22 lines
562 B
C++
22 lines
562 B
C++
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "OculusXRSceneAnchorComponent.h"
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#include "Engine/StaticMeshActor.h"
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UOculusXRSceneAnchorComponent::UOculusXRSceneAnchorComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bUpdateHeadSpaceTransform = false;
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}
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void UOculusXRSceneAnchorComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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if (GetHandle().Value == 0)
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{
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return;
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}
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}
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