Log file open, 01/20/24 18:50:53
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=23480)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: CharaCreator
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject"""
LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.298260
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-C10F7D064636DAC3CE1E0CACC38411E9
         Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 16.7 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.3-CL-29314046
LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
LogInit: Net CL: 27405482
LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor              , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.36.32537.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line: 
LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.20-16.50.54:175][  0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.20-16.50.54:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.20-16.50.54:176][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.20-16.50.54:176][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.20-16.50.54:176][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.20-16.50.54:178][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.20-16.50.54:178][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.20-16.50.54:181][  0]LogRHI: Using Default RHI: D3D12
[2024.01.20-16.50.54:181][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.20-16.50.54:181][  0]LogRHI: Loading RHI module D3D12RHI
[2024.01.20-16.50.54:188][  0]LogD3D12RHI: Aftermath initialized
[2024.01.20-16.50.54:188][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.01.20-16.50.54:188][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.01.20-16.50.54:346][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1
[2024.01.20-16.50.54:346][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.20-16.50.54:346][  0]LogD3D12RHI:   Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.20-16.50.54:346][  0]LogD3D12RHI:   Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2024.01.20-16.50.54:346][  0]LogD3D12RHI:      Driver Date: 7-21-2022
[2024.01.20-16.50.54:350][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.20-16.50.54:350][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.20-16.50.54:350][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.20-16.50.54:350][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.01.20-16.50.54:350][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.01.20-16.50.54:350][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.01.20-16.50.54:350][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.01.20-16.50.54:350][  0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.01.20-16.50.54:350][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.01.20-16.50.54:350][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.20-16.50.54:350][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.01.20-16.50.54:350][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.01.20-16.50.54:350][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.01.20-16.50.54:350][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.01.20-16.50.54:350][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.01.20-16.50.54:350][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini]
[2024.01.20-16.50.54:350][  0]LogInit: Computer: DESKTOP-G72JM0I
[2024.01.20-16.50.54:350][  0]LogInit: User: egonh
[2024.01.20-16.50.54:350][  0]LogInit: CPU Page size=4096, Cores=6
[2024.01.20-16.50.54:350][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.01.20-16.50.54:350][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2024.01.20-16.50.54:350][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.01.20-16.50.54:350][  0]LogMemory: Process Physical Memory: 490.00 MB used, 499.54 MB peak
[2024.01.20-16.50.54:350][  0]LogMemory: Process Virtual Memory: 475.98 MB used, 475.98 MB peak
[2024.01.20-16.50.54:350][  0]LogMemory: Physical Memory: 9180.21 MB used,  7133.17 MB free, 16313.38 MB total
[2024.01.20-16.50.54:350][  0]LogMemory: Virtual Memory: 17347.63 MB used,  6645.75 MB free, 23993.38 MB total
[2024.01.20-16.50.54:350][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.01.20-16.50.54:355][  0]LogWindows: WindowsPlatformFeatures enabled
[2024.01.20-16.50.54:362][  0]LogInit: Physics initialised using underlying interface: Chaos
[2024.01.20-16.50.54:363][  0]LogInit: Using OS detected language (et-EE).
[2024.01.20-16.50.54:363][  0]LogInit: Using OS detected locale (en-150).
[2024.01.20-16.50.54:365][  0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language.
[2024.01.20-16.50.54:365][  0]LogInit: Setting process to per monitor DPI aware
[2024.01.20-16.50.54:621][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.01.20-16.50.54:621][  0]LogWindowsTextInputMethodSystem:   - Eesti (Eesti) - (Keyboard).
[2024.01.20-16.50.54:621][  0]LogWindowsTextInputMethodSystem:   - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2024.01.20-16.50.54:621][  0]LogWindowsTextInputMethodSystem:   - Inglise (Ameerika Ühendriigid) - (Keyboard).
[2024.01.20-16.50.54:621][  0]LogWindowsTextInputMethodSystem:   - Inglise (Ühendkuningriik) - (Keyboard).
[2024.01.20-16.50.54:622][  0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard).
[2024.01.20-16.50.54:640][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.01.20-16.50.54:640][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2024.01.20-16.50.54:831][  0]LogRHI: Using Default RHI: D3D12
[2024.01.20-16.50.54:831][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.20-16.50.54:831][  0]LogRHI: Loading RHI module D3D12RHI
[2024.01.20-16.50.54:831][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.01.20-16.50.54:831][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.01.20-16.50.54:831][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.01.20-16.50.54:832][  0]LogWindows: Attached monitors:
[2024.01.20-16.50.54:832][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.01.20-16.50.54:832][  0]LogWindows: Found 1 attached monitors.
[2024.01.20-16.50.54:832][  0]LogWindows: Gathering driver information using Windows Setup API
[2024.01.20-16.50.54:833][  0]LogRHI: RHI Adapter Info:
[2024.01.20-16.50.54:833][  0]LogRHI:             Name: NVIDIA GeForce RTX 2060
[2024.01.20-16.50.54:833][  0]LogRHI:   Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2024.01.20-16.50.54:833][  0]LogRHI:      Driver Date: 7-21-2022
[2024.01.20-16.51.02:555][  0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.

Would you like to visit the following URL to download the driver?

https://www.nvidia.com/en-us/geforce/drivers/

NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2024.01.20-16.51.02:555][  0]LogD3D12RHI:     GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.01.20-16.51.02:555][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.01.20-16.51.02:562][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.01.20-16.51.02:562][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.01.20-16.51.02:562][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.01.20-16.51.02:562][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: Bindless resources are supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.20-16.51.02:655][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.20-16.51.02:712][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.20-16.51.02:712][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.20-16.51.02:713][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.20-16.51.02:773][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.20-16.51.02:773][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.20-16.51.02:774][  0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.20-16.51.02:774][  0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.01.20-16.51.02:774][  0]LogD3D12RHI: Async texture creation enabled
[2024.01.20-16.51.02:774][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.01.20-16.51.02:820][  0]LogVRS: Current RHI supports Variable Rate Shading
[2024.01.20-16.51.02:831][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject"  -platform=all'
[2024.01.20-16.51.02:831][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject"  -platform=all" ]
[2024.01.20-16.51.02:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.01.20-16.51.02:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.01.20-16.51.02:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.01.20-16.51.02:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.01.20-16.51.02:858][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.01.20-16.51.02:858][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2024.01.20-16.51.02:858][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.01.20-16.51.02:859][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.01.20-16.51.02:859][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.01.20-16.51.02:860][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.01.20-16.51.02:860][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2024.01.20-16.51.02:861][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2024.01.20-16.51.02:861][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.01.20-16.51.02:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.01.20-16.51.02:882][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.01.20-16.51.02:882][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.01.20-16.51.02:885][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.01.20-16.51.02:885][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.01.20-16.51.02:885][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.01.20-16.51.02:885][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.01.20-16.51.02:888][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.01.20-16.51.02:888][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.01.20-16.51.02:888][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.01.20-16.51.02:891][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.01.20-16.51.02:891][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.01.20-16.51.02:891][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.01.20-16.51.02:891][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.01.20-16.51.02:894][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.01.20-16.51.02:894][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.01.20-16.51.02:899][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.01.20-16.51.02:899][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.01.20-16.51.02:899][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.01.20-16.51.02:899][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.01.20-16.51.02:899][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.20-16.51.02:907][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.20-16.51.02:951][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_SM6
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_SIM
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   PCD3D_SM6
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   PCD3D_SM5
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   PCD3D_ES31
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   VVM_1_0
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2024.01.20-16.51.02:954][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
[2024.01.20-16.51.02:954][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.20-16.51.02:956][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.20-16.51.02:956][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.20-16.51.02:956][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.20-16.51.02:956][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-16.51.02:956][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.20-16.51.03:005][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.20-16.51.03:005][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-16.51.03:005][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.20-16.51.03:012][  0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.01.20-16.51.03:012][  0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1155.32MBs, RandomWriteSpeed=157.03MBs. Assigned SpeedClass 'Local'
[2024.01.20-16.51.03:014][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.20-16.51.03:014][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.20-16.51.03:014][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.20-16.51.03:014][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.20-16.51.03:014][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.20-16.51.03:015][  0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/8496/).
[2024.01.20-16.51.03:015][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C336415B4E88DC6B4AA30EA3269FA20D/'.
[2024.01.20-16.51.03:015][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.20-16.51.03:015][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.20-16.51.03:933][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.01.20-16.51.04:153][  0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.01.20-16.51.04:153][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.01.20-16.51.04:575][  0]LogSlate: Using FreeType 2.10.0
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BE9600][000008FB9C037800 66] Windows, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BE9400][000008FB9B3D2800 66] WindowsEditor, 
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BE7E00][000008FB9D7F0000 66] WindowsClient, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BE8E00][000008FB92B9A000 66] IOS, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEA000][000008FBA8FA0000 66] iPadAir2, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEA200][000008FBA8FA2800 66] IPadPro, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEA400][000008FBA8FA5000 66] iPadAir3, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEA600][000008FBA8FA7800 66] iPadAir4, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEA800][000008FBA8FAA000 66] iPadAir5, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEAA00][000008FBA8FAC800 66] iPadMini4, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEAC00][000008FBA8FB0000 66] iPadMini5, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEAE00][000008FBA8FB2800 66] iPadMini6, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEB000][000008FBA8FB5000 66] iPhone6S, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEB200][000008FBA8FB7800 66] iPhone7, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEB400][000008FBA8FBA000 66] iPodTouch7, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEB600][000008FBA8FBC800 66] iPhone6SPlus, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEB800][000008FBA8FC0000 66] iPhone7Plus, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEBA00][000008FBA8FC2800 66] iPhoneSE, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEBC00][000008FBA8FC5000 66] iPhone8, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEBE00][000008FBA8FC7800 66] iPhone8Plus, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEC000][000008FBA8FCA000 66] iPhoneX, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEC200][000008FBA8FCC800 66] iPhoneXS, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEC400][000008FBA8FD0000 66] iPhoneXSMax, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEC600][000008FBA8FD2800 66] iPhoneXR, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEC800][000008FBA8FD5000 66] iPhone11, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BECA00][000008FBA8FD7800 66] iPhone11Pro, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BECC00][000008FBA8FDA000 66] iPhone11ProMax, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BECE00][000008FBA8FDC800 66] iPhoneSE2, 
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BED400][000008FBA8FE5000 66] iPhone12Pro, 
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEDA00][000008FBA8FEC800 66] iPhone13, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEDC00][000008FBA8FF0000 66] iPhone13Pro, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEDE00][000008FBA8FF2800 66] iPhone13ProMax, 
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8BEFA00][000008FBA8F27800 66] iPad5, 
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[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F40C00][000008FBA8F55000 66] iPadPro4_129, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F40E00][000008FBA8F57800 66] iPadPro5_129, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F41000][000008FBA8F5A000 66] iPadPro6_129, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F41200][000008FBA8F5C800 66] AppleTV, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F41400][000008FBA8F60000 66] AppleTV4K, 
[2024.01.20-16.51.05:008][  0]LogDeviceProfileManager: 	[000008FBA8F41600][000008FBA8F62800 66] AppleTV2_4K, 
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[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F44A00][000008FBA91E7800 66] Android_Adreno7xx, 
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[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F44E00][000008FBA91EC800 66] Android_Mali_T6xx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45000][000008FBA91F0000 66] Android_Mali_T7xx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45200][000008FBA91F2800 66] Android_Mali_T8xx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45400][000008FBA91F5000 66] Android_Mali_G71, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45600][000008FBA91F7800 66] Android_Mali_G72, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45800][000008FBA91FA000 66] Android_Mali_G72_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45A00][000008FBA91FC800 66] Android_Mali_G76, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45C00][000008FBA9200000 66] Android_Mali_G76_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F45E00][000008FBA9202800 66] Android_Mali_G77, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46000][000008FBA9205000 66] Android_Mali_G77_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46200][000008FBA9207800 66] Android_Mali_G78, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46400][000008FBA920A000 66] Android_Mali_G78_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46600][000008FBA920C800 66] Android_Mali_G710, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46800][000008FBA9210000 66] Android_Mali_G710_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46C00][000008FBA9212800 66] Android_Mali_G7xx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F46E00][000008FBA9215000 66] Android_Mali_G7xx_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47000][000008FBA9217800 66] Android_Xclipse_920, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47200][000008FBA921A000 66] Android_Xclipse_920_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47600][000008FBA921C800 66] Android_Vulkan_SM5, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47800][000008FBA7BC0000 66] Android_PowerVR_G6xxx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47A00][000008FBA7BC2800 66] Android_PowerVR_GT7xxx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47C00][000008FBA7BC5000 66] Android_PowerVR_GE8xxx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F47E00][000008FBA7BC7800 66] Android_PowerVR_GM9xxx, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48000][000008FBA7BCA000 66] Android_PowerVR_GM9xxx_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48200][000008FBA7BCC800 66] Android_TegraK1, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48400][000008FBA7BD0000 66] Android_Unknown_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48600][000008FBA7BD2800 66] Oculus_Quest, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48800][000008FBA7BD5000 66] Oculus_Quest2, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48A00][000008FBA7BD7800 66] Meta_Quest_Pro, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48C00][000008FBA7BDA000 66] Meta_Quest_3, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F48E00][000008FBA7BDC800 66] HoloLens, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: 	[000008FBA8F49000][000008FBA7BE0000 66] MagicLeap_Vulkan, 
[2024.01.20-16.51.05:009][  0]LogDeviceProfileManager: Active device profile: [000008FBA8BE9400][000008FB9B3D2800 66] WindowsEditor
[2024.01.20-16.51.05:009][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.01.20-16.51.05:009][  0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.01.20-16.51.05:009][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.01.20-16.51.05:009][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2024.01.20-16.51.05:012][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject"  -Device=Win64@DESKTOP-G72JM0I'
[2024.01.20-16.51.05:012][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject"  -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ]
[2024.01.20-16.51.05:126][  0]LogMaterial: WorldGridMaterial-SM6-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM6_1677771108__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_4170038053_SLWDPDB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>[encoded data, 61932 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[2024.01.20-16.51.05:194][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.01.20-16.51.05:194][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.01.20-16.51.05:194][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.01.20-16.51.05:194][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.01.20-16.51.05:194][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.01.20-16.51.05:616][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.01.20-16.51.05:616][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.01.20-16.51.05:627][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
[2024.01.20-16.51.05:627][  0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
[2024.01.20-16.51.05:627][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.01.20-16.51.05:632][  0]LogLiveCoding: Display: Starting LiveCoding
[2024.01.20-16.51.05:632][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.01.20-16.51.05:636][  0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console
[2024.01.20-16.51.05:642][  0]LogLiveCoding: Display: Waiting for server
[2024.01.20-16.51.05:660][  0]LogSlate: Border
[2024.01.20-16.51.05:660][  0]LogSlate: BreadcrumbButton
[2024.01.20-16.51.05:660][  0]LogSlate: Brushes.Title
[2024.01.20-16.51.05:660][  0]LogSlate: Default
[2024.01.20-16.51.05:660][  0]LogSlate: Icons.Save
[2024.01.20-16.51.05:660][  0]LogSlate: Icons.Toolbar.Settings
[2024.01.20-16.51.05:660][  0]LogSlate: ListView
[2024.01.20-16.51.05:660][  0]LogSlate: SoftwareCursor_CardinalCross
[2024.01.20-16.51.05:660][  0]LogSlate: SoftwareCursor_Grab
[2024.01.20-16.51.05:660][  0]LogSlate: TableView.DarkRow
[2024.01.20-16.51.05:660][  0]LogSlate: TableView.Row
[2024.01.20-16.51.05:660][  0]LogSlate: TreeView
[2024.01.20-16.51.05:805][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.01.20-16.51.05:807][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
[2024.01.20-16.51.05:821][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.01.20-16.51.05:821][  0]LogInit: XR: MultiViewport is Disabled
[2024.01.20-16.51.05:821][  0]LogInit: XR: Mobile Multiview is Disabled
[2024.01.20-16.51.05:906][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.01.20-16.51.05:911][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.01.20-16.51.05:914][  0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666'
[2024.01.20-16.51.06:030][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.01.20-16.51.06:116][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.01.20-16.51.06:146][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.01.20-16.51.06:517][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.01.20-16.51.06:771][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3EEF5BFA402EE7C15D044D8A67EBC9D7 | Instance: 6ECF29AE47B7EA082454408123C56DEC (DESKTOP-G72JM0I-8496).
[2024.01.20-16.51.06:847][  0]LogPython: Using Python 3.9.7
[2024.01.20-16.51.07:673][  0]SourceControl: Revision control is disabled
[2024.01.20-16.51.07:675][  0]LogUProjectInfo: Found projects:
[2024.01.20-16.51.07:688][  0]SourceControl: Revision control is disabled
[2024.01.20-16.51.07:772][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.01.20-16.51.07:791][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-16.51.07:791][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-16.51.08:278][  0]LogOpenImageDenoise: OIDN starting up
[2024.01.20-16.51.08:320][  0]LogCollectionManager: Loaded 0 collections in 0.001253 seconds
[2024.01.20-16.51.08:322][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2024.01.20-16.51.08:324][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.00s
[2024.01.20-16.51.08:325][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2024.01.20-16.51.08:786][  0]LogEngine: Initializing Engine...
[2024.01.20-16.51.08:792][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2024.01.20-16.51.08:970][  0]LogInit: Initializing FReadOnlyCVARCache
[2024.01.20-16.51.08:989][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.51.08:989][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-16.51.08:996][  0]LogAIModule: Creating AISystem for world Untitled
[2024.01.20-16.51.08:996][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.01.20-16.51.08:996][  0]LogInit: Texture streaming: Enabled
[2024.01.20-16.51.09:009][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
[2024.01.20-16.51.09:018][  0]LogAudio: Display: Initializing Audio Device Manager...
[2024.01.20-16.51.09:027][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.01.20-16.51.09:028][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.01.20-16.51.09:028][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.01.20-16.51.09:029][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.01.20-16.51.09:029][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.01.20-16.51.09:029][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.01.20-16.51.09:029][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.01.20-16.51.09:029][  0]LogAudio: Display: Audio Device Manager Initialized
[2024.01.20-16.51.09:029][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-16.51.09:030][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-16.51.09:030][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-16.51.09:030][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-16.51.09:030][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-16.51.09:030][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-16.51.09:035][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-16.51.09:062][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-16.51.09:063][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-16.51.09:066][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-16.51.09:066][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-16.51.09:067][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.01.20-16.51.09:067][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.01.20-16.51.09:068][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.01.20-16.51.09:068][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.01.20-16.51.09:068][  0]LogInit: FAudioDevice initialized with ID 1.
[2024.01.20-16.51.09:068][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.01.20-16.51.09:068][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.01.20-16.51.09:082][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.01.20-16.51.09:090][  0]LogInit: Undo buffer set to 32 MB
[2024.01.20-16.51.09:090][  0]LogInit: Transaction tracking system initialized
[2024.01.20-16.51.09:111][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json
[2024.01.20-16.51.09:112][  0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.01.20-16.51.09:114][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002676 seconds (Found 134 uncontrolled assets)
[2024.01.20-16.51.09:120][  0]BlueprintLog: New page: Editor Load
[2024.01.20-16.51.09:192][  0]LocalizationService: Localization service is disabled
[2024.01.20-16.51.09:211][  0]TimingProfiler: Initialize
[2024.01.20-16.51.09:211][  0]TimingProfiler: OnSessionChanged
[2024.01.20-16.51.09:211][  0]LoadingProfiler: Initialize
[2024.01.20-16.51.09:211][  0]LoadingProfiler: OnSessionChanged
[2024.01.20-16.51.09:211][  0]NetworkingProfiler: Initialize
[2024.01.20-16.51.09:211][  0]NetworkingProfiler: OnSessionChanged
[2024.01.20-16.51.09:211][  0]MemoryProfiler: Initialize
[2024.01.20-16.51.09:211][  0]MemoryProfiler: OnSessionChanged
[2024.01.20-16.51.09:408][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.01s
[2024.01.20-16.51.09:530][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.01.20-16.51.09:681][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.01.20-16.51.09:683][  0]SourceControl: Revision control is disabled
[2024.01.20-16.51.09:684][  0]LogUnrealEdMisc: Loading editor; pre map load, took 16.325
[2024.01.20-16.51.09:684][  0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.01.20-16.51.09:684][  0]LightingResults: New page: Lighting Build
[2024.01.20-16.51.09:686][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.51.09:686][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.51.09:687][  0]MapCheck: New page: Map Check
[2024.01.20-16.51.09:687][  0]LightingResults: New page: Lighting Build
[2024.01.20-16.51.09:690][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-16.51.09:694][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
[2024.01.20-16.51.09:765][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.01.20-16.51.09:783][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.20-16.51.09:784][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.51.09:784][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-16.51.09:784][  0]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-16.51.09:785][  0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.01.20-16.51.09:785][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-16.51.09:785][  0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-16.51.09:846][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.20-16.51.09:851][  0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-16.51.09:851][  0]LogWorldPartition: Display: WorldPartition initialize took 66 ms
[2024.01.20-16.51.09:862][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.01.20-16.51.09:868][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
[2024.01.20-16.51.09:869][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.01.20-16.51.09:869][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.508ms to complete.
[2024.01.20-16.51.09:875][  0]LogUnrealEdMisc: Total Editor Startup Time, took 16.517
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: ================================================
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.01.20-16.51.09:875][  0]LogShaderCompilers: Display: ================================================
[2024.01.20-16.51.09:962][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:976][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.09:987][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.09:997][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.10:007][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.10:021][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:022][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.01.20-16.51.10:022][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:023][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.01.20-16.51.10:023][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:023][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:024][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:024][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:025][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:025][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.01.20-16.51.10:025][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:026][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:026][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:026][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.01.20-16.51.10:027][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:027][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:027][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:028][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:028][  0]LogPakFile: Initializing PakPlatformFile
[2024.01.20-16.51.10:028][  0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.20-16.51.10:186][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.01.20-16.51.10:205][  0]LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.51.10:207][  0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.51.10:209][  0]LogSlate: Took 0.000303 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.51.10:210][  0]LogSlate: Took 0.000208 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.51.10:237][  0]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-16.51.10:264][  0]LogSlate: Took 0.000298 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.51.10:383][  0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.20-16.51.10:752][  0]LogStall: Startup...
[2024.01.20-16.51.10:754][  0]LogStall: Startup complete.
[2024.01.20-16.51.10:771][  0]LogLoad: (Engine Initialization) Total time: 17.41 seconds
[2024.01.20-16.51.10:771][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.01.20-16.51.10:834][  0]LogAssetRegistry: AssetRegistryGather time 0.1265s: AssetDataDiscovery 0.0405s, AssetDataGather 0.0441s, StoreResults 0.0419s.
[2024.01.20-16.51.10:851][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.01.20-16.51.10:854][  0]LogContentStreaming: Texture pool size now 1000 MB
[2024.01.20-16.51.10:968][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

[2024.01.20-16.51.10:970][  1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033622 secs
[2024.01.20-16.51.10:988][  1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.20s
[2024.01.20-16.51.11:022][  1]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.20-16.51.11:137][  2]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:347][157]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-16.52.22:348][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:348][157]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-16.52.22:360][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:360][157]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-16.52.22:365][157]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.01.20-16.52.22:378][157]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.20-16.52.23:199][157]LogSlate: Took 0.000206 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.52.23:215][157]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.01.20-16.52.23:215][157]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.53.09:134][232]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3543 files in 5096 folders with total size 274 MiB.
[2024.01.20-16.57.07:379][205]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 15205
[2024.01.20-16.57.07:382][205]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.07:391][206]LogSlate: Took 0.000573 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.07:396][206]LogSlate: Took 0.000431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.07:397][206]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.07:399][206]LogSlate: Took 0.000282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.07:400][206]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.07:402][206]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.07:406][206]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.07:435][206]LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:441][206]LogSlate: Warning: Setting the threshold to trigger a flush to 3 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:447][206]LogSlate: Warning: Setting the threshold to trigger a flush to 4 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:453][206]LogSlate: Warning: Setting the threshold to trigger a flush to 5 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:458][206]LogSlate: Warning: Setting the threshold to trigger a flush to 6 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:460][206]LogSlate: Warning: Setting the threshold to trigger a flush to 7 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:466][206]LogSlate: Warning: Setting the threshold to trigger a flush to 8 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:472][206]LogSlate: Warning: Setting the threshold to trigger a flush to 9 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:840][228]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 10/9 Textures; frames since last flush: 23
[2024.01.20-16.57.07:905][228]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.07:932][229]LogSlate: Took 0.000382 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.07:936][229]LogSlate: Took 0.000481 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.07:938][229]LogSlate: Took 0.000369 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.07:940][229]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.07:940][229]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.07:943][229]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.07:947][229]LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.07:981][229]LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:991][229]LogSlate: Warning: Setting the threshold to trigger a flush to 3 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.08:026][230]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 4/3 Textures; frames since last flush: 2
[2024.01.20-16.57.08:038][230]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:050][231]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:054][231]LogSlate: Took 0.000558 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:056][231]LogSlate: Took 0.000372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:058][231]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:058][231]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:061][231]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:065][231]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:117][232]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:126][232]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:133][233]LogSlate: Took 0.000400 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:138][233]LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:139][233]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:141][233]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:142][233]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:144][233]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:148][233]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:342][243]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 11
[2024.01.20-16.57.08:352][243]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:359][244]LogSlate: Took 0.000372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:364][244]LogSlate: Took 0.000412 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:365][244]LogSlate: Took 0.000309 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:367][244]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:367][244]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:370][244]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:374][244]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:425][245]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:435][245]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:441][246]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:446][246]LogSlate: Took 0.000491 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:447][246]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:449][246]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:450][246]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:452][246]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:456][246]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:505][247]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:513][247]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:522][248]LogSlate: Took 0.000307 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:526][248]LogSlate: Took 0.000466 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:527][248]LogSlate: Took 0.000215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:529][248]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:530][248]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:532][248]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:536][248]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:609][250]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 3
[2024.01.20-16.57.08:610][250]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-16.57.08:618][251]LogSlate: Took 0.000374 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:622][251]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:623][251]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:625][251]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:626][251]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:628][251]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:632][251]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-17.03.06:837][900]LogUObjectHash: Compacting FUObjectHashTables data took   1.87ms
[2024.01.20-17.03.06:839][900]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.030
[2024.01.20-17.03.06:839][900]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.03.06:845][900]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.03.06:845][900]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.03.06:854][900]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.008125 seconds
[2024.01.20-17.03.06:911][900]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1
[2024.01.20-17.03.06:912][900]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto10BDA05D24B8CCFEFA6FC34B0C1B8EC0E.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset'
[2024.01.20-17.03.06:918][900]LogFileHelpers: Auto-saving content packages took 0.080
[2024.01.20-17.10.25:749][339]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.10.25:824][339]LogUObjectHash: Compacting FUObjectHashTables data took   1.63ms
[2024.01.20-17.10.26:278][370]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-17.10.26:368][370]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-17.10.26:369][370]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI75C71073437CD9857834B687CE83F386.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-17.10.26:378][370]LogFileHelpers: InternalPromptForCheckoutAndSave took 99 ms
[2024.01.20-17.10.26:380][370]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-17.10.26:380][370]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.10.28:144][542]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-17.10.28:150][542]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-17.10.28:150][542]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-17.10.28:487][542]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 337 ms
[2024.01.20-17.10.28:488][542]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-17.10.28:489][542]PIE: New page: PIE session: Main_Map (20 Jan 2024, 21:10:28)
[2024.01.20-17.10.28:492][542]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.01.20-17.10.28:492][542]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.01.20-17.10.28:492][542]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.10.28:502][542]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009650s)
[2024.01.20-17.10.28:502][542]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009710s)
[2024.01.20-17.10.28:519][542]LogUObjectHash: Compacting FUObjectHashTables data took   1.52ms
[2024.01.20-17.10.28:522][542]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.10.28:522][542]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.10.28:523][542]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-17.10.28:524][542]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-17.10.28:524][542]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-17.10.28:524][542]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-17.10.28:524][542]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-17.10.28:527][542]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-17.10.28:527][542]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 68 ms)
[2024.01.20-17.10.28:527][542]LogPlayLevel: PIE: World Init took: (0.004440s)
[2024.01.20-17.10.28:527][542]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-17.10.28:527][542]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-17.10.28:527][542]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-17.10.28:527][542]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-17.10.28:528][542]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-17.10.28:528][542]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-17.10.28:530][542]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-17.10.28:548][542]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-17.10.28:549][542]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-17.10.28:549][542]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-17.10.28:549][542]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-17.10.28:550][542]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.01.20-17.10.28:550][542]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2024.01.20-17.10.28:551][542]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.01.20-17.10.28:551][542]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.20-17.10.28:551][542]LogInit: FAudioDevice initialized with ID 2.
[2024.01.20-17.10.28:551][542]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.20-17.10.28:551][542]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.20-17.10.28:554][542]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.10.28:555][542]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.10.28
[2024.01.20-17.10.28:555][542]LogWorld: Bringing up level for play took: 0.000755
[2024.01.20-17.10.28:558][542]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.01.20-17.10.28:562][542]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-17.10.28:562][542]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8060.000 Y=11760.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000
[2024.01.20-17.10.28:563][542]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:601][542]PIE: Server logged in
[2024.01.20-17.10.28:602][542]PIE: Play in editor total start time 0.453 seconds.
[2024.01.20-17.11.05:762][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.11.05:762][921]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.11.05:763][921]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.05:763][921]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.11.05:763][921]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-17.11.05:766][921]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-17.11.05:773][921]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.11.05:791][921]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-17.11.05:794][921]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.01.20-17.11.05:794][921]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.01.20-17.11.05:796][921]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.01.20-17.11.05:799][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.11.05:805][921]LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
[2024.01.20-17.11.05:835][923]LogPlayLevel: Display: Destroying online subsystem :Context_4
[2024.01.20-17.11.16:896][994]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-17.11.16:896][994]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.11.16:896][994]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.11.21:473][267]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-17.11.21:478][267]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-17.11.21:509][267]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:509][267]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.11.21:515][267]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:515][267]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.11.21:552][267]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:552][267]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.11.22:841][381]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.11.22:842][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.11.22:842][381]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.11.22:852][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.11.22:852][381]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.12.06:287][127]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.12.06:371][127]LogUObjectHash: Compacting FUObjectHashTables data took   1.53ms
[2024.01.20-17.13.34:252][733]LogEditorTransaction: Undo Add Widget
[2024.01.20-17.13.59:744][367]LogUObjectHash: Compacting FUObjectHashTables data took   1.72ms
[2024.01.20-17.13.59:747][367]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.026
[2024.01.20-17.13.59:747][367]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.13.59:753][367]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.13.59:753][367]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.13.59:812][367]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2
[2024.01.20-17.13.59:813][367]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto25A15EE5F4011DF07AB6F6CAD45D2171F.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset'
[2024.01.20-17.13.59:821][367]LogFileHelpers: Auto-saving content packages took 0.074
[2024.01.20-17.18.30:665][582]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-17.18.30:767][582]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-17.18.30:767][582]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI6991486042C493E8538DAB87836E418C.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-17.18.30:775][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 210 ms)
[2024.01.20-17.18.30:780][582]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-17.18.30:780][582]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.18.31:145][607]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.18.31:206][607]LogUObjectHash: Compacting FUObjectHashTables data took   1.59ms
[2024.01.20-17.19.04:588][337]LogSlate: Took 0.044614 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.01.20-17.23.59:940][908]LogUObjectHash: Compacting FUObjectHashTables data took   1.44ms
[2024.01.20-17.23.59:942][908]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.026
[2024.01.20-17.23.59:943][908]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.23.59:948][908]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.23.59:948][908]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.24.00:011][908]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3
[2024.01.20-17.24.00:012][908]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto3B25900E645DF9A6802E06FAE30DAA6D4.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3.uasset'
[2024.01.20-17.24.00:013][908]LogFileHelpers: Auto-saving content packages took 0.071
[2024.01.20-17.40.36:316][892]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.40.36:413][892]LogUObjectHash: Compacting FUObjectHashTables data took   1.60ms
[2024.01.20-17.41.08:328][770]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.41.08:400][770]LogUObjectHash: Compacting FUObjectHashTables data took   1.44ms
[2024.01.20-17.43.18:802][368]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.43.18:945][368]LogUObjectHash: Compacting FUObjectHashTables data took   2.15ms
[2024.01.20-17.43.20:061][410]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-17.43.20:162][410]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-17.43.20:162][410]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UIAF40E9F34B8458F4D8C0AB91F9F64BAA.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-17.43.20:169][410]LogFileHelpers: InternalPromptForCheckoutAndSave took 108 ms (total: 318 ms)
[2024.01.20-17.43.20:173][410]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-17.43.20:173][410]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.44.22:276][961]LogUObjectHash: Compacting FUObjectHashTables data took   1.43ms
[2024.01.20-17.44.22:284][961]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.037
[2024.01.20-17.44.22:285][961]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.44.22:290][961]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.44.22:290][961]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.44.22:355][961]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4
[2024.01.20-17.44.22:356][961]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto4DA4840334AA61F2AE407B2B3F26CFCCF.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4.uasset'
[2024.01.20-17.44.22:357][961]LogFileHelpers: Auto-saving content packages took 0.073
[2024.01.20-17.45.14:285][141]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.45.14:382][141]LogUObjectHash: Compacting FUObjectHashTables data took   1.46ms
[2024.01.20-17.45.15:148][176]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-17.45.15:243][176]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-17.45.15:244][176]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI99B89CEE454BB5EAB9B603AFA40C2CC9.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-17.45.15:251][176]LogFileHelpers: InternalPromptForCheckoutAndSave took 102 ms (total: 421 ms)
[2024.01.20-17.45.15:253][176]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-17.45.15:253][176]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.45.27:078][826]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-17.45.27:084][826]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-17.45.27:084][826]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-17.45.27:187][826]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 441 ms)
[2024.01.20-17.45.27:188][826]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-17.45.27:188][826]PIE: New page: PIE session: Main_Map (20 Jan 2024, 21:45:27)
[2024.01.20-17.45.27:188][826]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.45.27:198][826]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009595s)
[2024.01.20-17.45.27:198][826]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009623s)
[2024.01.20-17.45.27:221][826]LogUObjectHash: Compacting FUObjectHashTables data took   1.54ms
[2024.01.20-17.45.27:230][826]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.45.27:230][826]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.45.27:230][826]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-17.45.27:231][826]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-17.45.27:231][826]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-17.45.27:231][826]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-17.45.27:231][826]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-17.45.27:234][826]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-17.45.27:234][826]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 71 ms)
[2024.01.20-17.45.27:234][826]LogPlayLevel: PIE: World Init took: (0.004461s)
[2024.01.20-17.45.27:234][826]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-17.45.27:234][826]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-17.45.27:234][826]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-17.45.27:235][826]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-17.45.27:235][826]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-17.45.27:235][826]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-17.45.27:237][826]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-17.45.27:254][826]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-17.45.27:255][826]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-17.45.27:255][826]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-17.45.27:255][826]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-17.45.27:256][826]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.01.20-17.45.27:256][826]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2024.01.20-17.45.27:257][826]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.01.20-17.45.27:257][826]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.20-17.45.27:257][826]LogInit: FAudioDevice initialized with ID 3.
[2024.01.20-17.45.27:257][826]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.20-17.45.27:257][826]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.20-17.45.27:262][826]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.45.27:262][826]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.45.27
[2024.01.20-17.45.27:263][826]LogWorld: Bringing up level for play took: 0.000862
[2024.01.20-17.45.27:265][826]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2024.01.20-17.45.27:266][826]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-17.45.27:266][826]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8420.522 Y=11870.655 Z=555.236,P=-0.000000 Y=-19.400000 R=0.000000
[2024.01.20-17.45.27:266][826]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:289][826]PIE: Server logged in
[2024.01.20-17.45.27:289][826]PIE: Play in editor total start time 0.206 seconds.
[2024.01.20-17.45.45:009][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.45.45:009][921]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.45.45:010][921]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.45.45:010][921]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.45.45:010][921]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-17.45.45:013][921]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-17.45.45:022][921]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.45.45:054][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.45.45:054][921]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.01.20-17.45.45:055][921]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.01.20-17.45.45:057][921]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.01.20-17.45.45:068][921]LogUObjectHash: Compacting FUObjectHashTables data took   1.35ms
[2024.01.20-17.45.45:113][922]LogPlayLevel: Display: Destroying online subsystem :Context_8
[2024.01.20-17.46.16:236][416]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.46.16:332][416]LogUObjectHash: Compacting FUObjectHashTables data took   1.47ms
[2024.01.20-17.46.17:030][436]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-17.46.17:134][436]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-17.46.17:135][436]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI77D734884756A2AD88DE5293B4DA9A64.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-17.46.17:141][436]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 531 ms)
[2024.01.20-17.46.17:145][436]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-17.46.17:145][436]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.46.26:390][351]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-17.46.26:398][351]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-17.46.26:398][351]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-17.46.26:503][351]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 104 ms (total: 545 ms)
[2024.01.20-17.46.26:503][351]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-17.46.26:503][351]PIE: New page: PIE session: Main_Map (20 Jan 2024, 21:46:26)
[2024.01.20-17.46.26:532][351]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.46.26:541][351]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009412s)
[2024.01.20-17.46.26:541][351]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009445s)
[2024.01.20-17.46.26:564][351]LogUObjectHash: Compacting FUObjectHashTables data took   1.48ms
[2024.01.20-17.46.26:569][351]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.46.26:569][351]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-17.46.26:570][351]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-17.46.26:570][351]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-17.46.26:570][351]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-17.46.26:570][351]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-17.46.26:570][351]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-17.46.26:574][351]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-17.46.26:574][351]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 75 ms)
[2024.01.20-17.46.26:574][351]LogPlayLevel: PIE: World Init took: (0.004559s)
[2024.01.20-17.46.26:574][351]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-17.46.26:574][351]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-17.46.26:574][351]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-17.46.26:575][351]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-17.46.26:575][351]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-17.46.26:575][351]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-17.46.26:577][351]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-17.46.26:603][351]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-17.46.26:604][351]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-17.46.26:604][351]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-17.46.26:604][351]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-17.46.26:605][351]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.01.20-17.46.26:605][351]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2024.01.20-17.46.26:606][351]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.01.20-17.46.26:606][351]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.20-17.46.26:606][351]LogInit: FAudioDevice initialized with ID 4.
[2024.01.20-17.46.26:606][351]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.20-17.46.26:606][351]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.20-17.46.26:609][351]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.46.26:610][351]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.46.26
[2024.01.20-17.46.26:610][351]LogWorld: Bringing up level for play took: 0.000741
[2024.01.20-17.46.26:612][351]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.01.20-17.46.26:613][351]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-17.46.26:613][351]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8240.000 Y=11910.000 Z=170.000,P=0.000000 Y=0.000000 R=-0.000000
[2024.01.20-17.46.26:613][351]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:635][351]PIE: Server logged in
[2024.01.20-17.46.26:636][351]PIE: Play in editor total start time 0.238 seconds.
[2024.01.20-17.46.37:275][526]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.46.37:275][526]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.46.37:276][526]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.46.37:276][526]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.46.37:276][526]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-17.46.37:279][526]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-17.46.37:286][526]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-17.46.37:319][526]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-17.46.37:320][526]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.01.20-17.46.37:320][526]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.01.20-17.46.37:322][526]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.01.20-17.46.37:325][526]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.46.37:331][526]LogUObjectHash: Compacting FUObjectHashTables data took   1.34ms
[2024.01.20-17.46.37:375][527]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2024.01.20-17.51.06:738][483]LogViewport: Scene viewport resized to 349x196, mode Windowed.
[2024.01.20-17.51.27:434][759]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: ================================================
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%)
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%)
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: RAM used: 43.07 KiB of 819.20 MiB budget. Usage: 0.01%
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.01.20-17.51.27:481][760]LogShaderCompilers: Display: ================================================
[2024.01.20-17.51.27:594][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.51.54:758][331]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.54:804][331]LogSlate: Took 0.005170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-17.51.54:805][331]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.54:834][331]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.54:861][331]LogViewport: Scene viewport resized to 991x422, mode Windowed.
[2024.01.20-17.51.54:941][332]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.55:777][400]LogViewport: Scene viewport resized to 870x370, mode Windowed.
[2024.01.20-17.51.55:797][401]LogViewport: Scene viewport resized to 1083x461, mode Windowed.
[2024.01.20-17.51.55:813][402]LogViewport: Scene viewport resized to 1211x516, mode Windowed.
[2024.01.20-17.51.55:830][403]LogViewport: Scene viewport resized to 1305x557, mode Windowed.
[2024.01.20-17.51.55:851][404]LogViewport: Scene viewport resized to 1397x596, mode Windowed.
[2024.01.20-17.51.55:867][405]LogViewport: Scene viewport resized to 1433x611, mode Windowed.
[2024.01.20-17.51.55:882][406]LogViewport: Scene viewport resized to 1451x619, mode Windowed.
[2024.01.20-17.51.55:898][407]LogViewport: Scene viewport resized to 1458x622, mode Windowed.
[2024.01.20-17.51.55:914][408]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-17.51.56:514][479]LogViewport: Scene viewport resized to 1348x575, mode Windowed.
[2024.01.20-17.51.56:544][480]LogViewport: Scene viewport resized to 1110x473, mode Windowed.
[2024.01.20-17.51.56:560][481]LogViewport: Scene viewport resized to 998x425, mode Windowed.
[2024.01.20-17.51.56:576][482]LogViewport: Scene viewport resized to 920x391, mode Windowed.
[2024.01.20-17.51.56:592][483]LogViewport: Scene viewport resized to 854x363, mode Windowed.
[2024.01.20-17.51.56:607][484]LogViewport: Scene viewport resized to 809x344, mode Windowed.
[2024.01.20-17.51.56:623][485]LogViewport: Scene viewport resized to 776x330, mode Windowed.
[2024.01.20-17.51.56:638][486]LogViewport: Scene viewport resized to 754x320, mode Windowed.
[2024.01.20-17.51.56:653][487]LogViewport: Scene viewport resized to 739x314, mode Windowed.
[2024.01.20-17.51.56:668][488]LogViewport: Scene viewport resized to 732x311, mode Windowed.
[2024.01.20-17.51.56:684][489]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.56:699][490]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.57:984][604]LogViewport: Scene viewport resized to 889x378, mode Windowed.
[2024.01.20-17.51.58:047][605]LogViewport: Scene viewport resized to 1368x584, mode Windowed.
[2024.01.20-17.51.58:106][606]LogViewport: Scene viewport resized to 1459x623, mode Windowed.
[2024.01.20-17.51.58:138][607]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-17.52.09:619][702]Cmd: TRANSACTION UNDO
[2024.01.20-17.52.09:619][702]LogEditorTransaction: Undo Move Elements
[2024.01.20-17.52.27:546][354]LogViewport: Scene viewport resized to 1119x623, mode Windowed.
[2024.01.20-17.52.58:577][980]LogStaticMesh: Display: Building static mesh cube...
[2024.01.20-17.52.58:579][980]LogStaticMesh: Built static mesh [0.00s] /Game/DevelopedContent/Models/cube.cube
[2024.01.20-17.53.02:674][364]Cmd: TRANSACTION UNDO
[2024.01.20-17.53.02:674][364]LogEditorTransaction: Undo Edit Pivot Part 2 (Visible Geometry)
[2024.01.20-17.53.09:179][791]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.164 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-17.54.51:465][970]LogUObjectHash: Compacting FUObjectHashTables data took   1.60ms
[2024.01.20-17.54.51:494][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5
[2024.01.20-17.54.51:494][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto543BA761E42ACEF2224BA2693DF448764.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset'
[2024.01.20-17.54.51:497][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55_Auto5
[2024.01.20-17.54.51:497][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55_Auto521E13B29470471AAD3342897707A07B6.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55_Auto5.uasset'
[2024.01.20-17.54.51:506][970]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.068
[2024.01.20-17.54.51:506][970]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.068
[2024.01.20-17.54.51:506][970]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/cube] ([1] browsable assets)...
[2024.01.20-17.54.51:637][970]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/DevelopedContent/Models/cube.cube]
[2024.01.20-17.54.51:637][970]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/cube]
[2024.01.20-17.54.51:641][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/cube_Auto5
[2024.01.20-17.54.51:641][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/cube_Auto5C61AA75F4F51CE2E575CF89A36BDB0BC.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto5.uasset'
[2024.01.20-17.54.51:642][970]LogFileHelpers: Auto-saving content packages took 0.136
[2024.01.20-18.53.09:169][ 63]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.154 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-19.36.54:949][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF846A00) on the [0x000008FB92A49B00, 3D] queue has not completed after 5.000000 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.493985 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF844C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.492977 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF844600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.498934 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84D700) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495933 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF846D00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495353 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843400) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.494876 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84A900) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495456 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849900) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495861 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF847C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.513581 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84AC00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.516817 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84D200) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.516644 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF841000) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.558446 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849D00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.559357 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.566109 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF840B00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.218743 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.218718 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84B400) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.224560 seconds.
[2024.01.20-19.53.09:615][820]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.497 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-19.54.31:140][402]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 511152
[2024.01.20-19.54.31:156][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-19.54.31:456][403]LogSlate: Took 0.095015 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-19.54.31:487][403]LogSlate: Took 0.024436 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-19.54.31:547][403]LogSlate: Took 0.036902 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-19.54.31:579][403]LogSlate: Took 0.026987 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-19.54.31:658][403]LogSlate: Took 0.076701 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-19.54.31:680][403]LogSlate: Took 0.018010 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.04.00:364][179]LogUObjectHash: Compacting FUObjectHashTables data took  51.03ms
[2024.01.20-20.04.00:528][179]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 1.870
[2024.01.20-20.04.00:594][179]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-20.04.00:612][179]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-20.04.00:612][179]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-20.04.01:201][179]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6
[2024.01.20-20.04.01:201][179]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto6B82A159B48558265A1B5299620C077F3.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset'
[2024.01.20-20.04.01:334][179]LogFileHelpers: Auto-saving content packages took 0.792
[2024.01.20-20.14.49:437][383]LogInterchangeEngine: [Pending] Importing
[2024.01.20-20.14.49:437][383]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Bottom.png]
[2024.01.20-20.14.49:476][383]LogInterchangeEngine: [Pending] Importing -  (2)
[2024.01.20-20.14.49:476][383]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Colors.png]
[2024.01.20-20.14.49:477][383]LogInterchangeEngine: [Pending] Importing -  (3)
[2024.01.20-20.14.49:477][383]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Hair.png]
[2024.01.20-20.14.49:477][383]LogInterchangeEngine: [Pending] Importing -  (4)
[2024.01.20-20.14.49:477][383]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Modifications.png]
[2024.01.20-20.14.49:478][383]LogInterchangeEngine: [Pending] Importing -  (5)
[2024.01.20-20.14.49:478][383]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Shoes.png]
[2024.01.20-20.14.49:479][383]LogInterchangeEngine: [Pending] Importing -  (6)
[2024.01.20-20.14.49:479][383]LogInterchangeEngine: [Pending] Importing -  (7)
[2024.01.20-20.14.50:106][384]LogInterchangeEngine: [Pending] Importing -  (7)
[2024.01.20-20.14.50:276][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:276][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:309][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:312][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:323][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:978][384]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Modifications.Button_Texture_Modifications (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:597][384]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Bottom.Button_Texture_Bottom (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:620][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Colors.Button_Texture_Colors (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:627][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Hair.Button_Texture_Hair (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:645][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Shoes.Button_Texture_Shoes (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: [Pending] Importing -  (4)
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: [Pending] Importing -  (6)
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Textures.png]
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: [Pending] Importing -  (4)
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: [Pending] Importing -  (5)
[2024.01.20-20.14.52:003][386]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Top.png]
[2024.01.20-20.14.52:016][386]LogInterchangeEngine: [Pending] Importing -  (4)
[2024.01.20-20.14.52:016][386]LogInterchangeEngine: [Pending] Importing -  (3)
[2024.01.20-20.14.52:016][386]LogInterchangeEngine: [Pending] Importing -  (2)
[2024.01.20-20.14.52:016][386]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.52:044][386]LogInterchangeEngine: [Pending] Importing -  (1)
[2024.01.20-20.14.52:048][386]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.52:089][386]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Top.Button_Texture_Top (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.52:109][386]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Textures.Button_Texture_Textures (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.52:236][386]LogInterchangeEngine: [Success] Import Done
[2024.01.20-20.14.52:254][387]LogInterchangeEngine: [Success] Import Done
[2024.01.20-20.15.09:110][736]LogSlate: Took 0.005441 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.16.41:940][ 97]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.16.43:267][ 97]LogUObjectHash: Compacting FUObjectHashTables data took   1.85ms
[2024.01.20-20.16.44:418][115]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.16.44:575][115]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-20.16.44:576][115]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UIB49FEBB945C4F263A59981B0E026FD1D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-20.16.44:610][115]LogFileHelpers: InternalPromptForCheckoutAndSave took 192 ms (total: 724 ms)
[2024.01.20-20.16.44:691][115]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-20.16.44:691][115]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-20.16.47:027][270]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-20.16.47:191][270]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-20.16.47:191][270]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.16.49:332][270]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 2.14 sec (total: 2.68 sec)
[2024.01.20-20.16.49:798][270]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-20.16.49:810][270]PIE: New page: PIE session: Main_Map (21 Jan 2024, 00:16:49)
[2024.01.20-20.16.49:966][270]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.16.51:207][270]LogPlayLevel: PIE: StaticDuplicateObject took: (1.240772s)
[2024.01.20-20.16.51:207][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (1.240842s)
[2024.01.20-20.16.51:348][270]LogUObjectHash: Compacting FUObjectHashTables data took   2.48ms
[2024.01.20-20.16.51:776][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.16.52:421][270]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-20.16.53:694][270]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-20.16.54:071][270]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.16.54:071][270]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.16.54:076][270]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-20.16.54:087][270]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.16.54:090][270]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-20.16.54:147][270]LogWorldPartition: Display: WorldPartition initialize took 75 ms (total: 150 ms)
[2024.01.20-20.16.54:198][270]LogPlayLevel: PIE: World Init took: (2.694397s)
[2024.01.20-20.16.54:252][270]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-20.16.54:296][270]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-20.16.54:296][270]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-20.16.54:341][270]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-20.16.54:341][270]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-20.16.54:341][270]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-20.16.54:389][270]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-20.16.54:440][270]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-20.16.54:494][270]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-20.16.54:494][270]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-20.16.54:517][270]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-20.16.54:544][270]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.01.20-20.16.54:544][270]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
[2024.01.20-20.16.54:561][270]LogInit: FAudioDevice initialized with ID 5.
[2024.01.20-20.16.54:570][270]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.01.20-20.16.54:570][270]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.01.20-20.16.54:571][270]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'.
[2024.01.20-20.16.54:578][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.01.20-20.16.54:599][270]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=5
[2024.01.20-20.16.54:908][270]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.16.55:130][270]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.16.55
[2024.01.20-20.16.55:154][270]LogWorld: Bringing up level for play took: 0.222973
[2024.01.20-20.16.55:401][270]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2024.01.20-20.16.56:113][270]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-20.16.56:120][270]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7847.328 Y=11925.217 Z=848.924,P=0.000000 Y=8.000000 R=-0.000000
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:224][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:893][270]PIE: Server logged in
[2024.01.20-20.16.56:914][270]PIE: Play in editor total start time 9.776 seconds.
[2024.01.20-20.16.57:642][270]LogSlate: Took 0.044884 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-20.17.04:562][906]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.17.04:562][906]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.17.05:088][906]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.17.05:148][906]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.17.05:151][906]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-20.17.05:466][906]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-20.17.05:489][906]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.17.05:578][906]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.17.05:578][906]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.01.20-20.17.05:603][906]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.01.20-20.17.05:616][906]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.01.20-20.17.06:094][906]LogUObjectHash: Compacting FUObjectHashTables data took   1.35ms
[2024.01.20-20.17.06:138][906]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-20.17.06:393][907]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2024.01.20-20.17.12:019][352]LogUObjectHash: Compacting FUObjectHashTables data took   1.37ms
[2024.01.20-20.17.12:037][352]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.17.12:119][352]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q
[2024.01.20-20.17.12:119][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q8AF0B02444F2C8D19F5530B70DE85ACA.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q.uasset'
[2024.01.20-20.17.12:146][352]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55
[2024.01.20-20.17.12:146][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ5580504B274EDE33DDDA3F40AA4361FABD.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset'
[2024.01.20-20.17.12:148][352]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/cube" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.uasset" SILENT=true
[2024.01.20-20.17.12:196][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/cube
[2024.01.20-20.17.12:197][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/cubeB229F4B34A85478CA91920982E1726FC.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.uasset'
[2024.01.20-20.17.12:305][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Bottom
[2024.01.20-20.17.12:305][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Bottom73FB0A9E4A4DB7335836889F4C126BDA.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Bottom.uasset'
[2024.01.20-20.17.12:362][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Hair
[2024.01.20-20.17.12:362][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Hair1C346A354EAE33D4FB36429789956B5E.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Hair.uasset'
[2024.01.20-20.17.12:379][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Shoes
[2024.01.20-20.17.12:379][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_ShoesD68947EB4C8E95D16F5F9CAE80790739.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Shoes.uasset'
[2024.01.20-20.17.12:388][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Colors
[2024.01.20-20.17.12:388][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Colors335F5615436AFF453BAD7587D41DC894.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Colors.uasset'
[2024.01.20-20.17.12:395][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Modifications
[2024.01.20-20.17.12:395][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Modifications9A866CC14A1EE6B357E7978776AE6B08.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Modifications.uasset'
[2024.01.20-20.17.12:403][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Textures
[2024.01.20-20.17.12:403][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Textures77C0B2CF498B62DDE680D0ABCC7397E3.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Textures.uasset'
[2024.01.20-20.17.12:412][352]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Top
[2024.01.20-20.17.12:412][352]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Top845EB2BF4EEC8D9C768638AAC3D4529B.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Top.uasset'
[2024.01.20-20.17.12:438][352]LogFileHelpers: InternalPromptForCheckoutAndSave took 401 ms (total: 1.12 sec)
[2024.01.20-20.17.12:721][352]AssetCheck: New page: Asset Save: multiple assets
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/DevelopedContent/Models/cube.cube
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Bottom.Button_Texture_Bottom
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Hair.Button_Texture_Hair
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Shoes.Button_Texture_Shoes
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Colors.Button_Texture_Colors
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Modifications.Button_Texture_Modifications
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Textures.Button_Texture_Textures
[2024.01.20-20.17.12:721][352]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Top.Button_Texture_Top
[2024.01.20-20.17.13:273][381]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-20.17.13:280][381]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-20.17.13:280][381]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.17.13:385][381]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 104 ms (total: 2.79 sec)
[2024.01.20-20.17.13:385][381]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-20.17.13:385][381]PIE: New page: PIE session: Main_Map (21 Jan 2024, 00:17:13)
[2024.01.20-20.17.13:385][381]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.17.13:395][381]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009352s)
[2024.01.20-20.17.13:395][381]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009376s)
[2024.01.20-20.17.13:417][381]LogUObjectHash: Compacting FUObjectHashTables data took   1.33ms
[2024.01.20-20.17.13:419][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.17.13:419][381]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-20.17.13:419][381]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-20.17.13:433][381]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.17.13:433][381]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.17.13:433][381]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-20.17.13:433][381]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.17.13:436][381]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-20.17.13:436][381]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 153 ms)
[2024.01.20-20.17.13:436][381]LogPlayLevel: PIE: World Init took: (0.017047s)
[2024.01.20-20.17.13:436][381]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-20.17.13:436][381]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-20.17.13:436][381]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-20.17.13:436][381]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-20.17.13:437][381]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-20.17.13:437][381]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-20.17.13:448][381]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-20.17.13:474][381]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-20.17.13:475][381]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-20.17.13:475][381]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-20.17.13:475][381]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-20.17.13:499][381]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2024.01.20-20.17.13:499][381]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
[2024.01.20-20.17.13:501][381]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2024.01.20-20.17.13:501][381]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.01.20-20.17.13:501][381]LogInit: FAudioDevice initialized with ID 6.
[2024.01.20-20.17.13:501][381]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'.
[2024.01.20-20.17.13:501][381]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.01.20-20.17.13:504][381]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.17.13:505][381]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.17.13
[2024.01.20-20.17.13:505][381]LogWorld: Bringing up level for play took: 0.000755
[2024.01.20-20.17.13:515][381]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.01.20-20.17.13:516][381]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-20.17.13:516][381]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8240.000 Y=11910.000 Z=410.000,P=0.000000 Y=0.000000 R=-0.000000
[2024.01.20-20.17.13:535][381]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-20.17.13:641][381]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.20-20.17.13:779][381]LogTexture: Display: Waiting for textures to be ready 2/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.20-20.17.13:796][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:796][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:814][381]PIE: Server logged in
[2024.01.20-20.17.13:815][381]PIE: Play in editor total start time 0.536 seconds.
[2024.01.20-20.18.19:919][ 15]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.18.19:919][ 15]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.18.19:920][ 15]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.18.19:920][ 15]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.18.19:920][ 15]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-20.18.19:923][ 15]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-20.18.19:931][ 15]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.18.19:961][ 15]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.18.19:962][ 15]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2024.01.20-20.18.19:962][ 15]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.01.20-20.18.19:963][ 15]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.01.20-20.18.20:040][ 15]LogUObjectHash: Compacting FUObjectHashTables data took   1.35ms
[2024.01.20-20.18.20:097][ 16]LogPlayLevel: Display: Destroying online subsystem :Context_13
[2024.01.20-20.18.23:461][267]LogViewport: Scene viewport resized to 349x196, mode Windowed.
[2024.01.20-20.18.54:132][956]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-20.18.54:138][956]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-20.18.54:138][956]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.18.54:289][956]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 151 ms (total: 2.94 sec)
[2024.01.20-20.18.54:290][956]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-20.18.54:290][956]PIE: New page: PIE session: Main_Map (21 Jan 2024, 00:18:54)
[2024.01.20-20.18.54:290][956]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.18.54:300][956]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009693s)
[2024.01.20-20.18.54:300][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009719s)
[2024.01.20-20.18.54:320][956]LogUObjectHash: Compacting FUObjectHashTables data took   1.26ms
[2024.01.20-20.18.54:323][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.18.54:324][956]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-20.18.54:324][956]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-20.18.54:325][956]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.18.54:325][956]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.18.54:325][956]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-20.18.54:325][956]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.18.54:328][956]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-20.18.54:328][956]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 156 ms)
[2024.01.20-20.18.54:328][956]LogPlayLevel: PIE: World Init took: (0.004904s)
[2024.01.20-20.18.54:328][956]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-20.18.54:328][956]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-20.18.54:328][956]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-20.18.54:329][956]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-20.18.54:329][956]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-20.18.54:329][956]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-20.18.54:331][956]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-20.18.54:349][956]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-20.18.54:349][956]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-20.18.54:349][956]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-20.18.54:349][956]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-20.18.54:350][956]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2024.01.20-20.18.54:350][956]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
[2024.01.20-20.18.54:360][956]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2024.01.20-20.18.54:360][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.01.20-20.18.54:360][956]LogInit: FAudioDevice initialized with ID 7.
[2024.01.20-20.18.54:360][956]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'.
[2024.01.20-20.18.54:361][956]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.01.20-20.18.54:363][956]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.18.54:364][956]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.18.54
[2024.01.20-20.18.54:364][956]LogWorld: Bringing up level for play took: 0.000777
[2024.01.20-20.18.54:366][956]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2024.01.20-20.18.54:367][956]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-20.18.54:367][956]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8528.000 Y=11910.000 Z=410.000,P=0.000000 Y=0.000000 R=-0.000000
[2024.01.20-20.18.54:367][956]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:389][956]PIE: Server logged in
[2024.01.20-20.18.54:390][956]PIE: Play in editor total start time 0.252 seconds.
[2024.01.20-20.19.05:010][158]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.19.05:013][158]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.19.05:013][158]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0
[2024.01.20-20.19.05:013][158]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.19.05:071][158]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.19.05:072][158]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 2.94 sec)
[2024.01.20-20.19.05:073][158]LogWorldPartition: Display: WorldPartition initialize took 60 ms (total: 216 ms)
[2024.01.20-20.19.05:089][158]LogStreaming: Display: UWorld::AddToWorld: begin making visible for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_1 took (less than) 60.19 ms
[2024.01.20-20.19.05:127][159]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading
[2024.01.20-20.19.05:127][159]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:501][162]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1 took (less than) 20.11 ms
[2024.01.20-20.19.05:574][164]LogSlate: Took 0.004558 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.19.09:502][526]Set new viewmode: Unlit
[2024.01.20-20.19.16:904][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.16:904][397]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.19.16:924][397]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.19.16:924][397]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.19.16:924][397]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-20.19.16:927][397]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-20.19.16:936][397]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.19.16:987][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.16:987][397]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2024.01.20-20.19.16:987][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.01.20-20.19.16:989][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.01.20-20.19.17:020][397]LogUObjectHash: Compacting FUObjectHashTables data took   1.51ms
[2024.01.20-20.19.17:108][398]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2024.01.20-20.19.18:056][479]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-20.19.18:062][479]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-20.19.18:062][479]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.19.18:177][479]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 115 ms (total: 3.05 sec)
[2024.01.20-20.19.18:178][479]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-20.19.18:178][479]PIE: New page: PIE session: Main_Map (21 Jan 2024, 00:19:18)
[2024.01.20-20.19.18:178][479]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.19.18:188][479]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009499s)
[2024.01.20-20.19.18:188][479]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009523s)
[2024.01.20-20.19.18:207][479]LogUObjectHash: Compacting FUObjectHashTables data took   1.30ms
[2024.01.20-20.19.18:210][479]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.19.18:210][479]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-20.19.18:211][479]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-20.19.18:212][479]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.19.18:212][479]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.19.18:212][479]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-20.19.18:212][479]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.19.18:215][479]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-20.19.18:215][479]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 219 ms)
[2024.01.20-20.19.18:215][479]LogPlayLevel: PIE: World Init took: (0.004533s)
[2024.01.20-20.19.18:215][479]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-20.19.18:215][479]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-20.19.18:215][479]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-20.19.18:215][479]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-20.19.18:215][479]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-20.19.18:215][479]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-20.19.18:217][479]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-20.19.18:234][479]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-20.19.18:234][479]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-20.19.18:234][479]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-20.19.18:234][479]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-20.19.18:235][479]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2024.01.20-20.19.18:235][479]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
[2024.01.20-20.19.18:243][479]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2024.01.20-20.19.18:243][479]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.01.20-20.19.18:243][479]LogInit: FAudioDevice initialized with ID 8.
[2024.01.20-20.19.18:243][479]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'.
[2024.01.20-20.19.18:243][479]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.01.20-20.19.18:246][479]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.19.18:246][479]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.19.18
[2024.01.20-20.19.18:247][479]LogWorld: Bringing up level for play took: 0.000760
[2024.01.20-20.19.18:249][479]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.01.20-20.19.18:250][479]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-20.19.18:250][479]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8240.000 Y=11910.000 Z=410.000,P=0.000000 Y=0.000000 R=-0.000000
[2024.01.20-20.19.18:250][479]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:273][479]PIE: Server logged in
[2024.01.20-20.19.18:273][479]PIE: Play in editor total start time 0.212 seconds.
[2024.01.20-20.19.19:274][554]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.19:274][554]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.19.19:274][554]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.19.19:275][554]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.19.19:275][554]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-20.19.19:278][554]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-20.19.19:286][554]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.19.19:315][554]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.19:316][554]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.01.20-20.19.19:316][554]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.01.20-20.19.19:318][554]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.01.20-20.19.19:329][554]LogUObjectHash: Compacting FUObjectHashTables data took   1.34ms
[2024.01.20-20.19.19:416][555]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2024.01.20-20.19.39:742][670]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 22268
[2024.01.20-20.19.39:744][670]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.19.39:753][671]LogSlate: Took 0.000448 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.19.39:763][671]LogSlate: Took 0.005394 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-20.19.39:771][671]LogSlate: Took 0.007183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.19.39:780][671]LogSlate: Took 0.003431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-20.19.39:785][671]LogSlate: Took 0.003247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-20.19.39:792][671]LogSlate: Took 0.002966 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.21.50:295][953]LogUObjectHash: Compacting FUObjectHashTables data took   1.29ms
[2024.01.20-20.21.50:305][953]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.036
[2024.01.20-20.21.50:305][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-20.21.50:318][953]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-20.21.50:318][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-20.21.50:387][953]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto7
[2024.01.20-20.21.50:387][953]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto786C298CC452950F97507949B19460FDE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto7.uasset'
[2024.01.20-20.21.50:388][953]LogFileHelpers: Auto-saving content packages took 0.084
[2024.01.20-20.23.22:289][590]LogInterchangeEngine: [Pending] Importing
[2024.01.20-20.23.22:289][590]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Button_Texture_Arrow.png]
[2024.01.20-20.23.22:293][590]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.23.22:325][591]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Arrow.Button_Texture_Arrow (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.23.22:336][591]LogInterchangeEngine: [Success] Import Done
[2024.01.20-20.23.22:339][591]LogInterchangeEngine: [Success] Import Done
[2024.01.20-20.23.22:655][592]LogInterchangeEngine: [Success] Import Done
[2024.01.20-20.23.37:234][146]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.23.39:061][239]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 6569
[2024.01.20-20.23.39:062][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.23.39:069][240]LogSlate: Took 0.000502 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.23.39:074][240]LogSlate: Took 0.000458 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-20.23.39:075][240]LogSlate: Took 0.000376 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.23.39:081][240]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-20.23.39:084][240]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-20.23.39:088][240]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.24.54:316][ 84]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.24.54:419][ 84]LogUObjectHash: Compacting FUObjectHashTables data took   1.99ms
[2024.01.20-20.24.54:987][101]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.24.55:094][101]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-20.24.55:094][101]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI352DA40A4398A6319E9B859498AD643B.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-20.24.55:104][101]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 1.24 sec)
[2024.01.20-20.24.55:106][101]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-20.24.55:106][101]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-20.24.57:653][283]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-20.24.57:659][283]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-20.24.57:659][283]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.24.57:785][283]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 126 ms (total: 3.18 sec)
[2024.01.20-20.24.57:786][283]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-20.24.57:786][283]PIE: New page: PIE session: Main_Map (21 Jan 2024, 00:24:57)
[2024.01.20-20.24.57:786][283]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.24.57:795][283]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009401s)
[2024.01.20-20.24.57:795][283]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009426s)
[2024.01.20-20.24.57:818][283]LogUObjectHash: Compacting FUObjectHashTables data took   1.53ms
[2024.01.20-20.24.57:824][283]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.24.57:824][283]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.20-20.24.57:824][283]LogAIModule: Creating AISystem for world Main_Map
[2024.01.20-20.24.57:825][283]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.01.20-20.24.57:825][283]LogWorldPartition: Display: WorldPartition initialize started...
[2024.01.20-20.24.57:825][283]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.01.20-20.24.57:825][283]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.01.20-20.24.57:828][283]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer.
[2024.01.20-20.24.57:828][283]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 222 ms)
[2024.01.20-20.24.57:828][283]LogPlayLevel: PIE: World Init took: (0.004527s)
[2024.01.20-20.24.57:828][283]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.01.20-20.24.57:828][283]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.01.20-20.24.57:828][283]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.20-20.24.57:829][283]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.20-20.24.57:829][283]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.20-20.24.57:829][283]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.20-20.24.57:831][283]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.20-20.24.57:850][283]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1)
[2024.01.20-20.24.57:850][283]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.20-20.24.57:850][283]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.20-20.24.57:850][283]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.20-20.24.57:851][283]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2024.01.20-20.24.57:851][283]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
[2024.01.20-20.24.57:853][283]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2024.01.20-20.24.57:853][283]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.01.20-20.24.57:853][283]LogInit: FAudioDevice initialized with ID 9.
[2024.01.20-20.24.57:853][283]LogAudio: Display: Audio Device (ID: 9) registered with world 'Main_Map'.
[2024.01.20-20.24.57:853][283]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.01.20-20.24.57:856][283]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.24.57:856][283]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.24.57
[2024.01.20-20.24.57:857][283]LogWorld: Bringing up level for play took: 0.000729
[2024.01.20-20.24.57:859][283]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2024.01.20-20.24.57:860][283]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0)
[2024.01.20-20.24.57:860][283]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8239.832 Y=11898.001 Z=640.400,P=0.000000 Y=0.800000 R=-0.000000
[2024.01.20-20.24.57:860][283]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:889][283]PIE: Server logged in
[2024.01.20-20.24.57:890][283]PIE: Play in editor total start time 0.231 seconds.
[2024.01.20-20.24.57:900][283]LogSlate: Took 0.000361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-20.25.17:935][451]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.18:087][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.18:314][453]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.24:607][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.25.24:607][ 20]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.25.24:608][ 20]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.25.24:608][ 20]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.25.24:608][ 20]LogContentBundle: [Main_Map(Standalone)] Deleting container.
[2024.01.20-20.25.24:611][ 20]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.20-20.25.24:619][ 20]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.01.20-20.25.24:652][ 20]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-20.25.24:653][ 20]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2024.01.20-20.25.24:654][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.01.20-20.25.24:655][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.01.20-20.25.24:659][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.25.24:665][ 20]LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
[2024.01.20-20.25.24:750][ 21]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2024.01.20-20.25.26:236][176]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.01.20-20.25.26:249][176]LogContentBrowser: Creating deferred item: NewFolder
[2024.01.20-20.25.26:259][177]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.01.20-20.25.29:465][525]LogContentBrowser: Attempting asset rename: NewFolder -> Textures
[2024.01.20-20.25.29:499][525]LogContentBrowser: End creating deferred item NewFolder
[2024.01.20-20.25.43:147][ 51]LogUObjectHash: Compacting FUObjectHashTables data took   1.33ms
[2024.01.20-20.25.43:154][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.25.43:193][ 51]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Images/Button_Texture_Arrow
[2024.01.20-20.25.43:193][ 51]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Button_Texture_Arrow937654A14D0F41568C608B9EBDD34A0F.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/Button_Texture_Arrow.uasset'
[2024.01.20-20.25.43:202][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 1.29 sec)
[2024.01.20-20.25.43:204][ 51]AssetCheck: New page: Asset Save: Button_Texture_Arrow
[2024.01.20-20.25.43:204][ 51]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Images/Button_Texture_Arrow.Button_Texture_Arrow
[2024.01.20-20.43.15:524][384]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-20.43.15:524][384]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-20.46.16:425][600]LogSlate: Took 0.015621 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.01.20-20.47.05:633][647]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.47.05:736][647]LogUObjectHash: Compacting FUObjectHashTables data took  14.67ms
[2024.01.20-20.47.06:386][673]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.47.06:488][673]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-20.47.06:488][673]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI89775E3F4BB58DCEF41280BDFCD70E91.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-20.47.06:499][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 112 ms (total: 1.40 sec)
[2024.01.20-20.47.06:501][673]AssetCheck: New page: Asset Save: Player_UI
[2024.01.20-20.47.06:501][673]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-20.47.17:997][579]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.01.20-20.52.26:159][505]AssetReimport: New page: Outstanding source content changes 00:52:26
[2024.01.20-20.52.26:167][505]LogSlate: Took 0.000366 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.52.26:210][506]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/seamless-wood2-900x900.png)
[2024.01.20-20.52.26:382][507]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/Seamless_leather_bump.png)
[2024.01.20-20.52.26:430][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.png)
[2024.01.20-20.52.26:438][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.png)
[2024.01.20-20.52.26:456][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/199-comp-512x512.png)
[2024.01.20-20.52.26:484][508]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/199-comp-512x512.199-comp-512x512 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Fast
[2024.01.20-20.52.26:497][509]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.png)
[2024.01.20-20.52.26:513][509]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.png)
[2024.01.20-20.52.26:567][509]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.0e0f43d11306c0e05e85cf0931b772d6 (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 168.519515 MB), EncodeSpeed: Fast
[2024.01.20-20.52.26:608][510]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.png)
[2024.01.20-20.52.26:620][510]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png)
[2024.01.20-20.52.26:650][510]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/0026-x-512x512.0026-x-512x512 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 44.395823 MB), EncodeSpeed: Fast
[2024.01.20-20.52.26:678][511]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.20-20.52.26:734][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/seamless-wood2-900x900
[2024.01.20-20.52.26:734][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/seamless-wood2-900x900BC8976094DC75A63642024A95822EEE9.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/seamless-wood2-900x900.uasset'
[2024.01.20-20.52.26:743][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/Seamless_leather_bump
[2024.01.20-20.52.26:744][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Seamless_leather_bump4920D078418E47FE577D57A6BE25BB01.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/Seamless_leather_bump.uasset'
[2024.01.20-20.52.26:756][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9
[2024.01.20-20.52.26:756][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/d97a3e8b271db7e87d991bb9c0ff22b906E4FA5B4902F5A6761C23AA27A21A39.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.uasset'
[2024.01.20-20.52.26:765][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8
[2024.01.20-20.52.26:765][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/9035acf8522c0420c58d110e747886a8A614C0B04D36376E65165E815914BD84.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.uasset'
[2024.01.20-20.52.26:808][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/199-comp-512x512
[2024.01.20-20.52.26:808][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/199-comp-512x5120F3243A14B53328B1959C09977BEC62C.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/199-comp-512x512.uasset'
[2024.01.20-20.52.26:820][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718
[2024.01.20-20.52.26:820][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/wooden-parquet-seamless-pattern-5EB5F5CB4FF98013591065854410EB78.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.uasset'
[2024.01.20-20.52.26:872][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6
[2024.01.20-20.52.26:872][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/0e0f43d11306c0e05e85cf0931b772d6236A4B5E4148D7FC9B263C8321203D69.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.uasset'
[2024.01.20-20.52.26:883][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e
[2024.01.20-20.52.26:883][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/2d360c035b04d7b735f56c419980a98e0FA7B78D42AC48A17BC26080EE9943FB.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.uasset'
[2024.01.20-20.52.26:892][511]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Textures/0026-x-512x512
[2024.01.20-20.52.26:892][511]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/0026-x-512x512D6F28D83461D072AC601BFBD507E9ACC.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.uasset'
[2024.01.20-20.52.26:905][511]LogFileHelpers: InternalPromptForCheckoutAndSave took 227 ms (total: 1.63 sec)
[2024.01.20-20.52.26:924][512]AssetCheck: New page: Asset Save: multiple assets
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/seamless-wood2-900x900.seamless-wood2-900x900
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/Seamless_leather_bump.Seamless_leather_bump
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.d97a3e8b271db7e87d991bb9c0ff22b9
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.9035acf8522c0420c58d110e747886a8
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/199-comp-512x512.199-comp-512x512
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.0e0f43d11306c0e05e85cf0931b772d6
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.2d360c035b04d7b735f56c419980a98e
[2024.01.20-20.52.26:924][512]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/DevelopedContent/Textures/0026-x-512x512.0026-x-512x512
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/seamless-wood2-900x900.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/Seamless_leather_bump.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/199-comp-512x512.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/0026-x-512x512.
[2024.01.20-20.53.09:311][246]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.193 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3587 files in 5155 folders with total size 276 MiB.
[2024.01.20-20.59.30:431][807]LogContentBrowser: Attempting asset rename: 0026-x-512x512 -> 0026-x-512x512
[2024.01.20-20.59.30:591][822]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/DevelopedContent/Textures/0026-x-512x512.0026-x-512x512
