3 F35850734337C984FF88E99583D467C6 UECC-Windows-1A9BE6A64F20B37D9B713488115D1105_0000 true false false Ensure Ensure condition failed: !UpdateParams.WorldBounds.BoxExtent.ContainsNaN() && !UpdateParams.WorldBounds.Origin.ContainsNaN() && !FMath::IsNaN(UpdateParams.WorldBounds.SphereRadius) && FMath::IsFinite(UpdateParams.WorldBounds.SphereRadius) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 2184] NaNs found on Bounds for Primitive Torso: Owner: CharaModel_C_UAID_B42E99604EF167D101_2108228992, Resource: cube, Level: /Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV, Origin: X=15247424500464762874794774866162506900019067604894517077386394031686631786508266365791214368062501998342292320676943502876489424418731815360004526256938811392.000 Y=908817158580605421043352450720019747710785851675440191390514991776941904062105801931673707332524822787237719011648702800572246220925285443035862138880.000 Z=-2726451746590483882828207756781574093262382529356914842610380337438654239798721835755638984539692663074662882993075139895448047361132864718119939080192.000, BoxExtent: X=14985038161945907522703605292639752244895331129691209815532945879987781853974783691679294918851616261678287532890453251475075685136939848352781497287015661568.000 Y=29970067526092873277744275088231929617174569453683928003417976132302966524913019828366906306772822602906310911508908580935651507779115115545742219575906271232.000 Z=4465887953514560641822672727950273457395382248899557220101489387474661027600360336441575063136150803802315113179941313585003951562087586589733979947008.000, SphereRadius: inf Stack: 0x00007ff8fff89edb UnrealEditor-Renderer.dll!FScene::UpdatePrimitiveTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2175] 0x00007ff911e2ae32 UnrealEditor-Engine.dll!UPrimitiveComponent::SendRenderTransform_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:633] 0x00007ff911d26cb7 UnrealEditor-Engine.dll!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components Attended 21896 32 false false true false UE-CharaCreator UnrealEditor Development WindowsEditor Win64 [Windows 11 (22H2) [10.0.22621.3007] 64b] Windows Editor Vanilla UE_5.3 5.3.2-29314046+++UE5+Release-5.3 5.3.2-29314046+++UE5+Release-5.3 CommandLineRemoved 0 et-EE ++UE5+Release-5.3-CL-29314046 **UE5*Release-5.3-CL-29314046-Win64-Development true false C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ C:/Program Files/Epic Games/UE_5.3/ A035890C40C1CA421466F29DE952410A a035890c40c1ca421466f29de952410a 363b85b7363b405e85cd6b5ebe171286 1636 #else 1637 return EXCEPTION_EXECUTE_HANDLER; 1638 #endif 1639 } 1640 1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter) 1642 { 1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1644 __try 1645 #endif 1646 { 1647 FAssertInfo Info(ErrorMessage, ProgramCounter); 1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info }; 1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments); 1650 ***** } 1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode)) 1653 CA_SUPPRESS(6322) 1654 { 1655 } 1656 #endif 1657 } 1658 1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter) 1660 { 1661 if (ReportCrashCallCount > 0 || FDebug::HasAsserted()) 1662 { 1663 // Don't report ensures after we've crashed/asserted, they simply may be a result of the crash as 1664 // the engine is already in a bad state. 1665 return; Sent in the unattended mode Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE 0 6 12 1 AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor NVIDIA GeForce RTX 3070 Windows 11 (22H2) [10.0.22621.3007] 34280255488 46091415552 4096 32 17641943040 18990104576 3032485888 3032485888 7418736640 7418736640 0 0 0 7 UnrealEditor_Renderer!FScene::UpdatePrimitiveTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2175] UnrealEditor_Engine!UPrimitiveComponent::SendRenderTransform_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:633] UnrealEditor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1821] UnrealEditor_Engine!`UWorld::SendAllEndOfFrameUpdates'::`2'::<lambda_3>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1145] UnrealEditor_Engine!UWorld::SendAllEndOfFrameUpdates() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1165] UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2073] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531] UnrealEditor!FEngineLoop::Tick() 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