VRTowerDef/Plugins/MetaXR/Source/OculusXRAnchors/Public/OculusXRRoomLayoutManagerCo...

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRSpatialAnchorComponent.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRRoomLayoutManagerComponent.generated.h"
UCLASS(meta = (DisplayName = "OculusXR Room Layout Manager Component", BlueprintSpawnableComponent))
class OCULUSXRANCHORS_API UOculusXRRoomLayoutManagerComponent : public UActorComponent
{
GENERATED_BODY()
public:
UOculusXRRoomLayoutManagerComponent(const FObjectInitializer& ObjectInitializer);
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void OnRegister() override;
virtual void OnUnregister() override;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOculusXRRoomLayoutSceneCaptureCompleteDelegate,
FOculusXRUInt64, requestId,
bool, result);
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusXRRoomLayoutSceneCompleteNativeDelegate, FOculusXRUInt64 /*requestId*/, bool /*success*/);
FOculusXRRoomLayoutSceneCompleteNativeDelegate OculusXRRoomLayoutSceneCaptureCompleteNative;
UPROPERTY(BlueprintAssignable, Category = "OculusXR|Room Layout Manager")
FOculusXRRoomLayoutSceneCaptureCompleteDelegate OculusXRRoomLayoutSceneCaptureComplete;
// Requests to launch Capture Flow
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool LaunchCaptureFlow();
// Gets room layout for a specific space
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool GetRoomLayout(FOculusXRUInt64 Space, UPARAM(ref) FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity = 64);
// Loads mesh data (vertices, indeces) associated with the space into UProceduralMeshComponent
UFUNCTION(BlueprintCallable, Category = "OculusXR|Room Layout Manager")
bool LoadTriangleMesh(FOculusXRUInt64 Space, class UProceduralMeshComponent* Mesh, bool CreateCollision) const;
protected:
UPROPERTY(Transient)
TSet<uint64> EntityRequestList;
UPROPERTY(Transient)
TMap<FOculusXRUInt64, FOculusXRRoomLayout> RoomLayouts;
private:
UFUNCTION()
void OculusRoomLayoutSceneCaptureComplete_Handler(FOculusXRUInt64 RequestId, bool bSuccess)
{
if (EntityRequestList.Find(RequestId.Value) != nullptr)
{
OculusXRRoomLayoutSceneCaptureComplete.Broadcast(RequestId, bSuccess);
OculusXRRoomLayoutSceneCaptureCompleteNative.Broadcast(RequestId, bSuccess);
EntityRequestList.Remove(RequestId.Value);
}
}
};