basic documentation
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| = CharaCreator | ||||
| This is (or will eventually be) a character creator made for the Computer Graphics course. | ||||
| Right now it is still very much a work-in-progress. | ||||
| 
 | ||||
| 
 | ||||
| == Building the project | ||||
| === Prerequisites | ||||
| 
 | ||||
| [horizontal] | ||||
| Unreal Engine 5.3.2:: This is an UE5 project, so you will need the editor. | ||||
| 
 | ||||
| Clone the repository somewhere on your PC. | ||||
| 
 | ||||
| Open Unreal Engine. After it's open, select "Browse" at the bottom of the Project Browser. Find the project and select it. | ||||
| 
 | ||||
| After that, CharaCreator should show up. Select it and press Open. | ||||
| 
 | ||||
| After that, above the viewport, click Platforms and build it for your platform of choice. Only Windows has been tested. | ||||
| Select a platform and press "Package Content". | ||||
| 
 | ||||
| Now you should have a build of the game, if everything went well. | ||||
| 
 | ||||
| 
 | ||||
| == Releases | ||||
| 
 | ||||
| There is no release yet. | ||||
| 
 | ||||
| == How to use | ||||
| 
 | ||||
| After booting up the project, you should see a screen with a bunch of buttons and sliders. Right now it's not very functional, but in theory, you will be able to change categories | ||||
| with the buttons and adjust the length of different clothing objects with the sliders. | ||||
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