VRTowerDef/Plugins/MetaXR/Source/OculusXRMR/Private/OculusXRMR_State.h

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2024-05-29 08:53:41 +00:00
// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "OculusXRFunctionLibrary.h"
#include "OculusXRPluginWrapper.h"
#include "OculusXRMR_State.generated.h"
USTRUCT()
struct FOculusXRTrackedCamera
{
GENERATED_USTRUCT_BODY()
/** >=0: the index of the external camera
* -1: not bind to any external camera (and would be setup to match the manual CastingCameraActor placement)
*/
UPROPERTY()
int32 Index;
/** The external camera name set through the CameraTool */
UPROPERTY()
FString Name;
/** The time that this camera was updated */
UPROPERTY()
double UpdateTime;
/** The horizontal FOV, in degrees */
UPROPERTY(meta = (UIMin = "5.0", UIMax = "170", ClampMin = "0.001", ClampMax = "360.0", Units = deg))
float FieldOfView;
/** The resolution of the camera frame */
UPROPERTY()
int32 SizeX;
/** The resolution of the camera frame */
UPROPERTY()
int32 SizeY;
/** The tracking node the external camera is bound to */
UPROPERTY()
EOculusXRTrackedDeviceType AttachedTrackedDevice;
/** The relative pose of the camera to the attached tracking device */
UPROPERTY()
FRotator CalibratedRotation;
/** The relative pose of the camera to the attached tracking device */
UPROPERTY()
FVector CalibratedOffset;
/** (optional) The user pose is provided to fine tuning the relative camera pose at the run-time */
UPROPERTY()
FRotator UserRotation;
/** (optional) The user pose is provided to fine tuning the relative camera pose at the run-time */
UPROPERTY()
FVector UserOffset;
/** The raw pose of the camera to the attached tracking device (Deprecated) */
UPROPERTY(meta = (DeprecatedProperty, DeprecationMessage = "All camera pose info is now in stage space, do not use raw pose data."))
FRotator RawRotation_DEPRECATED;
/** The raw pose of the camera to the attached tracking device (Deprecated) */
UPROPERTY(meta = (DeprecatedProperty, DeprecationMessage = "All camera pose info is now in stage space, do not use raw pose data."))
FVector RawOffset_DEPRECATED;
FOculusXRTrackedCamera()
: Index(-1)
, Name(TEXT("Unknown"))
, UpdateTime(0.0f)
, FieldOfView(90.0f)
, SizeX(1280)
, SizeY(720)
, AttachedTrackedDevice(EOculusXRTrackedDeviceType::None)
, CalibratedRotation(EForceInit::ForceInitToZero)
, CalibratedOffset(EForceInit::ForceInitToZero)
, UserRotation(EForceInit::ForceInitToZero)
, UserOffset(EForceInit::ForceInitToZero)
, RawRotation_DEPRECATED(EForceInit::ForceInitToZero)
, RawOffset_DEPRECATED(EForceInit::ForceInitToZero)
{
}
};
/**
* Object to hold the state of MR capture and capturing camera
*/
UCLASS(ClassGroup = OculusXRMR, NotPlaceable, NotBlueprintable)
class UOculusXRMR_State : public UObject
{
GENERATED_BODY()
public:
UOculusXRMR_State(const FObjectInitializer& ObjectInitializer);
UPROPERTY()
FOculusXRTrackedCamera TrackedCamera;
// Component at the tracking origin that the camera calibration is applied to
UPROPERTY()
class USceneComponent* TrackingReferenceComponent;
// A multiplier on the camera distance, should be based on the scaling of the player component
UPROPERTY()
double ScalingFactor;
/** Flag indicating a change in the tracked camera state for the camera actor to consume */
UPROPERTY()
bool ChangeCameraStateRequested;
/** Flag indicating a change in the tracked camera index for the camera actor to consume */
UPROPERTY()
bool BindToTrackedCameraIndexRequested;
};