Giant_Beast_2025/Plugins/MetaXR/Source/OculusXRScene/Public/OculusXRSceneAnchorComponent.h

29 lines
1.0 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRAnchorComponent.h"
#include "OculusXRSceneAnchorComponent.generated.h"
/**
* DEPRECATED: AOculusXRSceneActor and associated classes are deprecated (v65), please use MR Utility Kit instead
* (https://developer.oculus.com/documentation/unreal/unreal-mr-utility-kit-overview)
*/
UCLASS(meta = (DisplayName = "OculusXR Scene Anchor Component", BlueprintSpawnableComponent))
class OCULUSXRSCENE_API UOculusXRSceneAnchorComponent : public UOculusXRAnchorComponent
{
GENERATED_BODY()
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
public:
UOculusXRSceneAnchorComponent(const FObjectInitializer& ObjectInitializer);
UPROPERTY(Transient, BlueprintReadOnly, Category = "OculusXR|Scene Anchor Component")
TArray<FString> SemanticClassifications;
UPROPERTY(Transient, BlueprintReadOnly, Category = "OculusXR|Scene Anchor Component")
FOculusXRUInt64 RoomSpaceID = 0;
};