ScaryBogGame/Content/Custom/Blueprints
henrisel 3b5c06155d refactor: create game over menu in MenuTotem, not bogfather BP 2025-02-02 12:53:12 +02:00
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Menu refactor: create game over menu in MenuTotem, not bogfather BP 2025-02-02 12:53:12 +02:00
BPI_Interactable.uasset constantly line trace 2025-01-25 13:00:55 +02:00
BP_AudioManager.uasset random ambient audio 2025-01-25 18:15:41 +02:00
BP_BackgroundAudio.uasset small fixes 2025-01-26 15:06:18 +02:00
BP_BogFather.uasset refactor: create game over menu in MenuTotem, not bogfather BP 2025-02-02 12:53:12 +02:00
BP_BogFatherAIController.uasset BogFather follows you 2025-01-25 15:25:20 +02:00
BP_Collectable.uasset smoothly rotate player in credits button + rework spawning kratt 2025-01-31 21:28:38 +02:00
BP_CollectableSpawner.uasset sounds when pick up collectible + collectibles not falling through terrain 2025-01-28 17:06:45 +02:00
BP_Crossroad.uasset kratt components to main map + show text if failed to construct kratt 2025-01-26 12:48:11 +02:00
BP_DeathPlane.uasset Texture the ground. 2025-01-25 21:19:06 +02:00
BP_Kratt.uasset cooler victory 'cutscene' 2025-02-01 12:47:00 +02:00
BP_MenuTotem.uasset In-world start menu instead of UI 2025-02-01 21:21:18 +02:00
BP_RandomAmbientAudio.uasset use audio cues instead of arrays 2025-01-28 18:27:32 +02:00
BP_Vanapagan.uasset small fixes 2025-01-26 15:06:18 +02:00
BP_WaterPlane.uasset create game over screen. 2025-01-26 12:58:12 +02:00
CallLevelEvent.uasset Add main menu. 2025-01-25 17:20:06 +02:00