Implemented a basic UI with some sliders
Added 4 buttons that switch out what menu is accessible in the same area of screen, once clothing is implemented it'll be possible to take values from sliders to customize said clothing. TODO: colorwheel, head, head above, feet, probably something more I forgot
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CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/0/PV/50M3WB2BRYX48CHSRMQHRA.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/2/BW/GDWVG6NDGEFHI40A3RW03A.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/2/BW/GDWVG6NDGEFHI40A3RW03A.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/3/QR/JL1OO411FJDHWRQO1TKNKN.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/3/QR/JL1OO411FJDHWRQO1TKNKN.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/5/TT/1VLI0UF92A2OYP0T3D3XAC.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/5/TT/1VLI0UF92A2OYP0T3D3XAC.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/8/S6/OSHKUWDRANWATC3OQZP240.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Content/__ExternalObjects__/DevelopedContent/Main_Map/8/S6/OSHKUWDRANWATC3OQZP240.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
CharaCreator/Saved/AutoScreenshot.png (Stored with Git LFS)
BIN
CharaCreator/Saved/AutoScreenshot.png (Stored with Git LFS)
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto6.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto6.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto7.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto7.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto8.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/NewBlueprint_Auto8.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto0.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto0.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto2.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto2.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto3.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto3.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto4.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto4.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto5.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto5.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto7.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto7.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto9.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto9.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/UI_Auto1.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/UI_Auto1.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/UI_Auto2.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/DevelopedContent/UI_Auto2.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
CharaCreator/Saved/Autosaves/Game/StarterContent/Materials/M_Brick_Clay_New_Auto1.uasset (Stored with Git LFS)
Normal file
BIN
CharaCreator/Saved/Autosaves/Game/StarterContent/Materials/M_Brick_Clay_New_Auto1.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,3 @@
|
|||
[/Script/ObjectMixerEditor.ObjectMixerEditorSerializedData]
|
||||
SerializedDataPerFilter=()
|
||||
|
Binary file not shown.
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,284 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<FGenericCrashContext>
|
||||
<RuntimeProperties>
|
||||
<CrashVersion>3</CrashVersion>
|
||||
<ExecutionGuid>BA4940F24C07248A33F547B790595CD9</ExecutionGuid>
|
||||
<CrashGUID>UECC-Windows-2FCC38054D573E821D82719F472A84E3_0000</CrashGUID>
|
||||
<IsEnsure>false</IsEnsure>
|
||||
<IsStall>true</IsStall>
|
||||
<IsAssert>false</IsAssert>
|
||||
<CrashType>Stall</CrashType>
|
||||
<ErrorMessage>UAssetEditorSubsystem::OpenEditorForAsset</ErrorMessage>
|
||||
<CrashReporterMessage />
|
||||
<AttendedStatus>Attended</AttendedStatus>
|
||||
<ProcessId>20808</ProcessId>
|
||||
<SecondsSinceStart>626</SecondsSinceStart>
|
||||
<IsInternalBuild>false</IsInternalBuild>
|
||||
<IsPerforceBuild>false</IsPerforceBuild>
|
||||
<IsWithDebugInfo>true</IsWithDebugInfo>
|
||||
<IsSourceDistribution>false</IsSourceDistribution>
|
||||
<GameName>UE-CharaCreator</GameName>
|
||||
<ExecutableName>UnrealEditor</ExecutableName>
|
||||
<BuildConfiguration>Development</BuildConfiguration>
|
||||
<GameSessionID />
|
||||
<PlatformName>WindowsEditor</PlatformName>
|
||||
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.3570] 64b]</PlatformFullName>
|
||||
<PlatformNameIni>Windows</PlatformNameIni>
|
||||
<EngineMode>Editor</EngineMode>
|
||||
<EngineModeEx>Vanilla</EngineModeEx>
|
||||
<DeploymentName>UE_5.3</DeploymentName>
|
||||
<EngineVersion>5.3.1-28051148+++UE5+Release-5.3</EngineVersion>
|
||||
<EngineCompatibleVersion>5.3.1-28051148+++UE5+Release-5.3</EngineCompatibleVersion>
|
||||
<CommandLine>CommandLineRemoved</CommandLine>
|
||||
<LanguageLCID>0</LanguageLCID>
|
||||
<AppDefaultLocale>en-150</AppDefaultLocale>
|
||||
<BuildVersion>++UE5+Release-5.3-CL-28051148</BuildVersion>
|
||||
<Symbols>**UE5*Release-5.3-CL-28051148-Win64-Development</Symbols>
|
||||
<IsUERelease>true</IsUERelease>
|
||||
<IsRequestingExit>false</IsRequestingExit>
|
||||
<UserName />
|
||||
<BaseDir>D:/Game equipment/Unreal/UE_5.3/Engine/Binaries/Win64/</BaseDir>
|
||||
<RootDir>D:/Game equipment/Unreal/UE_5.3/</RootDir>
|
||||
<MachineId>D7F6AD8F49C5C2C3AEDED1804A74BD3A</MachineId>
|
||||
<LoginId>d7f6ad8f49c5c2c3aeded1804a74bd3a</LoginId>
|
||||
<EpicAccountId>25c182e1e39849bb8a61ce0fab0e45fa</EpicAccountId>
|
||||
<SourceContext />
|
||||
<UserDescription>Sent in the unattended mode</UserDescription>
|
||||
<UserActivityHint>Layout="StandaloneToolkit" Label="MaterialSphere" Content=SNull</UserActivityHint>
|
||||
<CrashDumpMode>0</CrashDumpMode>
|
||||
<GameStateName />
|
||||
<Misc.NumberOfCores>6</Misc.NumberOfCores>
|
||||
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
|
||||
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
|
||||
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
|
||||
<Misc.CPUBrand>Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz</Misc.CPUBrand>
|
||||
<Misc.PrimaryGPUBrand>Intel(R) UHD Graphics</Misc.PrimaryGPUBrand>
|
||||
<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.3570]</Misc.OSVersionMajor>
|
||||
<Misc.OSVersionMinor />
|
||||
<MemoryStats.TotalPhysical>16992149504</MemoryStats.TotalPhysical>
|
||||
<MemoryStats.TotalVirtual>30413922304</MemoryStats.TotalVirtual>
|
||||
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
|
||||
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
|
||||
<MemoryStats.AvailablePhysical>3115712512</MemoryStats.AvailablePhysical>
|
||||
<MemoryStats.AvailableVirtual>8584716288</MemoryStats.AvailableVirtual>
|
||||
<MemoryStats.UsedPhysical>3124142080</MemoryStats.UsedPhysical>
|
||||
<MemoryStats.PeakUsedPhysical>3140628480</MemoryStats.PeakUsedPhysical>
|
||||
<MemoryStats.UsedVirtual>6000209920</MemoryStats.UsedVirtual>
|
||||
<MemoryStats.PeakUsedVirtual>7796568064</MemoryStats.PeakUsedVirtual>
|
||||
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
|
||||
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
|
||||
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
|
||||
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
|
||||
<CallStack />
|
||||
<PCallStack>ntdll 0x00007ff9639d0000 + 9d064 KERNELBASE 0x00007ff961330000 + 230ce UnrealEditor-Core 0x00007ff8966c0000 + 6e257e UnrealEditor-Engine 0x00007ff88ffc0000 + a48831 UnrealEditor-Engine 0x00007ff88ffc0000 + 9f88f4 UnrealEditor-Engine 0x00007ff88ffc0000 + 233493a UnrealEditor-Engine 0x00007ff88ffc0000 + 237f24a UnrealEditor-Engine 0x00007ff88ffc0000 + 2342493 UnrealEditor-Engine 0x00007ff88ffc0000 + f50da0 UnrealEditor-Engine 0x00007ff88ffc0000 + e0ed58 UnrealEditor-Engine 0x00007ff88ffc0000 + e32828 UnrealEditor-Engine 0x00007ff88ffc0000 + 1dd39f5 UnrealEditor-AdvancedPreviewScene 0x00007ff881070000 + 6e07 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 4fd94 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 425ee UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 2f73a UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 687f5 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 9c2f2 UnrealEditor-UnrealEd 0x00007ff88de70000 + 8eddf7 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1f22ca UnrealEditor-UnrealEd 0x00007ff88de70000 + 91aa3b UnrealEditor-UnrealEd 0x00007ff88de70000 + 1cb1ce UnrealEditor-UnrealEd 0x00007ff88de70000 + 9410fc UnrealEditor-UnrealEd 0x00007ff88de70000 + 93483a UnrealEditor-UnrealEd 0x00007ff88de70000 + 90746f UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 17c858 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + ea047 UnrealEditor-Slate 0x00007ff8952a0000 + 1581b7 UnrealEditor-Slate 0x00007ff8952a0000 + 14c785 UnrealEditor-Slate 0x00007ff8952a0000 + 14f9d5 UnrealEditor-Slate 0x00007ff8952a0000 + 14ed15 UnrealEditor-Slate 0x00007ff8952a0000 + 14f9d5 UnrealEditor-Slate 0x00007ff8952a0000 + 14e791 UnrealEditor-Slate 0x00007ff8952a0000 + 14bd19 UnrealEditor-Slate 0x00007ff8952a0000 + 14f441 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1483aaa UnrealEditor-UnrealEd 0x00007ff88de70000 + 1489387 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1383837 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1383e25 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 12eff8 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + d2a5d UnrealEditor-EngineAssetDefinitions 0x00007ff85d7f0000 + be32f UnrealEditor-AssetTools 0x00007ff882290000 + 12105e UnrealEditor-UnrealEd 0x00007ff88de70000 + 12f193d UnrealEditor-UnrealEd 0x00007ff88de70000 + 80354b UnrealEditor-PropertyEditor 0x00007ff8893b0000 + 5aa006 UnrealEditor-PropertyEditor 0x00007ff8893b0000 + 59f6db UnrealEditor-Slate 0x00007ff8952a0000 + aeb0 UnrealEditor-Slate 0x00007ff8952a0000 + 227db0 UnrealEditor-Slate 0x00007ff8952a0000 + 22d690 UnrealEditor-Slate 0x00007ff8952a0000 + 1f979a UnrealEditor-Slate 0x00007ff8952a0000 + 29a5fa UnrealEditor-Slate 0x00007ff8952a0000 + 29df65 UnrealEditor-Slate 0x00007ff8952a0000 + 2bf3e8 UnrealEditor-Slate 0x00007ff8952a0000 + 2300dc UnrealEditor-Slate 0x00007ff8952a0000 + 13b5a UnrealEditor-Slate 0x00007ff8952a0000 + 7e365 UnrealEditor-Slate 0x00007ff8952a0000 + 6b562 UnrealEditor-Slate 0x00007ff8952a0000 + 5e2fa UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 47dc6 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 232e3 USER32 0x00007ff962320000 + e858 USER32 0x00007ff962320000 + e299 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 4c226 UnrealEditor 0x00007ff647460000 + 76f2 UnrealEditor 0x00007ff647460000 + 2d28c UnrealEditor 0x00007ff647460000 + 2d37a UnrealEditor 0x00007ff647460000 + 30854 UnrealEditor 0x00007ff647460000 + 46984 UnrealEditor 0x00007ff647460000 + 49d7a KERNEL32 0x00007ff961ab0000 + 17344 ntdll 0x00007ff9639d0000 + 526b1</PCallStack>
|
||||
<PCallStackHash>844350216436A62B9208C0E43ADB89CFD1EC96DA</PCallStackHash>
|
||||
<Threads>
|
||||
<Thread>
|
||||
<CallStack>ntdll 0x00007ff9639d0000 + 9d064 KERNELBASE 0x00007ff961330000 + 230ce UnrealEditor-Core 0x00007ff8966c0000 + 6e257e UnrealEditor-Engine 0x00007ff88ffc0000 + a48831 UnrealEditor-Engine 0x00007ff88ffc0000 + 9f88f4 UnrealEditor-Engine 0x00007ff88ffc0000 + 233493a UnrealEditor-Engine 0x00007ff88ffc0000 + 237f24a UnrealEditor-Engine 0x00007ff88ffc0000 + 2342493 UnrealEditor-Engine 0x00007ff88ffc0000 + f50da0 UnrealEditor-Engine 0x00007ff88ffc0000 + e0ed58 UnrealEditor-Engine 0x00007ff88ffc0000 + e32828 UnrealEditor-Engine 0x00007ff88ffc0000 + 1dd39f5 UnrealEditor-AdvancedPreviewScene 0x00007ff881070000 + 6e07 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 4fd94 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 425ee UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 2f73a UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 687f5 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 9c2f2 UnrealEditor-UnrealEd 0x00007ff88de70000 + 8eddf7 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1f22ca UnrealEditor-UnrealEd 0x00007ff88de70000 + 91aa3b UnrealEditor-UnrealEd 0x00007ff88de70000 + 1cb1ce UnrealEditor-UnrealEd 0x00007ff88de70000 + 9410fc UnrealEditor-UnrealEd 0x00007ff88de70000 + 93483a UnrealEditor-UnrealEd 0x00007ff88de70000 + 90746f UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 17c858 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + ea047 UnrealEditor-Slate 0x00007ff8952a0000 + 1581b7 UnrealEditor-Slate 0x00007ff8952a0000 + 14c785 UnrealEditor-Slate 0x00007ff8952a0000 + 14f9d5 UnrealEditor-Slate 0x00007ff8952a0000 + 14ed15 UnrealEditor-Slate 0x00007ff8952a0000 + 14f9d5 UnrealEditor-Slate 0x00007ff8952a0000 + 14e791 UnrealEditor-Slate 0x00007ff8952a0000 + 14bd19 UnrealEditor-Slate 0x00007ff8952a0000 + 14f441 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1483aaa UnrealEditor-UnrealEd 0x00007ff88de70000 + 1489387 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1383837 UnrealEditor-UnrealEd 0x00007ff88de70000 + 1383e25 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + 12eff8 UnrealEditor-StaticMeshEditor 0x00007ff867af0000 + d2a5d UnrealEditor-EngineAssetDefinitions 0x00007ff85d7f0000 + be32f UnrealEditor-AssetTools 0x00007ff882290000 + 12105e UnrealEditor-UnrealEd 0x00007ff88de70000 + 12f193d UnrealEditor-UnrealEd 0x00007ff88de70000 + 80354b UnrealEditor-PropertyEditor 0x00007ff8893b0000 + 5aa006 UnrealEditor-PropertyEditor 0x00007ff8893b0000 + 59f6db UnrealEditor-Slate 0x00007ff8952a0000 + aeb0 UnrealEditor-Slate 0x00007ff8952a0000 + 227db0 UnrealEditor-Slate 0x00007ff8952a0000 + 22d690 UnrealEditor-Slate 0x00007ff8952a0000 + 1f979a UnrealEditor-Slate 0x00007ff8952a0000 + 29a5fa UnrealEditor-Slate 0x00007ff8952a0000 + 29df65 UnrealEditor-Slate 0x00007ff8952a0000 + 2bf3e8 UnrealEditor-Slate 0x00007ff8952a0000 + 2300dc UnrealEditor-Slate 0x00007ff8952a0000 + 13b5a UnrealEditor-Slate 0x00007ff8952a0000 + 7e365 UnrealEditor-Slate 0x00007ff8952a0000 + 6b562 UnrealEditor-Slate 0x00007ff8952a0000 + 5e2fa UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 47dc6 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 232e3 USER32 0x00007ff962320000 + e858 USER32 0x00007ff962320000 + e299 UnrealEditor-ApplicationCore 0x00007ff8defe0000 + 4c226 UnrealEditor 0x00007ff647460000 + 76f2 UnrealEditor 0x00007ff647460000 + 2d28c UnrealEditor 0x00007ff647460000 + 2d37a UnrealEditor 0x00007ff647460000 + 30854 UnrealEditor 0x00007ff647460000 + 46984 UnrealEditor 0x00007ff647460000 + 49d7a KERNEL32 0x00007ff961ab0000 + 17344 ntdll 0x00007ff9639d0000 + 526b1</CallStack>
|
||||
<IsCrashed>true</IsCrashed>
|
||||
<Registers />
|
||||
<ThreadID>21356</ThreadID>
|
||||
<ThreadName>GameThread</ThreadName>
|
||||
</Thread>
|
||||
</Threads>
|
||||
<TimeOfCrash>638343766133630000</TimeOfCrash>
|
||||
<bAllowToBeContacted>1</bAllowToBeContacted>
|
||||
<CPUBrand>Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz</CPUBrand>
|
||||
<CrashReportClientVersion>1.0</CrashReportClientVersion>
|
||||
</RuntimeProperties>
|
||||
<PlatformProperties>
|
||||
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
|
||||
<IsRunningOnBattery>false</IsRunningOnBattery>
|
||||
<PlatformCallbackResult>0</PlatformCallbackResult>
|
||||
<CrashTrigger>0</CrashTrigger>
|
||||
</PlatformProperties>
|
||||
<EngineData>
|
||||
<MatchingDPStatus>WindowsEditorNo errors</MatchingDPStatus>
|
||||
<RHI.IntegratedGPU>false</RHI.IntegratedGPU>
|
||||
<RHI.DriverDenylisted>false</RHI.DriverDenylisted>
|
||||
<RHI.D3DDebug>false</RHI.D3DDebug>
|
||||
<RHI.Breadcrumbs>true</RHI.Breadcrumbs>
|
||||
<RHI.DRED>false</RHI.DRED>
|
||||
<RHI.DREDMarkersOnly>true</RHI.DREDMarkersOnly>
|
||||
<RHI.DREDContext>false</RHI.DREDContext>
|
||||
<RHI.Aftermath>true</RHI.Aftermath>
|
||||
<RHI.RHIName>D3D12</RHI.RHIName>
|
||||
<RHI.AdapterName>NVIDIA GeForce RTX 2060</RHI.AdapterName>
|
||||
<RHI.UserDriverVersion>537.42</RHI.UserDriverVersion>
|
||||
<RHI.InternalDriverVersion>31.0.15.3742</RHI.InternalDriverVersion>
|
||||
<RHI.DriverDate>9-12-2023</RHI.DriverDate>
|
||||
<RHI.FeatureLevel>SM6</RHI.FeatureLevel>
|
||||
<RHI.GPUVendor>NVIDIA</RHI.GPUVendor>
|
||||
<RHI.DeviceId>1F15</RHI.DeviceId>
|
||||
<DeviceProfile.Name>WindowsEditor</DeviceProfile.Name>
|
||||
<Platform.AppHasFocus>true</Platform.AppHasFocus>
|
||||
</EngineData>
|
||||
<GameData />
|
||||
<EnabledPlugins>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Enhanced Input" }</Plugin>
|
||||
<Plugin>{ "Version": 21, "VersionName": "2023.0.5", "FriendlyName": "Bridge" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "TraceUtilities" }</Plugin>
|
||||
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||||
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||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" }</Plugin>
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||||
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||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" }</Plugin>
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||||
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||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" }</Plugin>
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||||
<Plugin>{ "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" }</Plugin>
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||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" }</Plugin>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }</Plugin>
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||||
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||||
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||||
</EnabledPlugins>
|
||||
</FGenericCrashContext>
|
|
@ -0,0 +1,7 @@
|
|||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,284 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<FGenericCrashContext>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<IsStall>true</IsStall>
|
||||
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|
||||
<CrashType>Stall</CrashType>
|
||||
<ErrorMessage>UAssetEditorSubsystem::OpenEditorForAsset</ErrorMessage>
|
||||
<CrashReporterMessage />
|
||||
<AttendedStatus>Attended</AttendedStatus>
|
||||
<ProcessId>20024</ProcessId>
|
||||
<SecondsSinceStart>901</SecondsSinceStart>
|
||||
<IsInternalBuild>false</IsInternalBuild>
|
||||
<IsPerforceBuild>false</IsPerforceBuild>
|
||||
<IsWithDebugInfo>true</IsWithDebugInfo>
|
||||
<IsSourceDistribution>false</IsSourceDistribution>
|
||||
<GameName>UE-CharaCreator</GameName>
|
||||
<ExecutableName>UnrealEditor</ExecutableName>
|
||||
<BuildConfiguration>Development</BuildConfiguration>
|
||||
<GameSessionID />
|
||||
<PlatformName>WindowsEditor</PlatformName>
|
||||
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.3570] 64b]</PlatformFullName>
|
||||
<PlatformNameIni>Windows</PlatformNameIni>
|
||||
<EngineMode>Editor</EngineMode>
|
||||
<EngineModeEx>Vanilla</EngineModeEx>
|
||||
<DeploymentName>UE_5.3</DeploymentName>
|
||||
<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
|
||||
<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
|
||||
<CommandLine>CommandLineRemoved</CommandLine>
|
||||
<LanguageLCID>0</LanguageLCID>
|
||||
<AppDefaultLocale>en-150</AppDefaultLocale>
|
||||
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
|
||||
<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
|
||||
<IsUERelease>true</IsUERelease>
|
||||
<IsRequestingExit>false</IsRequestingExit>
|
||||
<UserName />
|
||||
<BaseDir>D:/Game equipment/Unreal/UE_5.3/Engine/Binaries/Win64/</BaseDir>
|
||||
<RootDir>D:/Game equipment/Unreal/UE_5.3/</RootDir>
|
||||
<MachineId>D7F6AD8F49C5C2C3AEDED1804A74BD3A</MachineId>
|
||||
<LoginId>d7f6ad8f49c5c2c3aeded1804a74bd3a</LoginId>
|
||||
<EpicAccountId>25c182e1e39849bb8a61ce0fab0e45fa</EpicAccountId>
|
||||
<SourceContext />
|
||||
<UserDescription>Sent in the unattended mode</UserDescription>
|
||||
<UserActivityHint>Layout="StandaloneToolkit" Label="UI" Content=SNullWidgetConten</UserActivityHint>
|
||||
<CrashDumpMode>0</CrashDumpMode>
|
||||
<GameStateName />
|
||||
<Misc.NumberOfCores>6</Misc.NumberOfCores>
|
||||
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
|
||||
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
|
||||
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
|
||||
<Misc.CPUBrand>Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz</Misc.CPUBrand>
|
||||
<Misc.PrimaryGPUBrand>Intel(R) UHD Graphics</Misc.PrimaryGPUBrand>
|
||||
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|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" }</Plugin>
|
||||
<Plugin>{ "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "10X Editor Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 80, "VersionName": "1.8.0", "FriendlyName": "Plastic SCM" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" }</Plugin>
|
||||
<Plugin>{ "Version": 2, "VersionName": "1.7", "FriendlyName": "Rider Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "RenderDoc Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" }</Plugin>
|
||||
<Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Portable Object File Data Source" }</Plugin>
|
||||
</EnabledPlugins>
|
||||
</FGenericCrashContext>
|
|
@ -0,0 +1,7 @@
|
|||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
File diff suppressed because one or more lines are too long
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Loading…
Reference in New Issue