VRTowerDef/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Private/Rules/OculusXRPluginRules.h

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRSetupRule.h"
// Collection of rules related to plugins. Can be extended as needed
namespace OculusXRPluginRules
{
class FUseRecommendedXRAPIRule final : public ISetupRule
{
public:
FUseRecommendedXRAPIRule()
: ISetupRule("Plugin_UseRecommendedXRAPI",
NSLOCTEXT("OculusXRPluginRules", "UseRecommendedXRAPI_DisplayName", "Use Recommended XR API"),
NSLOCTEXT("OculusXRPluginRules", "UseRecommendedXRAPI_Description", "It is currently recommended to use OVRPlugin + OpenXR for the XR API"),
ESetupRuleCategory::Plugins,
ESetupRuleSeverity::Warning) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FDisableOculusVRRule final : public ISetupRule
{
public:
FDisableOculusVRRule()
: ISetupRule("Plugin_DisableOculusVR",
NSLOCTEXT("OculusXRPluginRules", "DisableOculusVR_DisplayName", "Disable OculusVR Plugin"),
NSLOCTEXT("OculusXRPluginRules", "DisableOculusVR_Description", "The OculusVR plugin is deprecated and should be disabled"),
ESetupRuleCategory::Plugins,
ESetupRuleSeverity::Warning) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
private:
FString PluginName = "OculusVR";
bool bApplied = false;
};
class FDisableSteamVRRule final : public ISetupRule
{
public:
FDisableSteamVRRule()
: ISetupRule("Plugin_DisableSteamVR",
NSLOCTEXT("OculusXRPluginRules", "DisableSteamVR_DisplayName", "Disable SteamVR Plugin"),
NSLOCTEXT("OculusXRPluginRules", "DisableSteamVR_Description", "The SteamVR plugin is deprecated and should be disabled"),
ESetupRuleCategory::Plugins,
ESetupRuleSeverity::Warning) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
private:
FString PluginName = "SteamVR";
bool bApplied = false;
};
// All defined plugin rules. Add new rules to this table for them to be auto-registered
inline TArray<SetupRulePtr> PluginRules_Table{
MakeShared<FUseRecommendedXRAPIRule>(),
MakeShared<FDisableOculusVRRule>(),
MakeShared<FDisableSteamVRRule>()
};
} // namespace OculusXRPluginRules