// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Styling/SlateStyle.h"

/**  */
class FOculusToolStyle
{
public:
	static void Initialize();

	static void Shutdown();

	/** reloads textures used by slate renderer */
	static void ReloadTextures();

	/** @return The Slate style set for the Shooter game */
	static const ISlateStyle& Get();

	static FName GetStyleSetName();

private:
	static TSharedRef<class FSlateStyleSet> Create();

private:
	static TSharedPtr<class FSlateStyleSet> StyleInstance;
};
