VRTowerDef/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Private/Rules/OculusXRPassthroughRules.cpp

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRPassthroughRules.h"
#include "CoreMinimal.h"
#include "OculusXRHMDRuntimeSettings.h"
#include "OculusXRPSTUtils.h"
#include "OculusXRPassthroughLayerComponent.h"
#include "OculusXRProjectSetupToolModule.h"
#include "OculusXRRuleProcessorSubsystem.h"
#include "Engine/RendererSettings.h"
namespace OculusXRPassthroughRules
{
bool FEnablePassthroughRule::IsApplied() const
{
const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
return Settings->bInsightPassthroughEnabled;
}
void FEnablePassthroughRule::ApplyImpl(bool& OutShouldRestartEditor)
{
OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bInsightPassthroughEnabled, true);
OutShouldRestartEditor = false;
}
bool FEnablePassthroughRule::IsValid()
{
return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXRPassthroughLayerComponent>();
}
bool FAllowAlphaToneMapperPassthroughRule::IsApplied() const
{
URendererSettings* Settings = GetMutableDefault<URendererSettings>();
return Settings->bEnableAlphaChannelInPostProcessing == EAlphaChannelMode::AllowThroughTonemapper;
}
bool FAllowAlphaToneMapperPassthroughRule::IsValid()
{
return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXRPassthroughLayerComponent>();
}
void FAllowAlphaToneMapperPassthroughRule::ApplyImpl(bool& OutShouldRestartEditor)
{
OCULUSXR_UPDATE_SETTINGS(URendererSettings, bEnableAlphaChannelInPostProcessing, EAlphaChannelMode::AllowThroughTonemapper);
OutShouldRestartEditor = true;
}
} // namespace OculusXRPassthroughRules
#undef LOCTEXT_NAMESPACE