actually fix the gitignore and make build somewhat functional
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@@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@@ -75,11 +75,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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@@ -1,3 +1,6 @@
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[StartupActions]
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bAddPacks=False
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[/Script/DeveloperToolSettings.PlatformsMenuSettings]
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StagingDirectory=(Path="G:/cg_characreator/CharaCreator/Build")
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