cg_characreator/CharaCreator/Saved/Crashes/UECC-Windows-E1B26DE241686A.../CrashContext.runtime-xml

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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>FCFBD0A14FC831B9B62B38A0D268E339</ExecutionGuid>
<CrashGUID>UECC-Windows-E1B26DE241686A655B3499B6DB8551A2_0003</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2421] SetBodyTransform contains NaN (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.Torso) -7110.000076,11920.000002,439.186299|0.000003,-89.999997,-89.999990|inf,0.738217,175223688513872775011429594301902704327152028157483216161170854771322556544060150630084831540601963601892650115202298248099657930608509869642918846964898212030759813479042480704962664270618367213743147687925172040565146791328227744262049951522912782980566011065508554680330990172626856154979274532378038501376.000000 Stack: 0x00007ff87f3fa29f UnrealEditor-Engine.dll!FBodyInstance::SetBodyTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:2421] 0x00007ff87e559ef7 UnrealEditor-Engine.dll!UPrimitiveComponent::SendPhysicsTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:925] 0x00007ff87e54a0ce UnrealEditor-Engine.dll!UPrimitiveComponent::OnUpdateTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:920] 0x00007ff87e5de76f UnrealEditor-Engine.dll!USceneComponent::PropagateTransformUpdate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:817] 0x00007ff87e6021ab UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:670] 0x00007ff87da0e2f7 UnrealEditor-Engine.dll!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922] 0x00007ff87e5f1d0a UnrealEditor-Engine.dll!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505] 0x00007ff87dbcb654 UnrealEditor-Engine.dll!USceneComponent</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>17288</ProcessId>
<SecondsSinceStart>4004</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-CharaCreator</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.3930] 64b]</PlatformFullName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName />
<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en-150</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>D:/Epic Games/UE_5.3/Engine/Binaries/Win64/</BaseDir>
<RootDir>D:/Epic Games/UE_5.3/</RootDir>
<MachineId>583989464419A262F3C29F86FB93FD50</MachineId>
<LoginId>583989464419a262f3c29f86fb93fd50</LoginId>
<EpicAccountId>ffd9b84f675742ebbfb609d9f094a16c</EpicAccountId>
<SourceContext> 1636 #else
1637 return EXCEPTION_EXECUTE_HANDLER;
1638 #endif
1639 }
1640
1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
1642 {
1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1644 __try
1645 #endif
1646 {
1647 FAssertInfo Info(ErrorMessage, ProgramCounter);
1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&amp;Info };
1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
1650 ***** }
1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
1653 CA_SUPPRESS(6322)
1654 {
1655 }
1656 #endif
1657 }
1658
1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
1660 {
1661 if (ReportCrashCallCount &gt; 0 || FDebug::HasAsserted())
1662 {
1663 // Don&apos;t report ensures after we&apos;ve crashed/asserted, they simply may be a result of the crash as
1664 // the engine is already in a bad state.
1665 return;</SourceContext>
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SAssetE</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>6</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 5 3600 6-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 2060</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.3930]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>17105821696</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>25427320832</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>5120610304</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>3319353344</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>5082738688</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>5453410304</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>13115506688</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>13115506688</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
<CallStack>UnrealEditor_Engine!FBodyInstance::SetBodyTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:2421]
UnrealEditor_Engine!UPrimitiveComponent::SendPhysicsTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:925]
UnrealEditor_Engine!UPrimitiveComponent::OnUpdateTransform() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:920]
UnrealEditor_Engine!USceneComponent::PropagateTransformUpdate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:817]
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:670]
UnrealEditor_Engine!USceneComponent::UpdateComponentToWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h:922]
UnrealEditor_Engine!USceneComponent::SetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1505]
UnrealEditor_Engine!USceneComponent::execSetRelativeScale3D() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SceneComponent.gen.cpp:710]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1139]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction&lt;void (__cdecl*)(UObject *,FFrame &amp;,void *)&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3094]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!ProcessScriptFunction&lt;void (__cdecl*)(UObject *,FFrame &amp;,void *)&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1039]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1279]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1209]
UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1306]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145]
UnrealEditor_UMG!TMulticastScriptDelegate&lt;FNotThreadSafeDelegateMode&gt;::ProcessMulticastDelegate&lt;UObject&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900]
UnrealEditor_UMG!USlider::HandleOnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Slider.cpp:103]
UnrealEditor_UMG!TBaseUObjectMethodDelegateInstance&lt;0,USlider,void __cdecl(float),FDefaultDelegateUserPolicy&gt;::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Slate!SSlider::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:420]
UnrealEditor_Slate!SSlider::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SSlider.cpp:336]
UnrealEditor_Slate!`FSlateApplication::RoutePointerMoveEvent&apos;::`55&apos;::&lt;lambda_3&gt;::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5512]
UnrealEditor_Slate!FEventRouter::Route&lt;FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerMoveEvent&apos;::`55&apos;::&lt;lambda_3&gt; &gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5520]
UnrealEditor_Slate!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6029]
UnrealEditor_Slate!FSlateApplication::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5951]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2269]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll</CallStack>
<PCallStack>UnrealEditor-Engine 0x00007ff87d730000 + 1cca29f UnrealEditor-Engine 0x00007ff87d730000 + e29ef7 UnrealEditor-Engine 0x00007ff87d730000 + e1a0ce UnrealEditor-Engine 0x00007ff87d730000 + eae76f UnrealEditor-Engine 0x00007ff87d730000 + ed21ab UnrealEditor-Engine 0x00007ff87d730000 + 2de2f7 UnrealEditor-Engine 0x00007ff87d730000 + ec1d0a UnrealEditor-Engine 0x00007ff87d730000 + 49b654 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 50c54c UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 529777 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 52828f UnrealEditor-UMG 0x00007ff879370000 + 44e17 UnrealEditor-UMG 0x00007ff879370000 + 1ef658 UnrealEditor-UMG 0x00007ff879370000 + 1cc6cc UnrealEditor-Slate 0x00007ff87d0b0000 + 273d64 UnrealEditor-Slate 0x00007ff87d0b0000 + 2c19e6 UnrealEditor-Slate 0x00007ff87d0b0000 + 2b486 UnrealEditor-Slate 0x00007ff87d0b0000 + 141de UnrealEditor-Slate 0x00007ff87d0b0000 + 7dae9 UnrealEditor-Slate 0x00007ff87d0b0000 + 6bf15 UnrealEditor-Slate 0x00007ff87d0b0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 232e3 USER32 0x00007ff90d520000 + e858 USER32 0x00007ff90d520000 + e299 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4c226 UnrealEditor 0x00007ff7e0620000 + 76f2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1</PCallStack>
<PCallStackHash>AE9180F99829DAE4DE94684504931B95887575B9</PCallStackHash>
<Threads>
<Thread>
<CallStack>KERNELBASE 0x00007ff90cd40000 + 2cf19 UnrealEditor-Core 0x00007ff883980000 + 6038f8 UnrealEditor-Core 0x00007ff883980000 + 60372b UnrealEditor-Core 0x00007ff883980000 + 3a64a7 UnrealEditor-Core 0x00007ff883980000 + 3bf325 UnrealEditor-Core 0x00007ff883980000 + c996f2 UnrealEditor-Engine 0x00007ff87d730000 + 2d4650e UnrealEditor-Engine 0x00007ff87d730000 + 1cca29f UnrealEditor-Engine 0x00007ff87d730000 + e29ef7 UnrealEditor-Engine 0x00007ff87d730000 + e1a0ce UnrealEditor-Engine 0x00007ff87d730000 + eae76f UnrealEditor-Engine 0x00007ff87d730000 + ed21ab UnrealEditor-Engine 0x00007ff87d730000 + 2de2f7 UnrealEditor-Engine 0x00007ff87d730000 + ec1d0a UnrealEditor-Engine 0x00007ff87d730000 + 49b654 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 50c54c UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 5264d4 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 4f9da1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a1e1 UnrealEditor-CoreUObject 0x00007ff883050000 + 52a7b8 UnrealEditor-CoreUObject 0x00007ff883050000 + 529777 UnrealEditor-CoreUObject 0x00007ff883050000 + 21d280 UnrealEditor-CoreUObject 0x00007ff883050000 + 52828f UnrealEditor-UMG 0x00007ff879370000 + 44e17 UnrealEditor-UMG 0x00007ff879370000 + 1ef658 UnrealEditor-UMG 0x00007ff879370000 + 1cc6cc UnrealEditor-Slate 0x00007ff87d0b0000 + 273d64 UnrealEditor-Slate 0x00007ff87d0b0000 + 2c19e6 UnrealEditor-Slate 0x00007ff87d0b0000 + 2b486 UnrealEditor-Slate 0x00007ff87d0b0000 + 141de UnrealEditor-Slate 0x00007ff87d0b0000 + 7dae9 UnrealEditor-Slate 0x00007ff87d0b0000 + 6bf15 UnrealEditor-Slate 0x00007ff87d0b0000 + 5de33 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 47bc8 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 2b83f UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4ab29 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 232e3 USER32 0x00007ff90d520000 + e858 USER32 0x00007ff90d520000 + e299 UnrealEditor-ApplicationCore 0x00007ff8993d0000 + 4c226 UnrealEditor 0x00007ff7e0620000 + 76f2 UnrealEditor 0x00007ff7e0620000 + 2d28c UnrealEditor 0x00007ff7e0620000 + 2d37a UnrealEditor 0x00007ff7e0620000 + 30854 UnrealEditor 0x00007ff7e0620000 + 46984 UnrealEditor 0x00007ff7e0620000 + 49d7a KERNEL32 0x00007ff90f170000 + 17344 ntdll 0x00007ff90f4d0000 + 526b1</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>10012</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638414648516540000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>AMD Ryzen 5 3600 6-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules>D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
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