pose, Pose);
const FTransform trackingToWorld = OutHMD->GetLastTrackingToWorld();
OutTransform.SetLocation(trackingToWorld.TransformPosition(Pose.Position));
OutTransform.SetRotation(FRotator(trackingToWorld.TransformRotation(FQuat(Pose.Orientation))).Quaternion());
}
else
{
return false;
}
}
return bSuccess;
}
FString UOculusXRAnchorBPFunctionLibrary::AnchorHandleToString(const FOculusXRUInt64 Value)
{
return FString::Printf(TEXT("%llu"), Value.Value);
}
FString UOculusXRAnchorBPFunctionLibrary::AnchorUUIDToString(const FOculusXRUUID& Value)
{
return Value.ToString();
}
FOculusXRUUID UOculusXRAnchorBPFunctionLibrary::StringToAnchorUUID(const FString& Value)
{
// Static size for the max length of the string, two chars per hex digit, 16 digits.
checkf(Value.Len() == 32, TEXT("'%s' is not a valid UUID"), *Value);
ovrpUuid newID;
HexToBytes(Value, newID.data);
return FOculusXRUUID(newID.data);
}
bool UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(EOculusXRAnchorResult::Type result)
{
#if OCULUS_HMD_SUPPORTED_PLATFORMS
return OVRP_SUCCESS(result);
#endif
return false;
}
const UOculusXRBaseAnchorComponent* UOculusXRAnchorBPFunctionLibrary::GetAnchorComponent(const FOculusXRSpaceQueryResult& QueryResult, EOculusXRSpaceComponentType ComponentType, UObject* Outer)
{
switch (ComponentType)
{
case EOculusXRSpaceComponentType::Locatable:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRLocatableAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::ScenePlane:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRPlaneAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::SceneVolume:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRVolumeAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::SemanticClassification:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSemanticClassificationAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::RoomLayout:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRRoomLayoutAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::SpaceContainer:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSpaceContainerAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::Sharable:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSharableAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::Storable:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRStorableAnchorComponent>(QueryResult.Space.Value, Outer);
case EOculusXRSpaceComponentType::TriangleMesh:
return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRTriangleMeshAnchorComponent>(QueryResult.Space.Value, Outer);
default:
return nullptr;
}
}
bool UOculusXRAnchorBPFunctionLibrary::GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity)
{
if (MaxWallsCapacity <= 0)
{
return false;
}
FOculusXRUUID OutCeilingUuid;
FOculusXRUUID OutFloorUuid;
TArray<FOculusXRUUID> OutWallsUuid;
const bool bSuccess = OculusXRAnchors::FOculusXRRoomLayoutManager::GetSpaceRoomLayout(Space.Value, static_cast<uint32>(MaxWallsCapacity), OutCeilingUuid, OutFloorUuid, OutWallsUuid);
if (bSuccess)
{
RoomLayoutOut.CeilingUuid = OutCeilingUuid;
RoomLayoutOut.FloorUuid = OutFloorUuid;
RoomLayoutOut.WallsUuid.InsertZeroed(0, OutWallsUuid.Num());
for (int32 i = 0; i < OutWallsUuid.Num(); ++i)
{
RoomLayoutOut.WallsUuid[i] = OutWallsUuid[i];
}
TArray<FOculusXRUUID> spaceUUIDs;
EOculusXRAnchorResult::Type result = OculusXRAnchors::FOculusXRAnchorManager::GetSpaceContainerUUIDs(Space, spaceUUIDs);
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(result))
{
RoomLayoutOut.RoomObjectUUIDs = spaceUUIDs;
}
}
return bSuccess;
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorComponent.h"
#include "OculusXRAnchors.h"
#include "OculusXRHMD.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRAnchorsPrivate.h"
#include "GameFramework/PlayerController.h"
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
static TAutoConsoleVariable<int32> CVarOculusXRVerboseAnchorDebugXR(
TEXT("ovr.OculusXRVerboseAnchorDebug"),
0,
TEXT("Enables or disables verbose logging for Oculus anchors.\n")
TEXT("<=0: disabled (no printing)\n")
TEXT(" 1: enabled (verbose logging)\n"));
#endif
UOculusXRAnchorComponent::UOculusXRAnchorComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bUpdateHeadSpaceTransform(true)
, AnchorHandle(0)
, StorageLocations(0)
{
AnchorHandle = 0;
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.bStartWithTickEnabled = true;
PrimaryComponentTick.TickGroup = TG_PostUpdateWork;
}
void UOculusXRAnchorComponent::BeginPlay()
{
Super::BeginPlay();
UWorld* World = GetWorld();
if (IsValid(World))
{
APlayerController* PlayerController = World->GetFirstPlayerController();
if (IsValid(PlayerController))
{
PlayerCameraManager = PlayerController->PlayerCameraManager;
}
}
}
void UOculusXRAnchorComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
UpdateAnchorTransform();
}
void UOculusXRAnchorComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
if (HasValidHandle())
{
EOculusXRAnchorResult::Type AnchorResult;
OculusXRAnchors::FOculusXRAnchors::DestroyAnchor(AnchorHandle.GetValue(), AnchorResult);
}
}
FOculusXRUInt64 UOculusXRAnchorComponent::GetHandle() const
{
return AnchorHandle;
}
void UOculusXRAnchorComponent::SetHandle(FOculusXRUInt64 Handle)
{
AnchorHandle = Handle;
}
bool UOculusXRAnchorComponent::HasValidHandle() const
{
return AnchorHandle != FOculusXRUInt64(0);
}
FOculusXRUUID UOculusXRAnchorComponent::GetUUID() const
{
return AnchorUUID;
}
void UOculusXRAnchorComponent::SetUUID(FOculusXRUUID NewUUID)
{
if (AnchorUUID.IsValidUUID())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor component already has valid UUID, cannot re-assign a new UUID. Component: %s -- Space: %llu -- UUID: %s"),
*GetName(), AnchorHandle, *AnchorUUID.ToString());
return;
}
if (!NewUUID.IsValidUUID())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("New UUID provided to component is invalid, cannot assign. Component: %s -- Space: %llu"), *GetName(), AnchorHandle);
return;
}
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Assigned new Oculus UUID: %s"), *NewUUID.ToString());
AnchorUUID = NewUUID;
}
bool UOculusXRAnchorComponent::IsStoredAtLocation(EOculusXRSpaceStorageLocation Location) const
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Anchor UUID: %s - Saved Local: %d - Saved Cloud: %d"),
*GetUUID().ToString(),
StorageLocations & static_cast<int32>(EOculusXRSpaceStorageLocation::Local),
StorageLocations & static_cast<int32>(EOculusXRSpaceStorageLocation::Cloud));
return (StorageLocations & static_cast<int32>(Location)) > 0;
}
void UOculusXRAnchorComponent::SetStoredLocation(EOculusXRSpaceStorageLocation Location, bool Stored)
{
if (Stored)
{
StorageLocations |= static_cast<int32>(Location);
}
else
{
StorageLocations = StorageLocations & ~static_cast<int32>(Location);
}
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Anchor UUID: %s - Saved Local: %d - Saved Cloud: %d"),
*GetUUID().ToString(),
StorageLocations & static_cast<int32>(EOculusXRSpaceStorageLocation::Local),
StorageLocations & static_cast<int32>(EOculusXRSpaceStorageLocation::Cloud));
}
bool UOculusXRAnchorComponent::IsSaved() const
{
return StorageLocations > 0;
}
void UOculusXRAnchorComponent::UpdateAnchorTransform() const
{
if (GetWorld() == nullptr)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve World Context"));
return;
}
AActor* Parent = GetOwner();
if (Parent)
{
if (AnchorHandle.Value)
{
FTransform OutTransform;
if (UOculusXRAnchorBPFunctionLibrary::GetAnchorTransformByHandle(AnchorHandle, OutTransform))
{
#if WITH_EDITOR
// Link only head-space transform update
if (bUpdateHeadSpaceTransform && PlayerCameraManager != nullptr)
{
FTransform MainCameraTransform;
MainCameraTransform.SetLocation(PlayerCameraManager->GetCameraLocation());
MainCameraTransform.SetRotation(FQuat(PlayerCameraManager->GetCameraRotation()));
if (!ToWorldSpacePose(MainCameraTransform, OutTransform))
{
UE_LOG(LogOculusXRAnchors, Display, TEXT("Was not able to transform anchor to world space pose"));
}
}
#endif
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
if (CVarOculusXRVerboseAnchorDebugXR.GetValueOnGameThread() > 0)
{
UE_LOG(LogOculusXRAnchors, Display, TEXT("UpdateAnchor Pos %s"), *OutTransform.GetLocation().ToString());
UE_LOG(LogOculusXRAnchors, Display, TEXT("UpdateAnchor Rot %s"), *OutTransform.GetRotation().ToString());
}
#endif
Parent->SetActorLocationAndRotation(OutTransform.GetLocation(), OutTransform.GetRotation(), false, 0, ETeleportType::ResetPhysics);
}
}
}
}
bool UOculusXRAnchorComponent::ToWorldSpacePose(FTransform CameraTransform, FTransform& OutTrackingSpaceTransform) const
{
OculusXRHMD::FOculusXRHMD* OculusXRHMD = OculusXRHMD::FOculusXRHMD::GetOculusXRHMD();
if (!OculusXRHMD)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve OculusXRHMD, cannot calculate anchor world space pose."));
return false;
}
OculusXRHMD::FPose MainCameraPose(CameraTransform.GetRotation(), CameraTransform.GetLocation());
OculusXRHMD::FPose TrackingSpacePose(OutTrackingSpaceTransform.GetRotation(), OutTrackingSpaceTransform.GetLocation());
FVector OutHeadPosition;
FQuat OutHeadOrientation;
const bool bGetPose = OculusXRHMD->GetCurrentPose(OculusXRHMD->HMDDeviceId, OutHeadOrientation, OutHeadPosition);
if (!bGetPose)
return false;
OculusXRHMD::FPose HeadPose(OutHeadOrientation, OutHeadPosition);
OculusXRHMD::FPose poseInHeadSpace = HeadPose.Inverse() * TrackingSpacePose;
// To world space pose
const OculusXRHMD::FPose WorldTrackingSpacePose = MainCameraPose * poseInHeadSpace;
OutTrackingSpaceTransform.SetLocation(WorldTrackingSpacePose.Position);
OutTrackingSpaceTransform.SetRotation(WorldTrackingSpacePose.Orientation);
return true;
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorComponents.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRSpatialAnchorComponent.h"
bool UOculusXRBaseAnchorComponent::IsComponentEnabled() const
{
bool OutEnabled;
bool OutChangePending;
auto OutResult = OculusXRAnchors::FOculusXRAnchorManager::GetSpaceComponentStatus(Space, Type, OutEnabled, OutChangePending);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult) && OutEnabled;
}
EOculusXRSpaceComponentType UOculusXRBaseAnchorComponent::GetType() const
{
return Type;
}
uint64 UOculusXRBaseAnchorComponent::GetSpace() const
{
return Space;
}
bool UOculusXRLocatableAnchorComponent::GetTransform(FTransform& outTransform) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::GetAnchorTransformByHandle(Space, outTransform))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching transform failed."));
return false;
}
return true;
}
bool UOculusXRPlaneAnchorComponent::GetPositionAndSize(FVector& outPosition, FVector& outSize) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRAnchors::FOculusXRAnchorManager::GetSpaceScenePlane(Space, outPosition, outSize)))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching scene plane failed."));
return false;
}
return true;
}
bool UOculusXRVolumeAnchorComponent::GetPositionAndSize(FVector& outPosition, FVector& outSize) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRAnchors::FOculusXRAnchorManager::GetSpaceSceneVolume(Space, outPosition, outSize)))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching scene plane failed."));
return false;
}
return true;
}
bool UOculusXRSemanticClassificationAnchorComponent::GetSemanticClassifications(TArray<FString>& outClassifications) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRAnchors::FOculusXRAnchorManager::GetSpaceSemanticClassification(Space, outClassifications)))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching scene volume failed."));
return false;
}
return true;
}
bool UOculusXRRoomLayoutAnchorComponent::GetRoomLayout(FOculusXRUUID& outFloorUUID, FOculusXRUUID& outCeilingUUID, TArray<FOculusXRUUID>& outWallsUUIDs) const
{
ensure(IsComponentEnabled());
if (!OculusXRAnchors::FOculusXRRoomLayoutManager::GetSpaceRoomLayout(Space, 64, outCeilingUUID, outFloorUUID, outWallsUUIDs))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching room layout failed."));
return false;
}
return true;
}
bool UOculusXRSpaceContainerAnchorComponent::GetUUIDs(TArray<FOculusXRUUID>& outUUIDs) const
{
ensure(IsComponentEnabled());
if (!OculusXRAnchors::FOculusXRAnchorManager::GetSpaceContainer(Space, outUUIDs))
{
UE_LOG(LogOculusSpatialAnchor, Warning, TEXT("Fetching container uuids failed."));
return false;
}
return true;
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorDelegates.h"
FOculusXRAnchorEventDelegates::FOculusXRSpatialAnchorCreateCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceSetComponentStatusCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceQueryResultsDelegate FOculusXRAnchorEventDelegates::OculusSpaceQueryResults;
FOculusXRAnchorEventDelegates::FOculusXRSpaceQueryResultDelegate FOculusXRAnchorEventDelegates::OculusSpaceQueryResult;
FOculusXRAnchorEventDelegates::FOculusXRSpaceQueryCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceSaveCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceListSaveCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceEraseCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete;
FOculusXRAnchorEventDelegates::FOculusXRSpaceShareCompleteDelegate FOculusXRAnchorEventDelegates::OculusSpaceShareComplete;
FOculusXRAnchorEventDelegates::FOculusXRSceneCaptureCompleteDelegate FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete;

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorLatentActions.h"
#include "OculusXRAnchorsPrivate.h"
#include "OculusXRHMD.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRAnchorDelegates.h"
//
// Create Spatial Anchor
//
void UOculusXRAsyncAction_CreateSpatialAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to CreateSpatialAnchor latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(
AnchorTransform,
TargetActor,
FOculusXRSpatialAnchorCreateDelegate::CreateUObject(this, &UOculusXRAsyncAction_CreateSpatialAnchor::HandleCreateComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for CreateSpatialAnchor latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_CreateSpatialAnchor* UOculusXRAsyncAction_CreateSpatialAnchor::OculusXRAsyncCreateSpatialAnchor(AActor* TargetActor, const FTransform& AnchorTransform)
{
UOculusXRAsyncAction_CreateSpatialAnchor* Action = NewObject<UOculusXRAsyncAction_CreateSpatialAnchor>();
Action->TargetActor = TargetActor;
Action->AnchorTransform = AnchorTransform;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_CreateSpatialAnchor::HandleCreateComplete(EOculusXRAnchorResult::Type CreateResult, UOculusXRAnchorComponent* Anchor)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(CreateResult))
{
Success.Broadcast(Anchor, CreateResult);
}
else
{
Failure.Broadcast(CreateResult);
}
SetReadyToDestroy();
}
//
// Erase Space
//
void UOculusXRAsyncAction_EraseAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to EraseSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UOculusXRAnchorComponent* AnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (AnchorComponent == nullptr)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("No anchor on actor in EraseSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::EraseAnchor(
AnchorComponent,
FOculusXRAnchorEraseDelegate::CreateUObject(this, &UOculusXRAsyncAction_EraseAnchor::HandleEraseAnchorComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for EraseSpace latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_EraseAnchor* UOculusXRAsyncAction_EraseAnchor::OculusXRAsyncEraseAnchor(AActor* TargetActor)
{
UOculusXRAsyncAction_EraseAnchor* Action = NewObject<UOculusXRAsyncAction_EraseAnchor>();
Action->TargetActor = TargetActor;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_EraseAnchor::HandleEraseAnchorComplete(EOculusXRAnchorResult::Type EraseResult, FOculusXRUUID UUID)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(EraseResult))
{
Success.Broadcast(TargetActor, UUID, EraseResult);
}
else
{
Failure.Broadcast(EraseResult);
}
SetReadyToDestroy();
}
//
// Save Space
//
void UOculusXRAsyncAction_SaveAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to SaveSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UOculusXRAnchorComponent* AnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (AnchorComponent == nullptr)
{
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UE_LOG(LogOculusXRAnchors, Log, TEXT("Attempting to save anchor: %s to location %s"), IsValid(AnchorComponent) ? *AnchorComponent->GetName() : TEXT("INVALID ANCHOR"), *UEnum::GetValueAsString(StorageLocation));
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SaveAnchor(
AnchorComponent,
StorageLocation,
FOculusXRAnchorSaveDelegate::CreateUObject(this, &UOculusXRAsyncAction_SaveAnchor::HandleSaveAnchorComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SaveSpace latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SaveAnchor* UOculusXRAsyncAction_SaveAnchor::OculusXRAsyncSaveAnchor(AActor* TargetActor, EOculusXRSpaceStorageLocation StorageLocation)
{
UOculusXRAsyncAction_SaveAnchor* Action = NewObject<UOculusXRAsyncAction_SaveAnchor>();
Action->TargetActor = TargetActor;
Action->StorageLocation = StorageLocation;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_SaveAnchor::HandleSaveAnchorComplete(EOculusXRAnchorResult::Type SaveResult, UOculusXRAnchorComponent* Anchor)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SaveResult))
{
Success.Broadcast(Anchor, SaveResult);
}
else
{
Failure.Broadcast(SaveResult);
}
SetReadyToDestroy();
}
//
// Save Anchor List
//
void UOculusXRAsyncAction_SaveAnchorList::Activate()
{
if (TargetAnchors.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Actor array passed to SaveSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SaveAnchorList(
TargetAnchors,
StorageLocation,
FOculusXRAnchorSaveListDelegate::CreateUObject(this, &UOculusXRAsyncAction_SaveAnchorList::HandleSaveAnchorListComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SaveSpaceList latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SaveAnchorList* UOculusXRAsyncAction_SaveAnchorList::OculusXRAsyncSaveAnchorList(const TArray<AActor*>& TargetActors, EOculusXRSpaceStorageLocation StorageLocation)
{
UOculusXRAsyncAction_SaveAnchorList* Action = NewObject<UOculusXRAsyncAction_SaveAnchorList>();
auto ValidActorPtr = TargetActors.FindByPredicate([](AActor* Actor) { return IsValid(Actor); });
for (auto& it : TargetActors)
{
if (!IsValid(it))
{
continue;
}
UOculusXRAnchorComponent* AnchorComponent = it->FindComponentByClass<UOculusXRAnchorComponent>();
Action->TargetAnchors.Add(AnchorComponent);
}
Action->StorageLocation = StorageLocation;
if (ValidActorPtr != nullptr)
{
Action->RegisterWithGameInstance(*ValidActorPtr);
}
return Action;
}
void UOculusXRAsyncAction_SaveAnchorList::HandleSaveAnchorListComplete(EOculusXRAnchorResult::Type SaveResult, const TArray<UOculusXRAnchorComponent*>& SavedSpaces)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SaveResult))
{
Success.Broadcast(SavedSpaces, SaveResult);
}
else
{
Failure.Broadcast(SaveResult);
}
SetReadyToDestroy();
}
//
// Query Spaces
//
void UOculusXRAsyncAction_QueryAnchors::Activate()
{
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::QueryAnchorsAdvanced(
QueryInfo,
FOculusXRAnchorQueryDelegate::CreateUObject(this, &UOculusXRAsyncAction_QueryAnchors::HandleQueryAnchorsResults),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for QuerySpaces latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_QueryAnchors* UOculusXRAsyncAction_QueryAnchors::OculusXRAsyncQueryAnchors(EOculusXRSpaceStorageLocation Location, const TArray<FOculusXRUUID>& UUIDs)
{
FOculusXRSpaceQueryInfo QueryInfo;
QueryInfo.FilterType = EOculusXRSpaceQueryFilterType::FilterByIds;
QueryInfo.IDFilter = UUIDs;
QueryInfo.Location = Location;
QueryInfo.MaxQuerySpaces = UUIDs.Num();
UOculusXRAsyncAction_QueryAnchors* Action = NewObject<UOculusXRAsyncAction_QueryAnchors>();
Action->QueryInfo = QueryInfo;
return Action;
}
UOculusXRAsyncAction_QueryAnchors* UOculusXRAsyncAction_QueryAnchors::OculusXRAsyncQueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo)
{
UOculusXRAsyncAction_QueryAnchors* Action = NewObject<UOculusXRAsyncAction_QueryAnchors>();
Action->QueryInfo = QueryInfo;
return Action;
}
void UOculusXRAsyncAction_QueryAnchors::HandleQueryAnchorsResults(EOculusXRAnchorResult::Type QueryResult, const TArray<FOculusXRSpaceQueryResult>& Results)
{
QueryResults = Results;
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(QueryResult))
{
Success.Broadcast(QueryResults, QueryResult);
}
else
{
Failure.Broadcast(QueryResult);
}
SetReadyToDestroy();
}
//
// Set Component Status with Anchor Actor
//
void UOculusXRAsyncAction_SetAnchorComponentStatus::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to SetComponentStatus latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
TargetAnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (TargetAnchorComponent == nullptr)
{
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SetAnchorComponentStatus(
TargetAnchorComponent,
ComponentType,
bEnabled,
0,
FOculusXRAnchorSetComponentStatusDelegate::CreateUObject(this, &UOculusXRAsyncAction_SetAnchorComponentStatus::HandleSetComponentStatusComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SetComponentStatus latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SetAnchorComponentStatus* UOculusXRAsyncAction_SetAnchorComponentStatus::OculusXRAsyncSetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled)
{
UOculusXRAsyncAction_SetAnchorComponentStatus* Action = NewObject<UOculusXRAsyncAction_SetAnchorComponentStatus>();
Action->TargetActor = TargetActor;
Action->ComponentType = ComponentType;
Action->bEnabled = bEnabled;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_SetAnchorComponentStatus::HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SetStatusResult))
{
Success.Broadcast(TargetAnchorComponent, SpaceComponentType, bResultEnabled, SetStatusResult);
}
else
{
Failure.Broadcast(SetStatusResult);
}
SetReadyToDestroy();
}
//
// Set Component Status
//
void UOculusXRAsyncAction_SetComponentStatus::Activate()
{
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SetComponentStatus(
Component->GetSpace(),
Component->GetType(),
bEnabled,
0,
FOculusXRAnchorSetComponentStatusDelegate::CreateUObject(this, &UOculusXRAsyncAction_SetComponentStatus::HandleSetComponentStatusComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SetComponentStatus latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SetComponentStatus* UOculusXRAsyncAction_SetComponentStatus::OculusXRAsyncSetComponentStatus(UOculusXRBaseAnchorComponent* Component, bool bEnabled)
{
UOculusXRAsyncAction_SetComponentStatus* Action = NewObject<UOculusXRAsyncAction_SetComponentStatus>();
Action->Component = Component;
Action->bEnabled = bEnabled;
Action->RegisterWithGameInstance(GWorld);
return Action;
}
void UOculusXRAsyncAction_SetComponentStatus::HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SetStatusResult))
{
Success.Broadcast(Component, SetStatusResult);
}
else
{
Failure.Broadcast(SetStatusResult);
}
SetReadyToDestroy();
}
//
// Share Spaces
//
void UOculusXRAsyncAction_ShareAnchors::Activate()
{
if (TargetAnchors.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Actors array passed to ShareSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
if (ToShareWithIds.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Player IDs array passed to ShareSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::ShareAnchors(
TargetAnchors,
ToShareWithIds,
FOculusXRAnchorShareDelegate::CreateUObject(this, &UOculusXRAsyncAction_ShareAnchors::HandleShareAnchorsComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for ShareSpaces latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_ShareAnchors* UOculusXRAsyncAction_ShareAnchors::OculusXRAsyncShareAnchors(const TArray<AActor*>& TargetActors, const TArray<FString>& ToShareWithIds)
{
UOculusXRAsyncAction_ShareAnchors* Action = NewObject<UOculusXRAsyncAction_ShareAnchors>();
for (const auto& UserIDString : ToShareWithIds)
{
uint64 UserId = FCString::Strtoui64(*UserIDString, nullptr, 10);
if (UserId == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("UserID provided to share anchors was invalid or unconvertable: %s"), *UserIDString);
}
Action->ToShareWithIds.Add(UserId);
}
for (auto& it : TargetActors)
{
if (!IsValid(it))
{
continue;
}
UOculusXRAnchorComponent* AnchorComponent = it->FindComponentByClass<UOculusXRAnchorComponent>();
Action->TargetAnchors.Add(AnchorComponent);
}
auto ValidActorPtr = TargetActors.FindByPredicate([](AActor* Actor) { return IsValid(Actor); });
if (ValidActorPtr != nullptr)
{
Action->RegisterWithGameInstance(*ValidActorPtr);
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_ShareAnchors::HandleShareAnchorsComplete(EOculusXRAnchorResult::Type ShareResult, const TArray<UOculusXRAnchorComponent*>& SharedAnchors, const TArray<uint64>& OculusUserIDs)
{
TArray<FString> OculusUserIDStrings;
for (const auto& it : OculusUserIDs)
{
OculusUserIDStrings.Add(FString::Printf(TEXT("%llu"), it));
}
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(ShareResult))
{
Success.Broadcast(SharedAnchors, OculusUserIDStrings, ShareResult);
}
else
{
Failure.Broadcast(ShareResult);
}
// Unbind and mark for destruction
SetReadyToDestroy();
}
UOculusXRAnchorLaunchCaptureFlow* UOculusXRAnchorLaunchCaptureFlow::LaunchCaptureFlowAsync(const UObject* WorldContext)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContext, EGetWorldErrorMode::ReturnNull);
if (!ensureAlwaysMsgf(IsValid(WorldContext), TEXT("World Context was not valid.")))
{
return nullptr;
}
// Create a new UMyDelayAsyncAction, and store function arguments in it.
auto NewAction = NewObject<UOculusXRAnchorLaunchCaptureFlow>();
NewAction->RegisterWithGameInstance(World->GetGameInstance());
return NewAction;
}
void UOculusXRAnchorLaunchCaptureFlow::Activate()
{
Request = 0;
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.AddUObject(this, &UOculusXRAnchorLaunchCaptureFlow::OnCaptureFinish);
bool CaptureStarted = OculusXRAnchors::FOculusXRRoomLayoutManager::RequestSceneCapture(Request);
if (!CaptureStarted)
{
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
Failure.Broadcast();
}
}
void UOculusXRAnchorLaunchCaptureFlow::OnCaptureFinish(FOculusXRUInt64 RequestId, bool bSuccess)
{
if (Request != RequestId.GetValue())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("%llu request id doesn't match %llu. Ignoring request."), RequestId, Request);
return;
}
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
Success.Broadcast();
SetReadyToDestroy();
}

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@@ -0,0 +1,816 @@
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorManager.h"
#include <vector>
#include "OculusXRHMD.h"
#include "OculusXRAnchorsModule.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRAnchorTypesPrivate.h"
namespace OculusXRAnchors
{
OculusXRHMD::FOculusXRHMD* GetHMD(bool& OutSuccessful)
{
OculusXRHMD::FOculusXRHMD* OutHMD = OculusXRHMD::FOculusXRHMD::GetOculusXRHMD();
if (!OutHMD)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve OculusXRHMD"));
OutSuccessful = false;
}
OutSuccessful = true;
return OutHMD;
}
ovrpUuid ConvertFOculusXRUUIDtoOvrpUuid(const FOculusXRUUID& UUID)
{
ovrpUuid Result;
FMemory::Memcpy(Result.data, UUID.UUIDBytes);
return Result;
}
ovrpSpaceQueryInfo ConvertToOVRPSpaceQueryInfo(const FOculusXRSpaceQueryInfo& UEQueryInfo)
{
static const int32 MaxIdsInFilter = 1024;
static const int32 MaxComponentTypesInFilter = 16;
ovrpSpaceQueryInfo Result;
Result.queryType = ovrpSpaceQueryType_Action;
Result.actionType = ovrpSpaceQueryActionType_Load;
Result.maxQuerySpaces = UEQueryInfo.MaxQuerySpaces;
Result.timeout = static_cast<double>(UEQueryInfo.Timeout); // Prevent compiler warnings, though there is a possible loss of data here.
switch (UEQueryInfo.Location)
{
case EOculusXRSpaceStorageLocation::Invalid:
Result.location = ovrpSpaceStorageLocation_Invalid;
break;
case EOculusXRSpaceStorageLocation::Local:
Result.location = ovrpSpaceStorageLocation_Local;
break;
case EOculusXRSpaceStorageLocation::Cloud:
Result.location = ovrpSpaceStorageLocation_Cloud;
break;
}
switch (UEQueryInfo.FilterType)
{
case EOculusXRSpaceQueryFilterType::None:
Result.filterType = ovrpSpaceQueryFilterType_None;
break;
case EOculusXRSpaceQueryFilterType::FilterByIds:
Result.filterType = ovrpSpaceQueryFilterType_Ids;
break;
case EOculusXRSpaceQueryFilterType::FilterByComponentType:
Result.filterType = ovrpSpaceQueryFilterType_Components;
break;
}
Result.IdInfo.numIds = FMath::Min(MaxIdsInFilter, UEQueryInfo.IDFilter.Num());
for (int i = 0; i < Result.IdInfo.numIds; ++i)
{
ovrpUuid OvrUuid = ConvertFOculusXRUUIDtoOvrpUuid(UEQueryInfo.IDFilter[i]);
Result.IdInfo.ids[i] = OvrUuid;
}
Result.componentsInfo.numComponents = FMath::Min(MaxComponentTypesInFilter, UEQueryInfo.ComponentFilter.Num());
for (int i = 0; i < Result.componentsInfo.numComponents; ++i)
{
Result.componentsInfo.components[i] = ConvertToOvrpComponentType(UEQueryInfo.ComponentFilter[i]);
}
return Result;
}
template <typename T>
void GetEventData(ovrpEventDataBuffer& Buffer, T& OutEventData)
{
unsigned char* BufData = Buffer.EventData;
BufData -= sizeof(uint64); //correct offset
memcpy(&OutEventData, BufData, sizeof(T));
}
void FOculusXRAnchorManager::OnPollEvent(ovrpEventDataBuffer* EventDataBuffer, bool& EventPollResult)
{
ovrpEventDataBuffer& buf = *EventDataBuffer;
EventPollResult = true;
switch (buf.EventType)
{
case ovrpEventType_SpatialAnchorCreateComplete:
{
ovrpEventDataSpatialAnchorCreateComplete AnchorCreateEvent;
GetEventData(buf, AnchorCreateEvent);
const FOculusXRUInt64 RequestId(AnchorCreateEvent.requestId);
const FOculusXRUInt64 Space(AnchorCreateEvent.space);
const FOculusXRUUID BPUUID(AnchorCreateEvent.uuid.data);
FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete.Broadcast(RequestId, AnchorCreateEvent.result, Space, BPUUID);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpatialAnchorCreateComplete Request ID: %llu -- Space: %llu -- UUID: %s -- Result: %d"),
RequestId.GetValue(),
Space.GetValue(),
*BPUUID.ToString(),
AnchorCreateEvent.result);
break;
}
case ovrpEventType_SpaceSetComponentStatusComplete:
{
ovrpEventDataSpaceSetStatusComplete SetStatusEvent;
GetEventData(buf, SetStatusEvent);
//translate to BP types
const FOculusXRUInt64 RequestId(SetStatusEvent.requestId);
const FOculusXRUInt64 Space(SetStatusEvent.space);
EOculusXRSpaceComponentType BPSpaceComponentType = ConvertToUEComponentType(SetStatusEvent.componentType);
const FOculusXRUUID BPUUID(SetStatusEvent.uuid.data);
const bool bEnabled = (SetStatusEvent.enabled == ovrpBool_True);
FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete.Broadcast(
RequestId,
SetStatusEvent.result,
Space,
BPUUID,
BPSpaceComponentType,
bEnabled);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceSetComponentStatusComplete Request ID: %llu -- Type: %d -- Enabled: %d -- Space: %llu -- Result: %d"),
SetStatusEvent.requestId,
SetStatusEvent.componentType,
SetStatusEvent.enabled,
SetStatusEvent.space,
SetStatusEvent.result);
break;
}
case ovrpEventType_SpaceQueryResults:
{
ovrpEventSpaceQueryResults QueryEvent;
GetEventData(buf, QueryEvent);
const FOculusXRUInt64 RequestId(QueryEvent.requestId);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResults.Broadcast(RequestId);
ovrpUInt32 ovrpOutCapacity = 0;
// First get capacity
const bool bGetCapacityResult = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().RetrieveSpaceQueryResults(&QueryEvent.requestId, 0, &ovrpOutCapacity, nullptr));
UE_LOG(LogOculusXRAnchors, Log, TEXT("ovrpEventType_SpaceQueryResults Request ID: %llu -- Capacity: %d -- Result: %d"), QueryEvent.requestId, ovrpOutCapacity, bGetCapacityResult);
std::vector<ovrpSpaceQueryResult> ovrpResults(ovrpOutCapacity);
// Get Query Data
const bool bGetQueryDataResult = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().RetrieveSpaceQueryResults(&QueryEvent.requestId, ovrpResults.size(), &ovrpOutCapacity, ovrpResults.data()));
for (auto queryResultElement : ovrpResults)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceQueryResult Space: %llu -- Result: %d"), queryResultElement.space, bGetQueryDataResult);
//translate types
FOculusXRUInt64 Space(queryResultElement.space);
FOculusXRUUID BPUUID(queryResultElement.uuid.data);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResult.Broadcast(RequestId, Space, BPUUID);
}
break;
}
case ovrpEventType_SpaceQueryComplete:
{
ovrpEventSpaceQueryComplete QueryCompleteEvent;
GetEventData(buf, QueryCompleteEvent);
//translate to BP types
const FOculusXRUInt64 RequestId(QueryCompleteEvent.requestId);
const bool bSucceeded = QueryCompleteEvent.result >= 0;
FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete.Broadcast(RequestId, QueryCompleteEvent.result);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceQueryComplete Request ID: %llu -- Result: %d"), QueryCompleteEvent.requestId, QueryCompleteEvent.result);
break;
}
case ovrpEventType_SpaceSaveComplete:
{
ovrpEventSpaceStorageSaveResult StorageResult;
GetEventData(buf, StorageResult);
//translate to BP types
const FOculusXRUUID uuid(StorageResult.uuid.data);
const FOculusXRUInt64 FSpace(StorageResult.space);
const FOculusXRUInt64 FRequest(StorageResult.requestId);
const bool bResult = StorageResult.result >= 0;
FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete.Broadcast(FRequest, FSpace, bResult, StorageResult.result, uuid);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceSaveComplete Request ID: %llu -- Space: %llu -- Result: %d"), StorageResult.requestId, StorageResult.space, StorageResult.result);
break;
}
case ovrpEventType_SpaceListSaveResult:
{
ovrpEventSpaceListSaveResult SpaceListSaveResult;
GetEventData(buf, SpaceListSaveResult);
FOculusXRUInt64 RequestId(SpaceListSaveResult.requestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceListSaveResult Request ID: %llu -- Result: %d"), SpaceListSaveResult.requestId, SpaceListSaveResult.result);
FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete.Broadcast(RequestId, SpaceListSaveResult.result);
break;
}
case ovrpEventType_SpaceEraseComplete:
{
ovrpEventSpaceStorageEraseResult SpaceEraseEvent;
GetEventData(buf, SpaceEraseEvent);
//translate to BP types
const FOculusXRUUID uuid(SpaceEraseEvent.uuid.data);
const FOculusXRUInt64 FRequestId(SpaceEraseEvent.requestId);
const FOculusXRUInt64 FResult(SpaceEraseEvent.result);
const EOculusXRSpaceStorageLocation BPLocation = (SpaceEraseEvent.location == ovrpSpaceStorageLocation_Local) ? EOculusXRSpaceStorageLocation::Local : EOculusXRSpaceStorageLocation::Invalid;
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceEraseComplete Request ID: %llu -- Result: %d -- UUID: %s"), SpaceEraseEvent.requestId, SpaceEraseEvent.result, *UOculusXRAnchorBPFunctionLibrary::AnchorUUIDToString(SpaceEraseEvent.uuid.data));
FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete.Broadcast(FRequestId, FResult.Value, uuid, BPLocation);
break;
}
case ovrpEventType_SpaceShareResult:
{
unsigned char* BufData = buf.EventData;
ovrpUInt64 OvrpRequestId = 0;
memcpy(&OvrpRequestId, BufData, sizeof(OvrpRequestId));
ovrpEventSpaceShareResult SpaceShareSpaceResult;
GetEventData(buf, SpaceShareSpaceResult);
FOculusXRUInt64 RequestId(SpaceShareSpaceResult.requestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ovrpEventType_SpaceShareSpaceResult Request ID: %llu -- Result: %d"),
SpaceShareSpaceResult.requestId,
SpaceShareSpaceResult.result);
FOculusXRAnchorEventDelegates::OculusSpaceShareComplete.Broadcast(RequestId, SpaceShareSpaceResult.result);
break;
}
case ovrpEventType_None:
default:
{
EventPollResult = false;
break;
}
}
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::CreateAnchor(const FTransform& InTransform, uint64& OutRequestId, const FTransform& CameraTransform)
{
bool bValidHMD;
OculusXRHMD::FOculusXRHMD* HMD = GetHMD(bValidHMD);
if (!bValidHMD)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("FOculusAnchorManager::CreateAnchor failed to retrieve HMD."));
return EOculusXRAnchorResult::Failure;
}
ovrpTrackingOrigin TrackingOriginType;
ovrpPosef Posef;
double Time = 0;
const FTransform TrackingToWorld = HMD->GetLastTrackingToWorld();
// convert to tracking space
const FQuat TrackingSpaceOrientation = TrackingToWorld.Inverse().TransformRotation(InTransform.Rotator().Quaternion());
const FVector TrackingSpacePosition = TrackingToWorld.Inverse().TransformPosition(InTransform.GetLocation());
const OculusXRHMD::FPose TrackingSpacePose(TrackingSpaceOrientation, TrackingSpacePosition);
#if WITH_EDITOR
// Link only head space position update
FVector OutHeadPosition;
FQuat OutHeadOrientation;
const bool bGetPose = HMD->GetCurrentPose(HMD->HMDDeviceId, OutHeadOrientation, OutHeadPosition);
if (!bGetPose)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("FOculusAnchorManager::CreateAnchor failed to get current headset pose."));
return EOculusXRAnchorResult::Failure;
}
OculusXRHMD::FPose HeadPose(OutHeadOrientation, OutHeadPosition);
OculusXRHMD::FPose MainCameraPose(CameraTransform.GetRotation(), CameraTransform.GetLocation());
OculusXRHMD::FPose PoseInHeadSpace = MainCameraPose.Inverse() * TrackingSpacePose;
// To world space pose
OculusXRHMD::FPose WorldPose = HeadPose * PoseInHeadSpace;
const bool bConverted = HMD->ConvertPose(WorldPose, Posef);
#else
const bool bConverted = HMD->ConvertPose(TrackingSpacePose, Posef);
#endif
if (!bConverted)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("FOculusAnchorManager::CreateAnchor failed to convert pose."));
return EOculusXRAnchorResult::Failure;
}
FOculusXRHMDModule::GetPluginWrapper().GetTrackingOriginType2(&TrackingOriginType);
FOculusXRHMDModule::GetPluginWrapper().GetTimeInSeconds(&Time);
const ovrpSpatialAnchorCreateInfo SpatialAnchorCreateInfo = {
TrackingOriginType,
Posef,
Time
};
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().CreateSpatialAnchor(&SpatialAnchorCreateInfo, &OutRequestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("CreateAnchor Request ID: %llu"), OutRequestId);
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("FOculusAnchorManager::CreateAnchor failed. Result: %d"), Result);
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::DestroySpace(uint64 Space)
{
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().DestroySpace(static_cast<ovrpSpace*>(&Space));
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("DestroySpace Space ID: %llu"), Space);
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::SetSpaceComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, uint64& OutRequestId)
{
ovrpSpaceComponentType ovrpType = ConvertToOvrpComponentType(SpaceComponentType);
ovrpUInt64 OvrpOutRequestId = 0;
const ovrpUInt64 OVRPSpace = Space;
// validate existing status
ovrpBool isEnabled = false;
ovrpBool changePending = false;
const ovrpResult getComponentStatusResult = FOculusXRHMDModule::GetPluginWrapper().GetSpaceComponentStatus(&OVRPSpace, ovrpType, &isEnabled, &changePending);
bool isStatusChangingOrSame = (static_cast<bool>(isEnabled) == Enable && !changePending) || (static_cast<bool>(isEnabled) != Enable && changePending);
if (OVRP_SUCCESS(getComponentStatusResult) && isStatusChangingOrSame)
{
return EOculusXRAnchorResult::Success;
}
// set status
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().SetSpaceComponentStatus(
&OVRPSpace,
ovrpType,
Enable,
Timeout,
&OvrpOutRequestId);
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("SetSpaceComponentStatus Request ID: %llu"), OutRequestId);
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending)
{
const ovrpUInt64 OVRPSpace = Space;
ovrpBool OutOvrpEnabled = ovrpBool_False;
ovrpBool OutOvrpChangePending = ovrpBool_False;
ovrpSpaceComponentType ovrpType = ConvertToOvrpComponentType(SpaceComponentType);
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceComponentStatus(
&OVRPSpace,
ovrpType,
&OutOvrpEnabled,
&OutOvrpChangePending);
OutEnabled = (OutOvrpEnabled == ovrpBool_True);
OutChangePending = (OutOvrpChangePending == ovrpBool_True);
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSupportedAnchorComponents(uint64 Handle, TArray<EOculusXRSpaceComponentType>& OutSupportedTypes)
{
if (!FOculusXRHMDModule::GetPluginWrapper().GetInitialized())
{
return EOculusXRAnchorResult::Failure;
}
ovrpSpace ovrSpace = Handle;
TArray<ovrpSpaceComponentType> ovrComponentTypes;
ovrpUInt32 input = 0;
ovrpUInt32 output = 0;
ovrpResult enumerateResult = FOculusXRHMDModule::GetPluginWrapper().EnumerateSpaceSupportedComponents(&ovrSpace, input, &output, nullptr);
if (!OVRP_SUCCESS(enumerateResult))
{
return static_cast<EOculusXRAnchorResult::Type>(enumerateResult);
}
input = output;
ovrComponentTypes.SetNumZeroed(output);
enumerateResult = FOculusXRHMDModule::GetPluginWrapper().EnumerateSpaceSupportedComponents(&ovrSpace, input, &output, ovrComponentTypes.GetData());
if (!OVRP_SUCCESS(enumerateResult))
{
return static_cast<EOculusXRAnchorResult::Type>(enumerateResult);
}
OutSupportedTypes.SetNumZeroed(ovrComponentTypes.Num());
for (int i = 0; i < ovrComponentTypes.Num(); ++i)
{
OutSupportedTypes[i] = ConvertToUEComponentType(ovrComponentTypes[i]);
}
return static_cast<EOculusXRAnchorResult::Type>(enumerateResult);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::SaveAnchor(uint64 Space,
EOculusXRSpaceStorageLocation StorageLocation,
EOculusXRSpaceStoragePersistenceMode StoragePersistenceMode, uint64& OutRequestId)
{
ovrpSpaceStorageLocation OvrpStorageLocation = ovrpSpaceStorageLocation_Local;
switch (StorageLocation)
{
case EOculusXRSpaceStorageLocation::Invalid:
OvrpStorageLocation = ovrpSpaceStorageLocation_Invalid;
break;
case EOculusXRSpaceStorageLocation::Local:
OvrpStorageLocation = ovrpSpaceStorageLocation_Local;
break;
case EOculusXRSpaceStorageLocation::Cloud:
OvrpStorageLocation = ovrpSpaceStorageLocation_Cloud;
break;
default:
break;
}
ovrpSpaceStoragePersistenceMode OvrpStoragePersistenceMode = ovrpSpaceStoragePersistenceMode_Invalid;
switch (StoragePersistenceMode)
{
case EOculusXRSpaceStoragePersistenceMode::Invalid:
OvrpStoragePersistenceMode = ovrpSpaceStoragePersistenceMode_Invalid;
break;
case EOculusXRSpaceStoragePersistenceMode::Indefinite:
OvrpStoragePersistenceMode = ovrpSpaceStoragePersistenceMode_Indefinite;
break;
default:
break;
}
ovrpUInt64 OvrpOutRequestId = 0;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().SaveSpace(&Space, OvrpStorageLocation, OvrpStoragePersistenceMode, &OvrpOutRequestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Saving space with: SpaceID: %llu -- Location: %d -- Persistence: %d -- OutID: %llu"), Space, OvrpStorageLocation, OvrpStoragePersistenceMode, OvrpOutRequestId);
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("FOculusXRHMD::SaveAnchor failed with: SpaceID: %llu -- Location: %d -- Persistence: %d"), Space, OvrpStorageLocation, OvrpStoragePersistenceMode);
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::SaveAnchorList(const TArray<uint64>& Spaces, EOculusXRSpaceStorageLocation StorageLocation, uint64& OutRequestId)
{
ovrpSpaceStorageLocation OvrpStorageLocation = ovrpSpaceStorageLocation_Local;
switch (StorageLocation)
{
case EOculusXRSpaceStorageLocation::Invalid:
OvrpStorageLocation = ovrpSpaceStorageLocation_Invalid;
break;
case EOculusXRSpaceStorageLocation::Local:
OvrpStorageLocation = ovrpSpaceStorageLocation_Local;
break;
case EOculusXRSpaceStorageLocation::Cloud:
OvrpStorageLocation = ovrpSpaceStorageLocation_Cloud;
break;
default:
break;
}
ovrpUInt64 OvrpOutRequestId = 0;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().SaveSpaceList(Spaces.GetData(), Spaces.Num(), OvrpStorageLocation, &OvrpOutRequestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Saving space list: Location: %d -- OutID: %llu"), OvrpStorageLocation, OvrpOutRequestId);
for (auto& it : Spaces)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("\tSpaceID: %llu"), it);
}
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("SaveSpaceList failed -- Result: %d"), Result);
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::EraseAnchor(uint64 AnchorHandle,
EOculusXRSpaceStorageLocation StorageLocation, uint64& OutRequestId)
{
ovrpSpaceStorageLocation ovrpStorageLocation = ovrpSpaceStorageLocation_Local;
switch (StorageLocation)
{
case EOculusXRSpaceStorageLocation::Invalid:
ovrpStorageLocation = ovrpSpaceStorageLocation_Invalid;
break;
case EOculusXRSpaceStorageLocation::Local:
ovrpStorageLocation = ovrpSpaceStorageLocation_Local;
break;
default:;
}
ovrpUInt64 OvrpOutRequestId = 0;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().EraseSpace(&AnchorHandle, ovrpStorageLocation, &OvrpOutRequestId);
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
UE_LOG(LogOculusXRAnchors, Log, TEXT("Erasing anchor -- Handle: %llu -- Location: %d -- OutID: %llu"), AnchorHandle, ovrpStorageLocation, OvrpOutRequestId);
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::QuerySpaces(const FOculusXRSpaceQueryInfo& QueryInfo, uint64& OutRequestId)
{
ovrpUInt64 OvrpOutRequestId = 0;
ovrpResult QuerySpacesResult = ovrpFailure;
ovrpSpaceQueryInfo ovrQueryInfo = ConvertToOVRPSpaceQueryInfo(QueryInfo);
QuerySpacesResult = FOculusXRHMDModule::GetPluginWrapper().QuerySpaces(&ovrQueryInfo, &OvrpOutRequestId);
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Query Spaces\n ovrpSpaceQueryInfo:\n\tQueryType: %d\n\tMaxQuerySpaces: %d\n\tTimeout: %f\n\tLocation: %d\n\tActionType: %d\n\tFilterType: %d\n\n\tRequest ID: %llu"),
ovrQueryInfo.queryType, ovrQueryInfo.maxQuerySpaces, (float)ovrQueryInfo.timeout, ovrQueryInfo.location, ovrQueryInfo.actionType, ovrQueryInfo.filterType, OutRequestId);
if (QueryInfo.FilterType == EOculusXRSpaceQueryFilterType::FilterByIds)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Query contains %d UUIDs"), QueryInfo.IDFilter.Num());
for (auto& it : QueryInfo.IDFilter)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("UUID: %s"), *it.ToString());
}
}
else if (QueryInfo.FilterType == EOculusXRSpaceQueryFilterType::FilterByComponentType)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Query contains %d Component Types"), QueryInfo.ComponentFilter.Num());
for (auto& it : QueryInfo.ComponentFilter)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("ComponentType: %s"), *UEnum::GetValueAsString(it));
}
}
return static_cast<EOculusXRAnchorResult::Type>(QuerySpacesResult);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::ShareSpaces(const TArray<uint64>& Spaces, const TArray<uint64>& UserIds, uint64& OutRequestId)
{
TArray<const char*> stringStorage;
TArray<ovrpUser> OvrpUsers;
for (const auto& UserId : UserIds)
{
ovrpUser OvrUser;
ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().CreateSpaceUser(&UserId, &OvrUser);
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to create space user from ID - %llu"), UserId);
continue;
}
OvrpUsers.Add(OvrUser);
}
ovrpUInt64 OvrpOutRequestId = 0;
const ovrpResult ShareSpacesResult = FOculusXRHMDModule::GetPluginWrapper().ShareSpaces(Spaces.GetData(), Spaces.Num(), OvrpUsers.GetData(), OvrpUsers.Num(), &OvrpOutRequestId);
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Sharing space list -- OutID: %llu"), OvrpOutRequestId);
for (auto& User : OvrpUsers)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("\tOvrpUser: %llu"), User);
ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().DestroySpaceUser(&User);
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Failed to destroy space user: %llu"), User);
continue;
}
}
for (auto& it : Spaces)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("\tSpaceID: %llu"), it);
}
memcpy(&OutRequestId, &OvrpOutRequestId, sizeof(uint64));
return static_cast<EOculusXRAnchorResult::Type>(ShareSpacesResult);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceContainerUUIDs(uint64 Space, TArray<FOculusXRUUID>& OutUUIDs)
{
TArray<ovrpUuid> ovrUuidArray;
// Get the number of elements in the container
ovrpSpaceContainer ovrSpaceContainer;
ovrSpaceContainer.uuidCapacityInput = 0;
ovrSpaceContainer.uuidCountOutput = 0;
ovrSpaceContainer.uuids = nullptr;
ovrpResult result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceContainer(&Space, &ovrSpaceContainer);
if (OVRP_FAILURE(result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to get space container %d"), result);
return static_cast<EOculusXRAnchorResult::Type>(result);
}
// Retrieve the actual array of UUIDs
ovrUuidArray.SetNum(ovrSpaceContainer.uuidCountOutput);
ovrSpaceContainer.uuidCapacityInput = ovrSpaceContainer.uuidCountOutput;
ovrSpaceContainer.uuids = ovrUuidArray.GetData();
result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceContainer(&Space, &ovrSpaceContainer);
if (OVRP_FAILURE(result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to get space container %d"), result);
return static_cast<EOculusXRAnchorResult::Type>(result);
}
// Write out the remaining UUIDs
OutUUIDs.Reserve(ovrUuidArray.Num());
for (auto& it : ovrUuidArray)
{
OutUUIDs.Add(FOculusXRUUID(it.data));
}
return EOculusXRAnchorResult::Success;
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceScenePlane(uint64 Space, FVector& OutPos, FVector& OutSize)
{
OutPos.X = OutPos.Y = OutPos.Z = 0.f;
OutSize.X = OutSize.Y = OutSize.Z = 0.f;
ovrpRectf rect;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceBoundingBox2D(&Space, &rect);
if (OVRP_SUCCESS(Result))
{
// Convert to UE4's coordinates system
OutPos.Y = rect.Pos.x;
OutPos.Z = rect.Pos.y;
OutSize.Y = rect.Size.w;
OutSize.Z = rect.Size.h;
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceSceneVolume(uint64 Space, FVector& OutPos, FVector& OutSize)
{
OutPos.X = OutPos.Y = OutPos.Z = 0.f;
OutSize.X = OutSize.Y = OutSize.Z = 0.f;
ovrpBoundsf bounds;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceBoundingBox3D(&Space, &bounds);
if (OVRP_SUCCESS(Result))
{
// Convert from OpenXR's right-handed to Unreal's left-handed coordinate system.
// OpenXR Unreal
// | y | z
// | |
//z <----+ +----> x
// / /
// x/ y/
//
OutPos.X = -bounds.Pos.z;
OutPos.Y = bounds.Pos.x;
OutPos.Z = bounds.Pos.y;
// The position represents the corner of the volume which has the lowest value
// of each axis. Since we flipped the sign of one of the axes we need to adjust
// the position to the other side of the volume
OutPos.X -= bounds.Size.d;
// We keep the size positive for all dimensions
OutSize.X = bounds.Size.d;
OutSize.Y = bounds.Size.w;
OutSize.Z = bounds.Size.h;
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceSemanticClassification(uint64 Space, TArray<FString>& OutSemanticClassifications)
{
OutSemanticClassifications.Empty();
const int32 maxByteSize = 1024;
char labelsChars[maxByteSize];
ovrpSemanticLabels labels;
labels.byteCapacityInput = maxByteSize;
labels.labels = labelsChars;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceSemanticLabels(&Space, &labels);
if (OVRP_SUCCESS(Result))
{
FString labelsStr(labels.byteCountOutput, labels.labels);
labelsStr.ParseIntoArray(OutSemanticClassifications, TEXT(","));
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceContainer(uint64 Space, TArray<FOculusXRUUID>& OutContainerUuids)
{
OutContainerUuids.Empty();
ovrpSpaceContainer container;
ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceContainer(&Space, &container);
if (OVRP_SUCCESS(Result))
{
TArray<ovrpUuid> uuids;
size_t size = container.uuidCountOutput;
uuids.InsertZeroed(0, size);
container.uuidCapacityInput = size;
container.uuids = uuids.GetData();
Result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceContainer(&Space, &container);
if (OVRP_SUCCESS(Result))
{
OutContainerUuids.InsertZeroed(0, size);
for (size_t i = 0; i < size; i++)
{
OutContainerUuids[i] = FOculusXRUUID(uuids[i].data);
}
}
}
return static_cast<EOculusXRAnchorResult::Type>(Result);
}
EOculusXRAnchorResult::Type FOculusXRAnchorManager::GetSpaceBoundary2D(uint64 Space, TArray<FVector2f>& OutVertices)
{
TArray<ovrpVector2f> vertices;
// Get the number of elements in the container
ovrpBoundary2D boundary;
boundary.vertexCapacityInput = 0;
boundary.vertexCountOutput = 0;
boundary.vertices = nullptr;
ovrpResult result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceBoundary2D(&Space, &boundary);
if (OVRP_FAILURE(result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to get space boundary 2d %d"), result);
return static_cast<EOculusXRAnchorResult::Type>(result);
}
// Retrieve the actual array of vertices
vertices.SetNum(boundary.vertexCountOutput);
boundary.vertexCapacityInput = boundary.vertexCountOutput;
boundary.vertices = vertices.GetData();
result = FOculusXRHMDModule::GetPluginWrapper().GetSpaceBoundary2D(&Space, &boundary);
if (OVRP_FAILURE(result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to get space boundary 2d %d"), result);
return static_cast<EOculusXRAnchorResult::Type>(result);
}
// Write out the vertices
OutVertices.Reserve(vertices.Num());
for (const auto& it : vertices)
{
OutVertices.Add(FVector2f(it.x, it.y));
}
return EOculusXRAnchorResult::Success;
}
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRHMDPrivate.h"
namespace OculusXRAnchors
{
struct OCULUSXRANCHORS_API FOculusXRAnchorManager
{
static EOculusXRAnchorResult::Type CreateAnchor(const FTransform& InTransform, uint64& OutRequestId, const FTransform& CameraTransform);
static EOculusXRAnchorResult::Type DestroySpace(uint64 Space);
static EOculusXRAnchorResult::Type SetSpaceComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, uint64& OutRequestId);
static EOculusXRAnchorResult::Type GetSpaceComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending);
static EOculusXRAnchorResult::Type GetSupportedAnchorComponents(uint64 Handle, TArray<EOculusXRSpaceComponentType>& OutSupportedTypes);
static EOculusXRAnchorResult::Type SaveAnchor(uint64 Space, EOculusXRSpaceStorageLocation StorageLocation, EOculusXRSpaceStoragePersistenceMode StoragePersistenceMode, uint64& OutRequestId);
static EOculusXRAnchorResult::Type SaveAnchorList(const TArray<uint64>& Spaces, EOculusXRSpaceStorageLocation StorageLocation, uint64& OutRequestId);
static EOculusXRAnchorResult::Type EraseAnchor(uint64 AnchorHandle, EOculusXRSpaceStorageLocation StorageLocation, uint64& OutRequestId);
static EOculusXRAnchorResult::Type QuerySpaces(const FOculusXRSpaceQueryInfo& QueryInfo, uint64& OutRequestId);
static EOculusXRAnchorResult::Type ShareSpaces(const TArray<uint64>& Spaces, const TArray<uint64>& UserIds, uint64& OutRequestId);
static EOculusXRAnchorResult::Type GetSpaceContainerUUIDs(uint64 Space, TArray<FOculusXRUUID>& OutUUIDs);
static EOculusXRAnchorResult::Type GetSpaceScenePlane(uint64 Space, FVector& OutPos, FVector& OutSize);
static EOculusXRAnchorResult::Type GetSpaceSceneVolume(uint64 Space, FVector& OutPos, FVector& OutSize);
static EOculusXRAnchorResult::Type GetSpaceSemanticClassification(uint64 Space, TArray<FString>& OutSemanticClassification);
static EOculusXRAnchorResult::Type GetSpaceContainer(uint64 Space, TArray<FOculusXRUUID>& OutContainerUuids);
static EOculusXRAnchorResult::Type GetSpaceBoundary2D(uint64 Space, TArray<FVector2f>& OutVertices);
static void OnPollEvent(ovrpEventDataBuffer* EventDataBuffer, bool& EventPollResult);
};
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorTypes.h"
#include "OculusXRHMDPrivate.h"
#include "OculusXRAnchorsModule.h"
#include "OculusXRAnchorTypesPrivate.h"
bool FOculusXRUInt64::operator==(const FOculusXRUInt64& Right) const
{
return IsEqual(Right);
}
bool FOculusXRUInt64::operator!=(const FOculusXRUInt64& Right) const
{
return !IsEqual(Right);
}
FOculusXRUUID::FOculusXRUUID()
{
FMemory::Memzero(&UUIDBytes, OCULUSXR_UUID_SIZE);
}
FOculusXRUUID::FOculusXRUUID(const ovrpXRUuidArray& UuidArray)
{
FMemory::Memcpy(UUIDBytes, UuidArray);
}
bool FOculusXRUUID::operator==(const FOculusXRUUID& Right) const
{
return IsEqual(Right);
}
bool FOculusXRUUID::operator!=(const FOculusXRUUID& Right) const
{
return !IsEqual(Right);
}
bool FOculusXRUUID::IsValidUUID() const
{
static uint8 InvalidUUID[OCULUSXR_UUID_SIZE] = { 0 };
return FMemory::Memcmp(UUIDBytes, InvalidUUID, OCULUSXR_UUID_SIZE) != 0;
}
bool FOculusXRUUID::IsEqual(const FOculusXRUUID& Other) const
{
return FMemory::Memcmp(UUIDBytes, Other.UUIDBytes, OCULUSXR_UUID_SIZE) == 0;
}
uint32 GetTypeHash(const FOculusXRUUID& Other)
{
return FCrc::MemCrc32(&Other.UUIDBytes, sizeof(Other.UUIDBytes));
}
bool FOculusXRUUID::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
{
uint8 data[16] = { 0 };
for (uint8 i = 0; i < OCULUSXR_UUID_SIZE; ++i)
{
data[i] = UUIDBytes[i];
};
for (uint8 i = 0; i < OCULUSXR_UUID_SIZE; ++i)
{
Ar << data[i];
};
for (uint8 i = 0; i < OCULUSXR_UUID_SIZE; ++i)
{
UUIDBytes[i] = data[i];
};
bOutSuccess = true;
return true;
}
FArchive& operator<<(FArchive& Ar, FOculusXRUUID& UUID)
{
bool bOutSuccess = false;
UUID.NetSerialize(Ar, nullptr, bOutSuccess);
return Ar;
}
bool FOculusXRUUID::Serialize(FArchive& Ar)
{
Ar << *this;
return true;
}
FString FOculusXRUUID::ToString() const
{
return BytesToHex(UUIDBytes, OCULUSXR_UUID_SIZE);
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorTypesPrivate.h"
ovrpSpaceComponentType ConvertToOvrpComponentType(const EOculusXRSpaceComponentType ComponentType)
{
ovrpSpaceComponentType ovrpType = ovrpSpaceComponentType_Max;
switch (ComponentType)
{
case EOculusXRSpaceComponentType::Locatable:
ovrpType = ovrpSpaceComponentType_Locatable;
break;
case EOculusXRSpaceComponentType::Sharable:
ovrpType = ovrpSpaceComponentType_Sharable;
break;
case EOculusXRSpaceComponentType::Storable:
ovrpType = ovrpSpaceComponentType_Storable;
break;
case EOculusXRSpaceComponentType::ScenePlane:
ovrpType = ovrpSpaceComponentType_Bounded2D;
break;
case EOculusXRSpaceComponentType::SceneVolume:
ovrpType = ovrpSpaceComponentType_Bounded3D;
break;
case EOculusXRSpaceComponentType::SemanticClassification:
ovrpType = ovrpSpaceComponentType_SemanticLabels;
break;
case EOculusXRSpaceComponentType::RoomLayout:
ovrpType = ovrpSpaceComponentType_RoomLayout;
break;
case EOculusXRSpaceComponentType::SpaceContainer:
ovrpType = ovrpSpaceComponentType_SpaceContainer;
break;
case EOculusXRSpaceComponentType::TriangleMesh:
ovrpType = ovrpSpaceComponentType_TriangleMesh;
break;
default:;
}
return ovrpType;
}
EOculusXRSpaceComponentType ConvertToUEComponentType(const ovrpSpaceComponentType ComponentType)
{
EOculusXRSpaceComponentType ueComponentType = EOculusXRSpaceComponentType::Undefined;
switch (ComponentType)
{
case ovrpSpaceComponentType_Locatable:
ueComponentType = EOculusXRSpaceComponentType::Locatable;
break;
case ovrpSpaceComponentType_Sharable:
ueComponentType = EOculusXRSpaceComponentType::Sharable;
break;
case ovrpSpaceComponentType_Storable:
ueComponentType = EOculusXRSpaceComponentType::Storable;
break;
case ovrpSpaceComponentType_Bounded2D:
ueComponentType = EOculusXRSpaceComponentType::ScenePlane;
break;
case ovrpSpaceComponentType_Bounded3D:
ueComponentType = EOculusXRSpaceComponentType::SceneVolume;
break;
case ovrpSpaceComponentType_SemanticLabels:
ueComponentType = EOculusXRSpaceComponentType::SemanticClassification;
break;
case ovrpSpaceComponentType_RoomLayout:
ueComponentType = EOculusXRSpaceComponentType::RoomLayout;
break;
case ovrpSpaceComponentType_SpaceContainer:
ueComponentType = EOculusXRSpaceComponentType::SpaceContainer;
break;
case ovrpSpaceComponentType_TriangleMesh:
ueComponentType = EOculusXRSpaceComponentType::TriangleMesh;
break;
default:;
}
return ueComponentType;
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRAnchorTypes.h"
#include "OVR_Plugin_Types.h"
ovrpSpaceComponentType ConvertToOvrpComponentType(const EOculusXRSpaceComponentType ComponentType);
EOculusXRSpaceComponentType ConvertToUEComponentType(const ovrpSpaceComponentType ComponentType);

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchors.h"
#include "CoreMinimal.h"
#include "Camera/PlayerCameraManager.h"
#include "GameFramework/PlayerController.h"
#include "OculusXRAnchorsModule.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRHMDModule.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRSpatialAnchorComponent.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRTelemetryAnchorsEvents.h"
namespace OculusXRAnchors
{
void FOculusXRAnchors::Initialize()
{
DelegateHandleAnchorCreate = FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete.AddRaw(this, &FOculusXRAnchors::HandleSpatialAnchorCreateComplete);
DelegateHandleAnchorErase = FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorEraseComplete);
DelegateHandleSetComponentStatus = FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete.AddRaw(this, &FOculusXRAnchors::HandleSetComponentStatusComplete);
DelegateHandleAnchorSave = FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSaveComplete);
DelegateHandleAnchorSaveList = FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSaveListComplete);
DelegateHandleQueryResultsBegin = FOculusXRAnchorEventDelegates::OculusSpaceQueryResults.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryResultsBegin);
DelegateHandleQueryResultElement = FOculusXRAnchorEventDelegates::OculusSpaceQueryResult.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryResultElement);
DelegateHandleQueryComplete = FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryComplete);
DelegateHandleAnchorShare = FOculusXRAnchorEventDelegates::OculusSpaceShareComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSharingComplete);
}
void FOculusXRAnchors::Teardown()
{
FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete.Remove(DelegateHandleAnchorCreate);
FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete.Remove(DelegateHandleAnchorErase);
FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete.Remove(DelegateHandleSetComponentStatus);
FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete.Remove(DelegateHandleAnchorSave);
FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete.Remove(DelegateHandleAnchorSaveList);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResults.Remove(DelegateHandleQueryResultsBegin);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResult.Remove(DelegateHandleQueryResultElement);
FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete.Remove(DelegateHandleQueryComplete);
FOculusXRAnchorEventDelegates::OculusSpaceShareComplete.Remove(DelegateHandleAnchorShare);
}
FOculusXRAnchors* FOculusXRAnchors::GetInstance()
{
return FOculusXRAnchorsModule::GetOculusAnchors();
}
bool FOculusXRAnchors::CreateSpatialAnchor(const FTransform& InTransform, AActor* TargetActor, const FOculusXRSpatialAnchorCreateDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid actor provided when attempting to create a spatial anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
UWorld* World = TargetActor->GetWorld();
if (!IsValid(World))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve World Context while creating spatial anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!IsValid(PlayerController))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve Player Controller while creating spatial anchor"));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
APlayerCameraManager* PlayerCameraManager = PlayerController->PlayerCameraManager;
FTransform MainCameraTransform = FTransform::Identity;
if (IsValid(PlayerCameraManager))
{
MainCameraTransform.SetLocation(PlayerCameraManager->GetCameraLocation());
MainCameraTransform.SetRotation(FQuat(PlayerCameraManager->GetCameraRotation()));
}
UOculusXRAnchorComponent* Anchor = Cast<UOculusXRAnchorComponent>(TargetActor->GetComponentByClass(UOculusXRAnchorComponent::StaticClass()));
if (IsValid(Anchor) && Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Actor targeted to create anchor already has an anchor component with a valid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::CreateAnchor(InTransform, RequestId, MainCameraTransform);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsCreateRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
CreateAnchorBinding AnchorData;
AnchorData.RequestId = RequestId;
AnchorData.Actor = TargetActor;
AnchorData.Binding = ResultCallback;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->CreateSpatialAnchorBindings.Add(RequestId, AnchorData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async create spatial anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::EraseAnchor(UOculusXRAnchorComponent* Anchor, const FOculusXRAnchorEraseDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to erase an anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Cannot erase anchor with invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
if (!Anchor->IsStoredAtLocation(EOculusXRSpaceStorageLocation::Local))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Only local anchors can be erased."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
uint64 RequestId = 0;
// Erase only supports local anchors
EOculusXRAnchorResult::Type Result = FOculusXRAnchorManager::EraseAnchor(Anchor->GetHandle(), EOculusXRSpaceStorageLocation::Local, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(Result);
OculusXRTelemetry::Events::FAnchorsEraseRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
EraseAnchorBinding EraseData;
EraseData.RequestId = RequestId;
EraseData.Binding = ResultCallback;
EraseData.Anchor = Anchor;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->EraseAnchorBindings.Add(RequestId, EraseData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async erase spatial anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::DestroyAnchor(uint64 AnchorHandle, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::DestroySpace(AnchorHandle);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::SetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to set anchor component status."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to set anchor component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SetSpaceComponentStatus(Anchor->GetHandle(), SpaceComponentType, Enable, Timeout, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsSetComponentStatusRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
SetComponentStatusBinding SetComponentStatusData;
SetComponentStatusData.RequestId = RequestId;
SetComponentStatusData.Binding = ResultCallback;
SetComponentStatusData.AnchorHandle = Anchor->GetHandle();
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->SetComponentStatusBindings.Add(RequestId, SetComponentStatusData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to set anchor component status."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return true;
}
bool FOculusXRAnchors::GetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to get space component status."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to get space component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
return GetComponentStatus(Anchor->GetHandle(), SpaceComponentType, OutEnabled, OutChangePending, OutResult);
}
bool FOculusXRAnchors::GetAnchorSupportedComponents(UOculusXRAnchorComponent* Anchor, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to get space component status."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to get space component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
return GetSupportedComponents(Anchor->GetHandle(), OutSupportedComponents, OutResult);
}
bool FOculusXRAnchors::SetComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SetSpaceComponentStatus(Space, SpaceComponentType, Enable, Timeout, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
SetComponentStatusBinding SetComponentStatusData;
SetComponentStatusData.RequestId = RequestId;
SetComponentStatusData.Binding = ResultCallback;
SetComponentStatusData.AnchorHandle = Space;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->SetComponentStatusBindings.Add(RequestId, SetComponentStatusData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to set anchor component status."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, Space, SpaceComponentType, Enable);
}
return true;
}
bool FOculusXRAnchors::GetComponentStatus(uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceComponentStatus(AnchorHandle, SpaceComponentType, OutEnabled, OutChangePending);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSupportedComponents(uint64 AnchorHandle, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSupportedAnchorComponents(AnchorHandle, OutSupportedComponents);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::SaveAnchor(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to save anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to save anchor has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SaveAnchor(Anchor->GetHandle(), StorageLocation, EOculusXRSpaceStoragePersistenceMode::Indefinite, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsSaveRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
SaveAnchorBinding SaveAnchorData;
SaveAnchorData.RequestId = RequestId;
SaveAnchorData.Binding = ResultCallback;
SaveAnchorData.Location = StorageLocation;
SaveAnchorData.Anchor = Anchor;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorSaveBindings.Add(RequestId, SaveAnchorData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to save anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
void AnchorComponentsToReferences(const TArray<UOculusXRAnchorComponent*>& Anchors, TArray<uint64>& Handles, TArray<TWeakObjectPtr<UOculusXRAnchorComponent>>& AnchorPtrs)
{
Handles.Empty();
AnchorPtrs.Empty();
for (auto& AnchorInstance : Anchors)
{
if (!IsValid(AnchorInstance))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to process anchor list."));
continue;
}
if (!AnchorInstance->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to anchor list has invalid handle."));
continue;
}
Handles.Add(AnchorInstance->GetHandle().GetValue());
AnchorPtrs.Add(AnchorInstance);
}
}
bool FOculusXRAnchors::SaveAnchorList(const TArray<UOculusXRAnchorComponent*>& Anchors, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveListDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
TArray<uint64> Handles;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SavedAnchors;
AnchorComponentsToReferences(Anchors, Handles, SavedAnchors);
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SaveAnchorList(Handles, StorageLocation, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
SaveAnchorListBinding SaveAnchorListData;
SaveAnchorListData.RequestId = RequestId;
SaveAnchorListData.Binding = ResultCallback;
SaveAnchorListData.Location = StorageLocation;
SaveAnchorListData.SavedAnchors = SavedAnchors;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorSaveListBindings.Add(RequestId, SaveAnchorListData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to save anchor list."));
ResultCallback.ExecuteIfBound(OutResult, TArray<UOculusXRAnchorComponent*>());
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::QueryAnchors(const TArray<FOculusXRUUID>& AnchorUUIDs, EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
FOculusXRSpaceQueryInfo QueryInfo;
QueryInfo.FilterType = EOculusXRSpaceQueryFilterType::FilterByIds;
QueryInfo.IDFilter = AnchorUUIDs;
QueryInfo.Location = Location;
QueryInfo.MaxQuerySpaces = AnchorUUIDs.Num();
return QueryAnchorsAdvanced(QueryInfo, ResultCallback, OutResult);
}
bool FOculusXRAnchors::QueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::QuerySpaces(QueryInfo, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsQueryRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
AnchorQueryBinding QueryResults;
QueryResults.RequestId = RequestId;
QueryResults.Binding = ResultCallback;
QueryResults.Location = QueryInfo.Location;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorQueryBindings.Add(RequestId, QueryResults);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to query anchors."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, TArray<FOculusXRSpaceQueryResult>());
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::ShareAnchors(const TArray<UOculusXRAnchorComponent*>& Anchors, const TArray<uint64>& OculusUserIDs, const FOculusXRAnchorShareDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
TArray<uint64> Handles;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SharedAnchors;
AnchorComponentsToReferences(Anchors, Handles, SharedAnchors);
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::ShareSpaces(Handles, OculusUserIDs, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
ShareAnchorsBinding ShareAnchorsData;
ShareAnchorsData.RequestId = RequestId;
ShareAnchorsData.Binding = ResultCallback;
ShareAnchorsData.SharedAnchors = SharedAnchors;
ShareAnchorsData.OculusUserIds = OculusUserIDs;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->ShareAnchorsBindings.Add(RequestId, ShareAnchorsData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to share anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, TArray<UOculusXRAnchorComponent*>(), TArray<uint64>());
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::GetSpaceContainerUUIDs(uint64 Space, TArray<FOculusXRUUID>& OutUUIDs, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceContainerUUIDs(Space, OutUUIDs);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceScenePlane(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceScenePlane(Space, OutPos, OutSize);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceSceneVolume(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceSceneVolume(Space, OutPos, OutSize);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceSemanticClassification(uint64 Space, TArray<FString>& OutSemanticClassifications, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceSemanticClassification(Space, OutSemanticClassifications);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceBoundary2D(uint64 Space, TArray<FVector2f>& OutVertices, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceBoundary2D(Space, OutVertices);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
void FOculusXRAnchors::HandleSpatialAnchorCreateComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID)
{
OculusXRTelemetry::Events::FAnchorsCreateResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
CreateAnchorBinding* AnchorDataPtr = CreateSpatialAnchorBindings.Find(RequestId.GetValue());
if (AnchorDataPtr == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find anchor data binding for create spatial anchor! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to create Spatial Anchor. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), nullptr);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
return;
}
if (!AnchorDataPtr->Actor.IsValid())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Actor has been invalidated while creating actor. Request: %llu"), RequestId.GetValue());
// Clean up the orphaned space
EOculusXRAnchorResult::Type AnchorResult;
FOculusXRAnchors::DestroyAnchor(Space, AnchorResult);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), nullptr);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
return;
}
AActor* TargetActor = AnchorDataPtr->Actor.Get();
UOculusXRSpatialAnchorComponent* SpatialAnchorComponent = TargetActor->FindComponentByClass<UOculusXRSpatialAnchorComponent>();
if (SpatialAnchorComponent == nullptr)
{
SpatialAnchorComponent = Cast<UOculusXRSpatialAnchorComponent>(TargetActor->AddComponentByClass(UOculusXRSpatialAnchorComponent::StaticClass(), false, FTransform::Identity, false));
}
SpatialAnchorComponent->SetHandle(Space);
SpatialAnchorComponent->SetUUID(UUID);
uint64 tempOut;
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Locatable, true, 0.0f, tempOut);
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Sharable, true, 0.0f, tempOut);
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Storable, true, 0.0f, tempOut);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SpatialAnchorComponent);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorEraseComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation Location)
{
OculusXRTelemetry::Events::FAnchorsEraseResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
EraseAnchorBinding* EraseDataPtr = EraseAnchorBindings.Find(RequestId.GetValue());
if (EraseDataPtr == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for space erase! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to erase Spatial Anchor. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
EraseDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), UUID);
EraseAnchorBindings.Remove(RequestId.GetValue());
return;
}
if (EraseDataPtr->Anchor.IsValid())
{
// Since you can only erase local anchors, just unset local anchor storage
EraseDataPtr->Anchor->SetStoredLocation(EOculusXRSpaceStorageLocation::Local, false);
}
EraseDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), UUID);
EraseAnchorBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleSetComponentStatusComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID, EOculusXRSpaceComponentType ComponentType, bool Enabled)
{
OculusXRTelemetry::Events::FAnchorsSetComponentStatusResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
SetComponentStatusBinding* SetStatusBinding = SetComponentStatusBindings.Find(RequestId.GetValue());
if (SetStatusBinding == nullptr)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Couldn't find binding for set component status! Request: %llu"), RequestId.GetValue());
return;
}
if (SetStatusBinding != nullptr)
{
SetStatusBinding->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SetStatusBinding->AnchorHandle, ComponentType, Enabled);
SetComponentStatusBindings.Remove(RequestId.GetValue());
return;
}
SetStatusBinding->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SetStatusBinding->AnchorHandle, ComponentType, Enabled);
SetComponentStatusBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorSaveComplete(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, bool Success, int Result, FOculusXRUUID UUID)
{
OculusXRTelemetry::Events::FAnchorsSaveResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
SaveAnchorBinding* SaveAnchorData = AnchorSaveBindings.Find(RequestId.GetValue());
if (SaveAnchorData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for save anchor! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to save Spatial Anchor. Request: %llu -- Result: %d -- Space: %llu"), RequestId.GetValue(), Result, Space.GetValue());
SaveAnchorData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SaveAnchorData->Anchor.Get());
AnchorSaveBindings.Remove(RequestId.GetValue());
return;
}
if (SaveAnchorData->Anchor.IsValid())
{
SaveAnchorData->Anchor->SetStoredLocation(SaveAnchorData->Location, true);
}
SaveAnchorData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SaveAnchorData->Anchor.Get());
AnchorSaveBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorSaveListComplete(FOculusXRUInt64 RequestId, int Result)
{
SaveAnchorListBinding* SaveListData = AnchorSaveListBindings.Find(RequestId.GetValue());
if (SaveListData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for save anchor list! Request: %llu"), RequestId.GetValue());
return;
}
// Get all anchors
TArray<UOculusXRAnchorComponent*> SavedAnchors;
for (auto& WeakAnchor : SaveListData->SavedAnchors)
{
if (WeakAnchor.IsValid())
{
SavedAnchors.Add(WeakAnchor.Get());
}
}
// Failed to save
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to save Spatial Anchors. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
SaveListData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SavedAnchors);
AnchorSaveListBindings.Remove(RequestId.GetValue());
return;
}
// Set new storage location
for (auto& SavedAnchor : SavedAnchors)
{
SavedAnchor->SetStoredLocation(SaveListData->Location, true);
}
SaveListData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SavedAnchors);
AnchorSaveListBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorQueryResultsBegin(FOculusXRUInt64 RequestId)
{
// no op
}
void FOculusXRAnchors::HandleAnchorQueryResultElement(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, FOculusXRUUID UUID)
{
AnchorQueryBinding* ResultPtr = AnchorQueryBindings.Find(RequestId.GetValue());
if (ResultPtr)
{
uint64 tempOut;
TArray<EOculusXRSpaceComponentType> supportedTypes;
FOculusXRAnchorManager::GetSupportedAnchorComponents(Space, supportedTypes);
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Locatable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Locatable, true, 0.0f, tempOut);
}
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Sharable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Sharable, true, 0.0f, tempOut);
}
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Storable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Storable, true, 0.0f, tempOut);
}
ResultPtr->Results.Add(FOculusXRSpaceQueryResult(Space, UUID, ResultPtr->Location));
}
}
void FOculusXRAnchors::HandleAnchorQueryComplete(FOculusXRUInt64 RequestId, int Result)
{
OculusXRTelemetry::Events::FAnchorsQueryResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
AnchorQueryBinding* ResultPtr = AnchorQueryBindings.Find(RequestId.GetValue());
if (ResultPtr)
{
ResultPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), ResultPtr->Results);
AnchorQueryBindings.Remove(RequestId.GetValue());
}
}
void FOculusXRAnchors::HandleAnchorSharingComplete(FOculusXRUInt64 RequestId, int Result)
{
ShareAnchorsBinding* ShareAnchorsData = ShareAnchorsBindings.Find(RequestId);
if (ShareAnchorsData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for share anchors! Request: %llu"), RequestId.GetValue());
return;
}
TArray<UOculusXRAnchorComponent*> SharedAnchors;
for (auto& WeakAnchor : ShareAnchorsData->SharedAnchors)
{
SharedAnchors.Add(WeakAnchor.Get());
}
ShareAnchorsData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SharedAnchors, ShareAnchorsData->OculusUserIds);
ShareAnchorsBindings.Remove(RequestId.GetValue());
}
} // namespace OculusXRAnchors

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#include "OculusXRAnchorsModule.h"
#if OCULUS_ANCHORS_SUPPORTED_PLATFORMS
#include "OculusXRHMDModule.h"
#include "OculusXRHMD.h"
#include "OculusXRAnchors.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRRoomLayoutManager.h"
DEFINE_LOG_CATEGORY(LogOculusXRAnchors);
#define LOCTEXT_NAMESPACE "OculusXRAnchors"
//-------------------------------------------------------------------------------------------------
// FOculusXRAnchorsModule
//-------------------------------------------------------------------------------------------------
void FOculusXRAnchorsModule::StartupModule()
{
if (!GEngine)
{
return;
}
OculusXRHMD::FOculusXRHMD* HMD = OculusXRHMD::FOculusXRHMD::GetOculusXRHMD();
if (!HMD)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve OculusXRHMD, cannot add event polling delegates."));
return;
}
HMD->AddEventPollingDelegate(OculusXRHMD::FOculusXRHMDEventPollingDelegate::CreateStatic(&OculusXRAnchors::FOculusXRAnchorManager::OnPollEvent));
HMD->AddEventPollingDelegate(OculusXRHMD::FOculusXRHMDEventPollingDelegate::CreateStatic(&OculusXRAnchors::FOculusXRRoomLayoutManager::OnPollEvent));
Anchors.Initialize();
}
void FOculusXRAnchorsModule::ShutdownModule()
{
Anchors.Teardown();
}
OculusXRAnchors::FOculusXRAnchors* FOculusXRAnchorsModule::GetOculusAnchors()
{
FOculusXRAnchorsModule& Module = FModuleManager::LoadModuleChecked<FOculusXRAnchorsModule>(TEXT("OculusXRAnchors"));
return &Module.Anchors;
}
#endif // OCULUS_ANCHORS_SUPPORTED_PLATFORMS
IMPLEMENT_MODULE(FOculusXRAnchorsModule, OculusXRAnchors)
#undef LOCTEXT_NAMESPACE

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IOculusXRAnchorsModule.h"
#include "OculusXRAnchors.h"
#define LOCTEXT_NAMESPACE "OculusAnchors"
//-------------------------------------------------------------------------------------------------
// FOculusXRAnchorsModule
//-------------------------------------------------------------------------------------------------
#if OCULUS_ANCHORS_SUPPORTED_PLATFORMS
DECLARE_LOG_CATEGORY_EXTERN(LogOculusXRAnchors, Log, All);
class FOculusXRAnchorsModule : public IOculusXRAnchorsModule
{
public:
virtual ~FOculusXRAnchorsModule() = default;
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
static OculusXRAnchors::FOculusXRAnchors* GetOculusAnchors();
private:
OculusXRAnchors::FOculusXRAnchors Anchors;
};
#else // OCULUS_ANCHORS_SUPPORTED_PLATFORMS
class FOculusXRAnchorsModule : public FDefaultModuleImpl
{
};
#endif // OCULUS_ANCHORS_SUPPORTED_PLATFORMS
#undef LOCTEXT_NAMESPACE

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRAnchorsModule.h"

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRHMD.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRAnchorsModule.h"
namespace OculusXRAnchors
{
void FOculusXRRoomLayoutManager::OnPollEvent(ovrpEventDataBuffer* EventDataBuffer, bool& EventPollResult)
{
ovrpEventDataBuffer& buf = *EventDataBuffer;
switch (buf.EventType)
{
case ovrpEventType_None:
break;
case ovrpEventType_SceneCaptureComplete:
{
ovrpEventSceneCaptureComplete sceneCaptureComplete;
unsigned char* bufData = buf.EventData;
memcpy(&sceneCaptureComplete.requestId, bufData, sizeof(sceneCaptureComplete.requestId));
bufData += sizeof(ovrpUInt64); //move forward
memcpy(&sceneCaptureComplete.result, bufData, sizeof(sceneCaptureComplete.result));
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.Broadcast(FOculusXRUInt64(sceneCaptureComplete.requestId), sceneCaptureComplete.result >= 0);
break;
}
default:
{
EventPollResult = false;
break;
}
}
EventPollResult = true;
}
/**
* @brief Requests the launch of Capture Flow
* @param OutRequestID The requestId returned by the system
* @return returns true if sucessfull
*/
bool FOculusXRRoomLayoutManager::RequestSceneCapture(uint64& OutRequestID)
{
OutRequestID = 0;
ovrpSceneCaptureRequest sceneCaptureRequest;
sceneCaptureRequest.request = nullptr;
sceneCaptureRequest.requestByteCount = 0;
const ovrpResult Result = FOculusXRHMDModule::GetPluginWrapper().RequestSceneCapture(&sceneCaptureRequest, &OutRequestID);
if (OVRP_FAILURE(Result))
{
return false;
}
return true;
}
/**
* @brief Gets the room layout for a specific space
* @param Space The space to get the room layout for
* @param MaxWallsCapacity Maximum number of walls to query
* @param OutCeilingUuid The ceiling entity's uuid
* @param OutFloorUuid The floor entity's uuid
* @param OutWallsUuid Array of uuids belonging to the walls in the room layout
* @return returns true if successful
*/
bool FOculusXRRoomLayoutManager::GetSpaceRoomLayout(const uint64 Space, const uint32 MaxWallsCapacity,
FOculusXRUUID& OutCeilingUuid, FOculusXRUUID& OutFloorUuid, TArray<FOculusXRUUID>& OutWallsUuid)
{
ovrpRoomLayout roomLayout;
roomLayout.wallUuidCapacityInput = 0;
roomLayout.wallUuidCountOutput = 0;
// First call to get output size
const ovrpResult firstCallResult = FOculusXRHMDModule::GetPluginWrapper().GetSpaceRoomLayout(&Space, &roomLayout);
if (OVRP_FAILURE(firstCallResult))
{
return false;
}
// Set the input size and pointer to the uuid array
TArray<ovrpUuid> uuids;
uuids.InsertZeroed(0, roomLayout.wallUuidCountOutput);
roomLayout.wallUuidCapacityInput = roomLayout.wallUuidCountOutput;
roomLayout.wallUuids = uuids.GetData();
const ovrpResult secondCallResult = FOculusXRHMDModule::GetPluginWrapper().GetSpaceRoomLayout(&Space, &roomLayout);
if (OVRP_FAILURE(secondCallResult))
{
return false;
}
OutCeilingUuid = FOculusXRUUID(roomLayout.ceilingUuid.data);
OutFloorUuid = FOculusXRUUID(roomLayout.floorUuid.data);
OutWallsUuid.Empty();
OutWallsUuid.InsertZeroed(0, uuids.Num());
for (int32 i = 0; i < uuids.Num(); ++i)
{
OutWallsUuid[i] = FOculusXRUUID(roomLayout.wallUuids[i].data);
}
return true;
}
bool FOculusXRRoomLayoutManager::GetSpaceTriangleMesh(uint64 Space, TArray<FVector>& Vertices, TArray<int32>& Triangles)
{
ovrpTriangleMesh OVRPMesh = { 0, 0, nullptr, 0, 0, nullptr };
ovrpResult CountResult = FOculusXRHMDModule::GetPluginWrapper().GetSpaceTriangleMesh(&Space, &OVRPMesh);
if (OVRP_FAILURE(CountResult))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to load TriangleMesh info - Space: %llu - Result: %d"), Space, CountResult);
return false;
}
OVRPMesh.indexCapacityInput = OVRPMesh.indexCountOutput;
OVRPMesh.vertexCapacityInput = OVRPMesh.vertexCountOutput;
TArray<ovrpVector3f> OVRPVertices;
OVRPVertices.SetNum(OVRPMesh.vertexCapacityInput);
OVRPMesh.vertices = OVRPVertices.GetData();
Triangles.SetNum(OVRPMesh.indexCapacityInput);
check(sizeof(TRemoveReference<decltype(Triangles)>::Type::ElementType) == sizeof(TRemovePointer<decltype(OVRPMesh.indices)>::Type));
OVRPMesh.indices = Triangles.GetData();
const ovrpResult MeshResult = FOculusXRHMDModule::GetPluginWrapper().GetSpaceTriangleMesh(&Space, &OVRPMesh);
if (OVRP_FAILURE(MeshResult))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to load TriangleMesh data - Space: %llu - Result: %d"), Space, MeshResult);
return false;
}
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Loaded TriangleMesh data - Space: %llu - Vertices: %d - Faces: %d"),
Space, OVRPMesh.vertexCapacityInput, OVRPMesh.indexCapacityInput);
Vertices.Empty(OVRPVertices.Num());
Algo::Transform(OVRPVertices, Vertices, [](const auto& Vertex) { return OculusXRHMD::ToFVector(Vertex); });
return true;
return false;
}
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRHMDPrivate.h"
namespace OculusXRAnchors
{
struct FOculusXRRoomLayoutManager
{
static bool RequestSceneCapture(uint64& OutRequestID);
static bool GetSpaceRoomLayout(const uint64 Space, const uint32 MaxWallsCapacity,
FOculusXRUUID& OutCeilingUuid, FOculusXRUUID& OutFloorUuid, TArray<FOculusXRUUID>& OutWallsUuid);
static bool GetSpaceTriangleMesh(uint64 Space, TArray<FVector>& Vertices, TArray<int32>& Triangles);
static void OnPollEvent(ovrpEventDataBuffer* EventDataBuffer, bool& EventPollResult);
};
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRRoomLayoutManagerComponent.h"
#include "OculusXRHMD.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "ProceduralMeshComponent.h"
#include "OculusXRAnchorsModule.h"
UOculusXRRoomLayoutManagerComponent::UOculusXRRoomLayoutManagerComponent(const FObjectInitializer& ObjectInitializer)
{
bWantsInitializeComponent = true; // so that InitializeComponent() gets called
}
void UOculusXRRoomLayoutManagerComponent::OnRegister()
{
Super::OnRegister();
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.AddUObject(this, &UOculusXRRoomLayoutManagerComponent::OculusRoomLayoutSceneCaptureComplete_Handler);
}
void UOculusXRRoomLayoutManagerComponent::OnUnregister()
{
Super::OnUnregister();
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
}
void UOculusXRRoomLayoutManagerComponent::InitializeComponent()
{
Super::InitializeComponent();
}
void UOculusXRRoomLayoutManagerComponent::UninitializeComponent()
{
Super::UninitializeComponent();
}
bool UOculusXRRoomLayoutManagerComponent::LaunchCaptureFlow()
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Launch capture flow -- UOculusXRRoomLayoutManagerComponent"));
uint64 OutRequest = 0;
const bool bSuccess = OculusXRAnchors::FOculusXRRoomLayoutManager::RequestSceneCapture(OutRequest);
if (bSuccess)
{
EntityRequestList.Add(OutRequest);
}
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Launch capture flow -- RequestSceneCapture -- %d"), bSuccess);
return bSuccess;
}
bool UOculusXRRoomLayoutManagerComponent::GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity)
{
return UOculusXRAnchorBPFunctionLibrary::GetRoomLayout(Space, RoomLayoutOut, MaxWallsCapacity);
}
bool UOculusXRRoomLayoutManagerComponent::LoadTriangleMesh(FOculusXRUInt64 Space, UProceduralMeshComponent* Mesh, bool CreateCollision) const
{
ensure(Mesh);
TArray<FVector> Vertices;
TArray<int32> Triangles;
bool Success = OculusXRAnchors::FOculusXRRoomLayoutManager::GetSpaceTriangleMesh(Space, Vertices, Triangles);
if (!Success)
{
return false;
}
// Mesh->bUseAsyncCooking = true;
TArray<FVector> EmptyNormals;
TArray<FVector2D> EmptyUV;
TArray<FColor> EmptyVertexColors;
TArray<FProcMeshTangent> EmptyTangents;
Mesh->CreateMeshSection(0, Vertices, Triangles, EmptyNormals, EmptyUV, EmptyVertexColors, EmptyTangents, CreateCollision);
return true;
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRSpatialAnchorComponent.h"
DEFINE_LOG_CATEGORY(LogOculusSpatialAnchor);
UOculusXRSpatialAnchorComponent::UOculusXRSpatialAnchorComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UOculusXRSpatialAnchorComponent::Create(const FTransform& NewAnchorTransform, AActor* OwningActor, const FOculusXRSpatialAnchorCreateDelegate& Callback)
{
EOculusXRAnchorResult::Type AnchorResult;
return OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(NewAnchorTransform, OwningActor, Callback, AnchorResult);
}
bool UOculusXRSpatialAnchorComponent::Erase(const FOculusXRAnchorEraseDelegate& Callback)
{
EOculusXRAnchorResult::Type AnchorResult;
return OculusXRAnchors::FOculusXRAnchors::EraseAnchor(this, Callback, AnchorResult);
}
bool UOculusXRSpatialAnchorComponent::Save(EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorSaveDelegate& Callback)
{
EOculusXRAnchorResult::Type AnchorResult;
return OculusXRAnchors::FOculusXRAnchors::SaveAnchor(this, Location, Callback, AnchorResult);
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRSpatialAnchorManager.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
namespace OculusXRAnchors
{
bool FOculusXRSpatialAnchorManager::CreateSpatialAnchor(const FTransform& InTransform, uint64& OutRequestId)
{
EOculusXRAnchorResult::Type Result = CreateAnchor(InTransform, OutRequestId, FTransform::Identity);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(Result);
}
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorManager.h"
namespace OculusXRAnchors
{
struct FOculusXRSpatialAnchorManager : FOculusXRAnchorManager
{
FOculusXRSpatialAnchorManager()
: FOculusXRAnchorManager()
{
}
static bool CreateSpatialAnchor(const FTransform& InTransform, uint64& OutRequestId);
};
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRTelemetry.h"
namespace OculusXRTelemetry::Events
{
using FAnchorsCreate = TMarker<191967648>;
using FAnchorsCreateRequest = TScopedMarker<FAnchorsCreate, EScopeMode::Start>;
using FAnchorsCreateResponse = TScopedMarker<FAnchorsCreate, EScopeMode::End>;
using FAnchorsSetComponentStatus = TMarker<191962330>;
using FAnchorsSetComponentStatusRequest = TScopedMarker<FAnchorsSetComponentStatus, EScopeMode::Start>;
using FAnchorsSetComponentStatusResponse = TScopedMarker<FAnchorsSetComponentStatus, EScopeMode::End>;
using FAnchorsSave = TMarker<191961984>;
using FAnchorsSaveRequest = TScopedMarker<FAnchorsSave, EScopeMode::Start>;
using FAnchorsSaveResponse = TScopedMarker<FAnchorsSave, EScopeMode::End>;
using FAnchorsQuery = TMarker<191959258>;
using FAnchorsQueryRequest = TScopedMarker<FAnchorsQuery, EScopeMode::Start>;
using FAnchorsQueryResponse = TScopedMarker<FAnchorsQuery, EScopeMode::End>;
using FAnchorsErase = TMarker<191960591>;
using FAnchorsEraseRequest = TScopedMarker<FAnchorsErase, EScopeMode::Start>;
using FAnchorsEraseResponse = TScopedMarker<FAnchorsErase, EScopeMode::End>;
} // namespace OculusXRTelemetry::Events

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
#define OCULUS_ANCHORS_SUPPORTED_PLATFORMS (PLATFORM_WINDOWS && WINVER > 0x0502) || (PLATFORM_ANDROID_ARM || PLATFORM_ANDROID_ARM64)
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IOculusXRAnchorsModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IOculusXRAnchorsModule& Get()
{
return FModuleManager::LoadModuleChecked<IOculusXRAnchorsModule>("OculusXRAnchors");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("OculusXRAnchors");
}
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "OculusXRAnchorTypes.h"
#include "OculusXRAnchorComponents.h"
#include "OculusXRAnchorBPFunctionLibrary.generated.h"
//Helper
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAnchorBPFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Spawn Oculus Anchor Actor", WorldContext = "WorldContextObject", UnsafeDuringActorConstruction = "true"), Category = "OculusXR|SpatialAnchor")
static AActor* SpawnActorWithAnchorHandle(UObject* WorldContextObject, FOculusXRUInt64 Handle, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation AnchorLocation, UClass* ActorClass, AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Spawn Oculus Anchor Actor From Query", WorldContext = "WorldContextObject", UnsafeDuringActorConstruction = "true"), Category = "OculusXR|SpatialAnchor")
static AActor* SpawnActorWithAnchorQueryResults(UObject* WorldContextObject, const FOculusXRSpaceQueryResult& QueryResult, UClass* ActorClass, AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static bool GetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool& bIsEnabled);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static bool GetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static bool TryGetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform, FOculusXRAnchorLocationFlags& OutLocationFlags);
UFUNCTION(BlueprintPure, meta = (DisplayName = "FOculusXRUInt64 To String", CompactNodeTitle = "->", BlueprintAutocast), Category = "OculusXR|SpatialAnchor")
static FString AnchorHandleToString(const FOculusXRUInt64 Value);
UFUNCTION(BlueprintPure, meta = (DisplayName = "FOculusXRUUID To String", CompactNodeTitle = "->", BlueprintAutocast), Category = "OculusXR|SpatialAnchor")
static FString AnchorUUIDToString(const FOculusXRUUID& Value);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static FOculusXRUUID StringToAnchorUUID(const FString& Value);
UFUNCTION(BlueprintPure, meta = (DisplayName = "FOculusXRUInt64 equal", CompactNodeTitle = "==", Keywords = "equal", BlueprintAutocast), Category = "OculusXR|SpatialAnchor")
static bool IsEqual_FOculusXRUInt64(const FOculusXRUInt64 Left, const FOculusXRUInt64 Right) { return Left == Right; };
UFUNCTION(BlueprintPure, meta = (DisplayName = "FOculusXRUUID equal", CompactNodeTitle = "==", Keywords = "equal", BlueprintAutocast), Category = "OculusXR|SpatialAnchor")
static bool IsEqual_FOculusXRUUID(const FOculusXRUUID& Left, const FOculusXRUUID& Right) { return Left.IsEqual(Right); };
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static bool IsAnchorResultSuccess(EOculusXRAnchorResult::Type result);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static const UOculusXRBaseAnchorComponent* GetAnchorComponent(const FOculusXRSpaceQueryResult& QueryResult, EOculusXRSpaceComponentType ComponentType, UObject* Outer);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
static bool GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity = 64);
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRAnchorTypes.h"
#include "Components/ActorComponent.h"
#include "OculusXRAnchorComponent.generated.h"
UCLASS(meta = (DisplayName = "Oculus Anchor Component"))
class OCULUSXRANCHORS_API UOculusXRAnchorComponent : public UActorComponent
{
GENERATED_BODY()
public:
UOculusXRAnchorComponent(const FObjectInitializer& ObjectInitializer);
virtual void BeginPlay() override;
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
FOculusXRUInt64 GetHandle() const;
UFUNCTION(BlueprintCallable, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
void SetHandle(FOculusXRUInt64 Handle);
UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
bool HasValidHandle() const;
UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
FOculusXRUUID GetUUID() const;
void SetUUID(FOculusXRUUID NewUUID);
UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
bool IsStoredAtLocation(EOculusXRSpaceStorageLocation Location) const;
// Not exposed to BP because this is managed in code
void SetStoredLocation(EOculusXRSpaceStorageLocation Location, bool Stored);
UFUNCTION(BlueprintPure, Category = "OculusXR|Anchor", meta = (DefaultToSelf = Target))
bool IsSaved() const;
protected:
bool bUpdateHeadSpaceTransform;
private:
FOculusXRUInt64 AnchorHandle;
FOculusXRUUID AnchorUUID;
int32 StorageLocations;
UPROPERTY()
class APlayerCameraManager* PlayerCameraManager;
void UpdateAnchorTransform() const;
bool ToWorldSpacePose(FTransform CameraTransform, FTransform& OutTrackingSpaceTransform) const;
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "UObject/Class.h"
#include "OculusXRAnchorTypes.h"
#include "OculusXRAnchorComponents.generated.h"
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRBaseAnchorComponent : public UObject
{
GENERATED_BODY()
public:
template <typename T>
static T* FromSpace(uint64 space, UObject* Outer)
{
T* Component = NewObject<T>(Outer);
Component->Space = space;
return Component;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool IsComponentEnabled() const;
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
EOculusXRSpaceComponentType GetType() const;
uint64 GetSpace() const;
protected:
uint64 Space;
EOculusXRSpaceComponentType Type = EOculusXRSpaceComponentType::Undefined;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRLocatableAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRLocatableAnchorComponent()
{
Type = EOculusXRSpaceComponentType::Locatable;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetTransform(FTransform& outTransform) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRPlaneAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRPlaneAnchorComponent()
{
Type = EOculusXRSpaceComponentType::ScenePlane;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetPositionAndSize(FVector& outPosition, FVector& outSize) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRVolumeAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRVolumeAnchorComponent()
{
Type = EOculusXRSpaceComponentType::SceneVolume;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetPositionAndSize(FVector& outPosition, FVector& outSize) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRSemanticClassificationAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRSemanticClassificationAnchorComponent()
{
Type = EOculusXRSpaceComponentType::SemanticClassification;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetSemanticClassifications(TArray<FString>& outClassifications) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRRoomLayoutAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRRoomLayoutAnchorComponent()
{
Type = EOculusXRSpaceComponentType::RoomLayout;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetRoomLayout(FOculusXRUUID& outFloorUUID, FOculusXRUUID& outCeilingUUID, TArray<FOculusXRUUID>& outWallsUUIDs) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRSpaceContainerAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRSpaceContainerAnchorComponent()
{
Type = EOculusXRSpaceComponentType::SpaceContainer;
}
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor")
bool GetUUIDs(TArray<FOculusXRUUID>& outUUIDs) const;
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRSharableAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRSharableAnchorComponent()
{
Type = EOculusXRSpaceComponentType::Sharable;
}
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRStorableAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRStorableAnchorComponent()
{
Type = EOculusXRSpaceComponentType::Storable;
}
};
UCLASS(Blueprintable)
class OCULUSXRANCHORS_API UOculusXRTriangleMeshAnchorComponent : public UOculusXRBaseAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRTriangleMeshAnchorComponent()
{
Type = EOculusXRSpaceComponentType::TriangleMesh;
}
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreTypes.h"
#include "OculusXRAnchorTypes.h"
#include "Delegates/Delegate.h"
class FOculusXRAnchorEventDelegates
{
public:
/* ovrpEventType_SpatialAnchorCreateComplete
*
* SpatialAnchorCreateComplete
* Prefix:
* FOculusXRSpatialAnchorCreateComplete
* Suffix:
* FOculusXRSpatialAnchorCreateCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_FourParams(FOculusXRSpatialAnchorCreateCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /*result*/, FOculusXRUInt64 /*space*/, FOculusXRUUID /*uuid*/);
static OCULUSXRANCHORS_API FOculusXRSpatialAnchorCreateCompleteDelegate OculusSpatialAnchorCreateComplete;
/* ovrpEventType_SpaceSetComponentStatusComplete
*
* SpaceSetComponentStatusComplete
* Prefix:
* FOculusXRSpaceSetComponentStatusComplete
* Suffix:
* FOculusXRSpaceSetComponentStatusCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_SixParams(FOculusXRSpaceSetComponentStatusCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /*result*/, FOculusXRUInt64 /*space*/, FOculusXRUUID /*uuid*/, EOculusXRSpaceComponentType /*componenttype */, bool /*enabled*/);
static OCULUSXRANCHORS_API FOculusXRSpaceSetComponentStatusCompleteDelegate OculusSpaceSetComponentStatusComplete;
/* ovrpEventType_SpaceQueryResults
*
* SpaceQueryResults
* Prefix:
* FOculusXRSpaceQueryResults
* Suffix:
* FOculusXRSpaceQueryResultsDelegate
*/
DECLARE_MULTICAST_DELEGATE_OneParam(FOculusXRSpaceQueryResultsDelegate, FOculusXRUInt64 /*requestId*/);
static OCULUSXRANCHORS_API FOculusXRSpaceQueryResultsDelegate OculusSpaceQueryResults;
/* SpaceQueryResult (no ovrp event type)
*
* SpaceQueryResult
* Prefix:
* FOculusXRSpaceQueryResult
* Suffix:
* FOculusXRSpaceQueryResultDelegate
*/
DECLARE_MULTICAST_DELEGATE_ThreeParams(FOculusXRSpaceQueryResultDelegate, FOculusXRUInt64 /*requestId*/, FOculusXRUInt64 /* space*/, FOculusXRUUID /*uuid*/);
static OCULUSXRANCHORS_API FOculusXRSpaceQueryResultDelegate OculusSpaceQueryResult;
/* ovrpEventType_SpaceQueryComplete
*
* SpaceQueryComplete
* Prefix:
* FOculusXRSpaceQueryComplete
* Suffix:
* FOculusXRSpaceQueryCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRSpaceQueryCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /*result*/);
static OCULUSXRANCHORS_API FOculusXRSpaceQueryCompleteDelegate OculusSpaceQueryComplete;
/* ovrpEventType_SpaceSaveComplete
*
* SpaceSaveComplete
* Prefix:
* FOculusXRSpaceSaveComplete
* Suffix:
* FOculusXRSpaceSaveCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_FiveParams(FOculusXRSpaceSaveCompleteDelegate, FOculusXRUInt64 /*requestId*/, FOculusXRUInt64 /* space*/, bool /* sucess*/, int /*result*/, FOculusXRUUID /*uuid*/);
static OCULUSXRANCHORS_API FOculusXRSpaceSaveCompleteDelegate OculusSpaceSaveComplete;
/* ovrpEventType_SpaceListSaveResult
*
* SpaceListSaveComplete
* Prefix:
* FOculusSpaceListSaveComplete
* Suffix:
* FOculusSpaceListSaveCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRSpaceListSaveCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /*result*/);
static OCULUSXRANCHORS_API FOculusXRSpaceListSaveCompleteDelegate OculusSpaceListSaveComplete;
/* ovrpEventType_SpaceEraseComplete
*
* SpaceEraseComplete
* Prefix:
* FOculusXRSpaceEraseComplete
* Suffix:
* FOculusXRSpaceEraseCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_FourParams(FOculusXRSpaceEraseCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /* result*/, FOculusXRUUID /*uuid*/, EOculusXRSpaceStorageLocation /*location*/);
static OCULUSXRANCHORS_API FOculusXRSpaceEraseCompleteDelegate OculusSpaceEraseComplete;
/* ovrpEventType_SpaceShareSpaceResult
*
* SpaceShareComplete
* Prefix:
* FOculusSpaceShareSpacesComplete
* Suffix:
* FOculusSpaceShareSpacesCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRSpaceShareCompleteDelegate, FOculusXRUInt64 /*requestId*/, int /*result*/);
static OCULUSXRANCHORS_API FOculusXRSpaceShareCompleteDelegate OculusSpaceShareComplete;
/* ovrpEventType_SceneCaptureComplete
*
* SceneCaptureComplete
* Prefix:
* FOculusXRSceneCaptureComplete
* Suffix:
* FOculusXRSceneCaptureCompleteDelegate
*/
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRSceneCaptureCompleteDelegate, FOculusXRUInt64 /*requestId*/, bool /*success*/);
static OCULUSXRANCHORS_API FOculusXRSceneCaptureCompleteDelegate OculusSceneCaptureComplete;
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Templates/SharedPointer.h"
#include "OculusXRAnchorTypes.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRAnchorComponents.h"
#include "OculusXRAnchorLatentActions.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXR_LatentAction_CreateSpatialAnchor_Success, UOculusXRAnchorComponent*, Anchor, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_CreateSpatialAnchor_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOculusXR_LatentAction_EraseAnchor_Success, AActor*, Actor, FOculusXRUUID, UUID, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_EraseAnchor_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXR_LatentAction_SaveAnchor_Success, UOculusXRAnchorComponent*, Anchor, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_SaveAnchor_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXR_LatentAction_SaveAnchorList_Success, const TArray<UOculusXRAnchorComponent*>&, Anchors, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_SaveAnchorList_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXR_LatentAction_QueryAnchors_Success, const TArray<FOculusXRSpaceQueryResult>&, QueryResults, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_QueryAnchors_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOculusXR_LatentAction_SetComponentStatus_Success, UOculusXRAnchorComponent*, Anchor, EOculusXRSpaceComponentType, ComponentType, bool, Enabled, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_SetComponentStatus_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXR_LatentAction_SetAnchorComponentStatus_Success, UOculusXRBaseAnchorComponent*, Component, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_SetAnchorComponentStatus_Failure, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOculusXR_LatentAction_ShareAnchors_Success, const TArray<UOculusXRAnchorComponent*>&, SharedAnchors, const TArray<FString>&, UserIds, EOculusXRAnchorResult::Type, Result);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOculusXR_LatentAction_ShareAnchors_Failure, EOculusXRAnchorResult::Type, Result);
//
// Create Anchor
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_CreateSpatialAnchor : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_CreateSpatialAnchor* OculusXRAsyncCreateSpatialAnchor(AActor* TargetActor, const FTransform& AnchorTransform);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_CreateSpatialAnchor_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_CreateSpatialAnchor_Failure Failure;
// Target actor
UPROPERTY(Transient)
AActor* TargetActor;
FTransform AnchorTransform;
private:
void HandleCreateComplete(EOculusXRAnchorResult::Type CreateResult, UOculusXRAnchorComponent* Anchor);
};
//
// Erase Anchor
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_EraseAnchor : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_EraseAnchor* OculusXRAsyncEraseAnchor(AActor* TargetActor);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_EraseAnchor_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_EraseAnchor_Failure Failure;
// Target actor
UPROPERTY(Transient)
AActor* TargetActor;
FOculusXRUInt64 DeleteRequestId;
private:
void HandleEraseAnchorComplete(EOculusXRAnchorResult::Type EraseResult, FOculusXRUUID UUID);
};
//
// Save Anchor
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_SaveAnchor : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_SaveAnchor* OculusXRAsyncSaveAnchor(AActor* TargetActor, EOculusXRSpaceStorageLocation StorageLocation);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SaveAnchor_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SaveAnchor_Failure Failure;
// Target actor
UPROPERTY(Transient)
AActor* TargetActor;
EOculusXRSpaceStorageLocation StorageLocation;
private:
void HandleSaveAnchorComplete(EOculusXRAnchorResult::Type SaveResult, UOculusXRAnchorComponent* Anchor);
};
//
// Save Anchor List
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_SaveAnchorList : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_SaveAnchorList* OculusXRAsyncSaveAnchorList(const TArray<AActor*>& TargetActors, EOculusXRSpaceStorageLocation StorageLocation);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SaveAnchorList_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SaveAnchorList_Failure Failure;
UPROPERTY(Transient)
TArray<UOculusXRAnchorComponent*> TargetAnchors;
EOculusXRSpaceStorageLocation StorageLocation;
private:
void HandleSaveAnchorListComplete(EOculusXRAnchorResult::Type SaveResult, const TArray<UOculusXRAnchorComponent*>& SavedSpaces);
};
//
// Query Anchors
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_QueryAnchors : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_QueryAnchors* OculusXRAsyncQueryAnchors(EOculusXRSpaceStorageLocation Location, const TArray<FOculusXRUUID>& UUIDs);
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_QueryAnchors* OculusXRAsyncQueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_QueryAnchors_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_QueryAnchors_Failure Failure;
FOculusXRSpaceQueryInfo QueryInfo;
TArray<FOculusXRSpaceQueryResult> QueryResults;
private:
void HandleQueryAnchorsResults(EOculusXRAnchorResult::Type QueryResult, const TArray<FOculusXRSpaceQueryResult>& Results);
};
//
// Set Component Status
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_SetAnchorComponentStatus : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_SetAnchorComponentStatus* OculusXRAsyncSetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SetComponentStatus_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SetComponentStatus_Failure Failure;
// Target actor
UPROPERTY(Transient)
AActor* TargetActor;
UPROPERTY(Transient)
UOculusXRAnchorComponent* TargetAnchorComponent;
EOculusXRSpaceComponentType ComponentType;
bool bEnabled;
private:
void HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled);
};
//
// Set Anchor Component Status
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_SetComponentStatus : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_SetComponentStatus* OculusXRAsyncSetComponentStatus(UOculusXRBaseAnchorComponent* Component, bool bEnabled);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SetAnchorComponentStatus_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_SetAnchorComponentStatus_Failure Failure;
// Target actor
UPROPERTY(Transient)
UOculusXRBaseAnchorComponent* Component;
bool bEnabled;
private:
void HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled);
};
//
// Share Anchors
//
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAsyncAction_ShareAnchors : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
virtual void Activate() override;
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"))
static UOculusXRAsyncAction_ShareAnchors* OculusXRAsyncShareAnchors(const TArray<AActor*>& TargetActors, const TArray<FString>& ToShareWithIds);
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_ShareAnchors_Success Success;
UPROPERTY(BlueprintAssignable)
FOculusXR_LatentAction_ShareAnchors_Failure Failure;
// Target Spaces
UPROPERTY(Transient)
TArray<UOculusXRAnchorComponent*> TargetAnchors;
// Users to share with
TArray<uint64> ToShareWithIds;
FOculusXRUInt64 ShareSpacesRequestId;
private:
void HandleShareAnchorsComplete(EOculusXRAnchorResult::Type ShareResult, const TArray<UOculusXRAnchorComponent*>& TargetAnchors, const TArray<uint64>& OculusUserIds);
};
UCLASS()
class OCULUSXRANCHORS_API UOculusXRAnchorLaunchCaptureFlow : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOculusXRAnchorCaptureFlowFinished);
UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor", meta = (WorldContext = "WorldContext", BlueprintInternalUseOnly = "true"))
static UOculusXRAnchorLaunchCaptureFlow* LaunchCaptureFlowAsync(const UObject* WorldContext);
void Activate() override;
UPROPERTY(BlueprintAssignable)
FOculusXRAnchorCaptureFlowFinished Success;
UPROPERTY(BlueprintAssignable)
FOculusXRAnchorCaptureFlowFinished Failure;
private:
uint64 Request = 0;
UFUNCTION(CallInEditor)
void OnCaptureFinish(FOculusXRUInt64 RequestId, bool bSuccess);
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include <memory>
#include "OculusXRAnchorTypes.generated.h"
#define OCULUSXR_UUID_SIZE 16
typedef uint8 ovrpXRUuidArray[OCULUSXR_UUID_SIZE];
UENUM(BlueprintType)
namespace EOculusXRAnchorResult
{
enum Type
{
Success = 0,
Success_EventUnavailable = 1,
Success_Pending = 2,
/// Failure
Failure = -1000,
Failure_InvalidParameter = -1001,
Failure_NotInitialized = -1002,
Failure_InvalidOperation = -1003,
Failure_Unsupported = -1004,
Failure_NotYetImplemented = -1005,
Failure_OperationFailed = -1006,
Failure_InsufficientSize = -1007,
Failure_DataIsInvalid = -1008,
Failure_DeprecatedOperation = -1009,
Failure_ErrorLimitReached = -1010,
Failure_ErrorInitializationFailed = -1011,
/// Space error cases
Failure_SpaceCloudStorageDisabled = -2000,
Failure_SpaceMappingInsufficient = -2001,
Failure_SpaceLocalizationFailed = -2002,
Failure_SpaceNetworkTimeout = -2003,
Failure_SpaceNetworkRequestFailed = -2004,
};
} // namespace EOculusXRAnchorResult
UENUM(BlueprintType, meta = (Bitflags))
enum class EOculusLocationFlags : uint8
{
None = 0, // required for the metadata generation
OrientationValid = (1 << 0),
PositionValid = (1 << 1),
OrientationTracked = (1 << 2),
PositionTracked = (1 << 3)
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRAnchorLocationFlags
{
GENERATED_BODY()
public:
FOculusXRAnchorLocationFlags(uint32 InFlags = 0)
: Flags(InFlags) {}
bool OrientationValid() const
{
return Flags & static_cast<uint32>(EOculusLocationFlags::OrientationValid);
}
bool PositionValid() const
{
return Flags & static_cast<uint32>(EOculusLocationFlags::PositionValid);
}
bool OrientationTracked() const
{
return Flags & static_cast<uint32>(EOculusLocationFlags::OrientationTracked);
}
bool PositionTracked() const
{
return Flags & static_cast<uint32>(EOculusLocationFlags::PositionTracked);
}
bool IsValid() const
{
return OrientationValid() && PositionValid();
}
private:
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|SpatialAnchor", meta = (AllowPrivateAccess = "true", Bitmask, BitmaskEnum = "EOculusLocationFlags"))
int32 Flags;
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRUUID
{
GENERATED_BODY()
FOculusXRUUID();
FOculusXRUUID(const ovrpXRUuidArray& UuidArray);
bool operator==(const FOculusXRUUID& Other) const;
bool operator!=(const FOculusXRUUID& Other) const;
bool IsValidUUID() const;
bool IsEqual(const FOculusXRUUID& Other) const;
friend uint32 GetTypeHash(const FOculusXRUUID& Other);
bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess);
OCULUSXRANCHORS_API friend FArchive& operator<<(FArchive& Ar, FOculusXRUUID& UUID);
bool Serialize(FArchive& Ar);
FString ToString() const;
uint8 UUIDBytes[OCULUSXR_UUID_SIZE];
};
template <>
struct TStructOpsTypeTraits<FOculusXRUUID> : public TStructOpsTypeTraitsBase2<FOculusXRUUID>
{
enum
{
WithIdenticalViaEquality = true,
WithNetSerializer = true,
WithSerializer = true
};
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRUInt64
{
GENERATED_BODY()
FOculusXRUInt64()
: FOculusXRUInt64(0) {}
FOculusXRUInt64(const uint64& Value) { this->Value = Value; }
operator uint64() const { return Value; }
bool operator==(const FOculusXRUInt64& Right) const;
bool operator!=(const FOculusXRUInt64& Right) const;
UPROPERTY()
uint64 Value;
bool IsEqual(const FOculusXRUInt64& Other) const
{
return Other.Value == Value;
}
friend uint32 GetTypeHash(const FOculusXRUInt64& Other)
{
return FCrc::MemCrc_DEPRECATED(&Other.Value, sizeof(Other.Value));
}
uint64 GetValue() const { return Value; };
void SetValue(const uint64 Val) { Value = Val; };
};
template <>
struct TStructOpsTypeTraits<FOculusXRUInt64> : public TStructOpsTypeTraitsBase2<FOculusXRUInt64>
{
enum
{
WithIdenticalViaEquality = true,
};
};
UENUM(BlueprintType)
enum class EOculusXRSpaceQueryFilterType : uint8
{
None = 0 UMETA(DisplayName = "No Filter"),
FilterByIds = 1 UMETA(DisplayName = "Filter queries by UUIDs"),
FilterByComponentType = 2 UMETA(DisplayName = "Filter queries by component type"),
};
// This is used as a bit-mask
UENUM(BlueprintType)
enum class EOculusXRSpaceStorageLocation : uint8
{
Invalid = 0 UMETA(DisplayName = "Invalid"),
Local = 1 << 0 UMETA(DisplayName = "Local"),
Cloud = 1 << 1 UMETA(DisplayName = "Cloud")
};
UENUM(BlueprintType)
enum class EOculusXRSpaceStoragePersistenceMode : uint8
{
Invalid = 0 UMETA(Hidden),
Indefinite = 1 UMETA(DisplayName = "Indefinite"),
};
UENUM(BlueprintType)
enum class EOculusXRSpaceComponentType : uint8
{
Locatable = 0 UMETA(DisplayName = "Locatable"),
Storable = 1 UMETA(DisplayName = "Storable"),
Sharable = 2 UMETA(DisplayName = "Sharable"),
ScenePlane = 3 UMETA(DisplayName = "ScenePlane"),
SceneVolume = 4 UMETA(DisplayName = "SceneVolume"),
SemanticClassification = 5 UMETA(DisplayName = "SemanticClassification"),
RoomLayout = 6 UMETA(DisplayName = "RoomLayout"),
SpaceContainer = 7 UMETA(DisplayName = "SpaceContainer"),
Undefined = 8 UMETA(DisplayName = "Not defined"),
TriangleMesh = 9 UMETA(DisplayName = "TriangleMesh"),
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRSpaceQueryInfo
{
GENERATED_BODY()
public:
FOculusXRSpaceQueryInfo()
: MaxQuerySpaces(1024), Timeout(0), Location(EOculusXRSpaceStorageLocation::Local), FilterType(EOculusXRSpaceQueryFilterType::None)
{
}
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
int MaxQuerySpaces;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
float Timeout;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
EOculusXRSpaceStorageLocation Location;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
EOculusXRSpaceQueryFilterType FilterType;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
TArray<FOculusXRUUID> IDFilter;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
TArray<EOculusXRSpaceComponentType> ComponentFilter;
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRSpaceQueryResult
{
GENERATED_BODY()
public:
FOculusXRSpaceQueryResult()
: Space(0), UUID(), Location(EOculusXRSpaceStorageLocation::Invalid) {}
FOculusXRSpaceQueryResult(FOculusXRUInt64 SpaceHandle, FOculusXRUUID ID, EOculusXRSpaceStorageLocation SpaceLocation)
: Space(SpaceHandle), UUID(ID), Location(SpaceLocation) {}
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
FOculusXRUInt64 Space;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
FOculusXRUUID UUID;
UPROPERTY(BlueprintReadWrite, Category = "OculusXR|SpatialAnchor")
EOculusXRSpaceStorageLocation Location;
};
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRSpaceQueryFilterValues
{
GENERATED_BODY()
public:
TArray<FOculusXRUUID> Uuids; // used if filtering by UUIDs
TArray<EOculusXRSpaceComponentType> ComponentTypes; // used if filtering by component types
};
// Represents a room layout within a specific space
USTRUCT(BlueprintType)
struct OCULUSXRANCHORS_API FOculusXRRoomLayout
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
FOculusXRUInt64 RoomAnchorHandle;
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
FOculusXRUUID RoomUuid;
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
FOculusXRUUID FloorUuid;
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
FOculusXRUUID CeilingUuid;
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
TArray<FOculusXRUUID> WallsUuid;
UPROPERTY(BlueprintReadOnly, Category = "OculusXR|Anchors")
TArray<FOculusXRUUID> RoomObjectUUIDs;
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRAnchorTypes.h"
DECLARE_DELEGATE_TwoParams(FOculusXRSpatialAnchorCreateDelegate, EOculusXRAnchorResult::Type /*Result*/, UOculusXRAnchorComponent* /*Anchor*/);
DECLARE_DELEGATE_TwoParams(FOculusXRAnchorEraseDelegate, EOculusXRAnchorResult::Type /*Result*/, FOculusXRUUID /*AnchorUUID*/);
DECLARE_DELEGATE_FourParams(FOculusXRAnchorSetComponentStatusDelegate, EOculusXRAnchorResult::Type /*Result*/, uint64 /*AnchorHandle*/, EOculusXRSpaceComponentType /*ComponentType*/, bool /*Enabled*/);
DECLARE_DELEGATE_TwoParams(FOculusXRAnchorSaveDelegate, EOculusXRAnchorResult::Type /*Result*/, UOculusXRAnchorComponent* /*Anchor*/);
DECLARE_DELEGATE_TwoParams(FOculusXRAnchorSaveListDelegate, EOculusXRAnchorResult::Type /*Result*/, const TArray<UOculusXRAnchorComponent*>& /*SavedAnchors*/);
DECLARE_DELEGATE_TwoParams(FOculusXRAnchorQueryDelegate, EOculusXRAnchorResult::Type /*Result*/, const TArray<FOculusXRSpaceQueryResult>& /*Results*/);
DECLARE_DELEGATE_ThreeParams(FOculusXRAnchorShareDelegate, EOculusXRAnchorResult::Type /*Result*/, const TArray<UOculusXRAnchorComponent*>& /*Anchors*/, const TArray<uint64>& /*Users*/);
namespace OculusXRAnchors
{
struct OCULUSXRANCHORS_API FOculusXRAnchors
{
void Initialize();
void Teardown();
static FOculusXRAnchors* GetInstance();
static bool CreateSpatialAnchor(const FTransform& InTransform, AActor* TargetActor, const FOculusXRSpatialAnchorCreateDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool EraseAnchor(UOculusXRAnchorComponent* Anchor, const FOculusXRAnchorEraseDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool DestroyAnchor(uint64 AnchorHandle, EOculusXRAnchorResult::Type& OutResult);
static bool SetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool GetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult);
static bool GetAnchorSupportedComponents(UOculusXRAnchorComponent* Anchor, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult);
static bool SetComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool GetComponentStatus(uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult);
static bool GetSupportedComponents(uint64 AnchorHandle, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult);
static bool SaveAnchor(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool SaveAnchorList(const TArray<UOculusXRAnchorComponent*>& Anchors, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveListDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool QueryAnchors(const TArray<FOculusXRUUID>& AnchorUUIDs, EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool QueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool ShareAnchors(const TArray<UOculusXRAnchorComponent*>& Anchors, const TArray<uint64>& OculusUserIDs, const FOculusXRAnchorShareDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult);
static bool GetSpaceContainerUUIDs(uint64 Space, TArray<FOculusXRUUID>& OutUUIDs, EOculusXRAnchorResult::Type& OutResult);
static bool GetSpaceScenePlane(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult);
static bool GetSpaceSceneVolume(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult);
static bool GetSpaceSemanticClassification(uint64 Space, TArray<FString>& OutSemanticClassifications, EOculusXRAnchorResult::Type& OutResult);
static bool GetSpaceBoundary2D(uint64 Space, TArray<FVector2f>& OutVertices, EOculusXRAnchorResult::Type& OutResult);
private:
void HandleSpatialAnchorCreateComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID);
void HandleAnchorEraseComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation Location);
void HandleSetComponentStatusComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID, EOculusXRSpaceComponentType ComponentType, bool Enabled);
void HandleAnchorSaveComplete(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, bool Success, int Result, FOculusXRUUID UUID);
void HandleAnchorSaveListComplete(FOculusXRUInt64 RequestId, int Result);
void HandleAnchorQueryResultsBegin(FOculusXRUInt64 RequestId);
void HandleAnchorQueryResultElement(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, FOculusXRUUID UUID);
void HandleAnchorQueryComplete(FOculusXRUInt64 RequestId, int Result);
void HandleAnchorSharingComplete(FOculusXRUInt64 RequestId, int Result);
struct EraseAnchorBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorEraseDelegate Binding;
TWeakObjectPtr<UOculusXRAnchorComponent> Anchor;
};
struct SetComponentStatusBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorSetComponentStatusDelegate Binding;
uint64 AnchorHandle;
};
struct CreateAnchorBinding
{
FOculusXRUInt64 RequestId;
FOculusXRSpatialAnchorCreateDelegate Binding;
TWeakObjectPtr<AActor> Actor;
};
struct SaveAnchorBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorSaveDelegate Binding;
EOculusXRSpaceStorageLocation Location;
TWeakObjectPtr<UOculusXRAnchorComponent> Anchor;
};
struct SaveAnchorListBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorSaveListDelegate Binding;
EOculusXRSpaceStorageLocation Location;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SavedAnchors;
};
struct AnchorQueryBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorQueryDelegate Binding;
EOculusXRSpaceStorageLocation Location;
TArray<FOculusXRSpaceQueryResult> Results;
};
struct ShareAnchorsBinding
{
FOculusXRUInt64 RequestId;
FOculusXRAnchorShareDelegate Binding;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SharedAnchors;
TArray<uint64> OculusUserIds;
};
// Delegate bindings
TMap<uint64, CreateAnchorBinding> CreateSpatialAnchorBindings;
TMap<uint64, EraseAnchorBinding> EraseAnchorBindings;
TMap<uint64, SetComponentStatusBinding> SetComponentStatusBindings;
TMap<uint64, SaveAnchorBinding> AnchorSaveBindings;
TMap<uint64, SaveAnchorListBinding> AnchorSaveListBindings;
TMap<uint64, AnchorQueryBinding> AnchorQueryBindings;
TMap<uint64, ShareAnchorsBinding> ShareAnchorsBindings;
// Delegate handles
FDelegateHandle DelegateHandleAnchorCreate;
FDelegateHandle DelegateHandleAnchorErase;
FDelegateHandle DelegateHandleSetComponentStatus;
FDelegateHandle DelegateHandleAnchorSave;
FDelegateHandle DelegateHandleAnchorSaveList;
FDelegateHandle DelegateHandleQueryResultsBegin;
FDelegateHandle DelegateHandleQueryResultElement;
FDelegateHandle DelegateHandleQueryComplete;
FDelegateHandle DelegateHandleAnchorShare;
};
} // namespace OculusXRAnchors

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRSpatialAnchorComponent.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRRoomLayoutManagerComponent.generated.h"
UCLASS(meta = (DisplayName = "OculusXR Room Layout Manager Component", BlueprintSpawnableComponent))
class OCULUSXRANCHORS_API UOculusXRRoomLayoutManagerComponent : public UActorComponent
{
GENERATED_BODY()
public:
UOculusXRRoomLayoutManagerComponent(const FObjectInitializer& ObjectInitializer);
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void OnRegister() override;
virtual void OnUnregister() override;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXRRoomLayoutSceneCaptureCompleteDelegate,
FOculusXRUInt64, requestId,
bool, result);
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRRoomLayoutSceneCompleteNativeDelegate, FOculusXRUInt64 /*requestId*/, bool /*success*/);
FOculusXRRoomLayoutSceneCompleteNativeDelegate OculusXRRoomLayoutSceneCaptureCompleteNative;
UPROPERTY(BlueprintAssignable, Category = "OculusXR|Room Layout Manager")
FOculusXRRoomLayoutSceneCaptureCompleteDelegate OculusXRRoomLayoutSceneCaptureComplete;
// Requests to launch Capture Flow
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool LaunchCaptureFlow();
// Gets room layout for a specific space
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool GetRoomLayout(FOculusXRUInt64 Space, UPARAM(ref) FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity = 64);
// Loads mesh data (vertices, indeces) associated with the space into UProceduralMeshComponent
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool LoadTriangleMesh(FOculusXRUInt64 Space, class UProceduralMeshComponent* Mesh, bool CreateCollision) const;
protected:
UPROPERTY(Transient)
TSet<uint64> EntityRequestList;
UPROPERTY(Transient)
TMap<FOculusXRUInt64, FOculusXRRoomLayout> RoomLayouts;
private:
UFUNCTION()
void OculusRoomLayoutSceneCaptureComplete_Handler(FOculusXRUInt64 RequestId, bool bSuccess)
{
if (EntityRequestList.Find(RequestId.Value) != nullptr)
{
OculusXRRoomLayoutSceneCaptureComplete.Broadcast(RequestId, bSuccess);
OculusXRRoomLayoutSceneCaptureCompleteNative.Broadcast(RequestId, bSuccess);
EntityRequestList.Remove(RequestId.Value);
}
}
};

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRAnchors.h"
#include "OculusXRSpatialAnchorComponent.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogOculusSpatialAnchor, Log, All);
UCLASS(meta = (DisplayName = "Oculus Spatial Anchor Component", BlueprintSpawnableComponent))
class OCULUSXRANCHORS_API UOculusXRSpatialAnchorComponent : public UOculusXRAnchorComponent
{
GENERATED_BODY()
public:
UOculusXRSpatialAnchorComponent(const FObjectInitializer& ObjectInitializer);
static bool Create(const FTransform& NewAnchorTransform, AActor* OwningActor, const FOculusXRSpatialAnchorCreateDelegate& Callback);
bool Erase(const FOculusXRAnchorEraseDelegate& Callback);
bool Save(EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorSaveDelegate& Callback);
private:
};