73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OculusXRToolStyle.h"
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#include "Styling/SlateStyleRegistry.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Slate/SlateGameResources.h"
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#include "Interfaces/IPluginManager.h"
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TSharedPtr<FSlateStyleSet> FOculusToolStyle::StyleInstance = nullptr;
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void FOculusToolStyle::Initialize()
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{
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if (!StyleInstance.IsValid())
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{
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StyleInstance = Create();
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FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
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}
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}
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void FOculusToolStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
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ensure(StyleInstance.IsUnique());
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StyleInstance.Reset();
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}
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FName FOculusToolStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("OculusToolStyle"));
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return StyleSetName;
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}
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#define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
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#define BOX_BRUSH(RelativePath, ...) FSlateBoxBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
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#define BORDER_BRUSH(RelativePath, ...) FSlateBorderBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
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#define TTF_FONT(RelativePath, ...) FSlateFontInfo(Style->RootToContentDir(RelativePath, TEXT(".ttf")), __VA_ARGS__)
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#define OTF_FONT(RelativePath, ...) FSlateFontInfo(Style->RootToContentDir(RelativePath, TEXT(".otf")), __VA_ARGS__)
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FVector2D Icon20x20(20.0f, 20.0f);
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const FVector2D Icon40x40(40.0f, 40.0f);
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TSharedRef<FSlateStyleSet> FOculusToolStyle::Create()
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{
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TSharedRef<FSlateStyleSet> Style = MakeShareable(new FSlateStyleSet("OculusToolStyle"));
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Style->SetContentRoot(IPluginManager::Get().FindPlugin("OculusXR")->GetBaseDir() / TEXT("Resources"));
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Style->Set("OculusTool.MenuButton", new IMAGE_BRUSH(TEXT("ButtonIcon_80x"), Icon40x40));
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Style->Set("OculusTool.OpenPluginWindow", new IMAGE_BRUSH(TEXT("ButtonIcon_80x"), Icon40x40));
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return Style;
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}
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#undef IMAGE_BRUSH
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#undef BOX_BRUSH
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#undef BORDER_BRUSH
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#undef TTF_FONT
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#undef OTF_FONT
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void FOculusToolStyle::ReloadTextures()
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{
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if (FSlateApplication::IsInitialized())
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{
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FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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}
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}
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const ISlateStyle& FOculusToolStyle::Get()
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{
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return *StyleInstance;
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}
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