29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "CoreMinimal.h"
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#include "OculusXRAnchorComponent.h"
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#include "OculusXRSceneAnchorComponent.generated.h"
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/**
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* DEPRECATED: AOculusXRSceneActor and associated classes are deprecated (v65), please use MR Utility Kit instead
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* (https://developer.oculus.com/documentation/unreal/unreal-mr-utility-kit-overview)
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*/
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UCLASS(meta = (DisplayName = "OculusXR Scene Anchor Component", BlueprintSpawnableComponent))
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class OCULUSXRSCENE_API UOculusXRSceneAnchorComponent : public UOculusXRAnchorComponent
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{
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GENERATED_BODY()
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virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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public:
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UOculusXRSceneAnchorComponent(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(Transient, BlueprintReadOnly, Category = "OculusXR|Scene Anchor Component")
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TArray<FString> SemanticClassifications;
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UPROPERTY(Transient, BlueprintReadOnly, Category = "OculusXR|Scene Anchor Component")
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FOculusXRUInt64 RoomSpaceID = 0;
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};
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