VRTowerDef/Plugins/MetaXR/Source/OculusXRAnchors/Private/OculusXRAnchorLatentActions...

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchorLatentActions.h"
#include "OculusXRAnchorsPrivate.h"
#include "OculusXRHMD.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRAnchorDelegates.h"
//
// Create Spatial Anchor
//
void UOculusXRAsyncAction_CreateSpatialAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to CreateSpatialAnchor latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(
AnchorTransform,
TargetActor,
FOculusXRSpatialAnchorCreateDelegate::CreateUObject(this, &UOculusXRAsyncAction_CreateSpatialAnchor::HandleCreateComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for CreateSpatialAnchor latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_CreateSpatialAnchor* UOculusXRAsyncAction_CreateSpatialAnchor::OculusXRAsyncCreateSpatialAnchor(AActor* TargetActor, const FTransform& AnchorTransform)
{
UOculusXRAsyncAction_CreateSpatialAnchor* Action = NewObject<UOculusXRAsyncAction_CreateSpatialAnchor>();
Action->TargetActor = TargetActor;
Action->AnchorTransform = AnchorTransform;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_CreateSpatialAnchor::HandleCreateComplete(EOculusXRAnchorResult::Type CreateResult, UOculusXRAnchorComponent* Anchor)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(CreateResult))
{
Success.Broadcast(Anchor, CreateResult);
}
else
{
Failure.Broadcast(CreateResult);
}
SetReadyToDestroy();
}
//
// Erase Space
//
void UOculusXRAsyncAction_EraseAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to EraseSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UOculusXRAnchorComponent* AnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (AnchorComponent == nullptr)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("No anchor on actor in EraseSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::EraseAnchor(
AnchorComponent,
FOculusXRAnchorEraseDelegate::CreateUObject(this, &UOculusXRAsyncAction_EraseAnchor::HandleEraseAnchorComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for EraseSpace latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_EraseAnchor* UOculusXRAsyncAction_EraseAnchor::OculusXRAsyncEraseAnchor(AActor* TargetActor)
{
UOculusXRAsyncAction_EraseAnchor* Action = NewObject<UOculusXRAsyncAction_EraseAnchor>();
Action->TargetActor = TargetActor;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_EraseAnchor::HandleEraseAnchorComplete(EOculusXRAnchorResult::Type EraseResult, FOculusXRUUID UUID)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(EraseResult))
{
Success.Broadcast(TargetActor, UUID, EraseResult);
}
else
{
Failure.Broadcast(EraseResult);
}
SetReadyToDestroy();
}
//
// Save Space
//
void UOculusXRAsyncAction_SaveAnchor::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to SaveSpace latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UOculusXRAnchorComponent* AnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (AnchorComponent == nullptr)
{
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
UE_LOG(LogOculusXRAnchors, Log, TEXT("Attempting to save anchor: %s to location %s"), IsValid(AnchorComponent) ? *AnchorComponent->GetName() : TEXT("INVALID ANCHOR"), *UEnum::GetValueAsString(StorageLocation));
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SaveAnchor(
AnchorComponent,
StorageLocation,
FOculusXRAnchorSaveDelegate::CreateUObject(this, &UOculusXRAsyncAction_SaveAnchor::HandleSaveAnchorComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SaveSpace latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SaveAnchor* UOculusXRAsyncAction_SaveAnchor::OculusXRAsyncSaveAnchor(AActor* TargetActor, EOculusXRSpaceStorageLocation StorageLocation)
{
UOculusXRAsyncAction_SaveAnchor* Action = NewObject<UOculusXRAsyncAction_SaveAnchor>();
Action->TargetActor = TargetActor;
Action->StorageLocation = StorageLocation;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_SaveAnchor::HandleSaveAnchorComplete(EOculusXRAnchorResult::Type SaveResult, UOculusXRAnchorComponent* Anchor)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SaveResult))
{
Success.Broadcast(Anchor, SaveResult);
}
else
{
Failure.Broadcast(SaveResult);
}
SetReadyToDestroy();
}
//
// Save Anchor List
//
void UOculusXRAsyncAction_SaveAnchorList::Activate()
{
if (TargetAnchors.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Actor array passed to SaveSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SaveAnchorList(
TargetAnchors,
StorageLocation,
FOculusXRAnchorSaveListDelegate::CreateUObject(this, &UOculusXRAsyncAction_SaveAnchorList::HandleSaveAnchorListComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SaveSpaceList latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SaveAnchorList* UOculusXRAsyncAction_SaveAnchorList::OculusXRAsyncSaveAnchorList(const TArray<AActor*>& TargetActors, EOculusXRSpaceStorageLocation StorageLocation)
{
UOculusXRAsyncAction_SaveAnchorList* Action = NewObject<UOculusXRAsyncAction_SaveAnchorList>();
auto ValidActorPtr = TargetActors.FindByPredicate([](AActor* Actor) { return IsValid(Actor); });
for (auto& it : TargetActors)
{
if (!IsValid(it))
{
continue;
}
UOculusXRAnchorComponent* AnchorComponent = it->FindComponentByClass<UOculusXRAnchorComponent>();
Action->TargetAnchors.Add(AnchorComponent);
}
Action->StorageLocation = StorageLocation;
if (ValidActorPtr != nullptr)
{
Action->RegisterWithGameInstance(*ValidActorPtr);
}
return Action;
}
void UOculusXRAsyncAction_SaveAnchorList::HandleSaveAnchorListComplete(EOculusXRAnchorResult::Type SaveResult, const TArray<UOculusXRAnchorComponent*>& SavedSpaces)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SaveResult))
{
Success.Broadcast(SavedSpaces, SaveResult);
}
else
{
Failure.Broadcast(SaveResult);
}
SetReadyToDestroy();
}
//
// Query Spaces
//
void UOculusXRAsyncAction_QueryAnchors::Activate()
{
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::QueryAnchorsAdvanced(
QueryInfo,
FOculusXRAnchorQueryDelegate::CreateUObject(this, &UOculusXRAsyncAction_QueryAnchors::HandleQueryAnchorsResults),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for QuerySpaces latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_QueryAnchors* UOculusXRAsyncAction_QueryAnchors::OculusXRAsyncQueryAnchors(EOculusXRSpaceStorageLocation Location, const TArray<FOculusXRUUID>& UUIDs)
{
FOculusXRSpaceQueryInfo QueryInfo;
QueryInfo.FilterType = EOculusXRSpaceQueryFilterType::FilterByIds;
QueryInfo.IDFilter = UUIDs;
QueryInfo.Location = Location;
QueryInfo.MaxQuerySpaces = UUIDs.Num();
UOculusXRAsyncAction_QueryAnchors* Action = NewObject<UOculusXRAsyncAction_QueryAnchors>();
Action->QueryInfo = QueryInfo;
return Action;
}
UOculusXRAsyncAction_QueryAnchors* UOculusXRAsyncAction_QueryAnchors::OculusXRAsyncQueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo)
{
UOculusXRAsyncAction_QueryAnchors* Action = NewObject<UOculusXRAsyncAction_QueryAnchors>();
Action->QueryInfo = QueryInfo;
return Action;
}
void UOculusXRAsyncAction_QueryAnchors::HandleQueryAnchorsResults(EOculusXRAnchorResult::Type QueryResult, const TArray<FOculusXRSpaceQueryResult>& Results)
{
QueryResults = Results;
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(QueryResult))
{
Success.Broadcast(QueryResults, QueryResult);
}
else
{
Failure.Broadcast(QueryResult);
}
SetReadyToDestroy();
}
//
// Set Component Status with Anchor Actor
//
void UOculusXRAsyncAction_SetAnchorComponentStatus::Activate()
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Target Actor passed to SetComponentStatus latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
TargetAnchorComponent = TargetActor->FindComponentByClass<UOculusXRAnchorComponent>();
if (TargetAnchorComponent == nullptr)
{
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SetAnchorComponentStatus(
TargetAnchorComponent,
ComponentType,
bEnabled,
0,
FOculusXRAnchorSetComponentStatusDelegate::CreateUObject(this, &UOculusXRAsyncAction_SetAnchorComponentStatus::HandleSetComponentStatusComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SetComponentStatus latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SetAnchorComponentStatus* UOculusXRAsyncAction_SetAnchorComponentStatus::OculusXRAsyncSetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool bEnabled)
{
UOculusXRAsyncAction_SetAnchorComponentStatus* Action = NewObject<UOculusXRAsyncAction_SetAnchorComponentStatus>();
Action->TargetActor = TargetActor;
Action->ComponentType = ComponentType;
Action->bEnabled = bEnabled;
if (IsValid(TargetActor))
{
Action->RegisterWithGameInstance(TargetActor->GetWorld());
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_SetAnchorComponentStatus::HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SetStatusResult))
{
Success.Broadcast(TargetAnchorComponent, SpaceComponentType, bResultEnabled, SetStatusResult);
}
else
{
Failure.Broadcast(SetStatusResult);
}
SetReadyToDestroy();
}
//
// Set Component Status
//
void UOculusXRAsyncAction_SetComponentStatus::Activate()
{
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::SetComponentStatus(
Component->GetSpace(),
Component->GetType(),
bEnabled,
0,
FOculusXRAnchorSetComponentStatusDelegate::CreateUObject(this, &UOculusXRAsyncAction_SetComponentStatus::HandleSetComponentStatusComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for SetComponentStatus latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_SetComponentStatus* UOculusXRAsyncAction_SetComponentStatus::OculusXRAsyncSetComponentStatus(UOculusXRBaseAnchorComponent* Component, bool bEnabled)
{
UOculusXRAsyncAction_SetComponentStatus* Action = NewObject<UOculusXRAsyncAction_SetComponentStatus>();
Action->Component = Component;
Action->bEnabled = bEnabled;
Action->RegisterWithGameInstance(GWorld);
return Action;
}
void UOculusXRAsyncAction_SetComponentStatus::HandleSetComponentStatusComplete(EOculusXRAnchorResult::Type SetStatusResult, uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool bResultEnabled)
{
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(SetStatusResult))
{
Success.Broadcast(Component, SetStatusResult);
}
else
{
Failure.Broadcast(SetStatusResult);
}
SetReadyToDestroy();
}
//
// Share Spaces
//
void UOculusXRAsyncAction_ShareAnchors::Activate()
{
if (TargetAnchors.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Actors array passed to ShareSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
if (ToShareWithIds.Num() == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Empty Target Player IDs array passed to ShareSpaces latent action."));
Failure.Broadcast(EOculusXRAnchorResult::Failure);
return;
}
EOculusXRAnchorResult::Type Result;
bool bStartedAsync = OculusXRAnchors::FOculusXRAnchors::ShareAnchors(
TargetAnchors,
ToShareWithIds,
FOculusXRAnchorShareDelegate::CreateUObject(this, &UOculusXRAsyncAction_ShareAnchors::HandleShareAnchorsComplete),
Result);
if (!bStartedAsync)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async OVR Plugin call for ShareSpaces latent action."));
Failure.Broadcast(Result);
}
}
UOculusXRAsyncAction_ShareAnchors* UOculusXRAsyncAction_ShareAnchors::OculusXRAsyncShareAnchors(const TArray<AActor*>& TargetActors, const TArray<FString>& ToShareWithIds)
{
UOculusXRAsyncAction_ShareAnchors* Action = NewObject<UOculusXRAsyncAction_ShareAnchors>();
for (const auto& UserIDString : ToShareWithIds)
{
uint64 UserId = FCString::Strtoui64(*UserIDString, nullptr, 10);
if (UserId == 0)
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("UserID provided to share anchors was invalid or unconvertable: %s"), *UserIDString);
}
Action->ToShareWithIds.Add(UserId);
}
for (auto& it : TargetActors)
{
if (!IsValid(it))
{
continue;
}
UOculusXRAnchorComponent* AnchorComponent = it->FindComponentByClass<UOculusXRAnchorComponent>();
Action->TargetAnchors.Add(AnchorComponent);
}
auto ValidActorPtr = TargetActors.FindByPredicate([](AActor* Actor) { return IsValid(Actor); });
if (ValidActorPtr != nullptr)
{
Action->RegisterWithGameInstance(*ValidActorPtr);
}
else
{
Action->RegisterWithGameInstance(GWorld);
}
return Action;
}
void UOculusXRAsyncAction_ShareAnchors::HandleShareAnchorsComplete(EOculusXRAnchorResult::Type ShareResult, const TArray<UOculusXRAnchorComponent*>& SharedAnchors, const TArray<uint64>& OculusUserIDs)
{
TArray<FString> OculusUserIDStrings;
for (const auto& it : OculusUserIDs)
{
OculusUserIDStrings.Add(FString::Printf(TEXT("%llu"), it));
}
if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(ShareResult))
{
Success.Broadcast(SharedAnchors, OculusUserIDStrings, ShareResult);
}
else
{
Failure.Broadcast(ShareResult);
}
// Unbind and mark for destruction
SetReadyToDestroy();
}
UOculusXRAnchorLaunchCaptureFlow* UOculusXRAnchorLaunchCaptureFlow::LaunchCaptureFlowAsync(const UObject* WorldContext)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContext, EGetWorldErrorMode::ReturnNull);
if (!ensureAlwaysMsgf(IsValid(WorldContext), TEXT("World Context was not valid.")))
{
return nullptr;
}
// Create a new UMyDelayAsyncAction, and store function arguments in it.
auto NewAction = NewObject<UOculusXRAnchorLaunchCaptureFlow>();
NewAction->RegisterWithGameInstance(World->GetGameInstance());
return NewAction;
}
void UOculusXRAnchorLaunchCaptureFlow::Activate()
{
Request = 0;
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.AddUObject(this, &UOculusXRAnchorLaunchCaptureFlow::OnCaptureFinish);
bool CaptureStarted = OculusXRAnchors::FOculusXRRoomLayoutManager::RequestSceneCapture(Request);
if (!CaptureStarted)
{
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
Failure.Broadcast();
}
}
void UOculusXRAnchorLaunchCaptureFlow::OnCaptureFinish(FOculusXRUInt64 RequestId, bool bSuccess)
{
if (Request != RequestId.GetValue())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("%llu request id doesn't match %llu. Ignoring request."), RequestId, Request);
return;
}
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
Success.Broadcast();
SetReadyToDestroy();
}