use audio cues instead of arrays
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Content/Custom/Audio/Collecting/Cue_Collect.uasset
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Content/Custom/Audio/Collecting/Cue_Collect.uasset
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Content/Custom/Audio/Flute/Cue_RandomAmbience.uasset
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Content/Custom/Audio/Flute/Cue_RandomAmbience.uasset
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Content/Custom/Audio/Walking/Cue_Walk.uasset
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Content/Custom/Audio/Walking/Cue_Walk.uasset
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Content/Custom/Blueprints/BP_Collectable.uasset
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Content/Custom/Blueprints/BP_Collectable.uasset
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Content/Custom/Blueprints/BP_RandomAmbientAudio.uasset
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Content/Custom/Blueprints/BP_RandomAmbientAudio.uasset
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Content/Custom/Maps/GameMap.umap
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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