293 lines
8.7 KiB
C++
293 lines
8.7 KiB
C++
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "OculusXRRuleProcessorSubsystem.h"
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#include "LightComponentBase.h"
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#include "OculusXRProjectSetupToolModule.h"
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#include "OculusXRPSTEvents.h"
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#include "OculusXRPSTSettings.h"
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#include "OculusXRPSTUtils.h"
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#include "OculusXRTelemetry.h"
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#include "Developer/LauncherServices/Public/ILauncherServicesModule.h"
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#include "Rules/OculusXRAnchorsRules.h"
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#include "Rules/OculusXRCompatibilityRules.h"
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#include "Rules/OculusXRMovementRules.h"
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#include "Rules/OculusXRPassthroughRules.h"
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#include "Rules/OculusXRRenderingRules.h"
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#include "Rules/OculusXRPluginRules.h"
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/**
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* Initialize the subsystem. USubsystem override
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*/
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void UOculusXRRuleProcessorSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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PopulateDynamicLights();
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// Register rules
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RegisterRules(OculusXRRenderingRules::RenderingRules_Table);
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RegisterRules(OculusXRPluginRules::PluginRules_Table);
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RegisterRules(OculusXRCompatibilityRules::CompatibilityRules_Table);
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RegisterRules(OculusXRPassthroughRules::PassthroughRules_Table);
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RegisterRules(OculusXRMovementRules::MovementRules_Table);
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RegisterRules(OculusXRAnchorsRules::AnchorRules_Table);
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// Register on Launcher Callback
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ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>(
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"LauncherServices");
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LauncherCallbackHandle = ProjectLauncherServicesModule.OnCreateLauncherDelegate.AddUObject(
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this, &UOculusXRRuleProcessorSubsystem::OnLauncherCreated);
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// Show errors after play in editor is over.
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FEditorDelegates::PrePIEEnded.AddUObject(this, &UOculusXRRuleProcessorSubsystem::OnPIEEnded);
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// Update if rules are ignored. Note: At time of the rules construction it is early to fetch settings
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const auto& IgnoredRules = GetMutableDefault<UOculusXRPSTSettings>()->IgnoredRules;
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for (const auto& Rule : Rules)
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{
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Rule->SetIgnoreRule(IgnoredRules.Contains(Rule->GetId()), false);
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}
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SendSummaryEvent();
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}
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/**
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* De-initializes the subsystem. USubsystem override
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*/
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void UOculusXRRuleProcessorSubsystem::Deinitialize()
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{
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SendSummaryEvent();
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Super::Deinitialize();
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if (LauncherCallbackHandle.IsValid())
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{
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ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<
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ILauncherServicesModule>(
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"LauncherServices");
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ProjectLauncherServicesModule.OnCreateLauncherDelegate.Remove(LauncherCallbackHandle);
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LauncherCallbackHandle.Reset();
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}
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}
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/**
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* Register a rule
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*/
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bool UOculusXRRuleProcessorSubsystem::RegisterRule(const SetupRulePtr& Rule)
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{
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if (Rule == nullptr)
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{
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UE_LOG(LogProjectSetupTool, Error, TEXT("RegisterRule: Cannot register nullptr"));
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return false;
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}
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bool bIsAlreadyRegistred = false;
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Rules.Add(Rule, &bIsAlreadyRegistred);
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if (bIsAlreadyRegistred)
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{
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UE_LOG(LogProjectSetupTool, Warning, TEXT("RegisterRule: rule with id <%s> has already been registered"),
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*(Rule->GetId().ToString()));
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return false;
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}
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UE_LOG(LogProjectSetupTool, Display, TEXT("RegisterRule: added rule with id <%s>"), *(Rule->GetId().ToString()));
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return true;
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}
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/**
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* Unregister a rule
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*/
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bool UOculusXRRuleProcessorSubsystem::UnregisterRule(const SetupRulePtr& Rule)
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{
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if (Rule == nullptr)
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{
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UE_LOG(LogProjectSetupTool, Error, TEXT("RegisterRule: Cannot deregister nullptr"));
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return false;
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}
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const auto Id = Rule->GetId();
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if (!Rules.Contains(Id))
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{
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UE_LOG(LogProjectSetupTool, Warning, TEXT("UnregisterRule: rule with id <%s> has not been registered"),
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*Id.ToString());
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return false;
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}
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UE_LOG(LogProjectSetupTool, Display, TEXT("UnregisterRule: removed rule with id <%s>"), *Id.ToString());
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Rules.Remove(Id);
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return true;
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}
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/**
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* Unregister all rules
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*/
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void UOculusXRRuleProcessorSubsystem::UnregisterAllRules()
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{
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UE_LOG(LogProjectSetupTool, Display, TEXT("UnregisterRule: removed all rules"));
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Rules.Empty();
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}
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/**
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* Fetch all rules
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*/
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const TSet<SetupRulePtr, FSetupRuleKeyFunc>& UOculusXRRuleProcessorSubsystem::GetRules() const
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{
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return Rules;
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}
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/**
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* Fetch rule with given `Id`
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*/
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SetupRulePtr UOculusXRRuleProcessorSubsystem::GetRule(const FName& Id) const
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{
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const auto Found = Rules.Find(Id);
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if (Found == nullptr)
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{
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return nullptr;
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}
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return *Found;
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}
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bool UOculusXRRuleProcessorSubsystem::DynamicLightsExistInProject() const
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{
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return DynamicLights.Num() > 0;
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}
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void UOculusXRRuleProcessorSubsystem::SendSummaryEvent()
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{
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SendSummaryEvent(ESetupRulePlatform::MetaLink);
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SendSummaryEvent(ESetupRulePlatform::MetaQuest_2);
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SendSummaryEvent(ESetupRulePlatform::MetaQuest_3);
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SendSummaryEvent(ESetupRulePlatform::MetaQuest_Pro);
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}
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void UOculusXRRuleProcessorSubsystem::SendSummaryEvent(ESetupRulePlatform Platform) const
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{
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const auto& Status = UnAppliedRulesStatus(Platform);
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const char* Level = Status.PendingRequiredRulesCount > 0 ? "Critical" : "Recommended";
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const char* Value = TCHAR_TO_ANSI(*FString::FromInt(Status.PendingRequiredRulesCount > 0 ? Status.PendingRequiredRulesCount : Status.PendingRecommendedRulesCount));
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const char* Total = TCHAR_TO_ANSI(
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*FString::FromInt(Status.PendingRequiredRulesCount + Status.PendingRecommendedRulesCount));
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const OculusXRTelemetry::TScopedMarker<OculusXRTelemetry::Events::FProjectSetupToolSummary> SummaryEvent;
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const auto& CriticalAnnotated = SummaryEvent
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.AddAnnotation(OculusXRTelemetry::Annotations::Level, Level)
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.AddAnnotation(OculusXRTelemetry::Annotations::Value, Value)
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.AddAnnotation(OculusXRTelemetry::Annotations::Count, Total)
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.AddAnnotation(OculusXRTelemetry::Annotations::BuildTargetGroup, OculusXRPSTUtils::ToString(Platform));
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}
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void UOculusXRRuleProcessorSubsystem::Refresh()
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{
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PopulateDynamicLights();
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SendSummaryEvent();
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}
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UOculusXRRuleProcessorSubsystem::RuleStatus UOculusXRRuleProcessorSubsystem::UnAppliedRulesStatus(
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ESetupRulePlatform Platform) const
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{
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RuleStatus Status{};
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for (const auto& Rule : Rules)
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{
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if (Rule->IsApplied())
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{
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continue;
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}
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if (OculusXRPSTUtils::ShouldRuleBeSkipped(Rule, Platform, { ESetupRuleSeverity::Critical, ESetupRuleSeverity::Performance, ESetupRuleSeverity::Warning }))
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{
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continue;
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}
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if (Rule->GetSeverity() == ESetupRuleSeverity::Critical)
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{
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++Status.PendingRequiredRulesCount;
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}
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else
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{
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++Status.PendingRecommendedRulesCount;
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}
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}
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return Status;
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}
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void UOculusXRRuleProcessorSubsystem::PopulateDynamicLights()
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{
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DynamicLights.Empty();
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for (TObjectIterator<ULightComponentBase> LightItr; LightItr; ++LightItr)
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{
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const AActor* owner = LightItr->GetOwner();
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if (owner != nullptr && (owner->IsRootComponentStationary() || owner->IsRootComponentMovable()) && !owner->IsHiddenEd() && LightItr->IsVisible() && owner->IsEditable() && owner->IsSelectable() && LightItr->GetWorld() == GEditor->GetEditorWorldContext().World())
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{
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DynamicLights.Add(LightItr->GetFullGroupName(false), TWeakObjectPtr<ULightComponentBase>(*LightItr));
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}
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}
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}
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void UOculusXRRuleProcessorSubsystem::RegisterRules(const TArray<SetupRulePtr>& InRules)
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{
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for (const auto& Rule : InRules)
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{
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if (!RegisterRule(Rule))
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{
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UE_LOG(LogProjectSetupTool, Error, TEXT("Cannot register rule <%s>"), *Rule->GetId().ToString());
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}
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}
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}
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void UOculusXRRuleProcessorSubsystem::OnLauncherCreated(ILauncherRef Launcher)
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{
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// Add callback for when launcher worker is started
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Launcher->FLauncherWorkerStartedDelegate.AddUObject(
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this, &UOculusXRRuleProcessorSubsystem::OnLauncherWorkerStarted);
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}
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void UOculusXRRuleProcessorSubsystem::OnLauncherWorkerStarted(ILauncherWorkerPtr LauncherWorker,
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ILauncherProfileRef Profile)
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{
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if (!GetMutableDefault<UOculusXRPSTSettings>()->bStopBuildOnUnAppliedCriticalItems)
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{
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return;
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}
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const TArray<FString> Platforms = Profile.Get().GetCookedPlatforms();
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ESetupRulePlatform RulePlatforms = ESetupRulePlatform::None;
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if (Platforms.Contains("Android_ASTC"))
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{
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RulePlatforms |= MetaQuest_All;
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}
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if (Platforms.Contains("Windows"))
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{
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RulePlatforms |= ESetupRulePlatform::MetaLink;
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}
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const auto& UnAppliedRules = UnAppliedRulesForPlatform(RulePlatforms, { ESetupRuleSeverity::Critical });
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OculusXRPSTUtils::LogErrorForUnAppliedRules(UnAppliedRules);
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if (!UnAppliedRules.IsEmpty())
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{
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LauncherWorker->Cancel();
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}
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}
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void UOculusXRRuleProcessorSubsystem::OnPIEEnded(bool bIsSimulating)
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{
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const auto& UnAppliedRules = UnAppliedRulesForPlatform(ESetupRulePlatform::MetaLink, { ESetupRuleSeverity::Critical });
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OculusXRPSTUtils::LogErrorForUnAppliedRules(UnAppliedRules);
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}
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TArray<SetupRulePtr> UOculusXRRuleProcessorSubsystem::UnAppliedRulesForPlatform(ESetupRulePlatform Platform, const TSet<ESetupRuleSeverity>& Severities) const
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{
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TArray<SetupRulePtr> UnAppliedRules = {};
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for (const auto Rule : Rules)
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{
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if (!OculusXRPSTUtils::ShouldRuleBeSkipped(Rule, Platform, Severities) && !Rule->IsApplied())
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{
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UnAppliedRules.Add(Rule);
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}
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}
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return UnAppliedRules;
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}
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