Log file open, 01/19/24 22:11:17 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=9368) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: CharaCreator LogCore: UnrealTraceServer: Trace store launch successful LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 9.511905 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-376C10A24B10359F441F1CA2242D4CBA Session CrashGUID >==================================================== LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.02 seconds LogConfig: Display: Loading Android ini files took 0.08 seconds LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.2.13 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 LogInit: Command Line: LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] [2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] [2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.DBuffer:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] [2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.01.19-20.11.21:860][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.01.19-20.11.21:942][ 0]LogRHI: Using Default RHI: D3D12 [2024.01.19-20.11.21:942][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.01.19-20.11.21:942][ 0]LogRHI: Loading RHI module D3D12RHI [2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Aftermath initialized [2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.01.19-20.11.22:139][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 [2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported [2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] [2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Date: 7-21-2022 [2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] [2024.01.19-20.11.22:537][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.01.19-20.11.22:537][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.01.19-20.11.22:537][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.01.19-20.11.22:560][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.01.19-20.11.22:589][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] [2024.01.19-20.11.22:627][ 0]LogInit: Computer: DESKTOP-G72JM0I [2024.01.19-20.11.22:627][ 0]LogInit: User: egonh [2024.01.19-20.11.22:627][ 0]LogInit: CPU Page size=4096, Cores=6 [2024.01.19-20.11.22:627][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.01.19-20.11.22:631][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2024.01.19-20.11.22:632][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.01.19-20.11.22:632][ 0]LogMemory: Process Physical Memory: 489.47 MB used, 499.00 MB peak [2024.01.19-20.11.22:632][ 0]LogMemory: Process Virtual Memory: 474.77 MB used, 474.77 MB peak [2024.01.19-20.11.22:632][ 0]LogMemory: Physical Memory: 7178.45 MB used, 9134.94 MB free, 16313.38 MB total [2024.01.19-20.11.22:632][ 0]LogMemory: Virtual Memory: 10938.31 MB used, 13055.07 MB free, 23993.38 MB total [2024.01.19-20.11.22:632][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.01.19-20.11.22:637][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.01.19-20.11.22:798][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected language (et-EE). [2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected locale (en-150). [2024.01.19-20.11.22:983][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. [2024.01.19-20.11.23:001][ 0]LogInit: Setting process to per monitor DPI aware [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). [2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). [2024.01.19-20.11.23:995][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.01.19-20.11.23:995][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.01.19-20.11.27:333][ 0]LogRHI: Using Default RHI: D3D12 [2024.01.19-20.11.27:333][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.01.19-20.11.27:333][ 0]LogRHI: Loading RHI module D3D12RHI [2024.01.19-20.11.27:333][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.01.19-20.11.27:333][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.01.19-20.11.27:333][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.01.19-20.11.27:334][ 0]LogWindows: Attached monitors: [2024.01.19-20.11.27:334][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.01.19-20.11.27:334][ 0]LogWindows: Found 1 attached monitors. [2024.01.19-20.11.27:334][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.01.19-20.11.27:334][ 0]LogRHI: RHI Adapter Info: [2024.01.19-20.11.27:334][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 [2024.01.19-20.11.27:334][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2024.01.19-20.11.27:334][ 0]LogRHI: Driver Date: 7-21-2022 [2024.01.19-20.11.35:612][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. Please install the latest driver version or switch to a different rendering API. Would you like to visit the following URL to download the driver? https://www.nvidia.com/en-us/geforce/drivers/ NVIDIA GeForce RTX 2060 Installed: 516.94 Minimum required: 527.27 [2024.01.19-20.11.35:612][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2024.01.19-20.11.35:612][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled [2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. [2024.01.19-20.11.35:628][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Bindless resources are supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.01.19-20.11.35:837][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.01.19-20.11.35:898][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. [2024.01.19-20.11.35:898][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) [2024.01.19-20.11.35:898][ 0]LogD3D12RHI: Async texture creation enabled [2024.01.19-20.11.35:898][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.01.19-20.11.36:207][ 0]LogVRS: Current RHI supports Variable Rate Shading [2024.01.19-20.11.36:575][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' [2024.01.19-20.11.36:575][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] [2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 [2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.01.19-20.11.37:065][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2024.01.19-20.11.37:135][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2024.01.19-20.11.37:197][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2024.01.19-20.11.37:261][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2024.01.19-20.11.37:361][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2024.01.19-20.11.37:392][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.01.19-20.11.39:708][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.01.19-20.11.42:213][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: VVM_1_0 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.01.19-20.11.42:279][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2024.01.19-20.11.42:303][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) [2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds. [2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=15.92MBs, RandomWriteSpeed=142.58MBs. Assigned SpeedClass 'Local' [2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.01.19-20.11.42:564][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.01.19-20.11.42:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.01.19-20.11.42:574][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/11708/). [2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C115B37A4A87A17B7BEA3B8DCBC7557D/'. [2024.01.19-20.11.42:976][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. [2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.01.19-20.12.01:437][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.01.19-20.12.04:703][ 0]LogSlate: Using FreeType 2.10.0 [2024.01.19-20.12.04:793][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.01.19-20.12.05:765][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. [2024.01.19-20.12.05:765][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up [2024.01.19-20.12.06:005][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. 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[000005437BFEAC00][000005437ABB0000 66] MagicLeap_Vulkan, [2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: Active device profile: [000005437BB7B400][000005436D1F2800 66] WindowsEditor [2024.01.19-20.12.12:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.01.19-20.12.12:466][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.01.19-20.12.12:472][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.01.19-20.12.12:603][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") [2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2024.01.19-20.12.12:644][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' [2024.01.19-20.12.12:644][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] [2024.01.19-20.12.13:504][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.01.19-20.12.15:211][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.01.19-20.12.16:425][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.01.19-20.12.27:181][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. [2024.01.19-20.12.27:181][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. [2024.01.19-20.12.27:181][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.01.19-20.12.27:243][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console [2024.01.19-20.12.28:314][ 0]LogSlate: Border [2024.01.19-20.12.28:315][ 0]LogSlate: BreadcrumbButton [2024.01.19-20.12.28:315][ 0]LogSlate: Brushes.Title [2024.01.19-20.12.28:315][ 0]LogSlate: Default [2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Save [2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Toolbar.Settings [2024.01.19-20.12.28:315][ 0]LogSlate: ListView [2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_Grab [2024.01.19-20.12.28:315][ 0]LogSlate: TableView.DarkRow [2024.01.19-20.12.28:315][ 0]LogSlate: TableView.Row [2024.01.19-20.12.28:315][ 0]LogSlate: TreeView [2024.01.19-20.12.28:583][ 0]LogLiveCoding: Display: Waiting for server [2024.01.19-20.12.35:872][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.01.19-20.12.35:980][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.01.19-20.12.36:143][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 162 ms [2024.01.19-20.12.36:296][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.01.19-20.12.36:296][ 0]LogInit: XR: MultiViewport is Disabled [2024.01.19-20.12.36:296][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.01.19-20.12.36:296][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.01.19-20.12.38:357][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E5327E594D9F9A81EBD245AB7F167A58 | Instance: 6A65665C497963C6319D4593E8DA240F (DESKTOP-G72JM0I-11708). [2024.01.19-20.12.42:652][ 0]LogPython: Using Python 3.9.7 [2024.01.19-20.12.44:764][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.01.19-20.12.44:810][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.01.19-20.12.44:814][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' [2024.01.19-20.12.46:299][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.01.19-20.12.46:392][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2024.01.19-20.12.52:125][ 0]LogOpenImageDenoise: OIDN starting up [2024.01.19-20.12.52:686][ 0]SourceControl: Revision control is disabled [2024.01.19-20.12.52:718][ 0]LogUProjectInfo: Found projects: [2024.01.19-20.12.52:875][ 0]SourceControl: Revision control is disabled [2024.01.19-20.12.54:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.01.19-20.12.57:709][ 0]LogCollectionManager: Loaded 0 collections in 0.001388 seconds [2024.01.19-20.12.57:711][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s [2024.01.19-20.12.57:724][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s [2024.01.19-20.12.57:726][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s [2024.01.19-20.13.01:320][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.34s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1860ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. [2024.01.19-20.13.01:393][ 0]LogEngine: Initializing Engine... [2024.01.19-20.13.01:814][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.022 s [2024.01.19-20.13.03:773][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.01.19-20.13.03:968][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-20.13.04:058][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-20.13.04:356][ 0]LogAIModule: Creating AISystem for world Untitled [2024.01.19-20.13.04:469][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.01.19-20.13.04:472][ 0]LogInit: Texture streaming: Enabled [2024.01.19-20.13.04:639][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 [2024.01.19-20.13.04:723][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.01.19-20.13.04:860][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.01.19-20.13.04:874][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.01.19-20.13.04:892][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2024.01.19-20.13.04:894][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.01.19-20.13.04:894][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-20.13.04:900][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-20.13.04:982][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-20.13.05:011][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-20.13.05:023][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-20.13.05:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.01.19-20.13.05:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.01.19-20.13.05:082][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.01.19-20.13.05:082][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.01.19-20.13.05:082][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.01.19-20.13.05:305][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.01.19-20.13.05:386][ 0]LogInit: Undo buffer set to 32 MB [2024.01.19-20.13.05:392][ 0]LogInit: Transaction tracking system initialized [2024.01.19-20.13.05:615][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json [2024.01.19-20.13.05:615][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2024.01.19-20.13.05:617][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002527 seconds (Found 134 uncontrolled assets) [2024.01.19-20.13.05:738][ 0]BlueprintLog: New page: Editor Load [2024.01.19-20.13.07:176][ 0]LocalizationService: Localization service is disabled [2024.01.19-20.13.07:423][ 0]TimingProfiler: Initialize [2024.01.19-20.13.07:449][ 0]TimingProfiler: OnSessionChanged [2024.01.19-20.13.07:449][ 0]LoadingProfiler: Initialize [2024.01.19-20.13.07:450][ 0]LoadingProfiler: OnSessionChanged [2024.01.19-20.13.07:455][ 0]NetworkingProfiler: Initialize [2024.01.19-20.13.07:489][ 0]NetworkingProfiler: OnSessionChanged [2024.01.19-20.13.07:489][ 0]MemoryProfiler: Initialize [2024.01.19-20.13.07:489][ 0]MemoryProfiler: OnSessionChanged [2024.01.19-20.13.11:546][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.02s [2024.01.19-20.13.14:614][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.01.19-20.13.16:660][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.01.19-20.13.16:724][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.01.19-20.13.16:825][ 0]SourceControl: Revision control is disabled [2024.01.19-20.13.16:825][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 140.294 [2024.01.19-20.13.16:880][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.01.19-20.13.16:915][ 0]LightingResults: New page: Lighting Build [2024.01.19-20.13.16:972][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.01.19-20.13.16:999][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-20.13.17:064][ 0]MapCheck: New page: Map Check [2024.01.19-20.13.17:064][ 0]LightingResults: New page: Lighting Build [2024.01.19-20.13.17:272][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin [2024.01.19-20.13.17:299][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.01.19-20.13.17:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.01.19-20.13.18:621][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. [2024.01.19-20.13.18:621][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-20.13.18:621][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-20.13.18:621][ 0]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-20.13.18:687][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.01.19-20.13.18:697][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-20.13.18:697][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-20.13.19:435][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-20.13.19:437][ 0]LogWorldPartition: Display: WorldPartition initialize took 740 ms [2024.01.19-20.13.19:759][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.01.19-20.13.19:841][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.01.19-20.13.19:868][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.01.19-20.13.19:869][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.5ms to complete. [2024.01.19-20.13.20:823][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 144.292 [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: ================================================ [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) [2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: ================================================ [2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2024.01.19-20.13.21:619][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-20.13.21:679][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-20.13.21:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-20.13.21:699][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-20.13.22:177][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:264][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.01.19-20.13.22:299][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:313][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.01.19-20.13.22:314][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:319][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.01.19-20.13.22:320][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.01.19-20.13.22:349][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:354][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.01.19-20.13.22:354][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:367][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.01.19-20.13.22:368][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:372][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.01.19-20.13.22:372][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:377][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.01.19-20.13.22:377][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.01.19-20.13.22:383][ 0]LogPakFile: Initializing PakPlatformFile [2024.01.19-20.13.22:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.01.19-20.13.24:375][ 0]LogSlate: Took 0.025858 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.01.19-20.13.24:497][ 0]LogSlate: Took 0.014883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.01.19-20.13.24:512][ 0]LogSlate: Took 0.012151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.01.19-20.13.24:545][ 0]LogSlate: Took 0.019334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.01.19-20.13.24:597][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. [2024.01.19-20.13.25:298][ 0]LogSlate: Took 0.012361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.01.19-20.13.26:403][ 0]LogStall: Startup... [2024.01.19-20.13.26:404][ 0]LogStall: Startup complete. [2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total time: 149.96 seconds [2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.01.19-20.13.26:756][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.01.19-20.13.27:675][ 1]LogPython: registering [2024.01.19-20.13.27:687][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.434878 secs [2024.01.19-20.13.27:858][ 1]LogAssetRegistry: AssetRegistryGather time 7.3352s: AssetDataDiscovery 3.6405s, AssetDataGather 3.6421s, StoreResults 0.0526s. [2024.01.19-20.13.28:158][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) [2024.01.19-20.13.28:494][ 2]LogD3D12RHI: Cannot end block when stack is empty [2024.01.19-20.13.47:910][756]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.347 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. [2024.01.19-21.07.49:320][192]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.01.19-21.08.11:672][251]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8020.00,11690.00,0.00 [2024.01.19-21.08.12:615][309]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8070.00,11910.00,0.00 [2024.01.19-21.08.14:764][310]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.08.28:503][167]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.08.28:543][167]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.08.28:548][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.08.29:072][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 524 ms [2024.01.19-21.08.29:359][167]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.08.29:409][167]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:08:29) [2024.01.19-21.08.29:638][167]LogOnline: OSS: Created online subsystem instance for: NULL [2024.01.19-21.08.29:662][167]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.01.19-21.08.29:712][167]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: StaticDuplicateObject took: (0.104220s) [2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.104287s) [2024.01.19-21.08.29:963][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2024.01.19-21.08.30:065][167]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.08.30:088][167]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.08.30:088][167]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.08.30:143][167]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.08.30:143][167]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.08.30:143][167]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.08.30:177][167]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.08.30:223][167]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.08.30:231][167]LogWorldPartition: Display: WorldPartition initialize took 87 ms (total: 828 ms) [2024.01.19-21.08.30:231][167]LogPlayLevel: PIE: World Init took: (0.188415s) [2024.01.19-21.08.30:244][167]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.08.30:244][167]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.08.30:246][167]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.08.30:266][167]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.01.19-21.08.30:266][167]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2024.01.19-21.08.30:268][167]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.01.19-21.08.30:268][167]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.01.19-21.08.30:268][167]LogInit: FAudioDevice initialized with ID 2. [2024.01.19-21.08.30:268][167]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. [2024.01.19-21.08.30:268][167]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.01.19-21.08.30:505][167]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.08.30:534][167]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.08.30 [2024.01.19-21.08.30:687][167]LogWorld: Bringing up level for play took: 0.153429 [2024.01.19-21.08.30:730][167]LogOnline: OSS: Created online subsystem instance for: :Context_1 [2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8362.641 Y=13256.346 Z=948.775,P=-0.000000 Y=-72.999998 R=0.000000 [2024.01.19-21.08.32:138][167]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages [2024.01.19-21.08.32:383][167]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ... [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.08.33:186][167]PIE: Server logged in [2024.01.19-21.08.33:190][167]PIE: Play in editor total start time 4.664 seconds. [2024.01.19-21.08.36:695][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.08.36:695][405]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.08.36:751][405]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.08.36:777][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.08.36:799][405]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.08.36:867][405]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.08.36:870][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.08.36:955][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.08.36:957][405]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.01.19-21.08.36:997][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.01.19-21.08.37:022][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.01.19-21.08.37:418][405]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.01.19-21.08.37:578][406]LogPlayLevel: Display: Destroying online subsystem :Context_1 [2024.01.19-21.08.37:583][406]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.08.46:883][108]Cmd: DELETE [2024.01.19-21.08.46:898][108]Cmd: ACTOR DELETE [2024.01.19-21.08.47:345][108]LogEditorActor: Deleted Actor: CineCameraActor [2024.01.19-21.08.47:353][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.01.19-21.08.47:355][108]LogEditorActor: Deleted 1 Actors (0.176 secs) [2024.01.19-21.08.48:592][222]LogSlate: Took 0.014073 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.01.19-21.08.48:905][236]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor [2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor [2024.01.19-21.08.53:897][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 [2024.01.19-21.08.53:898][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 [2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor [2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor [2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.08.54:728][809]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.09.05:145][631]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.09.14:050][185]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.09.14:055][185]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.09.14:055][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.09.14:147][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 91 ms (total: 616 ms) [2024.01.19-21.09.14:148][185]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.09.14:148][185]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:14) [2024.01.19-21.09.14:148][185]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011141s) [2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011163s) [2024.01.19-21.09.14:211][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.01.19-21.09.14:212][185]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.09.14:212][185]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.09.14:213][185]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.09.14:226][185]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.09.14:226][185]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.09.14:229][185]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.09.14:229][185]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 831 ms) [2024.01.19-21.09.14:229][185]LogPlayLevel: PIE: World Init took: (0.017312s) [2024.01.19-21.09.14:229][185]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.09.14:229][185]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.09.14:232][185]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.09.14:250][185]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.01.19-21.09.14:250][185]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2024.01.19-21.09.14:252][185]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.01.19-21.09.14:252][185]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.01.19-21.09.14:252][185]LogInit: FAudioDevice initialized with ID 3. [2024.01.19-21.09.14:252][185]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. [2024.01.19-21.09.14:252][185]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.01.19-21.09.14:255][185]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.09.14:255][185]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.14 [2024.01.19-21.09.14:256][185]LogWorld: Bringing up level for play took: 0.000700 [2024.01.19-21.09.14:258][185]LogOnline: OSS: Created online subsystem instance for: :Context_3 [2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.14:274][185]PIE: Server logged in [2024.01.19-21.09.14:275][185]PIE: Play in editor total start time 0.22 seconds. [2024.01.19-21.09.16:049][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.16:049][340]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.16:049][340]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.09.16:049][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.16:049][340]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.09.16:052][340]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.09.16:055][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.16:061][340]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.01.19-21.09.16:063][340]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.01.19-21.09.16:063][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.01.19-21.09.16:065][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.01.19-21.09.16:068][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.16:074][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2024.01.19-21.09.16:216][341]LogPlayLevel: Display: Destroying online subsystem :Context_3 [2024.01.19-21.09.16:244][341]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.09.24:086][847]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.09.24:201][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.01.19-21.09.24:207][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.01.19-21.09.24:212][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.01.19-21.09.24:258][847]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.005564 seconds [2024.01.19-21.09.24:285][847]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 [2024.01.19-21.09.24:285][847]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55796DCB0340C7A6C3A1BFEE890660B20D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' [2024.01.19-21.09.24:382][847]LogFileHelpers: InternalPromptForCheckoutAndSave took 289 ms [2024.01.19-21.09.24:397][847]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.09.24:397][847]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.09.26:748][993]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.09.26:754][993]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.09.26:754][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.09.26:844][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 706 ms) [2024.01.19-21.09.26:845][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.09.26:845][993]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:26) [2024.01.19-21.09.26:845][993]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009574s) [2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009598s) [2024.01.19-21.09.26:859][993]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.01.19-21.09.26:860][993]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.09.26:860][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.09.26:860][993]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.09.26:861][993]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.09.26:861][993]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.09.26:864][993]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.09.26:864][993]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 834 ms) [2024.01.19-21.09.26:864][993]LogPlayLevel: PIE: World Init took: (0.004185s) [2024.01.19-21.09.26:864][993]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.09.26:864][993]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.09.26:865][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.09.26:867][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.09.26:884][993]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2024.01.19-21.09.26:884][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2024.01.19-21.09.26:885][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2024.01.19-21.09.26:885][993]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2024.01.19-21.09.26:885][993]LogInit: FAudioDevice initialized with ID 4. [2024.01.19-21.09.26:885][993]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. [2024.01.19-21.09.26:885][993]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2024.01.19-21.09.26:888][993]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.09.26:889][993]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.26 [2024.01.19-21.09.26:889][993]LogWorld: Bringing up level for play took: 0.000746 [2024.01.19-21.09.26:891][993]LogOnline: OSS: Created online subsystem instance for: :Context_4 [2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 [2024.01.19-21.09.26:892][993]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.26:913][993]PIE: Server logged in [2024.01.19-21.09.26:914][993]PIE: Play in editor total start time 0.161 seconds. [2024.01.19-21.09.29:170][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.29:170][189]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.29:171][189]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.09.29:171][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.29:171][189]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.09.29:174][189]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.09.29:177][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.29:182][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.29:183][189]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2024.01.19-21.09.29:183][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.01.19-21.09.29:185][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.01.19-21.09.29:195][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.01.19-21.09.29:338][190]LogPlayLevel: Display: Destroying online subsystem :Context_4 [2024.01.19-21.09.29:343][190]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.09.40:039][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.09.44:590][357]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.09.44:596][357]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.09.44:596][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.09.44:687][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 797 ms) [2024.01.19-21.09.44:687][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.09.44:687][357]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:44) [2024.01.19-21.09.44:687][357]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010967s) [2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010991s) [2024.01.19-21.09.44:703][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.01.19-21.09.44:705][357]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.09.44:705][357]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.09.44:706][357]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.09.44:706][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.09.44:706][357]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.09.44:709][357]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.09.44:709][357]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 837 ms) [2024.01.19-21.09.44:709][357]LogPlayLevel: PIE: World Init took: (0.004226s) [2024.01.19-21.09.44:709][357]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.09.44:709][357]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.09.44:712][357]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.09.44:728][357]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.09.44:729][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 [2024.01.19-21.09.44:731][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2024.01.19-21.09.44:731][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2024.01.19-21.09.44:731][357]LogInit: FAudioDevice initialized with ID 5. [2024.01.19-21.09.44:731][357]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. [2024.01.19-21.09.44:731][357]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2024.01.19-21.09.44:734][357]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.09.44:735][357]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.44 [2024.01.19-21.09.44:735][357]LogWorld: Bringing up level for play took: 0.000696 [2024.01.19-21.09.44:737][357]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8760.777 Y=12357.175 Z=435.608,P=-0.000000 Y=-50.399998 R=0.000000 [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.09.44:753][357]PIE: Server logged in [2024.01.19-21.09.44:754][357]PIE: Play in editor total start time 0.158 seconds. [2024.01.19-21.09.49:241][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.49:242][841]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.09.49:242][841]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.09.49:242][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.49:242][841]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.09.49:245][841]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.09.49:248][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.09.49:253][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.09.49:254][841]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2024.01.19-21.09.49:254][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.01.19-21.09.49:256][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.01.19-21.09.49:266][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.01.19-21.09.49:406][842]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2024.01.19-21.09.49:411][842]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.09.59:924][517]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.09.59:930][517]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.09.59:930][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.10.00:022][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 92 ms (total: 890 ms) [2024.01.19-21.10.00:023][517]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.10.00:023][517]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:10:00) [2024.01.19-21.10.00:023][517]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011112s) [2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011137s) [2024.01.19-21.10.00:039][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.01.19-21.10.00:041][517]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.10.00:041][517]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.10.00:041][517]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.10.00:042][517]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.10.00:042][517]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.10.00:046][517]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.10.00:046][517]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 840 ms) [2024.01.19-21.10.00:046][517]LogPlayLevel: PIE: World Init took: (0.004790s) [2024.01.19-21.10.00:046][517]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.10.00:046][517]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.10.00:048][517]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.10.00:066][517]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2024.01.19-21.10.00:066][517]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 [2024.01.19-21.10.00:067][517]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2024.01.19-21.10.00:067][517]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2024.01.19-21.10.00:067][517]LogInit: FAudioDevice initialized with ID 6. [2024.01.19-21.10.00:067][517]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'. [2024.01.19-21.10.00:067][517]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2024.01.19-21.10.00:070][517]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.10.00:071][517]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.10.00 [2024.01.19-21.10.00:071][517]LogWorld: Bringing up level for play took: 0.000697 [2024.01.19-21.10.00:073][517]LogOnline: OSS: Created online subsystem instance for: :Context_7 [2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8940.000 Y=11771.000 Z=312.000,P=0.000000 Y=0.000000 R=-0.000000 [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.00:090][517]PIE: Server logged in [2024.01.19-21.10.00:090][517]PIE: Play in editor total start time 0.161 seconds. [2024.01.19-21.10.10:218][685]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.10.10:219][685]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 [2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.10.10:222][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.10.10:223][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 891 ms) [2024.01.19-21.10.10:224][685]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 844 ms) [2024.01.19-21.10.10:258][686]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading [2024.01.19-21.10.10:258][686]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 7 AsyncPackages [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.10.10:414][688]LogSlate: Took 0.016849 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.01.19-21.10.12:784][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.10.12:784][914]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.10.12:813][914]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.10.12:813][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.10.12:813][914]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.10.12:816][914]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.10.12:819][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.10.12:824][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.10.12:825][914]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2024.01.19-21.10.12:825][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.01.19-21.10.12:827][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.01.19-21.10.12:842][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.01.19-21.10.12:984][915]LogPlayLevel: Display: Destroying online subsystem :Context_7 [2024.01.19-21.10.12:988][915]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.10.24:123][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.10.24:158][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.01.19-21.10.24:164][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.01.19-21.10.24:168][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.01.19-21.10.24:171][742]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 [2024.01.19-21.10.24:171][742]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55ED49BD724712C3C4F6D248BCC67C4386.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' [2024.01.19-21.10.24:201][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 367 ms) [2024.01.19-21.10.24:204][742]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.10.24:204][742]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 [2024.01.19-21.11.22:128][523]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI [2024.01.19-21.11.22:163][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.11.22:163][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.11.22:180][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.11.22:180][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.11.22:198][523]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] [2024.01.19-21.11.22:254][523]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] [2024.01.19-21.11.24:133][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... [2024.01.19-21.11.31:319][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 7.186292s [2024.01.19-21.11.32:863][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 10.735485s (8.735485s overbudget) [2024.01.19-21.11.34:385][523]LogSlate: Took 0.022618 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.01.19-21.11.34:446][523]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' [2024.01.19-21.11.34:465][523]LogSlate: Took 0.017744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.01.19-21.12.47:113][490]LogSlate: Took 0.016020 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2024.01.19-21.13.48:700][ 76]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.136 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. [2024.01.19-21.15.38:058][947]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.15.38:241][947]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI [2024.01.19-21.15.38:241][947]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI930EA295446C35BF68733EAD68B16BBE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' [2024.01.19-21.15.38:250][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 191 ms (total: 559 ms) [2024.01.19-21.15.38:252][947]AssetCheck: New page: Asset Save: Player_UI [2024.01.19-21.15.38:252][947]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI [2024.01.19-21.15.38:824][973]BlueprintLog: New page: Compile Player_UI [2024.01.19-21.15.39:038][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2024.01.19-21.22.11:899][993]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.22.11:999][993]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI [2024.01.19-21.22.11:999][993]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI6ED35F354D8D18C4F4F450A84B404934.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' [2024.01.19-21.22.12:006][993]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 666 ms) [2024.01.19-21.22.12:008][993]AssetCheck: New page: Asset Save: Player_UI [2024.01.19-21.22.12:008][993]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI [2024.01.19-21.22.12:460][ 19]BlueprintLog: New page: Compile Player_UI [2024.01.19-21.22.12:521][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.01.19-21.23.16:930][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.01.19-21.23.16:932][764]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.020 [2024.01.19-21.23.16:932][764]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... [2024.01.19-21.23.16:937][764]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] [2024.01.19-21.23.16:938][764]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] [2024.01.19-21.23.16:991][764]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1 [2024.01.19-21.23.16:992][764]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto19FFCC1D04EDEF5946DC0C49948170A57.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset' [2024.01.19-21.23.16:992][764]LogFileHelpers: Auto-saving content packages took 0.061 [2024.01.19-21.25.39:853][371]LogEditorTransaction: Undo Move Node [2024.01.19-21.25.59:532][644]LogEditorTransaction: Undo Paste clipboard contents [2024.01.19-21.32.22:212][454]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.32.22:308][454]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI [2024.01.19-21.32.22:308][454]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI3571242A49258903DD3EABABB8D649FE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' [2024.01.19-21.32.22:315][454]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 770 ms) [2024.01.19-21.32.22:319][454]AssetCheck: New page: Asset Save: Player_UI [2024.01.19-21.32.22:319][454]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI [2024.01.19-21.32.22:639][470]BlueprintLog: New page: Compile Player_UI [2024.01.19-21.32.22:702][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.01.19-21.33.17:140][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.01.19-21.33.17:145][577]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027 [2024.01.19-21.33.17:145][577]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... [2024.01.19-21.33.17:151][577]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] [2024.01.19-21.33.17:151][577]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] [2024.01.19-21.33.17:213][577]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2 [2024.01.19-21.33.17:213][577]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto2CFF2A20346CE6C08766826BB48C79FFB.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset' [2024.01.19-21.33.17:213][577]LogFileHelpers: Auto-saving content packages took 0.068 [2024.01.19-21.34.58:176][ 85]BlueprintLog: New page: Compile Player_UI [2024.01.19-21.34.58:232][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.01.19-21.37.33:203][294]BlueprintLog: New page: Compile Player_UI [2024.01.19-21.37.33:260][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.01.19-21.37.34:105][326]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.01.19-21.37.34:202][326]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI [2024.01.19-21.37.34:203][326]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI44423F244A3CA545546CC6A4E7428F80.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' [2024.01.19-21.37.34:209][326]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 874 ms) [2024.01.19-21.37.34:213][326]AssetCheck: New page: Asset Save: Player_UI [2024.01.19-21.37.34:213][326]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI [2024.01.19-21.37.36:914][490]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.01.19-21.37.36:920][490]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. [2024.01.19-21.37.36:920][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... [2024.01.19-21.37.37:024][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 994 ms) [2024.01.19-21.37.37:025][490]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.01.19-21.37.37:025][490]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:37:37) [2024.01.19-21.37.37:025][490]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009495s) [2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009526s) [2024.01.19-21.37.37:051][490]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.01.19-21.37.37:054][490]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! [2024.01.19-21.37.37:054][490]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2024.01.19-21.37.37:055][490]LogAIModule: Creating AISystem for world Main_Map [2024.01.19-21.37.37:055][490]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.01.19-21.37.37:055][490]LogWorldPartition: Display: WorldPartition initialize started... [2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.01.19-21.37.37:059][490]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. [2024.01.19-21.37.37:059][490]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 848 ms) [2024.01.19-21.37.37:059][490]LogPlayLevel: PIE: World Init took: (0.004983s) [2024.01.19-21.37.37:059][490]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Sample Rate: 48000 [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Max Channels (voices): 32 [2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.01.19-21.37.37:059][490]LogAudio: Display: AudioDevice MaxSources: 32 [2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.01.19-21.37.37:062][490]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.01.19-21.37.37:079][490]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) [2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Initializing Sound Submixes... [2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.01.19-21.37.37:081][490]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 [2024.01.19-21.37.37:081][490]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 [2024.01.19-21.37.37:082][490]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2024.01.19-21.37.37:082][490]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 [2024.01.19-21.37.37:082][490]LogInit: FAudioDevice initialized with ID 7. [2024.01.19-21.37.37:082][490]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'. [2024.01.19-21.37.37:082][490]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2024.01.19-21.37.37:085][490]LogLoad: Game class is 'NewBlueprint_C' [2024.01.19-21.37.37:086][490]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.37.37 [2024.01.19-21.37.37:086][490]LogWorld: Bringing up level for play took: 0.000794 [2024.01.19-21.37.37:088][490]LogOnline: OSS: Created online subsystem instance for: :Context_10 [2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) [2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8236.776 Y=11975.921 Z=390.000,P=-0.000000 Y=-16.600000 R=0.000000 [2024.01.19-21.37.37:089][490]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing [2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing [2024.01.19-21.37.37:115][490]PIE: Server logged in [2024.01.19-21.37.37:116][490]PIE: Play in editor total start time 0.195 seconds. [2024.01.19-21.37.50:482][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.37.50:482][ 61]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map [2024.01.19-21.37.50:482][ 61]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true [2024.01.19-21.37.50:483][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.37.50:483][ 61]LogContentBundle: [Main_Map(Standalone)] Deleting container. [2024.01.19-21.37.50:486][ 61]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.01.19-21.37.50:492][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.01.19-21.37.50:513][ 61]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.01.19-21.37.50:515][ 61]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2024.01.19-21.37.50:515][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.01.19-21.37.50:517][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.01.19-21.37.50:520][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.01.19-21.37.50:527][ 61]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.01.19-21.37.50:690][ 62]LogPlayLevel: Display: Destroying online subsystem :Context_10 [2024.01.19-21.37.50:729][ 62]LogViewport: Scene viewport resized to 314x177, mode Windowed. [2024.01.19-21.39.34:781][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms