3
FCFBD0A14FC831B9B62B38A0D268E339
UECC-Windows-E1B26DE241686A655B3499B6DB8551A2_0002
true
false
false
Ensure
Ensure condition failed: NewTransform.IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 646] Stack: 0x00007ff87e602005 UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:646] 0x00007ff87da0e2f7 UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922] 0x00007ff87e5f1d0a UnrealEditor-Engine.dll!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505] 0x00007ff87dbcb654 UnrealEditor-Engine.dll!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710] 0x00007ff88326d280 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665] 0x00007ff88355c54c UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139] 0x00007ff8835764d4 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094] 0x00007ff88357a7b8 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209] 0x00007ff883549da1 UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039] 0x00007ff88357a1e1 UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279] 0x00007ff8835764d4 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engi
Attended
17288
4004
false
false
true
false
UE-CharaCreator
UnrealEditor
Development
WindowsEditor
Win64 [Windows 10 (22H2) [10.0.19045.3930] 64b]
Windows
Editor
Vanilla
5.3.2-29314046+++UE5+Release-5.3
5.3.2-29314046+++UE5+Release-5.3
CommandLineRemoved
0
en-150
++UE5+Release-5.3-CL-29314046
**UE5*Release-5.3-CL-29314046-Win64-Development
true
false
D:/Epic Games/UE_5.3/Engine/Binaries/Win64/
D:/Epic Games/UE_5.3/
583989464419A262F3C29F86FB93FD50
583989464419a262f3c29f86fb93fd50
ffd9b84f675742ebbfb609d9f094a16c
1636 #else
1637 return EXCEPTION_EXECUTE_HANDLER;
1638 #endif
1639 }
1640
1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
1642 {
1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1644 __try
1645 #endif
1646 {
1647 FAssertInfo Info(ErrorMessage, ProgramCounter);
1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info };
1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
1650 ***** }
1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
1653 CA_SUPPRESS(6322)
1654 {
1655 }
1656 #endif
1657 }
1658
1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
1660 {
1661 if (ReportCrashCallCount > 0 || FDebug::HasAsserted())
1662 {
1663 // Don't report ensures after we've crashed/asserted, they simply may be a result of the crash as
1664 // the engine is already in a bad state.
1665 return;
Sent in the unattended mode
Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE
0
6
12
1
AuthenticAMD
AMD Ryzen 5 3600 6-Core Processor
NVIDIA GeForce RTX 2060
Windows 10 (22H2) [10.0.19045.3930]
17105821696
25427320832
4096
16
5235884032
3562434560
5080915968
5453410304
13113524224
13113528320
0
0
0
7
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:646]
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922]
UnrealEditor_Engine!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505]
UnrealEditor_Engine!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1306]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145]
UnrealEditor_UMG!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900]
UnrealEditor_UMG!USlider::HandleOnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Slider.cpp:103]
UnrealEditor_UMG!TBaseUObjectMethodDelegateInstance<0,USlider,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Slate!SSlider::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:420]
UnrealEditor_Slate!SSlider::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:336]
UnrealEditor_Slate!`FSlateApplication::RoutePointerMoveEvent'::`55'::<lambda_3>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5512]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerMoveEvent'::`55'::<lambda_3> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5520]
UnrealEditor_Slate!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6029]
UnrealEditor_Slate!FSlateApplication::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5951]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2269]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
UnrealEditor-Engine 0x00007ff87d730000 + ed2005 UnrealEditor-Engine 0x00007ff87d730000 + 2de2f7 UnrealEditor-Engine 0x00007ff87d730000 + ec1d0a UnrealEditor-Engine 0x00007ff87d730000 + 49b654 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 50c54c UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 529777 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 52828f UnrealEditor-UMG 0x00007ff879370000 + 44e17 UnrealEditor-UMG 0x00007ff879370000 + 1ef658 UnrealEditor-UMG 0x00007ff879370000 + 1cc6cc UnrealEditor-Slate 0x00007ff87d0b0000 + 273d64 UnrealEditor-Slate 0x00007ff87d0b0000 + 2c19e6 UnrealEditor-Slate 0x00007ff87d0b0000 + 2b486 UnrealEditor-Slate 0x00007ff87d0b0000 + 141de UnrealEditor-Slate 0x00007ff87d0b0000 + 7dae9 UnrealEditor-Slate 0x00007ff87d0b0000 + 6bf15 UnrealEditor-Slate 0x00007ff87d0b0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 232e3 USER32 0x00007ff90d520000 + e858 USER32 0x00007ff90d520000 + e299 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4c226 UnrealEditor 0x00007ff7e0620000 + 76f2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1
26C8980C8B0440E68B3D01915092F7BF8FD988BB
KERNELBASE 0x00007ff90cd40000 + 2cf19 UnrealEditor-Core 0x00007ff883980000 + 6038f8 UnrealEditor-Core 0x00007ff883980000 + 60372b UnrealEditor-Core 0x00007ff883980000 + 3a64a7 UnrealEditor-Core 0x00007ff883980000 + 3bf325 UnrealEditor-Core 0x00007ff883980000 + c996f2 UnrealEditor-Engine 0x00007ff87d730000 + 2d19542 UnrealEditor-Engine 0x00007ff87d730000 + ed2005 UnrealEditor-Engine 0x00007ff87d730000 + 2de2f7 UnrealEditor-Engine 0x00007ff87d730000 + ec1d0a UnrealEditor-Engine 0x00007ff87d730000 + 49b654 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 50c54c UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 529777 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 52828f UnrealEditor-UMG 0x00007ff879370000 + 44e17 UnrealEditor-UMG 0x00007ff879370000 + 1ef658 UnrealEditor-UMG 0x00007ff879370000 + 1cc6cc UnrealEditor-Slate 0x00007ff87d0b0000 + 273d64 UnrealEditor-Slate 0x00007ff87d0b0000 + 2c19e6 UnrealEditor-Slate 0x00007ff87d0b0000 + 2b486 UnrealEditor-Slate 0x00007ff87d0b0000 + 141de UnrealEditor-Slate 0x00007ff87d0b0000 + 7dae9 UnrealEditor-Slate 0x00007ff87d0b0000 + 6bf15 UnrealEditor-Slate 0x00007ff87d0b0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 232e3 USER32 0x00007ff90d520000 + e858 USER32 0x00007ff90d520000 + e299 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4c226 UnrealEditor 0x00007ff7e0620000 + 76f2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1
true
10012
GameThread
638414648473330000
1
AMD Ryzen 5 3600 6-Core Processor
1.0
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll
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