VRTowerDef/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Private/OculusXRRuleProcessorSubsys...

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRRuleProcessorSubsystem.h"
#include "LightComponentBase.h"
#include "OculusXRProjectSetupToolModule.h"
#include "OculusXRPSTEvents.h"
#include "OculusXRPSTSettings.h"
#include "OculusXRPSTUtils.h"
#include "OculusXRTelemetry.h"
#include "Developer/LauncherServices/Public/ILauncherServicesModule.h"
#include "Rules/OculusXRAnchorsRules.h"
#include "Rules/OculusXRCompatibilityRules.h"
#include "Rules/OculusXRMovementRules.h"
#include "Rules/OculusXRPassthroughRules.h"
#include "Rules/OculusXRRenderingRules.h"
#include "Rules/OculusXRPluginRules.h"
/**
* Initialize the subsystem. USubsystem override
*/
void UOculusXRRuleProcessorSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
PopulateDynamicLights();
// Register rules
RegisterRules(OculusXRRenderingRules::RenderingRules_Table);
RegisterRules(OculusXRPluginRules::PluginRules_Table);
RegisterRules(OculusXRCompatibilityRules::CompatibilityRules_Table);
RegisterRules(OculusXRPassthroughRules::PassthroughRules_Table);
RegisterRules(OculusXRMovementRules::MovementRules_Table);
RegisterRules(OculusXRAnchorsRules::AnchorRules_Table);
// Register on Launcher Callback
ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>(
"LauncherServices");
LauncherCallbackHandle = ProjectLauncherServicesModule.OnCreateLauncherDelegate.AddUObject(
this, &UOculusXRRuleProcessorSubsystem::OnLauncherCreated);
// Show errors after play in editor is over.
FEditorDelegates::PrePIEEnded.AddUObject(this, &UOculusXRRuleProcessorSubsystem::OnPIEEnded);
// Update if rules are ignored. Note: At time of the rules construction it is early to fetch settings
const auto& IgnoredRules = GetMutableDefault<UOculusXRPSTSettings>()->IgnoredRules;
for (const auto& Rule : Rules)
{
Rule->SetIgnoreRule(IgnoredRules.Contains(Rule->GetId()), false);
}
SendSummaryEvent();
}
/**
* De-initializes the subsystem. USubsystem override
*/
void UOculusXRRuleProcessorSubsystem::Deinitialize()
{
SendSummaryEvent();
Super::Deinitialize();
if (LauncherCallbackHandle.IsValid())
{
ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<
ILauncherServicesModule>(
"LauncherServices");
ProjectLauncherServicesModule.OnCreateLauncherDelegate.Remove(LauncherCallbackHandle);
LauncherCallbackHandle.Reset();
}
}
/**
* Register a rule
*/
bool UOculusXRRuleProcessorSubsystem::RegisterRule(const SetupRulePtr& Rule)
{
if (Rule == nullptr)
{
UE_LOG(LogProjectSetupTool, Error, TEXT("RegisterRule: Cannot register nullptr"));
return false;
}
bool bIsAlreadyRegistred = false;
Rules.Add(Rule, &bIsAlreadyRegistred);
if (bIsAlreadyRegistred)
{
UE_LOG(LogProjectSetupTool, Warning, TEXT("RegisterRule: rule with id <%s> has already been registered"),
*(Rule->GetId().ToString()));
return false;
}
UE_LOG(LogProjectSetupTool, Display, TEXT("RegisterRule: added rule with id <%s>"), *(Rule->GetId().ToString()));
return true;
}
/**
* Unregister a rule
*/
bool UOculusXRRuleProcessorSubsystem::UnregisterRule(const SetupRulePtr& Rule)
{
if (Rule == nullptr)
{
UE_LOG(LogProjectSetupTool, Error, TEXT("RegisterRule: Cannot deregister nullptr"));
return false;
}
const auto Id = Rule->GetId();
if (!Rules.Contains(Id))
{
UE_LOG(LogProjectSetupTool, Warning, TEXT("UnregisterRule: rule with id <%s> has not been registered"),
*Id.ToString());
return false;
}
UE_LOG(LogProjectSetupTool, Display, TEXT("UnregisterRule: removed rule with id <%s>"), *Id.ToString());
Rules.Remove(Id);
return true;
}
/**
* Unregister all rules
*/
void UOculusXRRuleProcessorSubsystem::UnregisterAllRules()
{
UE_LOG(LogProjectSetupTool, Display, TEXT("UnregisterRule: removed all rules"));
Rules.Empty();
}
/**
* Fetch all rules
*/
const TSet<SetupRulePtr, FSetupRuleKeyFunc>& UOculusXRRuleProcessorSubsystem::GetRules() const
{
return Rules;
}
/**
* Fetch rule with given `Id`
*/
SetupRulePtr UOculusXRRuleProcessorSubsystem::GetRule(const FName& Id) const
{
const auto Found = Rules.Find(Id);
if (Found == nullptr)
{
return nullptr;
}
return *Found;
}
bool UOculusXRRuleProcessorSubsystem::DynamicLightsExistInProject() const
{
return DynamicLights.Num() > 0;
}
void UOculusXRRuleProcessorSubsystem::SendSummaryEvent()
{
SendSummaryEvent(ESetupRulePlatform::MetaLink);
SendSummaryEvent(ESetupRulePlatform::MetaQuest_2);
SendSummaryEvent(ESetupRulePlatform::MetaQuest_3);
SendSummaryEvent(ESetupRulePlatform::MetaQuest_Pro);
}
void UOculusXRRuleProcessorSubsystem::SendSummaryEvent(ESetupRulePlatform Platform) const
{
const auto& Status = UnAppliedRulesStatus(Platform);
const char* Level = Status.PendingRequiredRulesCount > 0 ? "Critical" : "Recommended";
const char* Value = TCHAR_TO_ANSI(*FString::FromInt(Status.PendingRequiredRulesCount > 0 ? Status.PendingRequiredRulesCount : Status.PendingRecommendedRulesCount));
const char* Total = TCHAR_TO_ANSI(
*FString::FromInt(Status.PendingRequiredRulesCount + Status.PendingRecommendedRulesCount));
const OculusXRTelemetry::TScopedMarker<OculusXRTelemetry::Events::FProjectSetupToolSummary> SummaryEvent;
const auto& CriticalAnnotated = SummaryEvent
.AddAnnotation(OculusXRTelemetry::Annotations::Level, Level)
.AddAnnotation(OculusXRTelemetry::Annotations::Value, Value)
.AddAnnotation(OculusXRTelemetry::Annotations::Count, Total)
.AddAnnotation(OculusXRTelemetry::Annotations::BuildTargetGroup, OculusXRPSTUtils::ToString(Platform));
}
void UOculusXRRuleProcessorSubsystem::Refresh()
{
PopulateDynamicLights();
SendSummaryEvent();
}
UOculusXRRuleProcessorSubsystem::RuleStatus UOculusXRRuleProcessorSubsystem::UnAppliedRulesStatus(
ESetupRulePlatform Platform) const
{
RuleStatus Status{};
for (const auto& Rule : Rules)
{
if (Rule->IsApplied())
{
continue;
}
if (OculusXRPSTUtils::ShouldRuleBeSkipped(Rule, Platform, { ESetupRuleSeverity::Critical, ESetupRuleSeverity::Performance, ESetupRuleSeverity::Warning }))
{
continue;
}
if (Rule->GetSeverity() == ESetupRuleSeverity::Critical)
{
++Status.PendingRequiredRulesCount;
}
else
{
++Status.PendingRecommendedRulesCount;
}
}
return Status;
}
void UOculusXRRuleProcessorSubsystem::PopulateDynamicLights()
{
DynamicLights.Empty();
for (TObjectIterator<ULightComponentBase> LightItr; LightItr; ++LightItr)
{
const AActor* owner = LightItr->GetOwner();
if (owner != nullptr && (owner->IsRootComponentStationary() || owner->IsRootComponentMovable()) && !owner->IsHiddenEd() && LightItr->IsVisible() && owner->IsEditable() && owner->IsSelectable() && LightItr->GetWorld() == GEditor->GetEditorWorldContext().World())
{
DynamicLights.Add(LightItr->GetFullGroupName(false), TWeakObjectPtr<ULightComponentBase>(*LightItr));
}
}
}
void UOculusXRRuleProcessorSubsystem::RegisterRules(const TArray<SetupRulePtr>& InRules)
{
for (const auto& Rule : InRules)
{
if (!RegisterRule(Rule))
{
UE_LOG(LogProjectSetupTool, Error, TEXT("Cannot register rule <%s>"), *Rule->GetId().ToString());
}
}
}
void UOculusXRRuleProcessorSubsystem::OnLauncherCreated(ILauncherRef Launcher)
{
// Add callback for when launcher worker is started
Launcher->FLauncherWorkerStartedDelegate.AddUObject(
this, &UOculusXRRuleProcessorSubsystem::OnLauncherWorkerStarted);
}
void UOculusXRRuleProcessorSubsystem::OnLauncherWorkerStarted(ILauncherWorkerPtr LauncherWorker,
ILauncherProfileRef Profile)
{
if (!GetMutableDefault<UOculusXRPSTSettings>()->bStopBuildOnUnAppliedCriticalItems)
{
return;
}
const TArray<FString> Platforms = Profile.Get().GetCookedPlatforms();
ESetupRulePlatform RulePlatforms = ESetupRulePlatform::None;
if (Platforms.Contains("Android_ASTC"))
{
RulePlatforms |= MetaQuest_All;
}
if (Platforms.Contains("Windows"))
{
RulePlatforms |= ESetupRulePlatform::MetaLink;
}
const auto& UnAppliedRules = UnAppliedRulesForPlatform(RulePlatforms, { ESetupRuleSeverity::Critical });
OculusXRPSTUtils::LogErrorForUnAppliedRules(UnAppliedRules);
if (!UnAppliedRules.IsEmpty())
{
LauncherWorker->Cancel();
}
}
void UOculusXRRuleProcessorSubsystem::OnPIEEnded(bool bIsSimulating)
{
const auto& UnAppliedRules = UnAppliedRulesForPlatform(ESetupRulePlatform::MetaLink, { ESetupRuleSeverity::Critical });
OculusXRPSTUtils::LogErrorForUnAppliedRules(UnAppliedRules);
}
TArray<SetupRulePtr> UOculusXRRuleProcessorSubsystem::UnAppliedRulesForPlatform(ESetupRulePlatform Platform, const TSet<ESetupRuleSeverity>& Severities) const
{
TArray<SetupRulePtr> UnAppliedRules = {};
for (const auto Rule : Rules)
{
if (!OculusXRPSTUtils::ShouldRuleBeSkipped(Rule, Platform, Severities) && !Rule->IsApplied())
{
UnAppliedRules.Add(Rule);
}
}
return UnAppliedRules;
}