Giant_Beast_2025/Plugins/MetaXR/Source/OculusXRScene/Public/OculusXRSceneFunctionLibrary.h

32 lines
1.4 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRAnchorTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "OculusXRSceneFunctionLibrary.generated.h"
UCLASS()
class OCULUSXRSCENE_API UOculusXRSceneFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
// Returns the current boundary visibility
UFUNCTION(BlueprintPure, Category = "OculusXR|Scene", meta = (WorldContext = "WorldContext"))
static bool GetBoundaryVisibility(const UObject* WorldContext, EOculusXRBoundaryVisibility& OutVisibility);
// Returns the requested boundary visibility state
UFUNCTION(BlueprintPure, Category = "OculusXR|Scene", meta = (WorldContext = "WorldContext"))
static bool GetRequestedBoundaryVisibility(const UObject* WorldContext, EOculusXRBoundaryVisibility& OutVisibility);
// Requests to change the current boundary visibility
UFUNCTION(BlueprintCallable, Category = "OculusXR|Scene", meta = (WorldContext = "WorldContext"))
static bool RequestBoundaryVisibility(const UObject* WorldContext, EOculusXRBoundaryVisibility NewVisibilityRequest);
// Returns the room layout for the specified anchor handle that contains a RoomLayout component
UFUNCTION(BlueprintCallable, Category = "OculusXR|Scene")
static bool GetRoomLayout(FOculusXRUInt64 AnchorHandle, FOculusXRRoomLayout& RoomLayoutOut, int32 MaxWallsCapacity = 64);
};