VRTowerDef/Plugins/MetaXR/Source/OculusXRAnchors/Private/OculusXRRoomLayoutManagerCo...

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRRoomLayoutManagerComponent.h"
#include "OculusXRHMD.h"
#include "OculusXRRoomLayoutManager.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "ProceduralMeshComponent.h"
#include "OculusXRAnchorsModule.h"
UOculusXRRoomLayoutManagerComponent::UOculusXRRoomLayoutManagerComponent(const FObjectInitializer& ObjectInitializer)
{
bWantsInitializeComponent = true; // so that InitializeComponent() gets called
}
void UOculusXRRoomLayoutManagerComponent::OnRegister()
{
Super::OnRegister();
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.AddUObject(this, &UOculusXRRoomLayoutManagerComponent::OculusRoomLayoutSceneCaptureComplete_Handler);
}
void UOculusXRRoomLayoutManagerComponent::OnUnregister()
{
Super::OnUnregister();
FOculusXRAnchorEventDelegates::OculusSceneCaptureComplete.RemoveAll(this);
}
void UOculusXRRoomLayoutManagerComponent::InitializeComponent()
{
Super::InitializeComponent();
}
void UOculusXRRoomLayoutManagerComponent::UninitializeComponent()
{
Super::UninitializeComponent();
}
bool UOculusXRRoomLayoutManagerComponent::LaunchCaptureFlow()
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Launch capture flow -- UOculusXRRoomLayoutManagerComponent"));
uint64 OutRequest = 0;
const bool bSuccess = OculusXRAnchors::FOculusXRRoomLayoutManager::RequestSceneCapture(OutRequest);
if (bSuccess)
{
EntityRequestList.Add(OutRequest);
}
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Launch capture flow -- RequestSceneCapture -- %d"), bSuccess);
return bSuccess;
}
bool UOculusXRRoomLayoutManagerComponent::GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity)
{
return UOculusXRAnchorBPFunctionLibrary::GetRoomLayout(Space, RoomLayoutOut, MaxWallsCapacity);
}
bool UOculusXRRoomLayoutManagerComponent::LoadTriangleMesh(FOculusXRUInt64 Space, UProceduralMeshComponent* Mesh, bool CreateCollision) const
{
ensure(Mesh);
TArray<FVector> Vertices;
TArray<int32> Triangles;
bool Success = OculusXRAnchors::FOculusXRRoomLayoutManager::GetSpaceTriangleMesh(Space, Vertices, Triangles);
if (!Success)
{
return false;
}
// Mesh->bUseAsyncCooking = true;
TArray<FVector> EmptyNormals;
TArray<FVector2D> EmptyUV;
TArray<FColor> EmptyVertexColors;
TArray<FProcMeshTangent> EmptyTangents;
Mesh->CreateMeshSection(0, Vertices, Triangles, EmptyNormals, EmptyUV, EmptyVertexColors, EmptyTangents, CreateCollision);
return true;
}