cg_characreator/CharaCreator/Saved/Crashes/UECC-Windows-1A9BE6A64F20B3.../CrashContext.runtime-xml

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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>F35850734337C984FF88E99583D467C6</ExecutionGuid>
<CrashGUID>UECC-Windows-1A9BE6A64F20B37D9B713488115D1105_0003</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: !Scale3D.ContainsNaN() &amp;&amp; !InScale3D.ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 1877] Scale3D = (1547859350027498513988616780202102791434223892908000648081585987155904841039276896665173284892873294704080193263454448866628777862091321138710326404578406991979581038722136916136783815849178983245264628601165307417526871637652928044195144970741393809779403891406451893701890280399364012462889867097000640512.000000,1.132039,773929692312426325144801900058029418264123068649266914023481333863659520012456759130146581539949401733482746452612411644543514281473594296015074494599794250421985366752793277607851409788291736379791468066394459668111366271258411898324542488834346476469155584948732166849415802742965558480625302639604662272.000000) InScale3D = (inf,1.132039,175223688513872775011429594301902704327152028157483216161170854771322556544060150630084831540601963601892650115202298248099657930608509869642918846964898212030759813479042480704962664270618367213743147687925172040565146791328227744262049951522912782980566011065508554680330990172626856154979274532378038501376.000000) Stack: 0x00007ff912cdd0a3 UnrealEditor-Engine.dll!FBodyInstance::UpdateBodyScale() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1877] 0x00007ff911e29f24 UnrealEditor-Engine.dll!UPrimitiveComponent::SendPhysicsTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:926] 0x00007ff911e1a0ce UnrealEditor-Engine.dll!UPrimitiveComponent::OnUpdateTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:920] 0x00007ff911eae76f UnrealEditor-Engine.dll!USceneComponent::PropagateTransformUpdate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:817] 0x00007ff911ed21ab UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtim</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>21896</ProcessId>
<SecondsSinceStart>75</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-CharaCreator</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformFullName>Win64 [Windows 11 (22H2) [10.0.22621.3007] 64b]</PlatformFullName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName>UE_5.3</DeploymentName>
<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>et-EE</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files/Epic Games/UE_5.3/</RootDir>
<MachineId>A035890C40C1CA421466F29DE952410A</MachineId>
<LoginId>a035890c40c1ca421466f29de952410a</LoginId>
<EpicAccountId>363b85b7363b405e85cd6b5ebe171286</EpicAccountId>
<SourceContext> 1636 #else
1637 return EXCEPTION_EXECUTE_HANDLER;
1638 #endif
1639 }
1640
1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
1642 {
1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1644 __try
1645 #endif
1646 {
1647 FAssertInfo Info(ErrorMessage, ProgramCounter);
1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&amp;Info };
1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
1650 ***** }
1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
1653 CA_SUPPRESS(6322)
1654 {
1655 }
1656 #endif
1657 }
1658
1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
1660 {
1661 if (ReportCrashCallCount &gt; 0 || FDebug::HasAsserted())
1662 {
1663 // Don&apos;t report ensures after we&apos;ve crashed/asserted, they simply may be a result of the crash as
1664 // the engine is already in a bad state.
1665 return;</SourceContext>
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SAssetE</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>6</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 5 5600X 6-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3070</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 11 (22H2) [10.0.22621.3007]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>34280255488</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>46091415552</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>13651443712</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>14115807232</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>3780214784</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>3780689920</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>8383827968</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>8865767424</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
<CallStack>UnrealEditor_Engine!FBodyInstance::UpdateBodyScale() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1877]
UnrealEditor_Engine!UPrimitiveComponent::SendPhysicsTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:926]
UnrealEditor_Engine!UPrimitiveComponent::OnUpdateTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:920]
UnrealEditor_Engine!USceneComponent::PropagateTransformUpdate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:817]
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:670]
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922]
UnrealEditor_Engine!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505]
UnrealEditor_Engine!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction&lt;void (__cdecl*)(UObject *,FFrame &amp;,void *)&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction&lt;void (__cdecl*)(UObject *,FFrame &amp;,void *)&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1306]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145]
UnrealEditor_UMG!TMulticastScriptDelegate&lt;FNotThreadSafeDelegateMode&gt;::ProcessMulticastDelegate&lt;UObject&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900]
UnrealEditor_UMG!USlider::HandleOnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Slider.cpp:103]
UnrealEditor_UMG!TBaseUObjectMethodDelegateInstance&lt;0,USlider,void __cdecl(float),FDefaultDelegateUserPolicy&gt;::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Slate!SSlider::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:420]
UnrealEditor_Slate!SSlider::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:336]
UnrealEditor_Slate!`FSlateApplication::RoutePointerMoveEvent&apos;::`55&apos;::&lt;lambda_3&gt;::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5512]
UnrealEditor_Slate!FEventRouter::Route&lt;FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerMoveEvent&apos;::`55&apos;::&lt;lambda_3&gt; &gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5520]
UnrealEditor_Slate!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6029]
UnrealEditor_Slate!FSlateApplication::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5951]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2269]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll</CallStack>
<PCallStack>UnrealEditor-Engine 0x00007ff911000000 + 1cdd0a3 UnrealEditor-Engine 0x00007ff911000000 + e29f24 UnrealEditor-Engine 0x00007ff911000000 + e1a0ce UnrealEditor-Engine 0x00007ff911000000 + eae76f UnrealEditor-Engine 0x00007ff911000000 + ed21ab UnrealEditor-Engine 0x00007ff911000000 + 2de2f7 UnrealEditor-Engine 0x00007ff911000000 + ec1d0a UnrealEditor-Engine 0x00007ff911000000 + 49b654 UnrealEditor-CoreUObject 0x00007ff915790000 + 21d280 UnrealEditor-CoreUObject 0x00007ff915790000 + 50c54c UnrealEditor-CoreUObject 0x00007ff915790000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff915790000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 529777 UnrealEditor-CoreUObject 0x00007ff915790000 + 21d280 UnrealEditor-CoreUObject 0x00007ff915790000 + 52828f UnrealEditor-UMG 0x00007ff90af60000 + 44e17 UnrealEditor-UMG 0x00007ff90af60000 + 1ef658 UnrealEditor-UMG 0x00007ff90af60000 + 1cc6cc UnrealEditor-Slate 0x00007ff9107f0000 + 273d64 UnrealEditor-Slate 0x00007ff9107f0000 + 2c19e6 UnrealEditor-Slate 0x00007ff9107f0000 + 2b486 UnrealEditor-Slate 0x00007ff9107f0000 + 141de UnrealEditor-Slate 0x00007ff9107f0000 + 7dae9 UnrealEditor-Slate 0x00007ff9107f0000 + 6bf15 UnrealEditor-Slate 0x00007ff9107f0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff917410000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff917410000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff917410000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff917410000 + 232e3 USER32 0x00007ff9abbb0000 + 18241 USER32 0x00007ff9abbb0000 + 17d01 UnrealEditor-ApplicationCore 0x00007ff917410000 + 4c226 UnrealEditor 0x00007ff799b00000 + 76f2 UnrealEditor 0x00007ff799b00000 + 2d28c UnrealEditor 0x00007ff799b00000 + 2d37a UnrealEditor 0x00007ff799b00000 + 30854 UnrealEditor 0x00007ff799b00000 + 46984 UnrealEditor 0x00007ff799b00000 + 49d7a KERNEL32 0x00007ff9abf60000 + 1257d ntdll 0x00007ff9ad8b0000 + 5aa58</PCallStack>
<PCallStackHash>586ADE53F5CFBB0F9E558A2B0E4A2D001C112B36</PCallStackHash>
<Threads>
<Thread>
<CallStack>KERNELBASE 0x00007ff9aae70000 + 6567c UnrealEditor-Core 0x00007ff9160c0000 + 6038f8 UnrealEditor-Core 0x00007ff9160c0000 + 60372b UnrealEditor-Core 0x00007ff9160c0000 + 3a64a7 UnrealEditor-Core 0x00007ff9160c0000 + 3bf325 UnrealEditor-Core 0x00007ff9160c0000 + c996f2 UnrealEditor-Engine 0x00007ff911000000 + 2d44030 UnrealEditor-Engine 0x00007ff911000000 + 1cdd0a3 UnrealEditor-Engine 0x00007ff911000000 + e29f24 UnrealEditor-Engine 0x00007ff911000000 + e1a0ce UnrealEditor-Engine 0x00007ff911000000 + eae76f UnrealEditor-Engine 0x00007ff911000000 + ed21ab UnrealEditor-Engine 0x00007ff911000000 + 2de2f7 UnrealEditor-Engine 0x00007ff911000000 + ec1d0a UnrealEditor-Engine 0x00007ff911000000 + 49b654 UnrealEditor-CoreUObject 0x00007ff915790000 + 21d280 UnrealEditor-CoreUObject 0x00007ff915790000 + 50c54c UnrealEditor-CoreUObject 0x00007ff915790000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff915790000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff915790000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff915790000 + 529777 UnrealEditor-CoreUObject 0x00007ff915790000 + 21d280 UnrealEditor-CoreUObject 0x00007ff915790000 + 52828f UnrealEditor-UMG 0x00007ff90af60000 + 44e17 UnrealEditor-UMG 0x00007ff90af60000 + 1ef658 UnrealEditor-UMG 0x00007ff90af60000 + 1cc6cc UnrealEditor-Slate 0x00007ff9107f0000 + 273d64 UnrealEditor-Slate 0x00007ff9107f0000 + 2c19e6 UnrealEditor-Slate 0x00007ff9107f0000 + 2b486 UnrealEditor-Slate 0x00007ff9107f0000 + 141de UnrealEditor-Slate 0x00007ff9107f0000 + 7dae9 UnrealEditor-Slate 0x00007ff9107f0000 + 6bf15 UnrealEditor-Slate 0x00007ff9107f0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff917410000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff917410000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff917410000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff917410000 + 232e3 USER32 0x00007ff9abbb0000 + 18241 USER32 0x00007ff9abbb0000 + 17d01 UnrealEditor-ApplicationCore 0x00007ff917410000 + 4c226 UnrealEditor 0x00007ff799b00000 + 76f2 UnrealEditor 0x00007ff799b00000 + 2d28c UnrealEditor 0x00007ff799b00000 + 2d37a UnrealEditor 0x00007ff799b00000 + 30854 UnrealEditor 0x00007ff799b00000 + 46984 UnrealEditor 0x00007ff799b00000 + 49d7a KERNEL32 0x00007ff9abf60000 + 1257d ntdll 0x00007ff9ad8b0000 + 5aa58</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>9316</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638414675129760000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>AMD Ryzen 5 5600X 6-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules>C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-HotReload.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\StructUtils\Binaries\Win64\UnrealEditor-StructUtils.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll
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