34 lines
1008 B
C++
34 lines
1008 B
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "Templates/SharedPointer.h"
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#include "OculusXRSceneTypes.h"
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#include "OculusXRSceneLatentActions.generated.h"
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UCLASS()
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class OCULUSXRSCENE_API UOculusXRAsyncAction_LaunchCaptureFlow : public UBlueprintAsyncActionBase
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{
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOculusXRAsyncAction_CaptureFlowFinished);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|SpatialAnchor", meta = (WorldContext = "WorldContext", BlueprintInternalUseOnly = "true"))
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static UOculusXRAsyncAction_LaunchCaptureFlow* LaunchCaptureFlowAsync(const UObject* WorldContext);
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void Activate() override;
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UPROPERTY(BlueprintAssignable)
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FOculusXRAsyncAction_CaptureFlowFinished Success;
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UPROPERTY(BlueprintAssignable)
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FOculusXRAsyncAction_CaptureFlowFinished Failure;
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private:
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uint64 RequestId = 0;
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UFUNCTION(CallInEditor)
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void OnCaptureFinish(FOculusXRUInt64 Id, bool bSuccess);
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};
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