VRTowerDef/Plugins/MetaXR/Source/OculusXRAnchors/Private/OculusXRAnchors.cpp

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2024-05-29 08:53:41 +00:00
// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRAnchors.h"
#include "CoreMinimal.h"
#include "Camera/PlayerCameraManager.h"
#include "GameFramework/PlayerController.h"
#include "OculusXRAnchorsModule.h"
#include "OculusXRAnchorDelegates.h"
#include "OculusXRHMDModule.h"
#include "OculusXRAnchorManager.h"
#include "OculusXRSpatialAnchorComponent.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRTelemetryAnchorsEvents.h"
namespace OculusXRAnchors
{
void FOculusXRAnchors::Initialize()
{
DelegateHandleAnchorCreate = FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete.AddRaw(this, &FOculusXRAnchors::HandleSpatialAnchorCreateComplete);
DelegateHandleAnchorErase = FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorEraseComplete);
DelegateHandleSetComponentStatus = FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete.AddRaw(this, &FOculusXRAnchors::HandleSetComponentStatusComplete);
DelegateHandleAnchorSave = FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSaveComplete);
DelegateHandleAnchorSaveList = FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSaveListComplete);
DelegateHandleQueryResultsBegin = FOculusXRAnchorEventDelegates::OculusSpaceQueryResults.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryResultsBegin);
DelegateHandleQueryResultElement = FOculusXRAnchorEventDelegates::OculusSpaceQueryResult.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryResultElement);
DelegateHandleQueryComplete = FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorQueryComplete);
DelegateHandleAnchorShare = FOculusXRAnchorEventDelegates::OculusSpaceShareComplete.AddRaw(this, &FOculusXRAnchors::HandleAnchorSharingComplete);
}
void FOculusXRAnchors::Teardown()
{
FOculusXRAnchorEventDelegates::OculusSpatialAnchorCreateComplete.Remove(DelegateHandleAnchorCreate);
FOculusXRAnchorEventDelegates::OculusSpaceEraseComplete.Remove(DelegateHandleAnchorErase);
FOculusXRAnchorEventDelegates::OculusSpaceSetComponentStatusComplete.Remove(DelegateHandleSetComponentStatus);
FOculusXRAnchorEventDelegates::OculusSpaceSaveComplete.Remove(DelegateHandleAnchorSave);
FOculusXRAnchorEventDelegates::OculusSpaceListSaveComplete.Remove(DelegateHandleAnchorSaveList);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResults.Remove(DelegateHandleQueryResultsBegin);
FOculusXRAnchorEventDelegates::OculusSpaceQueryResult.Remove(DelegateHandleQueryResultElement);
FOculusXRAnchorEventDelegates::OculusSpaceQueryComplete.Remove(DelegateHandleQueryComplete);
FOculusXRAnchorEventDelegates::OculusSpaceShareComplete.Remove(DelegateHandleAnchorShare);
}
FOculusXRAnchors* FOculusXRAnchors::GetInstance()
{
return FOculusXRAnchorsModule::GetOculusAnchors();
}
bool FOculusXRAnchors::CreateSpatialAnchor(const FTransform& InTransform, AActor* TargetActor, const FOculusXRSpatialAnchorCreateDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(TargetActor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid actor provided when attempting to create a spatial anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
UWorld* World = TargetActor->GetWorld();
if (!IsValid(World))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve World Context while creating spatial anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!IsValid(PlayerController))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve Player Controller while creating spatial anchor"));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
APlayerCameraManager* PlayerCameraManager = PlayerController->PlayerCameraManager;
FTransform MainCameraTransform = FTransform::Identity;
if (IsValid(PlayerCameraManager))
{
MainCameraTransform.SetLocation(PlayerCameraManager->GetCameraLocation());
MainCameraTransform.SetRotation(FQuat(PlayerCameraManager->GetCameraRotation()));
}
UOculusXRAnchorComponent* Anchor = Cast<UOculusXRAnchorComponent>(TargetActor->GetComponentByClass(UOculusXRAnchorComponent::StaticClass()));
if (IsValid(Anchor) && Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Actor targeted to create anchor already has an anchor component with a valid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::CreateAnchor(InTransform, RequestId, MainCameraTransform);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsCreateRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
CreateAnchorBinding AnchorData;
AnchorData.RequestId = RequestId;
AnchorData.Actor = TargetActor;
AnchorData.Binding = ResultCallback;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->CreateSpatialAnchorBindings.Add(RequestId, AnchorData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async create spatial anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::EraseAnchor(UOculusXRAnchorComponent* Anchor, const FOculusXRAnchorEraseDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to erase an anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Cannot erase anchor with invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
if (!Anchor->IsStoredAtLocation(EOculusXRSpaceStorageLocation::Local))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Only local anchors can be erased."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
return false;
}
uint64 RequestId = 0;
// Erase only supports local anchors
EOculusXRAnchorResult::Type Result = FOculusXRAnchorManager::EraseAnchor(Anchor->GetHandle(), EOculusXRSpaceStorageLocation::Local, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(Result);
OculusXRTelemetry::Events::FAnchorsEraseRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
EraseAnchorBinding EraseData;
EraseData.RequestId = RequestId;
EraseData.Binding = ResultCallback;
EraseData.Anchor = Anchor;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->EraseAnchorBindings.Add(RequestId, EraseData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async erase spatial anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUUID());
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::DestroyAnchor(uint64 AnchorHandle, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::DestroySpace(AnchorHandle);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::SetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to set anchor component status."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to set anchor component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SetSpaceComponentStatus(Anchor->GetHandle(), SpaceComponentType, Enable, Timeout, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsSetComponentStatusRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
SetComponentStatusBinding SetComponentStatusData;
SetComponentStatusData.RequestId = RequestId;
SetComponentStatusData.Binding = ResultCallback;
SetComponentStatusData.AnchorHandle = Anchor->GetHandle();
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->SetComponentStatusBindings.Add(RequestId, SetComponentStatusData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to set anchor component status."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, FOculusXRUInt64(), EOculusXRSpaceComponentType::Undefined, false);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return true;
}
bool FOculusXRAnchors::GetAnchorComponentStatus(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to get space component status."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to get space component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
return GetComponentStatus(Anchor->GetHandle(), SpaceComponentType, OutEnabled, OutChangePending, OutResult);
}
bool FOculusXRAnchors::GetAnchorSupportedComponents(UOculusXRAnchorComponent* Anchor, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to get space component status."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to get space component status has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
return false;
}
return GetSupportedComponents(Anchor->GetHandle(), OutSupportedComponents, OutResult);
}
bool FOculusXRAnchors::SetComponentStatus(uint64 Space, EOculusXRSpaceComponentType SpaceComponentType, bool Enable, float Timeout, const FOculusXRAnchorSetComponentStatusDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SetSpaceComponentStatus(Space, SpaceComponentType, Enable, Timeout, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
SetComponentStatusBinding SetComponentStatusData;
SetComponentStatusData.RequestId = RequestId;
SetComponentStatusData.Binding = ResultCallback;
SetComponentStatusData.AnchorHandle = Space;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->SetComponentStatusBindings.Add(RequestId, SetComponentStatusData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to set anchor component status."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, Space, SpaceComponentType, Enable);
}
return true;
}
bool FOculusXRAnchors::GetComponentStatus(uint64 AnchorHandle, EOculusXRSpaceComponentType SpaceComponentType, bool& OutEnabled, bool& OutChangePending, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceComponentStatus(AnchorHandle, SpaceComponentType, OutEnabled, OutChangePending);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSupportedComponents(uint64 AnchorHandle, TArray<EOculusXRSpaceComponentType>& OutSupportedComponents, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSupportedAnchorComponents(AnchorHandle, OutSupportedComponents);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::SaveAnchor(UOculusXRAnchorComponent* Anchor, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
if (!IsValid(Anchor))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to save anchor."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
if (!Anchor->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to save anchor has invalid handle."));
OutResult = EOculusXRAnchorResult::Failure;
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
return false;
}
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SaveAnchor(Anchor->GetHandle(), StorageLocation, EOculusXRSpaceStoragePersistenceMode::Indefinite, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsSaveRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
SaveAnchorBinding SaveAnchorData;
SaveAnchorData.RequestId = RequestId;
SaveAnchorData.Binding = ResultCallback;
SaveAnchorData.Location = StorageLocation;
SaveAnchorData.Anchor = Anchor;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorSaveBindings.Add(RequestId, SaveAnchorData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to save anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, nullptr);
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
void AnchorComponentsToReferences(const TArray<UOculusXRAnchorComponent*>& Anchors, TArray<uint64>& Handles, TArray<TWeakObjectPtr<UOculusXRAnchorComponent>>& AnchorPtrs)
{
Handles.Empty();
AnchorPtrs.Empty();
for (auto& AnchorInstance : Anchors)
{
if (!IsValid(AnchorInstance))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid anchor provided when attempting to process anchor list."));
continue;
}
if (!AnchorInstance->HasValidHandle())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Anchor provided to anchor list has invalid handle."));
continue;
}
Handles.Add(AnchorInstance->GetHandle().GetValue());
AnchorPtrs.Add(AnchorInstance);
}
}
bool FOculusXRAnchors::SaveAnchorList(const TArray<UOculusXRAnchorComponent*>& Anchors, EOculusXRSpaceStorageLocation StorageLocation, const FOculusXRAnchorSaveListDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
TArray<uint64> Handles;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SavedAnchors;
AnchorComponentsToReferences(Anchors, Handles, SavedAnchors);
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::SaveAnchorList(Handles, StorageLocation, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
SaveAnchorListBinding SaveAnchorListData;
SaveAnchorListData.RequestId = RequestId;
SaveAnchorListData.Binding = ResultCallback;
SaveAnchorListData.Location = StorageLocation;
SaveAnchorListData.SavedAnchors = SavedAnchors;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorSaveListBindings.Add(RequestId, SaveAnchorListData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to save anchor list."));
ResultCallback.ExecuteIfBound(OutResult, TArray<UOculusXRAnchorComponent*>());
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::QueryAnchors(const TArray<FOculusXRUUID>& AnchorUUIDs, EOculusXRSpaceStorageLocation Location, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
FOculusXRSpaceQueryInfo QueryInfo;
QueryInfo.FilterType = EOculusXRSpaceQueryFilterType::FilterByIds;
QueryInfo.IDFilter = AnchorUUIDs;
QueryInfo.Location = Location;
QueryInfo.MaxQuerySpaces = AnchorUUIDs.Num();
return QueryAnchorsAdvanced(QueryInfo, ResultCallback, OutResult);
}
bool FOculusXRAnchors::QueryAnchorsAdvanced(const FOculusXRSpaceQueryInfo& QueryInfo, const FOculusXRAnchorQueryDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::QuerySpaces(QueryInfo, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
OculusXRTelemetry::Events::FAnchorsQueryRequest Trace(static_cast<int>(GetTypeHash(RequestId)));
if (bAsyncStartSuccess)
{
AnchorQueryBinding QueryResults;
QueryResults.RequestId = RequestId;
QueryResults.Binding = ResultCallback;
QueryResults.Location = QueryInfo.Location;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->AnchorQueryBindings.Add(RequestId, QueryResults);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to query anchors."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, TArray<FOculusXRSpaceQueryResult>());
Trace.SetResult(OculusXRTelemetry::EAction::Cancel).End();
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::ShareAnchors(const TArray<UOculusXRAnchorComponent*>& Anchors, const TArray<uint64>& OculusUserIDs, const FOculusXRAnchorShareDelegate& ResultCallback, EOculusXRAnchorResult::Type& OutResult)
{
TArray<uint64> Handles;
TArray<TWeakObjectPtr<UOculusXRAnchorComponent>> SharedAnchors;
AnchorComponentsToReferences(Anchors, Handles, SharedAnchors);
uint64 RequestId = 0;
OutResult = FOculusXRAnchorManager::ShareSpaces(Handles, OculusUserIDs, RequestId);
bool bAsyncStartSuccess = UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
if (bAsyncStartSuccess)
{
ShareAnchorsBinding ShareAnchorsData;
ShareAnchorsData.RequestId = RequestId;
ShareAnchorsData.Binding = ResultCallback;
ShareAnchorsData.SharedAnchors = SharedAnchors;
ShareAnchorsData.OculusUserIds = OculusUserIDs;
FOculusXRAnchors* SDKInstance = GetInstance();
SDKInstance->ShareAnchorsBindings.Add(RequestId, ShareAnchorsData);
}
else
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start async call to share anchor."));
ResultCallback.ExecuteIfBound(EOculusXRAnchorResult::Failure, TArray<UOculusXRAnchorComponent*>(), TArray<uint64>());
}
return bAsyncStartSuccess;
}
bool FOculusXRAnchors::GetSpaceContainerUUIDs(uint64 Space, TArray<FOculusXRUUID>& OutUUIDs, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceContainerUUIDs(Space, OutUUIDs);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceScenePlane(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceScenePlane(Space, OutPos, OutSize);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceSceneVolume(uint64 Space, FVector& OutPos, FVector& OutSize, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceSceneVolume(Space, OutPos, OutSize);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceSemanticClassification(uint64 Space, TArray<FString>& OutSemanticClassifications, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceSemanticClassification(Space, OutSemanticClassifications);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
bool FOculusXRAnchors::GetSpaceBoundary2D(uint64 Space, TArray<FVector2f>& OutVertices, EOculusXRAnchorResult::Type& OutResult)
{
OutResult = FOculusXRAnchorManager::GetSpaceBoundary2D(Space, OutVertices);
return UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OutResult);
}
void FOculusXRAnchors::HandleSpatialAnchorCreateComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID)
{
OculusXRTelemetry::Events::FAnchorsCreateResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
CreateAnchorBinding* AnchorDataPtr = CreateSpatialAnchorBindings.Find(RequestId.GetValue());
if (AnchorDataPtr == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find anchor data binding for create spatial anchor! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to create Spatial Anchor. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), nullptr);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
return;
}
if (!AnchorDataPtr->Actor.IsValid())
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Actor has been invalidated while creating actor. Request: %llu"), RequestId.GetValue());
// Clean up the orphaned space
EOculusXRAnchorResult::Type AnchorResult;
FOculusXRAnchors::DestroyAnchor(Space, AnchorResult);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), nullptr);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
return;
}
AActor* TargetActor = AnchorDataPtr->Actor.Get();
UOculusXRSpatialAnchorComponent* SpatialAnchorComponent = TargetActor->FindComponentByClass<UOculusXRSpatialAnchorComponent>();
if (SpatialAnchorComponent == nullptr)
{
SpatialAnchorComponent = Cast<UOculusXRSpatialAnchorComponent>(TargetActor->AddComponentByClass(UOculusXRSpatialAnchorComponent::StaticClass(), false, FTransform::Identity, false));
}
SpatialAnchorComponent->SetHandle(Space);
SpatialAnchorComponent->SetUUID(UUID);
uint64 tempOut;
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Locatable, true, 0.0f, tempOut);
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Sharable, true, 0.0f, tempOut);
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Storable, true, 0.0f, tempOut);
AnchorDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SpatialAnchorComponent);
CreateSpatialAnchorBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorEraseComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation Location)
{
OculusXRTelemetry::Events::FAnchorsEraseResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
EraseAnchorBinding* EraseDataPtr = EraseAnchorBindings.Find(RequestId.GetValue());
if (EraseDataPtr == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for space erase! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to erase Spatial Anchor. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
EraseDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), UUID);
EraseAnchorBindings.Remove(RequestId.GetValue());
return;
}
if (EraseDataPtr->Anchor.IsValid())
{
// Since you can only erase local anchors, just unset local anchor storage
EraseDataPtr->Anchor->SetStoredLocation(EOculusXRSpaceStorageLocation::Local, false);
}
EraseDataPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), UUID);
EraseAnchorBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleSetComponentStatusComplete(FOculusXRUInt64 RequestId, int Result, FOculusXRUInt64 Space, FOculusXRUUID UUID, EOculusXRSpaceComponentType ComponentType, bool Enabled)
{
OculusXRTelemetry::Events::FAnchorsSetComponentStatusResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
SetComponentStatusBinding* SetStatusBinding = SetComponentStatusBindings.Find(RequestId.GetValue());
if (SetStatusBinding == nullptr)
{
UE_LOG(LogOculusXRAnchors, Verbose, TEXT("Couldn't find binding for set component status! Request: %llu"), RequestId.GetValue());
return;
}
if (SetStatusBinding != nullptr)
{
SetStatusBinding->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SetStatusBinding->AnchorHandle, ComponentType, Enabled);
SetComponentStatusBindings.Remove(RequestId.GetValue());
return;
}
SetStatusBinding->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SetStatusBinding->AnchorHandle, ComponentType, Enabled);
SetComponentStatusBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorSaveComplete(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, bool Success, int Result, FOculusXRUUID UUID)
{
OculusXRTelemetry::Events::FAnchorsSaveResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
SaveAnchorBinding* SaveAnchorData = AnchorSaveBindings.Find(RequestId.GetValue());
if (SaveAnchorData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for save anchor! Request: %llu"), RequestId.GetValue());
return;
}
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to save Spatial Anchor. Request: %llu -- Result: %d -- Space: %llu"), RequestId.GetValue(), Result, Space.GetValue());
SaveAnchorData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SaveAnchorData->Anchor.Get());
AnchorSaveBindings.Remove(RequestId.GetValue());
return;
}
if (SaveAnchorData->Anchor.IsValid())
{
SaveAnchorData->Anchor->SetStoredLocation(SaveAnchorData->Location, true);
}
SaveAnchorData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SaveAnchorData->Anchor.Get());
AnchorSaveBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorSaveListComplete(FOculusXRUInt64 RequestId, int Result)
{
SaveAnchorListBinding* SaveListData = AnchorSaveListBindings.Find(RequestId.GetValue());
if (SaveListData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for save anchor list! Request: %llu"), RequestId.GetValue());
return;
}
// Get all anchors
TArray<UOculusXRAnchorComponent*> SavedAnchors;
for (auto& WeakAnchor : SaveListData->SavedAnchors)
{
if (WeakAnchor.IsValid())
{
SavedAnchors.Add(WeakAnchor.Get());
}
}
// Failed to save
if (OVRP_FAILURE(Result))
{
UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to save Spatial Anchors. Request: %llu -- Result: %d"), RequestId.GetValue(), Result);
SaveListData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SavedAnchors);
AnchorSaveListBindings.Remove(RequestId.GetValue());
return;
}
// Set new storage location
for (auto& SavedAnchor : SavedAnchors)
{
SavedAnchor->SetStoredLocation(SaveListData->Location, true);
}
SaveListData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SavedAnchors);
AnchorSaveListBindings.Remove(RequestId.GetValue());
}
void FOculusXRAnchors::HandleAnchorQueryResultsBegin(FOculusXRUInt64 RequestId)
{
// no op
}
void FOculusXRAnchors::HandleAnchorQueryResultElement(FOculusXRUInt64 RequestId, FOculusXRUInt64 Space, FOculusXRUUID UUID)
{
AnchorQueryBinding* ResultPtr = AnchorQueryBindings.Find(RequestId.GetValue());
if (ResultPtr)
{
uint64 tempOut;
TArray<EOculusXRSpaceComponentType> supportedTypes;
FOculusXRAnchorManager::GetSupportedAnchorComponents(Space, supportedTypes);
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Locatable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Locatable, true, 0.0f, tempOut);
}
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Sharable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Sharable, true, 0.0f, tempOut);
}
if (supportedTypes.Contains(EOculusXRSpaceComponentType::Storable))
{
FOculusXRAnchorManager::SetSpaceComponentStatus(Space, EOculusXRSpaceComponentType::Storable, true, 0.0f, tempOut);
}
ResultPtr->Results.Add(FOculusXRSpaceQueryResult(Space, UUID, ResultPtr->Location));
}
}
void FOculusXRAnchors::HandleAnchorQueryComplete(FOculusXRUInt64 RequestId, int Result)
{
OculusXRTelemetry::Events::FAnchorsQueryResponse(static_cast<int>(GetTypeHash(RequestId)))
.SetResult(OVRP_SUCCESS(Result) ? OculusXRTelemetry::EAction::Success : OculusXRTelemetry::EAction::Fail);
AnchorQueryBinding* ResultPtr = AnchorQueryBindings.Find(RequestId.GetValue());
if (ResultPtr)
{
ResultPtr->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), ResultPtr->Results);
AnchorQueryBindings.Remove(RequestId.GetValue());
}
}
void FOculusXRAnchors::HandleAnchorSharingComplete(FOculusXRUInt64 RequestId, int Result)
{
ShareAnchorsBinding* ShareAnchorsData = ShareAnchorsBindings.Find(RequestId);
if (ShareAnchorsData == nullptr)
{
UE_LOG(LogOculusXRAnchors, Error, TEXT("Couldn't find binding for share anchors! Request: %llu"), RequestId.GetValue());
return;
}
TArray<UOculusXRAnchorComponent*> SharedAnchors;
for (auto& WeakAnchor : ShareAnchorsData->SharedAnchors)
{
SharedAnchors.Add(WeakAnchor.Get());
}
ShareAnchorsData->Binding.ExecuteIfBound(static_cast<EOculusXRAnchorResult::Type>(Result), SharedAnchors, ShareAnchorsData->OculusUserIds);
ShareAnchorsBindings.Remove(RequestId.GetValue());
}
} // namespace OculusXRAnchors