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Kolbakilu/ScaryBogGame
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ScaryBogGame/Content/Custom/Blueprints
History
henrisel 3b5c06155d refactor: create game over menu in MenuTotem, not bogfather BP
2025-02-02 12:53:12 +02:00
..
Menu
refactor: create game over menu in MenuTotem, not bogfather BP
2025-02-02 12:53:12 +02:00
BP_AudioManager.uasset
random ambient audio
2025-01-25 18:15:41 +02:00
BP_BackgroundAudio.uasset
small fixes
2025-01-26 15:06:18 +02:00
BP_BogFather.uasset
refactor: create game over menu in MenuTotem, not bogfather BP
2025-02-02 12:53:12 +02:00
BP_BogFatherAIController.uasset
BogFather follows you
2025-01-25 15:25:20 +02:00
BP_Collectable.uasset
smoothly rotate player in credits button + rework spawning kratt
2025-01-31 21:28:38 +02:00
BP_CollectableSpawner.uasset
sounds when pick up collectible + collectibles not falling through terrain
2025-01-28 17:06:45 +02:00
BP_Crossroad.uasset
kratt components to main map + show text if failed to construct kratt
2025-01-26 12:48:11 +02:00
BP_DeathPlane.uasset
Texture the ground.
2025-01-25 21:19:06 +02:00
BP_Kratt.uasset
cooler victory 'cutscene'
2025-02-01 12:47:00 +02:00
BP_MenuTotem.uasset
In-world start menu instead of UI
2025-02-01 21:21:18 +02:00
BP_RandomAmbientAudio.uasset
use audio cues instead of arrays
2025-01-28 18:27:32 +02:00
BP_Vanapagan.uasset
small fixes
2025-01-26 15:06:18 +02:00
BP_WaterPlane.uasset
create game over screen.
2025-01-26 12:58:12 +02:00
BPI_Interactable.uasset
constantly line trace
2025-01-25 13:00:55 +02:00
CallLevelEvent.uasset
Add main menu.
2025-01-25 17:20:06 +02:00
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