Log file open, 01/21/24 22:48:45 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=2672) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: CharaCreator LogCore: UnrealTraceServer: Trace store launch successful LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.983631 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-5E263FFE4864A663624669A4AE50A1D1 Session CrashGUID >==================================================== LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.04 seconds LogAssetRegistry: Display: Asset registry cache read as 16.8 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin LogConfig: Display: Loading Windows ini files took 0.03 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.2.13 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 LogInit: Command Line: LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created [2024.01.21-20.48.47:283][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.RayTracing:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.DBuffer:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Substrate:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.01.21-20.48.47:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.01.21-20.48.47:284][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2024.01.21-20.48.47:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.01.21-20.48.47:284][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.01.21-20.48.47:285][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.01.21-20.48.47:286][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.01.21-20.48.47:287][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.01.21-20.48.47:287][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.01.21-20.48.47:287][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.01.21-20.48.47:287][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.01.21-20.48.47:289][ 0]LogRHI: Using Default RHI: D3D12 [2024.01.21-20.48.47:289][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.01.21-20.48.47:289][ 0]LogRHI: Loading RHI module D3D12RHI [2024.01.21-20.48.47:296][ 0]LogD3D12RHI: Aftermath initialized [2024.01.21-20.48.47:296][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.01.21-20.48.47:296][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.01.21-20.48.47:470][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 [2024.01.21-20.48.47:470][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported [2024.01.21-20.48.47:470][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] [2024.01.21-20.48.47:470][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2024.01.21-20.48.47:470][ 0]LogD3D12RHI: Driver Date: 7-21-2022 [2024.01.21-20.48.47:496][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.01.21-20.48.47:496][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.01.21-20.48.47:496][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] [2024.01.21-20.48.47:496][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.01.21-20.48.47:496][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.01.21-20.48.47:496][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.01.21-20.48.47:496][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.01.21-20.48.47:496][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.01.21-20.48.47:496][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.01.21-20.48.47:496][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.01.21-20.48.47:496][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.01.21-20.48.47:512][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.01.21-20.48.47:512][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.01.21-20.48.47:512][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.01.21-20.48.47:512][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.01.21-20.48.47:512][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] [2024.01.21-20.48.47:512][ 0]LogInit: Computer: DESKTOP-G72JM0I [2024.01.21-20.48.47:512][ 0]LogInit: User: egonh [2024.01.21-20.48.47:512][ 0]LogInit: CPU Page size=4096, Cores=6 [2024.01.21-20.48.47:512][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.01.21-20.48.47:512][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2024.01.21-20.48.47:512][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.01.21-20.48.47:512][ 0]LogMemory: Process Physical Memory: 490.31 MB used, 499.78 MB peak [2024.01.21-20.48.47:512][ 0]LogMemory: Process Virtual Memory: 475.66 MB used, 475.66 MB peak [2024.01.21-20.48.47:512][ 0]LogMemory: Physical Memory: 5561.46 MB used, 10751.92 MB free, 16313.38 MB total [2024.01.21-20.48.47:512][ 0]LogMemory: Virtual Memory: 8568.64 MB used, 15680.74 MB free, 24249.38 MB total [2024.01.21-20.48.47:512][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.01.21-20.48.47:517][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.01.21-20.48.47:525][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.01.21-20.48.47:526][ 0]LogInit: Using OS detected language (et-EE). [2024.01.21-20.48.47:526][ 0]LogInit: Using OS detected locale (en-150). [2024.01.21-20.48.47:540][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. [2024.01.21-20.48.47:540][ 0]LogInit: Setting process to per monitor DPI aware [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). [2024.01.21-20.48.48:022][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). [2024.01.21-20.48.48:073][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.01.21-20.48.48:073][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.01.21-20.48.50:386][ 0]LogRHI: Using Default RHI: D3D12 [2024.01.21-20.48.50:386][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.01.21-20.48.50:386][ 0]LogRHI: Loading RHI module D3D12RHI [2024.01.21-20.48.50:386][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.01.21-20.48.50:386][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.01.21-20.48.50:386][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.01.21-20.48.50:387][ 0]LogWindows: Attached monitors: [2024.01.21-20.48.50:387][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.01.21-20.48.50:387][ 0]LogWindows: Found 1 attached monitors. [2024.01.21-20.48.50:387][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.01.21-20.48.50:387][ 0]LogRHI: RHI Adapter Info: [2024.01.21-20.48.50:387][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 [2024.01.21-20.48.50:387][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2024.01.21-20.48.50:387][ 0]LogRHI: Driver Date: 7-21-2022 [2024.01.21-20.48.53:497][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. Please install the latest driver version or switch to a different rendering API. Would you like to visit the following URL to download the driver? https://www.nvidia.com/en-us/geforce/drivers/ NVIDIA GeForce RTX 2060 Installed: 516.94 Minimum required: 527.27 [2024.01.21-20.48.53:497][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2024.01.21-20.48.53:497][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.01.21-20.48.53:505][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2024.01.21-20.48.53:505][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled [2024.01.21-20.48.53:505][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. [2024.01.21-20.48.53:505][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: Bindless resources are supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.01.21-20.48.53:595][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.01.21-20.48.53:648][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2024.01.21-20.48.53:648][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2024.01.21-20.48.53:649][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2024.01.21-20.48.53:701][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.01.21-20.48.53:701][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.01.21-20.48.53:702][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. [2024.01.21-20.48.53:702][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) [2024.01.21-20.48.53:702][ 0]LogD3D12RHI: Async texture creation enabled [2024.01.21-20.48.53:702][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.01.21-20.48.53:747][ 0]LogVRS: Current RHI supports Variable Rate Shading [2024.01.21-20.48.53:762][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' [2024.01.21-20.48.53:762][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] [2024.01.21-20.48.53:796][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.01.21-20.48.53:796][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.01.21-20.48.53:796][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.01.21-20.48.53:796][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.01.21-20.48.53:796][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.01.21-20.48.53:796][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 [2024.01.21-20.48.53:796][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.01.21-20.48.53:797][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2024.01.21-20.48.53:798][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2024.01.21-20.48.53:798][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2024.01.21-20.48.53:799][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2024.01.21-20.48.53:799][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2024.01.21-20.48.53:800][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.01.21-20.48.53:817][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.01.21-20.48.53:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.01.21-20.48.53:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.01.21-20.48.53:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.01.21-20.48.53:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.01.21-20.48.53:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.01.21-20.48.53:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.01.21-20.48.53:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.01.21-20.48.53:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.01.21-20.48.53:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.01.21-20.48.53:833][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.01.21-20.48.53:833][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.01.21-20.48.53:833][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.01.21-20.48.53:833][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.01.21-20.48.53:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.01.21-20.48.53:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.01.21-20.48.53:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.01.21-20.48.53:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.01.21-20.48.53:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.01.21-20.48.53:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.01.21-20.48.53:842][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.01.21-20.48.53:850][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.01.21-20.48.54:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: VVM_1_0 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.01.21-20.48.54:158][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.01.21-20.48.54:158][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2024.01.21-20.48.54:162][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.01.21-20.48.54:162][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.01.21-20.48.54:162][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.01.21-20.48.54:162][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.01.21-20.48.54:162][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.01.21-20.48.55:056][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) [2024.01.21-20.48.55:056][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.01.21-20.48.55:056][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.01.21-20.48.55:111][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds. [2024.01.21-20.48.55:112][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=18.96MBs, RandomWriteSpeed=177.53MBs. Assigned SpeedClass 'Local' [2024.01.21-20.48.55:113][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.01.21-20.48.55:113][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.01.21-20.48.55:113][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.01.21-20.48.55:113][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.01.21-20.48.55:113][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.01.21-20.48.55:114][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/12188/). [2024.01.21-20.48.55:114][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/D6E67A1144CF8BA5721E019A9D46476C/'. [2024.01.21-20.48.55:115][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.01.21-20.48.55:115][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. [2024.01.21-20.49.06:241][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.01.21-20.49.06:434][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.01.21-20.49.06:434][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.01.21-20.49.08:611][ 0]LogSlate: Using FreeType 2.10.0 [2024.01.21-20.49.08:611][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.01.21-20.49.08:809][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. [2024.01.21-20.49.08:809][ 0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up [2024.01.21-20.49.08:847][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.01.21-20.49.09:238][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.01.21-20.49.09:238][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.01.21-20.49.09:238][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.01.21-20.49.09:240][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.01.21-20.49.09:240][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: Available device profiles: [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435BE00][00000894E6FEA000 66] GlobalDefaults, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435B600][00000894E6FE7800 66] Windows, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435B400][00000894E6292800 66] WindowsEditor, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435B000][00000894C9877800 66] WindowsServer, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F4359E00][00000894E9120000 66] WindowsClient, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435A200][00000894DE30A000 66] IOS, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435AC00][00000894F47B0000 66] iPadAir2, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: [00000894F435AE00][00000894F47B2800 66] IPadPro, [2024.01.21-20.49.09:421][ 0]LogDeviceProfileManager: 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[00000894F4731A00][00000894F4762800 66] iPad9, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4731C00][00000894F4765000 66] iPad10, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4731E00][00000894F4767800 66] iPadPro11, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732000][00000894F476A000 66] iPadPro2_11, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732200][00000894F476C800 66] iPadPro3_11, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732400][00000894F4770000 66] iPadPro4_11, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732600][00000894F4772800 66] iPadPro3_129, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732800][00000894F4775000 66] iPadPro4_129, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732A00][00000894F4777800 66] iPadPro5_129, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4732C00][00000894F477A000 66] 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0]LogDeviceProfileManager: [00000894F4738800][00000894F4A22800 66] Android_Mali_G7xx, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4738A00][00000894F4A25000 66] Android_Mali_G7xx_Vulkan, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4738C00][00000894F4A27800 66] Android_Xclipse_920, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4738E00][00000894F4A2A000 66] Android_Xclipse_920_Vulkan, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4739200][00000894F4A2C800 66] Android_Vulkan_SM5, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4739400][00000894F33A0000 66] Android_PowerVR_G6xxx, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4739600][00000894F33A2800 66] Android_PowerVR_GT7xxx, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4739800][00000894F33A5000 66] Android_PowerVR_GE8xxx, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: [00000894F4739A00][00000894F33A7800 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[00000894F473AC00][00000894F33C0000 66] MagicLeap_Vulkan, [2024.01.21-20.49.09:422][ 0]LogDeviceProfileManager: Active device profile: [00000894F435B400][00000894E6292800 66] WindowsEditor [2024.01.21-20.49.09:422][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.01.21-20.49.09:422][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.01.21-20.49.09:428][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.21-20.49.09:428][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2024.01.21-20.49.09:432][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' [2024.01.21-20.49.09:432][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ]