VRTowerDef/Plugins/MetaXR/Source/OculusXRMR/Private/OculusXRMR_CastingCameraAct...

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2024-05-29 08:53:41 +00:00
// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "Engine/SceneCapture2D.h"
#include "AudioResampler.h"
#include "AudioDefines.h"
#include "OculusXRPluginWrapper.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "AudioMixer.h"
#include "OculusXRMR_CastingCameraActor.generated.h"
#if PLATFORM_ANDROID
#define MRC_SWAPCHAIN_LENGTH 3
#endif
class UOculusXRMR_PlaneMeshComponent;
class UMaterial;
class AOculusXRMR_BoundaryActor;
class UTextureRenderTarget2D;
class UOculusXRMR_Settings;
class UOculusXRMR_State;
/**
* The camera actor in the level that tracks the binded physical camera in game
*/
UCLASS(ClassGroup = OculusXRMR, NotPlaceable, NotBlueprintable)
class AOculusXRMR_CastingCameraActor : public ASceneCapture2D
{
GENERATED_BODY()
public:
AOculusXRMR_CastingCameraActor(const FObjectInitializer& ObjectInitializer);
/** Initialize the MRC settings and states */
void InitializeStates(UOculusXRMR_Settings* MRSettingsIn, UOculusXRMR_State* MRStateIn);
virtual void BeginPlay() override;
virtual void EndPlay(EEndPlayReason::Type Reason) override;
virtual void Tick(float DeltaTime) override;
virtual void BeginDestroy() override;
UPROPERTY()
class UVRNotificationsComponent* VRNotificationComponent;
UPROPERTY()
UOculusXRMR_PlaneMeshComponent* PlaneMeshComponent;
UPROPERTY()
UMaterial* OpaqueColoredMaterial;
UPROPERTY()
UMaterialInstanceDynamic* BackdropMaterialInstance;
UPROPERTY()
class UTexture2D* DefaultTexture_White;
bool TrackedCameraCalibrationRequired;
bool HasTrackedCameraCalibrationCalibrated;
FQuat InitialCameraAbsoluteOrientation;
FVector InitialCameraAbsolutePosition;
FQuat InitialCameraRelativeOrientation;
FVector InitialCameraRelativePosition;
int32 RefreshBoundaryMeshCounter;
private:
/** Move the casting camera to follow the tracking reference (i.e. player) */
void RequestTrackedCameraCalibration();
bool RefreshExternalCamera();
void CalibrateTrackedCameraPose();
void SetTrackedCameraUserPoseWithCameraTransform();
void SetTrackedCameraInitialPoseWithPlayerTransform();
void UpdateTrackedCameraPosition();
/** Initialize the tracked physical camera */
void SetupTrackedCamera();
/** Close the tracked physical camera */
void CloseTrackedCamera();
void OnHMDRecentered();
const FColor& GetForegroundLayerBackgroundColor() const { return ForegroundLayerBackgroundColor; }
void SetBackdropMaterialColor();
void SetupBackdropMaterialInstance();
void RepositionPlaneMesh();
void RefreshBoundaryMesh();
void UpdateRenderTargetSize();
void SetupMRCScreen();
void CloseMRCScreen();
void Execute_BindToTrackedCameraIndexIfAvailable();
FColor ForegroundLayerBackgroundColor;
float ForegroundMaxDistance;
UPROPERTY()
TArray<UTextureRenderTarget2D*> BackgroundRenderTargets;
UPROPERTY()
ASceneCapture2D* ForegroundCaptureActor;
UPROPERTY()
TArray<UTextureRenderTarget2D*> ForegroundRenderTargets;
UPROPERTY()
TArray<double> PoseTimes;
UPROPERTY()
UOculusXRMR_Settings* MRSettings;
UPROPERTY()
UOculusXRMR_State* MRState;
#if PLATFORM_ANDROID
TArray<Audio::AlignedFloatBuffer> AudioBuffers;
TArray<double> AudioTimes;
int SyncId;
const unsigned int NumRTs = MRC_SWAPCHAIN_LENGTH;
unsigned int RenderedRTs;
unsigned int CaptureIndex;
#endif
};