actually fix the gitignore and make build somewhat functional
This commit is contained in:
74
CharaCreator/.gitignore
vendored
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74
CharaCreator/.gitignore
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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@@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@@ -75,11 +75,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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@@ -1,3 +1,6 @@
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[StartupActions]
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bAddPacks=False
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[/Script/DeveloperToolSettings.PlatformsMenuSettings]
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StagingDirectory=(Path="G:/cg_characreator/CharaCreator/Build")
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@@ -13,11 +13,13 @@
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/Material.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableMaterial.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableTorsoMat.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableArmsMat.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableShoesMat.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableLegsMat.uasset",
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"G:/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableMaterial.uasset",
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"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Materials/ColourableTorsoMat.uasset",
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"E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset",
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"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset",
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"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/28916666-paint-buckets-color-wheel.uasset",
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