3 F35850734337C984FF88E99583D467C6 UECC-Windows-1A9BE6A64F20B37D9B713488115D1105_0001 true false false Ensure Ensure condition failed: NewTransform.IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 646] Stack: 0x00007ff911ed2005 UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:646] 0x00007ff9112de2f7 UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922] 0x00007ff911ec1d0a UnrealEditor-Engine.dll!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505] 0x00007ff91149b654 UnrealEditor-Engine.dll!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710] 0x00007ff9159ad280 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665] 0x00007ff915c9c54c UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139] 0x00007ff915cb64d4 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094] 0x00007ff915cba7b8 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209] 0x00007ff915c89da1 UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039] 0x00007ff915cba1e1 UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279] 0x00007ff915cb64d4 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engi Attended 21896 75 false false true false UE-CharaCreator UnrealEditor Development WindowsEditor Win64 [Windows 11 (22H2) [10.0.22621.3007] 64b] Windows Editor Vanilla UE_5.3 5.3.2-29314046+++UE5+Release-5.3 5.3.2-29314046+++UE5+Release-5.3 CommandLineRemoved 0 et-EE ++UE5+Release-5.3-CL-29314046 **UE5*Release-5.3-CL-29314046-Win64-Development true false C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ C:/Program Files/Epic Games/UE_5.3/ A035890C40C1CA421466F29DE952410A a035890c40c1ca421466f29de952410a 363b85b7363b405e85cd6b5ebe171286 1636 #else 1637 return EXCEPTION_EXECUTE_HANDLER; 1638 #endif 1639 } 1640 1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter) 1642 { 1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1644 __try 1645 #endif 1646 { 1647 FAssertInfo Info(ErrorMessage, ProgramCounter); 1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info }; 1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments); 1650 ***** } 1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode)) 1653 CA_SUPPRESS(6322) 1654 { 1655 } 1656 #endif 1657 } 1658 1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter) 1660 { 1661 if (ReportCrashCallCount > 0 || FDebug::HasAsserted()) 1662 { 1663 // Don't report ensures after we've crashed/asserted, they simply may be a result of the crash as 1664 // the engine is already in a bad state. 1665 return; Sent in the unattended mode Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE 0 6 12 1 AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor NVIDIA GeForce RTX 3070 Windows 11 (22H2) [10.0.22621.3007] 34280255488 46091415552 4096 32 14921678848 15559913472 3778125824 3778125824 8464846848 8865767424 0 0 0 7 UnrealEditor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:646] UnrealEditor_Engine!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922] UnrealEditor_Engine!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505] UnrealEditor_Engine!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710] UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665] UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139] UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209] UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039] UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279] UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209] UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039] UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209] UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1306] UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665] UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145] UnrealEditor_UMG!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900] UnrealEditor_UMG!USlider::HandleOnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Slider.cpp:103] UnrealEditor_UMG!TBaseUObjectMethodDelegateInstance<0,USlider,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] UnrealEditor_Slate!SSlider::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:420] UnrealEditor_Slate!SSlider::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:336] UnrealEditor_Slate!`FSlateApplication::RoutePointerMoveEvent'::`55'::<lambda_3>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5512] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerMoveEvent'::`55'::<lambda_3> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442] UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5520] UnrealEditor_Slate!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6029] UnrealEditor_Slate!FSlateApplication::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5951] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2269] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] UnrealEditor!WinMain() 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