70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "OculusXRMovementRules.h"
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#include "CoreMinimal.h"
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#include "OculusXRHMDRuntimeSettings.h"
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#include "OculusXRPSTUtils.h"
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#include "OculusXRBodyTrackingComponent.h"
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#include "OculusXREyeTrackingComponent.h"
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#include "OculusXRFaceTrackingComponent.h"
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#include "OculusXRProjectSetupToolModule.h"
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#include "OculusXRRuleProcessorSubsystem.h"
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namespace OculusXRMovementRules
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{
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bool FEnableBodyTrackingRule::IsApplied() const
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{
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const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
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return Settings->bBodyTrackingEnabled;
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}
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void FEnableBodyTrackingRule::ApplyImpl(bool& OutShouldRestartEditor)
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{
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OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bBodyTrackingEnabled, true);
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OutShouldRestartEditor = false;
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}
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bool FEnableBodyTrackingRule::IsValid()
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{
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return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXRBodyTrackingComponent>();
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}
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bool FEnableFaceTrackingRule::IsApplied() const
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{
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const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
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return Settings->bFaceTrackingEnabled;
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}
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void FEnableFaceTrackingRule::ApplyImpl(bool& OutShouldRestartEditor)
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{
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OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bFaceTrackingEnabled, true);
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OutShouldRestartEditor = false;
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}
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bool FEnableFaceTrackingRule::IsValid()
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{
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return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXRFaceTrackingComponent>();
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}
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bool FEnableEyeTrackingRule::IsApplied() const
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{
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const UOculusXRHMDRuntimeSettings* Settings = GetMutableDefault<UOculusXRHMDRuntimeSettings>();
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return Settings->bEyeTrackingEnabled;
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}
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void FEnableEyeTrackingRule::ApplyImpl(bool& OutShouldRestartEditor)
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{
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OCULUSXR_UPDATE_SETTINGS(UOculusXRHMDRuntimeSettings, bEyeTrackingEnabled, true);
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OutShouldRestartEditor = false;
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}
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bool FEnableEyeTrackingRule::IsValid()
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{
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return OculusXRPSTUtils::IsComponentOfTypeInWorld<UOculusXREyeTrackingComponent>();
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}
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} // namespace OculusXRMovementRules
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#undef LOCTEXT_NAMESPACE
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