226 lines
8.9 KiB
C++
226 lines
8.9 KiB
C++
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "OculusXRAnchorBPFunctionLibrary.h"
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#include "OculusXRHMD.h"
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#include "OculusXRSpatialAnchorComponent.h"
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#include "OculusXRAnchorsPrivate.h"
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#include "OculusXRRoomLayoutManager.h"
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#include "OculusXRAnchorManager.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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AActor* UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorHandle(UObject* WorldContextObject, FOculusXRUInt64 Handle, FOculusXRUUID UUID, EOculusXRSpaceStorageLocation Location, UClass* ActorClass,
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AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod)
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{
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FActorSpawnParameters SpawnInfo;
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SpawnInfo.Owner = Owner;
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SpawnInfo.Instigator = Instigator;
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SpawnInfo.ObjectFlags |= RF_Transient;
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SpawnInfo.SpawnCollisionHandlingOverride = CollisionHandlingMethod;
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UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (World == nullptr)
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid WorldContext Object for SpawnActorWithAnchorHandle."));
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return nullptr;
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}
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AActor* NewSpatialAnchorActor = World->SpawnActor(ActorClass, nullptr, nullptr, SpawnInfo);
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if (NewSpatialAnchorActor == nullptr)
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to spawn Actor in SpawnActorWithAnchorHandle"));
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return nullptr;
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}
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UOculusXRSpatialAnchorComponent* SpatialAnchorComponent = NewSpatialAnchorActor->FindComponentByClass<UOculusXRSpatialAnchorComponent>();
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if (SpatialAnchorComponent == nullptr)
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{
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SpatialAnchorComponent = Cast<UOculusXRSpatialAnchorComponent>(NewSpatialAnchorActor->AddComponentByClass(UOculusXRSpatialAnchorComponent::StaticClass(), false, FTransform::Identity, false));
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}
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if (!IsValid(SpatialAnchorComponent))
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to find or spawn Spatial Anchor component in SpawnActorWithAnchorHandle"));
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return nullptr;
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}
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SpatialAnchorComponent->SetHandle(Handle);
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SpatialAnchorComponent->SetUUID(UUID);
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SpatialAnchorComponent->SetStoredLocation(Location, true);
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return NewSpatialAnchorActor;
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}
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AActor* UOculusXRAnchorBPFunctionLibrary::SpawnActorWithAnchorQueryResults(UObject* WorldContextObject, const FOculusXRSpaceQueryResult& QueryResult, UClass* ActorClass, AActor* Owner, APawn* Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingMethod)
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{
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return SpawnActorWithAnchorHandle(WorldContextObject, QueryResult.Space, QueryResult.UUID, QueryResult.Location, ActorClass, Owner, Instigator, CollisionHandlingMethod);
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}
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bool UOculusXRAnchorBPFunctionLibrary::GetAnchorComponentStatus(AActor* TargetActor, EOculusXRSpaceComponentType ComponentType, bool& bIsEnabled)
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{
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UOculusXRAnchorComponent* AnchorComponent = Cast<UOculusXRAnchorComponent>(TargetActor->GetComponentByClass(UOculusXRAnchorComponent::StaticClass()));
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if (!IsValid(AnchorComponent))
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Invalid Anchor Component provided to GetAnchorComponentStatus"));
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bIsEnabled = false;
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return false;
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}
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bool bOutIsEnabled = false;
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bool bIsChangePending = false;
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EOculusXRAnchorResult::Type AnchorResult;
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bool bDidCallStart = OculusXRAnchors::FOculusXRAnchors::GetAnchorComponentStatus(AnchorComponent, ComponentType, bOutIsEnabled, bIsChangePending, AnchorResult);
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if (!bDidCallStart)
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Failed to start call to internal GetAnchorComponentStatus"));
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bIsEnabled = false;
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return false;
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}
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bIsEnabled = bOutIsEnabled;
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return bIsEnabled;
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}
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bool UOculusXRAnchorBPFunctionLibrary::GetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform)
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{
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FOculusXRAnchorLocationFlags AnchorFlags(0);
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return TryGetAnchorTransformByHandle(Handle, OutTransform, AnchorFlags);
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}
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bool UOculusXRAnchorBPFunctionLibrary::TryGetAnchorTransformByHandle(const FOculusXRUInt64& Handle, FTransform& OutTransform, FOculusXRAnchorLocationFlags& OutLocationFlags)
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{
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OculusXRHMD::FOculusXRHMD* OutHMD = OculusXRHMD::FOculusXRHMD::GetOculusXRHMD();
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if (!OutHMD)
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to retrieve OculusXRHMD, cannot calculate anchor transform."));
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return false;
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}
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ovrpTrackingOrigin ovrpOrigin = ovrpTrackingOrigin_EyeLevel;
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const bool bTrackingOriginSuccess = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetTrackingOriginType2(&ovrpOrigin));
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if (!bTrackingOriginSuccess)
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{
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UE_LOG(LogOculusXRAnchors, Warning, TEXT("Unable to get tracking origin, cannot calculate anchor transform."));
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return false;
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}
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OutTransform = FTransform::Identity;
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OutLocationFlags = FOculusXRAnchorLocationFlags(0);
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const ovrpUInt64 ovrpSpace = Handle.GetValue();
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ovrpSpaceLocationf ovrpSpaceLocation;
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const bool bSuccess = FOculusXRHMDModule::GetPluginWrapper().GetInitialized() && OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().LocateSpace2(&ovrpSpaceLocation, &ovrpSpace, ovrpOrigin));
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if (bSuccess)
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{
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OutLocationFlags = FOculusXRAnchorLocationFlags(ovrpSpaceLocation.locationFlags);
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if (OutLocationFlags.IsValid())
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{
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OculusXRHMD::FPose Pose;
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OutHMD->ConvertPose(ovrpSpaceLocation.pose, Pose);
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const FTransform trackingToWorld = OutHMD->GetLastTrackingToWorld();
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OutTransform.SetLocation(trackingToWorld.TransformPosition(Pose.Position));
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OutTransform.SetRotation(FRotator(trackingToWorld.TransformRotation(FQuat(Pose.Orientation))).Quaternion());
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}
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else
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{
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return false;
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}
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}
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return bSuccess;
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}
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FString UOculusXRAnchorBPFunctionLibrary::AnchorHandleToString(const FOculusXRUInt64 Value)
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{
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return FString::Printf(TEXT("%llu"), Value.Value);
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}
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FString UOculusXRAnchorBPFunctionLibrary::AnchorUUIDToString(const FOculusXRUUID& Value)
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{
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return Value.ToString();
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}
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FOculusXRUUID UOculusXRAnchorBPFunctionLibrary::StringToAnchorUUID(const FString& Value)
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{
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// Static size for the max length of the string, two chars per hex digit, 16 digits.
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checkf(Value.Len() == 32, TEXT("'%s' is not a valid UUID"), *Value);
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ovrpUuid newID;
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HexToBytes(Value, newID.data);
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return FOculusXRUUID(newID.data);
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}
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bool UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(EOculusXRAnchorResult::Type result)
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{
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#if OCULUS_HMD_SUPPORTED_PLATFORMS
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return OVRP_SUCCESS(result);
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#endif
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return false;
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}
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const UOculusXRBaseAnchorComponent* UOculusXRAnchorBPFunctionLibrary::GetAnchorComponent(const FOculusXRSpaceQueryResult& QueryResult, EOculusXRSpaceComponentType ComponentType, UObject* Outer)
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{
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switch (ComponentType)
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{
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case EOculusXRSpaceComponentType::Locatable:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRLocatableAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::ScenePlane:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRPlaneAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::SceneVolume:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRVolumeAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::SemanticClassification:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSemanticClassificationAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::RoomLayout:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRRoomLayoutAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::SpaceContainer:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSpaceContainerAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::Sharable:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRSharableAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::Storable:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRStorableAnchorComponent>(QueryResult.Space.Value, Outer);
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case EOculusXRSpaceComponentType::TriangleMesh:
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return UOculusXRBaseAnchorComponent::FromSpace<UOculusXRTriangleMeshAnchorComponent>(QueryResult.Space.Value, Outer);
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default:
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return nullptr;
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}
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}
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bool UOculusXRAnchorBPFunctionLibrary::GetRoomLayout(FOculusXRUInt64 Space, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity)
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{
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if (MaxWallsCapacity <= 0)
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{
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return false;
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}
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FOculusXRUUID OutCeilingUuid;
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FOculusXRUUID OutFloorUuid;
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TArray<FOculusXRUUID> OutWallsUuid;
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const bool bSuccess = OculusXRAnchors::FOculusXRRoomLayoutManager::GetSpaceRoomLayout(Space.Value, static_cast<uint32>(MaxWallsCapacity), OutCeilingUuid, OutFloorUuid, OutWallsUuid);
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if (bSuccess)
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{
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RoomLayoutOut.CeilingUuid = OutCeilingUuid;
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RoomLayoutOut.FloorUuid = OutFloorUuid;
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RoomLayoutOut.WallsUuid.InsertZeroed(0, OutWallsUuid.Num());
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for (int32 i = 0; i < OutWallsUuid.Num(); ++i)
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{
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RoomLayoutOut.WallsUuid[i] = OutWallsUuid[i];
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}
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TArray<FOculusXRUUID> spaceUUIDs;
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EOculusXRAnchorResult::Type result = OculusXRAnchors::FOculusXRAnchorManager::GetSpaceContainerUUIDs(Space, spaceUUIDs);
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if (UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(result))
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{
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RoomLayoutOut.RoomObjectUUIDs = spaceUUIDs;
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}
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}
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return bSuccess;
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}
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