LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.18-19.56.06:309][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.18-19.56.06:310][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.18-19.56.06:314][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.18-19.56.06:314][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.18-19.56.09:517][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
Would you like to visit the following URL to download the driver?
https://www.nvidia.com/en-us/geforce/drivers/
NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2024.01.18-19.56.09:518][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.01.18-19.56.09:518][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Bindless resources are supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.18-19.56.09:691][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.18-19.56.09:691][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.18-19.56.09:692][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.18-19.56.09:755][ 0]LogRHI: Texture pool is 577 MB (70% of 825 MB)
[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.18-19.56.09:905][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.18-19.56.09:952][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.18-19.56.09:955][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.18-19.56.10:012][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.18-19.56.10:014][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/16720/).
[2024.01.18-19.56.10:015][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/3D4D20BF41665EB775C60C9B54250033/'.
[2024.01.18-19.56.10:015][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.18-19.56.10:015][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.18-19.56.20:497][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-19.56.21:652][ 0]LightingResults: New page: Lighting Build
[2024.01.18-19.56.21:654][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.18-19.56.21:655][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-19.56.21:655][ 0]MapCheck: New page: Map Check
[2024.01.18-19.56.21:655][ 0]LightingResults: New page: Lighting Build
[2024.01.18-19.56.21:659][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.18-19.56.21:663][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.01.18-19.56.21:799][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.18-19.56.21:799][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.18-19.56.22:087][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-19.56.22:098][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-19.56.22:108][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-19.56.22:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-19.56.22:140][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.18-19.56.22:256][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.18-19.56.22:335][ 0]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.18-19.56.22:338][ 0]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.18-19.56.22:340][ 0]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.18-19.56.22:340][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.18-19.56.22:367][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed.
[2024.01.18-19.56.22:422][ 0]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.18-19.56.22:864][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.01.18-19.56.22:866][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.01.18-19.56.22:933][ 0]LogAutomationController: Ignoring very large delta of 17201811.76 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.18-19.56.22:989][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.18s
[2024.01.18-19.56.23:018][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.18-19.56.23:197][ 7]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-19.56.26:940][276]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.18-19.56.26:945][276]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.18-19.56.26:945][276]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.18-19.56.27:062][276]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 117 ms
[2024.01.18-19.56.27:063][276]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.18-19.56.27:063][276]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:56:27)
[2024.01.18-19.56.27:066][276]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.01.18-19.56.27:066][276]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.01.18-19.56.27:066][276]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.18-19.56.27:076][276]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009435s)
[2024.01.18-19.56.27:081][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.01.18-19.56.27:082][276]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-19.56.27:108][276]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.18-19.56.27:108][276]LogInit: FAudioDevice initialized with ID 2.
[2024.01.18-19.56.27:108][276]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.18-19.56.27:108][276]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.18-19.56.27:111][276]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.18-19.56.27:112][276]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.56.27
[2024.01.18-19.56.27:112][276]LogWorld: Bringing up level for play took: 0.000726
[2024.01.18-19.56.27:114][276]LogOnline: OSS: Created online subsystem instance for: :Context_2
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-19.56.27:138][276]PIE: Server logged in
[2024.01.18-19.56.27:139][276]PIE: Play in editor total start time 0.194 seconds.
[2024.01.18-19.56.29:077][426]Cmd: quit
[2024.01.18-19.56.29:078][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-19.56.29:079][426]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.18-19.56.29:109][426]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.18-19.56.29:109][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-19.58.15:169][277]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3476 files in 5016 folders with total size 273 MiB.
[2024.01.18-20.02.52:243][975]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-20.03.28:548][989]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/Character.Character
[2024.01.18-20.03.28:591][989]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-20.03.28:598][989]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.18-20.03.29:562][989]LogSlate: Took 0.000302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.18-20.03.39:478][722]LogViewport: Scene viewport resized to 702x451, mode Windowed.
[2024.01.18-20.03.49:309][412]LogSlate: Window 'Character' being destroyed
[2024.01.18-20.03.49:313][412]LogSlate: Window 'Character' being destroyed
[2024.01.18-20.03.49:382][412]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.01.18-20.03.49:382][412]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-20.06.23:663][666]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI
[2024.01.18-20.06.23:664][666]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-20.06.23:675][666]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-20.06.23:695][666]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.01.18-20.06.23:894][666]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.01.18-20.06.23:894][666]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.18-20.18.16:276][680]LogSlate: Took 0.062425 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:051B
[2024.01.18-20.31.44:865][712]LogSlate: Window 'Color Picker' being destroyed
[2024.01.18-20.31.47:817][872]LogSlate: Window 'Color Picker' being destroyed
[2024.01.18-20.32.10:161][188]LogSlate: Window 'Color Picker' being destroyed
[2024.01.18-20.32.12:917][340]LogSlate: Took 0.004677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.18-20.32.19:025][670]LogSlate: Window 'Color Picker' being destroyed
[2024.01.18-20.33.10:110][681]LogSlate: Window 'Color Picker' being destroyed
[2024.01.18-20.33.35:352][147]LogScript: Warning: Accessed None trying to read property ShirtModifyingSection
Function /Game/DevelopedContent/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:051B
[2024.01.18-20.58.16:142][969]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.129 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3480 files in 5021 folders with total size 273 MiB.
[2024.01.18-20.58.19:029][122]LogScript: Warning: Accessed None trying to read property ShirtModifyingSection
[2024.01.18-21.00.02:646][871]BlueprintLog: New page: Compile Player_UI
[2024.01.18-21.00.02:670][871]LogBlueprint: Warning: [AssetLog] E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\Content\DevelopedContent\Player_UI.uasset: [Compiler] On Value Changed (RightSleeve_Slider) does not have a valid matching component!
[2024.01.18-21.00.02:757][871]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
[2024.01.18-21.00.35:907][635]BlueprintLog: New page: Compile Player_UI
[2024.01.18-21.00.35:983][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2024.01.18-21.00.41:922][ 95]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009643s)
[2024.01.18-21.00.41:944][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.01.18-21.00.41:950][ 95]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.00.41:978][ 95]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.18-21.00.41:978][ 95]LogInit: FAudioDevice initialized with ID 3.
[2024.01.18-21.00.41:978][ 95]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.18-21.00.41:978][ 95]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.18-21.00.41:982][ 95]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.18-21.00.41:982][ 95]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-23.00.41
[2024.01.18-21.00.41:983][ 95]LogWorld: Bringing up level for play took: 0.000776
[2024.01.18-21.00.41:985][ 95]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:003][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.00.42:004][ 95]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.00.42:019][ 95]PIE: Server logged in
[2024.01.18-21.00.42:020][ 95]PIE: Play in editor total start time 0.435 seconds.
[2024.01.18-21.01.05:900][805]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-21.01.05:900][805]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.18-21.01.05:901][805]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.01.05:901][805]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.02.24:466][539]LogAutomationController: Ignoring very large delta of 2.37 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.18-21.06.13:590][414]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/Character.Character
[2024.01.18-21.06.13:590][414]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.06.16:909][639]LogViewport: Scene viewport resized to 1141x875, mode Windowed.
[2024.01.18-21.06.23:173][ 45]LogSlate: Window 'Character' being destroyed
[2024.01.18-21.06.23:178][ 45]LogSlate: Window 'Character' being destroyed
[2024.01.18-21.06.23:544][ 45]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.06.23:544][ 45]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.06.23:553][ 45]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.06.23:553][ 45]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.06.23:595][ 45]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.06.23:595][ 45]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.06.55:661][ 62]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/NewBlueprint.NewBlueprint
[2024.01.18-21.06.55:662][ 62]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.06.57:343][147]LogViewport: Scene viewport resized to 1141x875, mode Windowed.
[2024.01.18-21.07.03:118][497]LogSlate: Window 'NewBlueprint' being destroyed
[2024.01.18-21.07.03:123][497]LogSlate: Window 'NewBlueprint' being destroyed
[2024.01.18-21.07.03:126][497]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.07.03:127][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.08.32:493][233]AssetReimport: New page: Outstanding source content changes 01:08:32
[2024.01.18-21.08.32:505][233]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx)
[2024.01.18-21.08.32:623][233]LogFbx: Loading FBX Scene from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx
[2024.01.18-21.08.32:649][233]LogFbx: FBX Scene Loaded Succesfully
[2024.01.18-21.08.38:116][233]LogSlate: Window 'FBX Import Options' being destroyed
[2024.01.18-21.08.38:277][233]LogFbx: Valid bind pose for Pose (Cube.004) - Cube
[2024.01.18-21.08.38:594][233]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.18-21.08.38:625][233]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.18-21.08.38:714][233]LogSkeletalMesh: Built Skeletal Mesh [0.13s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.18-21.08.38:752][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.08.38:809][233]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_10:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2024.01.18-21.08.38:809][233]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.08.38:809][233]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.08.38:841][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.08.38:981][233]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.08.38:990][233]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.08.39:204][233]LogAutomationController: Ignoring very large delta of 6.73 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.18-21.08.39:270][234]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.08.39:488][234]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel
[2024.01.18-21.08.39:488][234]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/CharModelB3E1AB2540818D52714FFDB3C9FF5E33.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset'
[2024.01.18-21.08.39:496][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 286 ms (total: 550 ms)
[2024.01.18-21.08.39:520][235]AssetCheck: New page: Asset Save: CharModel
[2024.01.18-21.08.39:611][236]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.08.39:679][237]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.08.42:189][432]LogSlate: Window 'Message Log' being destroyed
[2024.01.18-21.08.42:194][432]LogSlate: Window 'Message Log' being destroyed
[2024.01.18-21.08.42:502][457]AssetReimport: Importing new asset /Game/DevelopedContent/Models/CharModel.
[2024.01.18-21.09.08:578][660]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.01.18-21.09.08:595][660]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.075
[2024.01.18-21.09.08:595][660]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/CharModel_Skeleton] ([1] browsable assets)...
[2024.01.18-21.09.08:744][660]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/DevelopedContent/Models/CharModel_Skeleton.CharModel_Skeleton]
[2024.01.18-21.09.08:744][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel_Skeleton]
[2024.01.18-21.09.08:747][660]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Skeleton_Auto5
[2024.01.18-21.09.08:748][660]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/CharModel_Skeleton_Auto53B2B4AC2462DFB2ED71B878E6AEE0A64.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Skeleton_Auto5.uasset'
[2024.01.18-21.09.08:749][660]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/CharModel_PhysicsAsset] ([1] browsable assets)...
[2024.01.18-21.09.08:760][660]OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/DevelopedContent/Models/CharModel_PhysicsAsset.CharModel_PhysicsAsset]
[2024.01.18-21.09.08:760][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel_PhysicsAsset]
[2024.01.18-21.09.08:766][660]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_PhysicsAsset_Auto5
[2024.01.18-21.09.08:766][660]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/CharModel_PhysicsAsset_Auto54ACAE6DB4147A6BB4B036095D5CD7CB9.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_PhysicsAsset_Auto5.uasset'
[2024.01.18-21.09.08:767][660]LogFileHelpers: Auto-saving content packages took 0.172
[2024.01.18-21.09.25:447][ 53]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.01.18-21.10.01:778][328]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Character
[2024.01.18-21.10.01:778][328]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Character3EFFEF704B787B43EF3D83AB6DA5CD8A.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset'
[2024.01.18-21.10.01:782][328]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/NewBlueprint does not exist, will not scan.
[2024.01.18-21.10.01:789][328]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/NewBlueprint
[2024.01.18-21.10.01:789][328]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/NewBlueprint0419BD3F46D3E5E5161C32958EA4989B.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/NewBlueprint.uasset'
[2024.01.18-21.10.13:857][581]LogContentBrowser: End creating deferred item NewFolder
[2024.01.18-21.10.25:940][138]LogSlate: Window 'Message' being destroyed
[2024.01.18-21.10.25:945][138]Message dialog closed, result: Cancel, title: Message, text: Source code, config INI, and text files may need Find/Replace for:
Main_Map
Otherwise assets can be missing from cooked builds. Continue with rename?
[2024.01.18-21.10.25:965][139]LogAutomationController: Ignoring very large delta of 6.76 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: request failed, libcurl error: 65 (Send failed since rewinding of the data stream failed)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 0 (Found bundle for host: 0x73b89960ba0 [serially])
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 1 (Re-using existing connection with host datarouter.ol.epicgames.com)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 2 (We are completely uploaded and fine)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 3 (TLSv1.2 (IN), TLS alert, close notify (256):)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 4 (Connection died, retrying a fresh connect (retry count: 1))
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 6 (Closing connection)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 7 (TLSv1.2 (OUT), TLS alert, close notify (256):)
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 8 (Issue another request to this URL: 'https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2A7DE63B-4D8F-4343-D34C-CF8CBE2442FE%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=583989464419a262f3c29f86fb93fd50%7Cffd9b84f675742ebbfb609d9f094a16c%7C93f5f92f-6ae8-4387-873e-b75645b390c3&AppEnvironment=datacollector-binary&UploadType=eteventstream')
[2024.01.18-21.10.26:502][192]LogHttp: Warning: 0000073BF55AAF00: libcurl info message cache 10 (Connected to datarouter.ol.epicgames.com (34.226.3.244) port 443)
[2024.01.18-21.12.29:432][320]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009519s)
[2024.01.18-21.12.29:447][320]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.01.18-21.12.29:448][320]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.18-21.12.29:477][320]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.18-21.12.29:477][320]LogInit: FAudioDevice initialized with ID 4.
[2024.01.18-21.12.29:477][320]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.18-21.12.29:477][320]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.18-21.12.29:480][320]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.18-21.12.29:481][320]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-23.12.29
[2024.01.18-21.12.29:481][320]LogWorld: Bringing up level for play took: 0.000732
[2024.01.18-21.12.29:484][320]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.18-21.12.29:492][320]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.18-21.12.29:506][320]PIE: Server logged in
[2024.01.18-21.12.29:507][320]PIE: Play in editor total start time 0.24 seconds.
[2024.01.18-21.12.38:933][372]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.18-21.12.38:933][372]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.18-21.12.38:933][372]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.38:933][372]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.18-21.12.45:589][731]LogAutomationController: Ignoring very large delta of 2.90 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.18-21.12.47:179][732]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.18-21.12.47:201][732]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.01.18-21.12.47:224][732]LogExit: Preparing to exit.
[2024.01.18-21.12.47:709][732]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.01.18-21.12.47:717][732]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:717][732]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:720][732]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.47:721][732]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.18-21.12.48:926][732]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.48:927][732]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:928][732]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.01.18-21.12.48:929][732]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.01.18-21.12.49:245][732]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.01.18-21.12.49:664][732]LogExit: Editor shut down
[2024.01.18-21.12.49:675][732]LogExit: Transaction tracking system shut down