50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
|
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "Factories/BlueprintFactory.h"
|
||
|
|
||
|
#include "OculusXRMovementAssetsFactories.generated.h"
|
||
|
|
||
|
UCLASS(Abstract, hidecategories = Object, MinimalAPI)
|
||
|
class UOculusXRMetahumanRetargetAssetFactory : public UBlueprintFactory
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
public:
|
||
|
UOculusXRMetahumanRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
|
||
|
|
||
|
virtual bool ConfigureProperties() override;
|
||
|
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
|
||
|
virtual uint32 GetMenuCategories() const override;
|
||
|
|
||
|
protected:
|
||
|
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const PURE_VIRTUAL(UOculusXRMetahumanRetargetAssetFactory::SetDefaults, );
|
||
|
};
|
||
|
|
||
|
UCLASS(hidecategories = Object, MinimalAPI)
|
||
|
class UOculusXRMetahumanFaceRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
public:
|
||
|
UOculusXRMetahumanFaceRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
|
||
|
|
||
|
virtual FText GetDisplayName() const override;
|
||
|
|
||
|
protected:
|
||
|
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
|
||
|
};
|
||
|
|
||
|
UCLASS(hidecategories = Object, MinimalAPI)
|
||
|
class UOculusXRMetahumanBodyRetargetAssetFactory : public UOculusXRMetahumanRetargetAssetFactory
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
public:
|
||
|
UOculusXRMetahumanBodyRetargetAssetFactory(const FObjectInitializer& ObjectInitializer);
|
||
|
|
||
|
virtual FText GetDisplayName() const override;
|
||
|
|
||
|
protected:
|
||
|
virtual void SetDefaults(const TSubclassOf<UObject> GeneratedClass) const override;
|
||
|
};
|