VRTowerDef/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Private/Rules/OculusXRCompatibilityRules.h

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRSetupRule.h"
// Collection of rules related to compatibility. Can be extended as needed
namespace OculusXRCompatibilityRules
{
class FUseAndroidSDKMinimumRule final : public ISetupRule
{
public:
FUseAndroidSDKMinimumRule();
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FUseAndroidSDKTargetRule final : public ISetupRule
{
public:
FUseAndroidSDKTargetRule();
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FUseArm64CPURule final : public ISetupRule
{
public:
FUseArm64CPURule()
: ISetupRule(
"Compatibility_UseArm64CPU",
NSLOCTEXT("OculusXRCompatibilityRules", "UseArm64CPU_DisplayName", "Use Arm64 CPU Architecture"),
NSLOCTEXT("OculusXRCompatibilityRules", "UseArm64CPU_Description", "Meta Quest store requires 64-bit applications"),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical,
MetaQuest_All) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FEnablePackageForMetaQuestRule final : public ISetupRule
{
public:
FEnablePackageForMetaQuestRule()
: ISetupRule(
"Compatibility_UsePackageForMetaQuest",
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_DisplayName", "Enable Package for Meta Quest devices"),
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_Description", "\"Package for Meta Quest devices\" must be enabled."),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical,
MetaQuest_All) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FQuest2SupportedDeviceRule final : public ISetupRule
{
public:
FQuest2SupportedDeviceRule()
: ISetupRule(
"Compatibility_UsePackageForQuest2",
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_DisplayName", "Use Package for Quest2"),
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_Description", "Meta Quest2 must be added to \"Supported Meta Quest Devices\"."),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical,
ESetupRulePlatform::MetaQuest_2) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FQuestProSupportedDeviceRule final : public ISetupRule
{
public:
FQuestProSupportedDeviceRule()
: ISetupRule(
"Compatibility_UsePackageForQuestPro",
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_DisplayName", "Use Package for QuestPro"),
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_Description", "Meta QuestPro must be added to \"Supported Meta Quest Devices\"."),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical,
ESetupRulePlatform::MetaQuest_Pro) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FQuest3SupportedDeviceRule final : public ISetupRule
{
public:
FQuest3SupportedDeviceRule()
: ISetupRule(
"Compatibility_UsePackageForQuest3",
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_DisplayName", "Use Package for Quest3"),
NSLOCTEXT("OculusXRCompatibilityRules", "UsePackageForQuest_Description", "Meta Quest3 must be added to \"Supported Meta Quest Devices\"."),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical,
ESetupRulePlatform::MetaQuest_3) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FEnableFullscreenRule final : public ISetupRule
{
public:
FEnableFullscreenRule()
: ISetupRule(
"Compatibility_EnableFullscreen",
NSLOCTEXT("OculusXRCompatibilityRules", "EnableFullscreen_DisplayName", "Enable Fullscreen"),
NSLOCTEXT("OculusXRCompatibilityRules", "EnableFullscreen_Description", "Android fullscreen must be enabled for VR"),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Warning,
MetaQuest_All) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FEnableStartInVRRule final : public ISetupRule
{
public:
FEnableStartInVRRule()
: ISetupRule(
"Compatibility_EnableStartInVR",
NSLOCTEXT("OculusXRCompatibilityRules", "EnableStartInVR_DisplayName", "Enable Start in VR"),
NSLOCTEXT("OculusXRCompatibilityRules", "EnableStartInVR_Description", "Enable the \"Start in VR\" setting to ensure your app starts in VR. (You can also ignore this and pass -vr at the command line"),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Warning) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
class FDisableTouchInterfaceRule final : public ISetupRule
{
public:
FDisableTouchInterfaceRule()
: ISetupRule(
"Compatibility_DisableTouchInterface",
NSLOCTEXT("OculusXRCompatibilityRules", "DisableTouchInterface_DisplayName", "Disable Touch Interface"),
NSLOCTEXT("OculusXRCompatibilityRules", "DisableTouchInterface_Description", "Touch interface will interfere with correct VR input behavior"),
ESetupRuleCategory::Compatibility,
ESetupRuleSeverity::Critical) {}
virtual bool IsApplied() const override;
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) override;
};
inline TArray<SetupRulePtr> CompatibilityRules_Table{
MakeShared<FUseAndroidSDKMinimumRule>(),
MakeShared<FUseAndroidSDKTargetRule>(),
MakeShared<FUseArm64CPURule>(),
MakeShared<FEnablePackageForMetaQuestRule>(),
MakeShared<FQuest2SupportedDeviceRule>(),
MakeShared<FQuestProSupportedDeviceRule>(),
MakeShared<FQuest3SupportedDeviceRule>(),
MakeShared<FEnableFullscreenRule>(),
MakeShared<FEnableStartInVRRule>(),
MakeShared<FDisableTouchInterfaceRule>()
};
} // namespace OculusXRCompatibilityRules