1166 lines
118 KiB
XML
1166 lines
118 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<FGenericCrashContext>
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<RuntimeProperties>
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<CrashVersion>3</CrashVersion>
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<ExecutionGuid>FCFBD0A14FC831B9B62B38A0D268E339</ExecutionGuid>
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<CrashGUID>UECC-Windows-E1B26DE241686A655B3499B6DB8551A2_0001</CrashGUID>
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<IsEnsure>true</IsEnsure>
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<IsStall>false</IsStall>
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<IsAssert>false</IsAssert>
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<CrashType>Ensure</CrashType>
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<ErrorMessage>Ensure condition failed: !UpdateParams.WorldBounds.BoxExtent.ContainsNaN() && !UpdateParams.WorldBounds.Origin.ContainsNaN() && !FMath::IsNaN(UpdateParams.WorldBounds.SphereRadius) && FMath::IsFinite(UpdateParams.WorldBounds.SphereRadius) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 2184] NaNs found on Bounds for Primitive Torso: Owner: CharaModel_C_UAID_B42E99604EF167D101_2108228992, Resource: cube, Level: /Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV, Origin: X=15247424500464762874794774866162506900019067604894517077386394031686631786508266365791214368062501998342292320676943502876489424418731815360004526256938811392.000 Y=908817158580605421043352450720019747710785851675440191390514991776941904062105801931673707332524822787237719011648702800572246220925285443035862138880.000 Z=-2726451746590483882828207756781574093262382529356914842610380337438654239798721835755638984539692663074662882993075139895448047361132864718119939080192.000, BoxExtent: X=14985038161945907522703605292639752244895331129691209815532945879987781853974783691679294918851616261678287532890453251475075685136939848352781497287015661568.000 Y=29970067526092873277744275088231929617174569453683928003417976132302966524913019828366906306772822602906310911508908580935651507779115115545742219575906271232.000 Z=4465887953514560641822672727950273457395382248899557220101489387474661027600360336441575063136150803802315113179941313585003951562087586589733979947008.000, SphereRadius: inf Stack: 0x00007ff86e459edb UnrealEditor-Renderer.dll!FScene::UpdatePrimitiveTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2175] 0x00007ff87e55ae32 UnrealEditor-Engine.dll!UPrimitiveComponent::SendRenderTransform_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:633] 0x00007ff87e456cb7 UnrealEditor-Engine.dll!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components</ErrorMessage>
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<CrashReporterMessage />
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<AttendedStatus>Attended</AttendedStatus>
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<ProcessId>17288</ProcessId>
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<SecondsSinceStart>3962</SecondsSinceStart>
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<IsInternalBuild>false</IsInternalBuild>
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<IsPerforceBuild>false</IsPerforceBuild>
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<IsWithDebugInfo>true</IsWithDebugInfo>
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<IsSourceDistribution>false</IsSourceDistribution>
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<GameName>UE-CharaCreator</GameName>
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<ExecutableName>UnrealEditor</ExecutableName>
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<BuildConfiguration>Development</BuildConfiguration>
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<GameSessionID />
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<PlatformName>WindowsEditor</PlatformName>
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<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.3930] 64b]</PlatformFullName>
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<PlatformNameIni>Windows</PlatformNameIni>
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<EngineMode>Editor</EngineMode>
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<EngineModeEx>Vanilla</EngineModeEx>
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<DeploymentName />
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<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
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<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
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<CommandLine>CommandLineRemoved</CommandLine>
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<LanguageLCID>0</LanguageLCID>
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<AppDefaultLocale>en-150</AppDefaultLocale>
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<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
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<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
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<IsUERelease>true</IsUERelease>
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<IsRequestingExit>false</IsRequestingExit>
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<UserName />
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<BaseDir>D:/Epic Games/UE_5.3/Engine/Binaries/Win64/</BaseDir>
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<RootDir>D:/Epic Games/UE_5.3/</RootDir>
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<MachineId>583989464419A262F3C29F86FB93FD50</MachineId>
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<LoginId>583989464419a262f3c29f86fb93fd50</LoginId>
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<EpicAccountId>ffd9b84f675742ebbfb609d9f094a16c</EpicAccountId>
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<SourceContext> 1636 #else
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1637 return EXCEPTION_EXECUTE_HANDLER;
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1638 #endif
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1639 }
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1640
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1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
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1642 {
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1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
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1644 __try
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1645 #endif
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1646 {
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1647 FAssertInfo Info(ErrorMessage, ProgramCounter);
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1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info };
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1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
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1650 ***** }
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1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
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1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
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1653 CA_SUPPRESS(6322)
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1654 {
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1655 }
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1656 #endif
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1657 }
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1658
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1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
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1660 {
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1661 if (ReportCrashCallCount > 0 || FDebug::HasAsserted())
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1662 {
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1663 // Don't report ensures after we've crashed/asserted, they simply may be a result of the crash as
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1664 // the engine is already in a bad state.
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1665 return;</SourceContext>
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<UserDescription>Sent in the unattended mode</UserDescription>
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<UserActivityHint>Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE</UserActivityHint>
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<CrashDumpMode>0</CrashDumpMode>
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<GameStateName />
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<Misc.NumberOfCores>6</Misc.NumberOfCores>
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<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
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<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
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<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
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<Misc.CPUBrand>AMD Ryzen 5 3600 6-Core Processor</Misc.CPUBrand>
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<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 2060</Misc.PrimaryGPUBrand>
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<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.3930]</Misc.OSVersionMajor>
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<Misc.OSVersionMinor />
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<MemoryStats.TotalPhysical>17105821696</MemoryStats.TotalPhysical>
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<MemoryStats.TotalVirtual>25427320832</MemoryStats.TotalVirtual>
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<MemoryStats.PageSize>4096</MemoryStats.PageSize>
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<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
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<MemoryStats.AvailablePhysical>5806542848</MemoryStats.AvailablePhysical>
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<MemoryStats.AvailableVirtual>3638566912</MemoryStats.AvailableVirtual>
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<MemoryStats.UsedPhysical>5427007488</MemoryStats.UsedPhysical>
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<MemoryStats.PeakUsedPhysical>5427011584</MemoryStats.PeakUsedPhysical>
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<MemoryStats.UsedVirtual>12924153856</MemoryStats.UsedVirtual>
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<MemoryStats.PeakUsedVirtual>12924153856</MemoryStats.PeakUsedVirtual>
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<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
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<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
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<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
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<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
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<CallStack>UnrealEditor_Renderer!FScene::UpdatePrimitiveTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2175]
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UnrealEditor_Engine!UPrimitiveComponent::SendRenderTransform_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:633]
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UnrealEditor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1821]
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UnrealEditor_Engine!`UWorld::SendAllEndOfFrameUpdates'::`2'::<lambda_3>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1145]
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UnrealEditor_Engine!UWorld::SendAllEndOfFrameUpdates() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1165]
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UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2073]
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UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
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UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
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UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
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UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
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UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
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UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
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UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
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kernel32
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ntdll</CallStack>
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<PCallStack>UnrealEditor-Renderer 0x00007ff86d550000 + f09edb UnrealEditor-Engine 0x00007ff87d730000 + e2ae32 UnrealEditor-Engine 0x00007ff87d730000 + d26cb7 UnrealEditor-Engine 0x00007ff87d730000 + 1592e32 UnrealEditor-Engine 0x00007ff87d730000 + 15fab73 UnrealEditor-UnrealEd 0x00007ff87a3f0000 + 835f27 UnrealEditor-UnrealEd 0x00007ff87a3f0000 + 148ea06 UnrealEditor 0x00007ff7e0620000 + 8af2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1</PCallStack>
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<PCallStackHash>90F8BB20B492FE6D6C44B6E04741C8325228F042</PCallStackHash>
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<Threads>
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<Thread>
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<CallStack>KERNELBASE 0x00007ff90cd40000 + 2cf19 UnrealEditor-Core 0x00007ff883980000 + 6038f8 UnrealEditor-Core 0x00007ff883980000 + 60372b UnrealEditor-Core 0x00007ff883980000 + 3a64a7 UnrealEditor-Core 0x00007ff883980000 + 3bf325 UnrealEditor-Core 0x00007ff883980000 + c996f2 UnrealEditor-Renderer 0x00007ff86d550000 + 1623d36 UnrealEditor-Renderer 0x00007ff86d550000 + f09edb UnrealEditor-Engine 0x00007ff87d730000 + e2ae32 UnrealEditor-Engine 0x00007ff87d730000 + d26cb7 UnrealEditor-Engine 0x00007ff87d730000 + 1592e32 UnrealEditor-Engine 0x00007ff87d730000 + 15fab73 UnrealEditor-UnrealEd 0x00007ff87a3f0000 + 835f27 UnrealEditor-UnrealEd 0x00007ff87a3f0000 + 148ea06 UnrealEditor 0x00007ff7e0620000 + 8af2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1</CallStack>
|
|
<IsCrashed>true</IsCrashed>
|
|
<Registers />
|
|
<ThreadID>10012</ThreadID>
|
|
<ThreadName>GameThread</ThreadName>
|
|
</Thread>
|
|
</Threads>
|
|
<TimeOfCrash>638414648282440000</TimeOfCrash>
|
|
<bAllowToBeContacted>1</bAllowToBeContacted>
|
|
<CPUBrand>AMD Ryzen 5 3600 6-Core Processor</CPUBrand>
|
|
<CrashReportClientVersion>1.0</CrashReportClientVersion>
|
|
<Modules>D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll
|
|
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll
|
|
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll
|
|
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ColorManagement.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Horde.dll
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D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll</Modules>
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</RuntimeProperties>
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<PlatformProperties>
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